...Why The Hate... ???

Feero X

Ascalonian Squire

Join Date: Apr 2006

E/Me

O.k. i am farily new to assassin. However, I have found many useful spots for this proffession in a party. Sure Assasin may not be as crucial as a Tank or Healer but they can easily take out the back line casters such as monks, mesmers, necros, eles, and ritualist. This is crucial so that your tank or healer henchie does not take all the hex hate. The more i play wihtmy assassin the more I see how useful they are and how invaluable they are to parties. Yes, of course you have the people who say "Hey i'm a melee so im gunna try and take all the aggro for my team like a tank!" DEE DEE DEEEEEEEEEEEEEEE!!! How dumb can someone get your are only in the party to be a caster killer!!! Leave tanking up to the WARRIOR!!! With an effective assassin your party in PVE or PVP can be the best member of a party.
All comments are appreciated even the comments that disagree however please don't turn this into a flame session. All if you agree and see i have left out anything please feel free to express what you think. If you disagree please state why. Also all of you out there who dont let assassins in there party. Please reconsider. If you find a smart assassin you will see how they really work.

Thank You

~Feero X~

Trixz

Frost Gate Guardian

Join Date: May 2006

Mo/

Yes, people just need some time to accept them. People used to think rangers and necros were useless too. Now look, we have SS, MM, and I dont really know any ranger builds sorry .

It just needs some time.

narud

Frost Gate Guardian

Join Date: Apr 2006

W/

theyre hated because during pvp weekend people couldnt make any good enough builds to stay alive so everyone though they died too easy, but now that people have tested builds assasins are extremely powerful, and im embarrased considering im not an assasin, im a tank who gets owned by assasins. And I let assasins into my party but too many is useless because unless every assasin you get is of the rare bread that owns, your team is screwed

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Since the release of Factions I've seen exactly two good Assassins. Both were in PvP. I think it's going to be a while before the hate disappears.

EDIT: When I'm on my MM I make a point of inviting them into my PuGs. Most of them need the practice and are harmless enough that they usually only get themselves killed. At a minimum they're nice because they leave a corpse. Seriously though, they will get better as time goes by and the "good" builds will become more prevelant.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
Originally Posted by Trixz
...I dont really know any ranger builds sorry ... Ranger PvE have Barrage/Interrupt
Ranger PvP have Barrage, Interrupt, Thumper

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Because I've played with a total of *two* assassins who understood that they were low on armour. I don't hugely like having my energy wasted keeping scrubs alive, and the majority of assassins are scrubs, so I put a blanket filter on groups I monk for. No assassins unless I know them.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by dgb
Because I've played with a total of *two* assassins who understood that they were low on armour. I don't hugely like having my energy wasted keeping scrubs alive, and the majority of assassins are scrubs, so I put a blanket filter on groups I monk for. No assassins unless I know them. LOL, but how will you get to know them unless you group with them. Yes, I have an assassin, I also have a ranger, necro, and an ele (and I've deleted a warrior, monk and a mesmer) so I'm usually aware of getting beat on and I know how to kite. My point is, just because you don't know them doesn't mean they suck, it's a game, have fun, who cares if the party explodes and the mission fails, I've had it happen more than once on every character I've played. Sometimes a specific person is at fault. Sometimes it's just plain bad luck. But going in assuming that because player X is an assassin they are going to suck, is the same as assuming that someone who is Rank 3, actually knows more about pvp than IWAY. You've got a 50/50 chance in both cases.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

A big problems with assassins is that people think they dont have enough armour. 70 is their max. I for the last 3 missions I was in a group with 3 assassins, not 1 died. I personally dont see whats so bad bout them..

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Sadly, since Assassin is one of the new classes it's overused and they just FLOOD towns and outposts looking for groups. In AB waiting rooms my assassins (Hawkeye) has a really hard time getting a team in favor of (you guessed it) Monks and MMs.

Ritualist isn't so shunned as it's a support class to most people.

