Quote:
Originally Posted by NatalieD
Nuh uh. Between the low Dagger Mastery (yes, 12 is low) and lack of CS, your damage will suffer heavily. Energy Storage is not as good as you seem to think. Soul Reaping can be good in pve and certain rare pvp situations, I guess. But Critical Strikes also gives you energy as well as damage.
If you want more energy for your assassin, pump your CS up to 13 and take Critical Eye and zealous daggers. If you want more energy than that, you're probably doing something wrong - assassin skills aren't that expensive.
If you really really really want more energy for your assassin skills, at least go R/A, not E/A or N/A. Expertise is stunningly good at energy management, and you'll be getting more armor instead of less. And access to Tiger's Fury.
My build is based critical strikes, low dagger mastery isnt a huge problem really, you don't do much normal hits, but thats not the intention of my build. A quick critical combo and a follow up, then back out. Unsuspecting strike at 16 critical strikes is something like 30+45 xtra damage, and twisting fangs is a hell lot of damage. I use palm strike as well simply because its an awesome spell. I have 9 dagger mastery, just so I meet my weapons requirement, which allows me 11 shadow arts. From dagger mastery I use that unblockable/evadable off hand attack. From shadow arts I use that skill that gives me 28 health per crit for 28 seconds. Critical Eye almost never leaves my build and I use either shadow of haste or return to get back to safety. In heavy degen zones I pick shadow refuge too. For equipment I use a shrouded midpiece and leggings, rest of my armor is the basic one (yeah because its cheaper and I didnt need the +1 energy bonus on those pieces I thought) and zealous daggers.
However, Ranger is a good Idea but A/R is cool too, Stormchaser is a pretty effective energy management + hunting skill. And troll unguent is cast just before you shadow step into the enemy lines. (can't be shattered, yayay)
And if you want to go on another path:
16 crits
12 markmanship
rest in whatever u like
barrage + critical eye + sharpen daggers + distracting shot + sig of cap + sig of res + favorable winds + (most usually troll unguent) makes for an never ending stream of barrages and distracting shots, in 2-3 hits most of the enemies are bleeding as well

Note: this build is made for PvE mostly
I do not wish to criticize other in a bad way, I just want to spread my idea on it
