customizable shields

pee tear gryffon

Banned

Join Date: May 2006

customizable shields are an idea i was thinking about, customizable in 2 ways, one being the same way weapons are, incresed armor 20%, like that

but one thing that i think would be really cool, is having two mods for the shields, an hp mod and a dmg mod.

shield handle of fortitude, or whatever the mod may be
shield emblem of power(rec dmg mods)

this could allow for more intricate shields, and let us take great mods off of our junk purple shields, and use them or sell them

what does everyone think about this?

Hunter Sharparrow

Hunter Sharparrow

Krytan Explorer

Join Date: Mar 2006

Jeepers Kreepers

R/Mo

Well the shield is an offhand. Rather than the magic users offhands that provide more energy the shield is one that provides more armor. Now swords and axes can have mods put on them but the one handed magic user weapons (wands, canes etc.) can't? Now that is something I would like to see. As for the customization of shields, what I would like to see there is the customization of offhands in general but in a similar way as the weapons. So shields would be +20% armor as you suggested and the magic offhands would be +20% energy.

So /signed for the +20% armor customization on shields.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

/signed for +20% on shield

20% of 12 is less then 1, so it wouldnt really make a difference.

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

This would be great for elementist, and suck for everyone else, can you imagine 20% of 80-95 energy? You don't have to, it is 16-19 energy, wile normal casters will be lucky to accumilate 8-11 extra energy, maybe 12.

Since you can only customize 2 handed weapons for damage, I would have to vote a Resounding NO!. Unless the damage customization for 2 handed weapons is double that of 1 handed weapons, than being able to customize your weapon and off hand is obviously broken.

pee tear gryffon

Banned

Join Date: May 2006

Quote:
Originally Posted by BahamutKaiser
This would be great for elementist, and suck for everyone else, can you imagine 20% of 80-95 energy? You don't have to, it is 16-19 energy, wile normal casters will be lucky to accumilate 8-11 extra energy, maybe 12.

Since you can only customize 2 handed weapons for damage, I would have to vote a Resounding NO!. Unless the damage customization for 2 handed weapons is double that of 1 handed weapons, than being able to customize your weapon and off hand is obviously broken.
its not +20%dmg, its +20% armor after customization. why would a shield customize for dmg dealing?

like, you wouldnt have offhand bonuses like +% of energy, you would have all your normal shield "mods" as available mods to put on the shield, fortitude, armor bonuses, rec dmg bonuses, stat bonuses, stuff like that. the customiztions should be inherent to what a shield does in the first place. you could have +5energy handle for instance, but not a +20% energy mod, seing as those dont even exist.

so customizing a shield would have it say "customized for pee tear gryffon, armor +20%"

and you wouldnt be able to put any mod on a shield that wouldnt already be from a shield to begin with

Hunter Sharparrow

Hunter Sharparrow

Krytan Explorer

Join Date: Mar 2006

Jeepers Kreepers

R/Mo

Quote:
Since you can only customize 2 handed weapons for damage, I would have to vote a Resounding NO!
All weapons can be customized for the +20% damage.

Quote:
20% of 12 is less then 1, so it wouldnt really make a difference.
20% of 12 is 2.4

So instead of an offhand that gives 12 energy you would get 14 (or 15 if rounded up).

20% of 16 is 3.2

So instead of a shield that gives 16 armor you would get 19 (20 if rounded up instead of down).

The 20% only adds to the damage on weapons and so it would only add to the energy on offhands and armor on shields.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

If you allow people to customise shields, casters will scream out for customisable wands and off-hands. Which will pretty much obsolete Staffs.

In someways, I quite like the system atm.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

I say customize it to +10 HP or +5-7 armor.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

/signed

They also need the ability to modify shields with mods, just like you can modify weapons with weapon mods. So that is definitely /signed

Murk

Murk

Wilds Pathfinder

Join Date: Feb 2006

W/

Quote:
Originally Posted by Bloody Death
20% of 12 is less then 1, so it wouldnt really make a difference.
Your stupid if you don't know 20% of 12 is 2,4
That's 2 more for casters.

Edit : Make it 3, that's +15 energy it looks nicer

Fractal Star

Fractal Star

Academy Page

Join Date: Mar 2006

United Kingdom

None - i'm free lance at the mo'

E/

I'm game for customising off-hands but not modding them.

I would like to be able to mod my wand/rod though. Seems a little unfair that casters cant mod their one handed weps. Even a single mod would be nice.

achilles ankle

Frost Gate Guardian

Join Date: Feb 2006

USA

The Primevil Spartans

A/

/signed for the 20% armor on shield

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

I would love mods & customization for my warrior's shields, but I think it would be unfair.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

/signed.

Mtank325

Mtank325

Lion's Arch Merchant

Join Date: Aug 2005

Crimson Blood Dragons [CBD]

/signed if Casters get their wands and focii upgradable.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

so what happens to 2h staffs?

teh_noob_pwner

teh_noob_pwner

Banned

Join Date: May 2006

none

Mo/E

LOL
this would make the game even more unbalanced than it already is (ELES WOULD B ABLE TO SOLO NETHING NP)

/notsigned

Fractal Star

Fractal Star

Academy Page

Join Date: Mar 2006

United Kingdom

None - i'm free lance at the mo'

E/

I dont see how minor upgrades would enable eles to 'solo anything' or make the staff redundant.