In GvG it's EXTREMELY important to get a good assassin, as the first time that assassin dies will create ALOT of hell for him later on (Energy Management). If you get a good assassin, you may have an edge over the guilds that refuse to change from the old styles.

In AB you can be forgiven for taking and assassin that dies, given the wild and wooly nature of AB. Just as long as they kill key enemies.

HA is most likely like GvG.

If you can find an assassins with the "Survivor" title, they should know what they are doing.

gragman

Ascalonian Squire

Join Date: Apr 2006

[Oous]

A/

Quote:
Originally Posted by Bloody Death
A big problems with assassins is that people think they dont have enough armour. 70 is their max. I for the last 3 missions I was in a group with 3 assassins, not 1 died. I personally dont see whats so bad bout them..
I think the answer to your question is clearly shown by the blinkered attitude of some (see below).........

Quote: Originally Posted by dgb Because I've played with a total of *two* assassins who understood that they were low on armour. I don't hugely like having my energy wasted keeping scrubs alive, and the majority of assassins are scrubs, so I put a blanket filter on groups I monk for. No assassins unless I know them... If you have ever played a Warrior/Mesmer/Necro then you will know that, because someone has a bad experience when one of these characters was played in what they percive as a bad way, they automatically assume that everyone who plays this type of character is the same. Its just Guild Wars nature these days i'm afraid.

Quote:
Originally Posted by Sarevok Thordin
If you can find an assassins with the "Survivor" title, they should know what they are doing. Not always my friend - I have seen a few people, not just assassins, shying away from combat, mapping out etc when faced with a problem that could involve a death. So I would be cautious using the Survivor title as a guide for experience or expertise.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

What does the "Survivor" title mean?

gragman

Ascalonian Squire

Join Date: Apr 2006

[Oous]

A/

Quote:
Originally Posted by Bloodied Blade
What does the "Survivor" title mean? It shows that the character has had zero deaths since it was created while reaching certain XP levels. IIRC the first level is 57,000 XP, level 2 is ~148,000 ish.

SL_Sky

Ascalonian Squire

Join Date: May 2006

Hungary

Zymotic Stupidity In Reality [ZSIR]

Mo/

I too have a really hard time finding groups, when I'm not with my guild m8s...
Becouse of this I had to solo Arborstone(and that's not a fun thing to do, if I might add)...
I was so angry, that I succeded on the first try...
With half of my party dead, i had to kill the W boss at the end f2f, but I did it...
In Fort Aspenwood, only the Siege Turtles were on par with the number of kills I produced...
And after all this, I still can't find a party to do anything...
It's really frustrating...

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

Your skill chain sux. Every time when you get interrupted, and they will if they get a chance, your attack is instantly worthless. The hate "Miss miss miss" will put you down. If you don't get the message that you are not a fighter, at that moment, you bettter search for new profession. Assassins aren't fighters or tanks. Your only hope is that you see a weak spot in the mob. If you don't see any, good luck in your future GW experience.

SL_Sky

Ascalonian Squire

Join Date: May 2006

Hungary

Zymotic Stupidity In Reality [ZSIR]

Mo/

As you so nicely pointed out, i'm not a fighter nor a tank, so don't tend to linger in the enemy lines...
And all the other assassin builds are just as prone to interruption(with a few exceptions of course)...
And if you have some constructive comment on my build, you should post it into that thread...
And to the effectiveness of my build, the several dead assassins,warriors and casters(not monks though...) should prove you wrong...
Just saying that it "sux" doesn't really help...

