Please add a 15 second delay after the last boss
Celes Tial
I always preferred the old elite capture system. Yes, sometimes it took awhile until the boss used the elite, but at least groups generally understood the need to not kill the boss until everyone had their skill captured. Now we get griefed by the cutscenes ending the mission, leaving us without a chance to capture the skill. In some cases internal fights arise:
Kill the assassin boss first I need to CAP! Please I have tried this 3 times
NO kill the mesmer boss I need to cap too, I've done this 7 times stfu!
Why cant we have a 15 second delay after the last boss dies, so we dont have to repeat the same mission X times until finally a small mob is left alive until the boss is dead? (If henchies or NPCs dont spoil the groups efforts by killing the mob). It sucks even more for monks or ritualists who have the choice of not capping the skill or risking a group wipe, or being out of range of wherever the boss died.This is not fun, it makes no sense, and a fix cant be that hard to implement.
-A very frustrated monk.
Kill the assassin boss first I need to CAP! Please I have tried this 3 times
NO kill the mesmer boss I need to cap too, I've done this 7 times stfu!
Why cant we have a 15 second delay after the last boss dies, so we dont have to repeat the same mission X times until finally a small mob is left alive until the boss is dead? (If henchies or NPCs dont spoil the groups efforts by killing the mob). It sucks even more for monks or ritualists who have the choice of not capping the skill or risking a group wipe, or being out of range of wherever the boss died.This is not fun, it makes no sense, and a fix cant be that hard to implement.
-A very frustrated monk.
Renegade ++RIP++
signed
Cjlr
/signed
Tarun
/signed
=HT=Ingram
/signed
It also used to be that if you started the cap process before the cutscene, that when you spawned in town the capture menu was still up. like walking away from the storage agent with the window open...
This is not the case anymore for whatever reason, so capping off the last boss in a mission is sometimes Very very difficult... It would be nice to have a short reprieve for that all important cap or chest open before the cutscene pulls you out of the area. Maybe a leader alert to Proceed to Next Outpost at end mission rather then just automatically going...
It also used to be that if you started the cap process before the cutscene, that when you spawned in town the capture menu was still up. like walking away from the storage agent with the window open...
This is not the case anymore for whatever reason, so capping off the last boss in a mission is sometimes Very very difficult... It would be nice to have a short reprieve for that all important cap or chest open before the cutscene pulls you out of the area. Maybe a leader alert to Proceed to Next Outpost at end mission rather then just automatically going...
bilateralrope
Currently all the elites that can be capped from bosses at the end of a mission can also be capped elsewhere. So I won't sign this untill you show me at least one elite skill that can only be capped at the end of a mission in that campaign.
Lets take barrage as an example since I know a lot of people spend a lot of effort capping it in iron mines. From here
Markis - Iron Mines of Moladune - Human < The problematic cap
Snyk The Hundred Tongue - Abaddon's Mouth - Wurm < Another cap location, this time not at the end of a mission though it is hard to get to
Chkkr Thousand Tail - Drazach Thicket - Unknown <factions cap, not relevant to example
Aurora - Boreas Seabed - Human <factions cap, not relevant to example
If it weren't for the Abaddon's Mouth cap of barrage, barrage would be sufficent example for me to support this idea.
If you want to cap a boss at the end of a mission, and it can be obtained elsewhere, you made the task difficult for yourself. Currently I don't see a problem. Some elites are meant to be harder to cap than others, like all the post THK prophesis elites.
Lets take barrage as an example since I know a lot of people spend a lot of effort capping it in iron mines. From here
Markis - Iron Mines of Moladune - Human < The problematic cap
Snyk The Hundred Tongue - Abaddon's Mouth - Wurm < Another cap location, this time not at the end of a mission though it is hard to get to
Chkkr Thousand Tail - Drazach Thicket - Unknown <factions cap, not relevant to example
Aurora - Boreas Seabed - Human <factions cap, not relevant to example
If it weren't for the Abaddon's Mouth cap of barrage, barrage would be sufficent example for me to support this idea.
If you want to cap a boss at the end of a mission, and it can be obtained elsewhere, you made the task difficult for yourself. Currently I don't see a problem. Some elites are meant to be harder to cap than others, like all the post THK prophesis elites.
Celes Tial
Well, some elites are split into two caps - one on each faction side. Please tell me where to get Preservation on the Kurzick side other than that bloody annoying Eternal Grove mission.
With factions still being so new, elite location lists are work in progress, and it is extremely annoying to miss the same elite 5 times in a mission and then to not know where else to find it.
With factions still being so new, elite location lists are work in progress, and it is extremely annoying to miss the same elite 5 times in a mission and then to not know where else to find it.
sledgeunderhill
Bilateral, if you remember, Anet changed the jade spawn order to fix the Markis problem way back when. Markis was only a problem for a little while.
dargon
Quote:
Originally Posted by Celes Tial
Well, some elites are split into two caps - one on each faction side. Please tell me where to get Preservation on the Kurzick side other than that bloody annoying Eternal Grove mission.