Restrict offhands just to customisation (that includes warrior as well as caster) and allow wands/rods to be given only a single upgrade. Staves will still retain their usefullness because of the diversity 2 mods allows but wands would be brought into line with other single handed weapons. I can see that perhaps an energy bossting mod on a wand and a customised foci might give the ele a wee bit too much energy, so perhaps restrict wand mods to the +5/+7 armour or +30hp - wouldnt imbalance too much?

I'm sorry to bring it down to this but, warrior single hand and two hand weapons can be modded so why not caster?

Lepton CFd

Lepton CFd

Frost Gate Guardian

Join Date: May 2006

Pantheon of Shadows [dei]

Mo/Me

Hm, wouldn't adding a +20% armor mod (since 20% of 16 is 3.2, so the total armor would be about 19) make the standard shield have 19 armor? People will only want that kind of shield, so you may as well make the max armor for a shield 19.

Instead, you should have different mods. Perhaps mods to give +armor vs. elements, and +hp.

Hunter Sharparrow

Hunter Sharparrow

Krytan Explorer

Join Date: Mar 2006

Jeepers Kreepers

R/Mo

Quote:
Hm, wouldn't adding a +20% armor mod (since 20% of 16 is 3.2, so the total armor would be about 19) make the standard shield have 19 armor? People will only want that kind of shield, so you may as well make the max armor for a shield 19.
It's not +20% through a mod that is being suggested but rather a +20% through customization. An item that is customized to a particular character is then only useable by that character. That's the trade off with the current customization system. It's also why you would be smart to wait till you get a weapon you know you won't want to replace (or sell later) before customizing it.

Just a question. Do staves provide more energy than the offhands?

Lepton CFd

Lepton CFd

Frost Gate Guardian

Join Date: May 2006

Pantheon of Shadows [dei]

Mo/Me

Quote:
Originally Posted by Hunter Sharparrow
It's not +20% through a mod that is being suggested but rather a +20% through customization. An item that is customized to a particular character is then only useable by that character. That's the trade off with the current customization system. It's also why you would be smart to wait till you get a weapon you know you won't want to replace (or sell later) before customizing it.
Yeah, I misread I stand corrected

Hunter Sharparrow

Hunter Sharparrow

Krytan Explorer

Join Date: Mar 2006

Jeepers Kreepers

R/Mo

Quote:
Yeah, I misread I stand corrected
I'm guilty for doing that myself.

Maedai Amarth

Maedai Amarth

Ascalonian Squire

Join Date: Mar 2006

Floriduh

Elite Empire [EE]

W/E

As much as I'd love to have a shield or other off-hand customized just for moi, I can't see this workin out too well. Do you give them 20% armor bonus for shields? 20% energy bonus for other off-hands? That would be confusing and hard to keep balanced.

Random thought: 20% req. reduction for customized off-hands? Hmm.

Hemophiliac

Hemophiliac

Lion's Arch Merchant

Join Date: Dec 2005

not signed/
This would totally screw the two-handed weapon people over. Hammer Warriors and Rangers (bows) would only get 1 customization, while sword/axe shield carriers would get 2 (unless Bow and Hammers were doubled to +%40 damage to compensate which would be insanly unbalancing). No one would use a staff as you would only get 1 customization; while a one-hand weapon and offhand you would get 2. Add to that alone, a top end staff still cannot equal top end rods/offhands, in total +'s and might as well remove staves from the game.

Bad idea all around, talk about inbalance.

Not sure if upgradable shields/rods/offhands is a good idea either.

Leave the game as is, balance is good. Keep up the good work ANET!

The Shadow

Academy Page

Join Date: May 2006

Wait... I thought you knew!!!

Natural Stoned Killers

R/

seems like most everyone has stated this point... but just to state it again...

Why only for the shields? If you're gonna allow customizing one offhand for one class... you're gonna have to allow for customizing offhands for all classes.

I like the idea, but don't like the thoughts of what may happen in the practice thereof.

Besides, what would that do to PvP?! OMG

/not signed

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

Even if you only give 20% more energy based on the off hand only, it still gives single handed weapons and offhands a resounding bonus over 2 handed weapons and staffs, your getting double customization for dual equipment wile single staff or hammer users are only getting the effect of one customization.

I agree that we should be able to mod shields and off hands, and wands, so we can customize our weapons and off-hands properly, but making dual customization for weapon and off-hand, wile dual wield weapons only have 1 customization is simply unbalanced, they would have to have twice as much customization power on a dual wielding weapon. And since hammers don't have armor, they would only be able to customize the damage, and with more +damage% you have in imbalance in offensive output in comparison to single-handed weapons.

All weapons can be customized for 20% more damage, Duh, but I will spell this out for you since your better at quoting then reading, you don't have an off hand to customized wile using a hammer, so being able to customize 2 items, one for damage and one for defense or energy, VS only a damage modification on a 2 handed weapon, is not balanced.

Why do I always have to spell things out in crayon? Guess they don't teach Logic in schools anymore.