Silent Kitty

Silent Kitty

Desert Nomad

Join Date: Mar 2006

Netherlands

[TYW] "The Young World"

A/Me

Quote:
Originally Posted by SL_Sky
Just saying that it "sux" doesn't really help... It wasn't personal. I was just pointing out what the average assassin has to live with. When an assassin attacks, opponents have plenty of time to interrupt, because you are forced to use a skill chain. When a mesmer is around, they have plenty of time to thwart your attack. Empathy kills faster than you'll ever be able acomplish. Every foe has more health than you'll ever be able to take away in one attack, forcing you to stay several rounds. Foes in Factions are incredibly overpowerd. When you are attacked from behind, you have to turn the camera angle, they don't have to do that. You have a bit more lag than they do. Assassins have so many dissadvantages, that death should be a normal thing. At least that is it for me. When I shadow step to a caster, my computer freezes for 1 or 2 seconds. Foes don't have that. They manage to respond and coordinate in less than a second.

SL_Sky

Ascalonian Squire

Join Date: May 2006

Hungary

Zymotic Stupidity In Reality [ZSIR]

Mo/

Furtunately I don't have that problem, and when it arises it's still not that bad, becouse i made a habit of precache-ing skills/spells, and the lead gives my comp enough time to recover...
I think it would be a good idea, if they would extend the cache from +1 to +2 or 3...
That would really help in these kind of situations...

Venus was her name

Frost Gate Guardian

Join Date: Feb 2006

Cornwall, UK

W/N

the real evil is that in this anti-Assasin chaos people have forgotten w/mo's are the true hated.....

Wyrmdog

Wyrmdog

Academy Page

Join Date: Jul 2005

R/Me

Quote:
Originally Posted by Venus was her name
the real evil is that in this anti-Assasin chaos people have forgotten w/mo's are the true hated..... An attitude that is at least as ridiculous. People have problems with players, not classes, yet because they look at an avatar when they play, they lump people together as classes and assign them artificial traits. Sound like anything else you know of?

JoDiamonds

JoDiamonds

Wilds Pathfinder

Join Date: Jun 2005

New England

The hate is strictly because many novice Assassins think they have tank armor. Assassins can't tank. They get themselves killed repeatedly, not defending themselves properly.

Feero X

Ascalonian Squire

Join Date: Apr 2006

E/Me

Thank You everyone for comments but lets get more!!! KEEP THIS BUMPED !!!

erick5876

erick5876

Frost Gate Guardian

Join Date: May 2006

TN

Heroes ETC

D/A

The assassin has been taken straight out of a page of old-skool RPGs. Similar thief classes in other games, it is a type that has found its home more in games that follow the style of Final Fantasy Tactics. In such games, the character moves in, hits extremely fast for a large amount of dmg, then runs away. In other MMO's this class usually has a cloaking ability that allows them to hit the target before the target knows theres anyone around (I just recently created my first assassin, so I don't know if this ability is in Factions or not. I'm guessing the Shadow Step is as close as it gets) . If you apply this mode of thinking to GW, you can play one effectively. No you don't have much armor, but you don't need it. A tank's job is to hold the aggro. An assassin can find a place by finding a good position, dealing a lot of quick damage, then getting out before they draw too much hate. You can also avoid hate by distributing your dmg among targets (Skill, new target, skill, etc.). Plus, as mentioned earlier by Feero X, you can really help out a party by taking out casters in the back lines. A constant melee isn't your best option for this class. As for the skill chain problems, I have yet to have any. It does force you to follow certain guidelines, but they have been imposed on other classes the entire time, just not as blatantly. For example, using an axe warrior, You always use dismember before axe twist. Reversing the order renders axe twist useless. Also, the skill chains don't have to follow each other instantly. You can have recharge time between.

So, thinking in this line of play, an A/N sounds really appealing. Blood magic could help keep you alive while you wait on skills / en to recharge. Or, Minions could draw aggro, and give you time. This class adds to NCsoft's goal of a game based more on skill and tactics rather than numbers. When you get some people that understand how this class should be played, and the new wears off for the newbs that don't understand it, I will wager they become very very feared. Until then, as someone trying the class out, please don't keep assassins out of parties. Let them in, and help them to learn how to exploit their strengths, and deal with their weakness.