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Flower Spiritgarden - The Eternal Grove - Warden
Soulwhisper - Gyala Hatchery - Elder Guardian
Celes Tial
I already read about the Hatchery. I'm not going to grind through Luxon quests just for one elite, that would be worse than repeating the Eternal Grove another 5 times.
Griev
/Signed, the system is dumb.
draxynnic
/signed
(Note possible spoilers below, although I'm doing my best to stay general)
The really annoying one at the moment, and this is partially in response to bilateralrope's challenge, are the bosses at the end of Sunjiang District. This isn't as bad as it could be because the mission is henchable (so you can go in with henches and make sure the boss you want goes down first without competing with other players wanting a different cap), but on the other hand it does have the problem that only a fraction of a possible eight spawn, so you might have to repeat a few times to get the boss you want to spawn.
Some of the bosses there have elites that can be found elsewhere - the warrior has an elite from Prophecies, the monk elite can be capped in an earlier mission, and the assassin and ritualist elites can be found deep in the Luxon and Kurzick territories respectively (although if you really want the last two rather than just collecting them for completeness, you probably will want to repeat the mission until you get them). To date, however, if the Mesmer, Elementalist, Ranger and Necromancer elites can be acquired elsewhere, their location has yet to be discovered and revealed to the public.
However, I do note in this mission, there's normally a bunch of a regular mobs sitting behind a gate - so in this case it could be fixed by having the gates open and having you fight the mob before the mission ends. Somewhat anticlimatic, yes, but it would give a chance to capture skills before the cutscene rolls, much like the Jades do in Iron Mines.
(Incidentally, I do prefer the current system - except at the end of a mission, it does make things easier, especially if the cap you want is something particularly fast to cast and the boss has a tendency to quickly follow it with something else... there just needs to be something to give you a chance after a mission ends.)
(Note possible spoilers below, although I'm doing my best to stay general)
The really annoying one at the moment, and this is partially in response to bilateralrope's challenge, are the bosses at the end of Sunjiang District. This isn't as bad as it could be because the mission is henchable (so you can go in with henches and make sure the boss you want goes down first without competing with other players wanting a different cap), but on the other hand it does have the problem that only a fraction of a possible eight spawn, so you might have to repeat a few times to get the boss you want to spawn.
Some of the bosses there have elites that can be found elsewhere - the warrior has an elite from Prophecies, the monk elite can be capped in an earlier mission, and the assassin and ritualist elites can be found deep in the Luxon and Kurzick territories respectively (although if you really want the last two rather than just collecting them for completeness, you probably will want to repeat the mission until you get them). To date, however, if the Mesmer, Elementalist, Ranger and Necromancer elites can be acquired elsewhere, their location has yet to be discovered and revealed to the public.
However, I do note in this mission, there's normally a bunch of a regular mobs sitting behind a gate - so in this case it could be fixed by having the gates open and having you fight the mob before the mission ends. Somewhat anticlimatic, yes, but it would give a chance to capture skills before the cutscene rolls, much like the Jades do in Iron Mines.
(Incidentally, I do prefer the current system - except at the end of a mission, it does make things easier, especially if the cap you want is something particularly fast to cast and the boss has a tendency to quickly follow it with something else... there just needs to be something to give you a chance after a mission ends.)
k3nn3tH123
/signed
bam23
Quote:
Originally Posted by bilateralrope
Currently all the elites that can be capped from bosses at the end of a mission can also be capped elsewhere. So I won't sign this untill you show me at least one elite skill that can only be capped at the end of a mission in that campaign.
Lets take barrage as an example since I know a lot of people spend a lot of effort capping it in iron mines. From here Markis - Iron Mines of Moladune - Human < The problematic cap Snyk The Hundred Tongue - Abaddon's Mouth - Wurm < Another cap location, this time not at the end of a mission though it is hard to get to Chkkr Thousand Tail - Drazach Thicket - Unknown <factions cap, not relevant to example Aurora - Boreas Seabed - Human <factions cap, not relevant to example |
Do I win a cookie? O_O
Rogmar
Quote:
Originally Posted by bam23
Hundred Blades can only be capped from Undead Rurik or Warrior's Construct at the end of Sunjiang District (there is a chance he doesn't spawn).
Do I win a cookie? O_O |
monty123
Quote:
Originally Posted by draxynnic
/signed
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Quote:
Originally Posted by Griev
/Signed, the system is dumb.
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Quote:
Originally Posted by =HT=Ingram
/signed
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Quote:
Originally Posted by Tarun
/signed
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Quote:
Originally Posted by Cjlr
/signed
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Quote:
Originally Posted by Renegade ++RIP++
signed
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bam23
Quote:
Originally Posted by Rogmar
Well Rurik isn't the end of the mission and almost every Factions player has Prophecies (I think)
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zerowingcats
/signed
Arkantos
/signed
Do I need explanation why?
