Bow: The only bow I have to fit this purpose is a fiery longbow of defense, but feel free to use others

Oath Shot {E}
Whirling Defense
Dryder's Defenses
Ignite Arrows
Mark Of Rodgort
Troll Ungent
Storm Chaser
Savage shot
And for the attr points
Fire Magic = 8
Expertise = 10 (9 + 1)
WS = 12 (10 + 2+ 1)
Marksmanship = 9 (8 + 1)
Note: These attr points are for those who haven't done the 2 attr point quests yet, so the rest should be added on to expertise and WS if you've done the quests.
How to get there: Use this video of the run to get there (seeing as only troll ungent and storm chaser is used in this too.)
>>> http://files.filefront.com/fowforest.../fileinfo.html <<<
ALL credits go to remmeh for this awesome vid

How to run the build :
Spirit Shepherds: Cast Ignite Arrows, then WD , then Mark Of Rodgort. The ignites should spread across all targets, therefore giving a -7 degen to all shepherds, making this fly with ease. If WD is finished, cast DD. Also cast Troll when necessary. If WD and DD run out before you kill the mob, strike oath shot and then recast WD and DD again. Repeat until the mob is dead.
Note: DO NOT GO IN AGGRO RANGE, YOU WILL GET SLAUGHTERED!!! If you do, just run out of aggro range as soon as possible, and cast storm chaser if need be.
Spirit Woods : Do exactly the same as you did with the shepherds, but distract their troll ungent when they cast it.
Note: These guys hit for a lot more than the shepherds (20-50) so concentrate on your stances, oath shot and troll ungent when facing these, as it is easy to lost concentration by trying to keep up Mark of Rodgort. Still cast Mark of Rodgort and ignite though, to make this easier

Spiders: Ok, you should only be aggroing one of these, but if you happen to come across 2, just hit WD and lure the closest one away from the other. Ok, you don't need to cast ignite arrows in this, just Mark of Rodgort. Savage their Healing spring, and cast troll to counter its poison. Savage Poison once it casts it the second time. Remember to keep up stances, seeing as called shot is bad enough as it is. Eventually he will go down like a sack of potatos!
Worms: These are relatively easy actually for a number of reasons...
1. For most of the time, they don't even attack you.
2. If they do attack, all you have to savage is their choking gas, then you're set to just kill the bunch using the techniques for Spirit shepherds and woods.
Finally: I have not tried this out yet, seeing as I haven't done the quest for Elem as 2nd profession, But I would hope that someone tries this out, so I can see if it turns out that great.
If it does work, I will post a vid once I do "The Elementalist's path" quest.
Anyone feel free to comment, or suggest better idead
