Hi there, I'm Pabmeister. I've been kinda soloing through GW and have a small guild of friends who are all also inexperienced and I have a few basic questions.
Background
This is my first time though the game and i'm in Sanctum Cay. I've been solo'ing and pugging around through the missions and have just hit lvl 20.
1. Salvage or sell?
What makes more economic sense most of the time? Is it better to salvage every crap sword/sheild/axe/whatever I find for ingots and stuff or is it better to just sell it for the piddly 6 g I get for them?
2. W/Mo skill /attribute setup
Something basic, and some guidelines, I'm not really interested in the SOOPER UBER LEET FARMER SWORD-MASTER BUILD OF ULTIMATE 15K ARMOR LEETNESS. Something practical that doesnt need Elite-skills that I have no idea/ability to find.
3. 15 stat points?
I'm in the prophecies campaign. I need more attributes and I hear you get 15 more somewhere but no one wants to tell me where ingame. "LAWL NOOB" are the best directions I've gotten to date.
4. My role
What exactly entails as a W/Mo's job in a party? Pure offence heavily reliant on monks? A big damage taker? I just cant seem to do either well.
5. What kind of things are really worth keeping?
A guy from work gave me a max damage firey dragon sword that I sold to a merchant for 84g when I needed money to buy my guild hall. DOH!
What else is worth it? What are the SoJ's of Guildwars (currency for non-diablo players :P). What runes are usefull? Sups, Maj's or minors?
6. Buying
How often should I buy armor/weapons? Is it worth buying the merchants weapons (like in Lions Arch) if I don't have better? Is buying this crap SUPPOSED to make you poor?
7. Defence
What are numbers for things like sheilds and armor? I've got armor that fournishes 50 def and a sheild that shlopps on 9. Is this 9 worth the loss of damage output I could get from a hammer? Is the 22~ish defence from the Dolydak Signet worth it? (Maybe i'm doing it wrong 'cos i'm allways dead.)
Thanks alot.
P