Do I need explanation why?
draxynnic
Quote:
Originally Posted by bam23
I don't see where you're going with the Factions players having prophecies thing but Rurik does take a very long time to get to, so he is equally a pain in the butt whether he is in the end or not :P
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For caps such as my example of the Sunjiang District, however, the mission ends as soon as the final boss in the group is dead. Hence, in order to get the cap you want, you need to make sure the boss you want is one of the first to go down, and that the last doesn't die until you've finished - which requires either bringing henchmen and targetting the boss you want early (and hope they don't manage to kill the others before you've finished, although that's unlikely), or if you have a human group, arranging a kill order with the other players before you go in. And even then... if all of the ones that spawn are wanted by someone, then someone's going to miss out, however well coordinated you are. (And the fact that the one you want might not spawn at all is another complication, but on the other hand do you really want to fight eight bosses at once?)
So, comparing the two: For Rurik, I only needed to do Hell's Precipice once. Yes, it's a long mission, and it's the last mission in the game so it's 'hard to get to' in that way, but on the other hand, you're going to go through the mission at least once for the story anyway, right? So there's no extra effort involved unless you simply didn't have a spare capsig the first time around.
For a skill I wanted to cap out of Sunjiang, however - it took four tries. First try I went with other players - the boss was there, and dropped third, but the fourth boss died while I was still halfway through trying to cap. After that I went with henchies - stuffed up in one attempt and didn't get to the end, and on another attempt I got there but the boss I wanted didn't spawn (can't remember the order). Fourth time I got the boss. Since I got the Master's Reward the first time around, that's three times I went into the mission that I wouldn't have had to if there was the delay in the mission ending that the thread starter suggested.
I'm dreading trying to make the two caps from the mission I need with my Me/E...
BrotherGilburt
yes please! I was going to cap a mesmer elite(happened to be th last boss in the mission) and right after he died the mission ended right away and I couldn't cap it. Thats so unfair. How are we supposed to cap those? I have to do the mission again now.
/signed
Brother Gilburt
/signed
Brother Gilburt
bilateralrope
Quote:
Originally Posted by Celes Tial
Well, some elites are split into two caps - one on each faction side. Please tell me where to get Preservation on the Kurzick side other than that bloody annoying Eternal Grove mission.
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For instance, the Hundred blades cap is listed as:
Warrior's Construct - Sunjiang District (Mission) - Construct
Meaning it is probably only in mission. Though I am not aware of anyone trying to get back to that location after the mission to see if its still there. However as its only location in factions is just before a final cutscene, it counts for my challange as it will cause problems for players that only have factions even if there aren't any factions only players now. Therefore:
/signed
Quote:
Originally Posted by sledgeunderhill
Bilateral, if you remember, Anet changed the jade spawn order to fix the Markis problem way back when. Markis was only a problem for a little while.
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bart
/signed mumble... mumble... barrage....mumble...dam Markis... mumble...
samifly
Quote:
Originally Posted by bilateralrope
Currently all the elites that can be capped from bosses at the end of a mission can also be capped elsewhere. So I won't sign this untill you show me at least one elite skill that can only be capped at the end of a mission in that campaign.
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Avarre
/signed I guess...
I did Sunjiang near to 15 times to collect all the skills from it, no complaints..
I did Sunjiang near to 15 times to collect all the skills from it, no complaints..
samifly
There is a bunch of other problems with cutscenes too that I could name... minons for one...
HOXMAN
/signed
draxynnic
Quote:
Originally Posted by samifly
There is a bunch of other problems with cutscenes too that I could name... minons for one...
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Alya
/ Signed !
Shoeth
/Signed
Lepton CFd
/signed
Celes Tial
Quote:
Originally Posted by bilateralrope
Preservation isn't found during the mission. To cap it you go back into the mission area from Vasburg Armory.
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Don Zardeone
I noticed that if you hit the cap sig a split second in-between the boss' death and the cutscene/warp, still gives you the capwindow.
Works in dragons lair but elsewhere...
/signed O.o
Works in dragons lair but elsewhere...
/signed O.o
LamerFlamer
/signed
On an unrelated note, assassin's promise has no cap, and that makes me mad.
On an unrelated note, assassin's promise has no cap, and that makes me mad.
cosyfiep
/signed
Vanquish
/signed
SirAubrey
/signed
There should be a delay after all missions so you can collect drops and cap skills.
There should be a delay after all missions so you can collect drops and cap skills.
Robin_Anadri
/signed
Simple fix, would save so much frustration and team infighting.
Simple fix, would save so much frustration and team infighting.
bilateralrope
Well, I'd also accecpt if ANET added bosses with those elites in areas that weren't at the end of a mission. And that would probably be quicker for ANET to do.
DarkTyrael
/signed
Excellent idea
Excellent idea