EDIT: It might help to mention I am speaking as more of a PvE player... A lot of the mechanics still apply to PvP though. Especially for quickly taking out casters and healers before they know what's happening.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Ah!! the age-old debate of Assasin usefulness. Oh? the game just came out? lol oh ya!

Anyway, i find the "i've only played with 2 good assasins in the whole game" comments are just sad, yet true. I played my assasin in FPE and truthfully was dying all the time like everyone else. Now that Factions is out i have been given ample time to test and learn my assasin so much more. I can honestly and proudly say that i now belong to the rare few breed of Assasins that has a clue. It is true they are delicate, and in truth i believe they are some of the more difficult classes to play. Like people say, it is still early in the Factions game, and its Metagame isnt really present yet. This said discriminations will change in time as they did (slightly) for classes from prophecies like mesmers, rangers, necros.

Basics on a good Assasin are super simple... Does NOT aggro mobs (leaves that to the tank), knows when its time to retreat (watches own hp), and understands skills well. These 3 things are prolly THE easiest way to be an effective assasin. Since Assasins are delicate because of lack of melee armor, it calls for better thinking when one makes their build. Things like the most amount of damage with the least amount of time, exit strategy, self heal or defense, condition spreading capabilities, and overal goal of their build. If one takes time to read skills and place complementary skills together they can accomplish really anything from taking out casters QUICKLY (may fav), to conditions spreading, to annoyance builds like crippling, KD, interrupting, even being able to take warriors down quickly, and MANY more things....

All in all, i love playing my assasin and quite frankly PuGs can kiss my @ss for the current discrimination that is present. I know it will most likely die down soon, but for now i own with henchies. I have found the (CNTRL + ALT + SPACE) target feature to be invaluable as an assasin with henchies. This means i can actually send in the fighter henchy ahead of me to get aggro, and then rush in with him as my shield. It's a tactic of beauty =D. As for PvP, all ill say is Tele skills FTW!

The general Assasin population just needs to get more educated on HOW to play the class. When this happens, we Assasins will no longer be the "lepers" of the community. =P

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

The Mission: Tannahkai Temple (or however that's spelled)

The Group: Three Rangers, three Assassins, two henchy Monks. One Ranger was an R/A using daggers, one Assassin was an A/R using a bow. I was one of the Daggersins.

The Plan: Do your best not to die too much.

The Result: Mission Successful.

With three Rangers, three Assassins, and two henchymonks. And by no means was each player elite.

Just remember this the next time a PuG refuses to let even one Assassin in. Then grab three or four of them, a few stranded Rangers, and have some fun XD.

easyg

Frost Gate Guardian

Join Date: Jul 2005

Hawaii

FPS

Mo/Me

Assassins aren't hated. I'm in Arborstone right now and the district is about 1/3 assassins. Obviously, it's the most popular profession in Factions by far.

The real question is "why do non-assassins hate assassins?"

I've come to the conclusion that the reason assassins are disliked by a lot of non-assassins ) is that assassins basically add very little value to the group.

I've spent weeks observing how assassins are being utilitized in GvG play, and wow...there's no denying that assassins spend just way too much time not doing anything at all but zig-zagging around looking for the proverbial "opening." The sad thing is that groups are getting really good at responding to assassin attacks, and unless the assassin kills his target outright he usually has to retreat before doing any serious damage.

Compare that to a good domination mesmer. The mesmer doesn't need an "opening." He is constantly harassing enemy casters. Until he's dead, he's a threat.

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Nor does a good domination mesmer slay his targets outright. An Assassin does. Incomplete analogy.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by LaserLight
Nor does a good domination mesmer slay his targets outright. An Assassin does. Incomplete analogy. Total or near total shutdown is equivilant to being dead.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

@ easyg.

Refer to my post above you. The majority of Assasins are still clueless, but i discuss simple ways to BE useful. It all boils down to knowledge of skills in order to be fast and effective. For example, i have several builds for PvE and PvP that fulfill many roles such as quick and huge dmg, kd lock, degen stacking, interruptor, etc.

