how to stay alive in room 2 (2nd from rt) ----what works?

Dart

Dart

Academy Page

Join Date: Oct 2005

Cantha

Prior Planning Prevents P*ss Poor Performance

R/Me

Okay peeps what 3 man team works and what builds - rest of rooms seem easy but that one always seems to be waiting on the others to come rez them ---

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Sigh.... use the Q&A section for your questions please >_<

All kinds of builds work, if you want an answer try here:

http://www.guildwarsguru.com/forum/s....php?t=3036048

Use Q&A next time, or just the search function.

gabrial heart

gabrial heart

Wilds Pathfinder

Join Date: Jan 2006

Las Vegas

Beautiful Peoples Club [LIPO]

Mo/Me

RTS your link didn't work. Hmmm
http://www.guildwarsguru.com/forum/s....php?t=3036048

Anyway the center right room is the hardest and no strategy has been posted about how to deal with it.

First of all it's the smallest room, making it next to impossible for a tank to hold aggro far enough away from the spirit casters slamming the monks with blood song and a few others.

Best bet in this room is a HEAVY stance build and have the tank run all the way up to the boss, wait till aggro is on him fully, then come in with healing and damage dealing casters just at the edge of his bubble, staying out of the spirits range.

Hopefully this helps and the tank can move around enough to get aggro entirely on him. If not wait for the group to come res A healing hands kd warrior is a must in this room.

Dart

Dart

Academy Page

Join Date: Oct 2005

Cantha

Prior Planning Prevents P*ss Poor Performance

R/Me

Quote:
Originally Posted by RTSFirebat
Sigh.... use the Q&A section for your questions please >_<

All kinds of builds work, if you want an answer try here:

http://www.guildwarsguru.com/forum/s....php?t=3036048

Use Q&A next time, or just the search function. <-----------would if it worked

Thanks Gabriel,

I was wondering if doing such was the best last resort - sounds like it is.

I will re- search the threads again...see if anyone has made a comment that I missed in reference to this...

tks again

julienp

Ascalonian Squire

Join Date: Sep 2005

Is that the room with 20% less healing?
We managed to clean that room yesterday with 2 Rangers and a Ritualist (I was one of the Rangers). I was running the following build, which has worked well for me in the Deep (but I have only been as far as the 25 damage when moving room):

Distracting Shot, Spike Trap, Barbed Trap, Flame Trap, Apply Poison, Throw Dirt, Troll Unguent, Mantra of Resolve, with 9 in Marksmanship and high Wilderness and Expertise.

I was with a PUG, so I dont know exactly what the others where running, but the ranger had 2+ Traps, Poison and Throw Dirt. I don't know much about Ritualists, but he had 2+ Spirits and some healing...

The room had one Carp, two Mantas and one Irukandji I think, we lured the carp in our traps and poisoned the rest without aggroing the Kanaxai.

Killing the Kanaxai involved setting out many traps and lots of running around. The nice thing about the Ritualist spirits was that the Kanaxai would aggro them, giving us plenty of time to set traps. We also kept the Kanaxai constantly poisoned... took some time, but eventually he went down.

fb2000

Desert Nomad

Join Date: Apr 2006

is it always just 5 enemies in the first rooms?

(ive worked several ways to solo those first ones with warrior ;P) too bad the aspects drop shit tho