Do not generalize the class because you dont see or understand their roles. It is true that the majority of Assasins are clueless, but that is slowly changing. The class itself is incredibly useful!!

nohooiam

nohooiam

Lion's Arch Merchant

Join Date: Apr 2005

Forsaken Sanctuary

Mo/Me

the assassins are useful in pvp, thus useful in pve argument needs to be scrapped.

the melee assassins in gvg are played by those who have a grasp of the strength/weaknesses of their character. its impossible to expect this from the random pug assassin.

assassins can be useful in niche situations but pve can simply be brute forced with nuking and aoe damage. without a need for strategic play and the likelihood of picking a dead weight assassin, i can see why groups are reluctant to pick them up.

plus, the reality is that most pve assassins couldn't tell the difference between a rock and their health bar. if people had positive experience with assassins, i doubt they would be treated with the same respect of wammos.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Another niave statement, nohooiam. To say they are only good in certain PvP situations is wrong; To say they are useless in PvE is wrong. I have said in so may threads now how effective i am with an all henchy group, as i send in the fighter for aggro, then i sprint or tele to back line and tear apart the backline casters. I even have a build for high defense and good AoE in high density mobs. I have constant blocking stance, and do 80-100+ AoE dmg every 10 sec. If im not in this setup i use a KD, high dmg, fast delivery setup to eliminate a target and escape before the mob can change focus.

i have played my assasin with 75% PvE and 25% PvP so far, using both PuGs and henchies. I CONSISTANTLY get compliments about my killing speed, and self awareness, keeping the stress off the healers. I have yet to get a complaint.

My point? STOP FREAKIN GENERALIZING ABOUT THE ASSASIN CLASS!! This happened in Prophecies to Mesmers and changed drastically in the last 6 months before Factions release because the discrimination was unwarrented!! In time many more Assasin players will better understand how to play them. I understand that the mass of them and the comparitively low good to bad ratio of Assasin players is quite bad, but please PLEASE hold your judgements people! I have many friends who are great Assasins. My advice is look for the GOOD ones, and disregard the bad ones. That way you can remember the good ones, and actually want to invite them again!!!

Enjoy.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Most Non-Assassins don't have a clear idea of what an Assassin should do (or at least if they do, they don't like it at all) and aren't confident most typical Assassin players do either. This is close to what Rangers had to deal with early on in Prophecies. That is, "Physical Damage with some weird tricks". Because of this Assassins compete for the slot Warriors and Rangers take but are typically at a disadvantage when it comes down to a choice.

If the party wants a Necromancer, Monk, Elementalist or Ritualist, they probably aren't going to substitute that slot for an Assassin.

The fact that there are a metric ton of people playing Assassin hurts a lot. Not to mention because most of them are the same type of people that almost make "War/Mo" an insult doesn't exactly help either.

Until someone figures out a build for Assassin that's generally accepted as good they are bound to only get into groups in the "Hey, you're not a henchmen at least" slot.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

Quote:
Originally Posted by lightblade
Ranger PvE have Barrage/Interrupt
Ranger PvP have Barrage, Interrupt, Thumper haha who uses barrage in PVP?!!! u makin me laugh!!! plz never repeat that again

rangers are interrupters/spikers/trappers/cripshoters

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Phades: Total shutdown ends. As does death, but total shutdown doesn't leave DP. And even when totally shut down, someone else has to come along and finish you. And if they don't, then you're only temporarily out of service, and that without any harm done save time.

Death > shutdown. if it wasn't, there wouldn't be killing characters in GvG matches, just teams of seven Mesmers and a Monk, throwing shutdown moves all day.

damkel

damkel

Lion's Arch Merchant

Join Date: Nov 2005

W/

Quote:
Originally Posted by Silent Kitty
..Foes in Factions are incredibly overpowerd. When you are attacked from behind, you have to turn the camera angle, they don't have to do that. You have a bit more lag than they do... X for the win

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by LaserLight
Phades: Total shutdown ends. As does death, but total shutdown doesn't leave DP. And even when totally shut down, someone else has to come along and finish you. And if they don't, then you're only temporarily out of service, and that without any harm done save time.

Death > shutdown. if it wasn't, there wouldn't be killing characters in GvG matches, just teams of seven Mesmers and a Monk, throwing shutdown moves all day. How does the shutdown person res the rest of the team? He doesnt, just like a dead person. It doesnt matter when, but it is equivilant to death, due to being a man down and unable to act will lead to eventual death. Entire party dead typically leads to loss anyway and means to enhance this situations, such as shutdown, pull just as much weight as damage dealing.

The shutdown person can still cause damage in various forms. Persisting shutdown requires someone else to save the target, not having a teammate finish the job for you.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

total or nearly total shutdown requires the dedicated resources of one or two characters, which is merely a 1 to 1 tradeoff: one taking another out of the fight. death does not require much dedicated resources. while the target is dead, the attacker can proceed to attack someone else. the side who just took a death is now shorthanded. even if the target get's rezed, that target is now weakened for the next few minutes at least, which then weakens the entire party.

that's why none of the top guilds bother to have a "total, or nearly total" shutdown of one character in particular. it's simply not worth it. they use shutdown to lower the efficiency of many characters, not one in particular.

anyways, comparing an assassin to a mesmer is like trying to compare a warrior to a monk. completely different roles, and completely different benefits to each. i personally will not choose one over the other: i'll have both. i'll have the mesmer harass one monk, while the assassin annihalate the other. a perfect win-win situation.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

To keep someone shutdown you have to continue to target them. If you move on to another target they are back again. A dead target is out of the game and isnt using up one of your teams time until he is rezed.

Anyways the assassins suck thing is just weird. Most people who claim this have never picked up a sin but because everyone says they suck they obviousely must suck. What seems to be the biggest point against us is that we cant do what warriors can. We arent ment to... Tanks tank. Thats what they do. (Just a quick note here im sure it will get flames but i dont care. I play a sin i know what they can do. Sins can tank! Not as good as a warrior by any means but that doesnt mean as soon as one mob starts hitting on us we have to run away.) Anyways back to the point at hand. Sins can do what tanks cant, we get right to the backline and can deliver a fatal combo to the casters bringing them down in seconds. And all this while the tank is holding off the melee and protecting the backline. Sins arent ment to replace tanks but they do bring new skills and tactics that shouldnt be shunned.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by moriz
total or nearly total shutdown requires the dedicated resources of one or two characters, which is merely a 1 to 1 tradeoff: one taking another out of the fight. death does not require much dedicated resources. while the target is dead, the attacker can proceed to attack someone else. the side who just took a death is now shorthanded. even if the target get's rezed, that target is now weakened for the next few minutes at least, which then weakens the entire party.
Simply stated, you justify my point later in your own post.

Quote:
Originally Posted by moriz
i'll have the mesmer harass one monk, while the assassin annihalate the other. a perfect win-win situation. It doesnt take much to keep someones resources tied up or locked down given the options a mesmer has. Given the nature of many hexes in the game, they can also be wearing down a couple targets at the same time as well.

Just like people stated shutdown doesnt guarentee death, using just an assasin to spike doesnt either. You are discounting the larget picture at work here when you try to disprove the analogy between the two.

Jas D

Jas D

Krytan Explorer

Join Date: Feb 2006

Oklahoma, USA

None

Quote:
Originally Posted by JoDiamonds
The hate is strictly because many novice Assassins think they have tank armor. Assassins can't tank. They get themselves killed repeatedly, not defending themselves properly. That's what I was going to say. People need to learn how to play assassins.

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

if your an assassin and your being attacked, you should either be kiting or stationary due to a self heal.

period.