Vizunah mission bugged

LordMahal

Krytan Explorer

Join Date: Sep 2005

Germany

R/Mo

I have done it 4 times in a row and each time my henchmen run away or leave the mission completely. This is happening to the group on the other side as well. Anybody else having this problem? I mean they literally leave, or run away. Great update...

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Quote:
Originally Posted by LordMahal
I have done it 4 times in a row and each time my henchmen run away or leave the mission completely. This is happening to the group on the other side as well. Anybody else having this problem? I mean they literally leave, or run away. Great update...
The hench reacts on the players actions. If the henchs see another player in the compass, forget it, you can't control them and go to the other player (With hench too). Anet must create Hench which they follow the team and not the other team.

On what I can tell you, both teams must have henchies to have this problem.

Amonster666

Amonster666

Academy Page

Join Date: May 2006

My room

Haven't Settled yet :(

well i done the mission about 20 times now cause i love it but i always seem to have people, and whebn the other team have hench they dont run away, so something is wrong with ur 1

LordMahal

Krytan Explorer

Join Date: Sep 2005

Germany

R/Mo

Trouble is the hench on both sides flee. I dont mean they run to another player or to another fight, they literally run away from everything. There was a bug like this in dragons lair for a while. You would lose two henchies for an entire section of the mission. At least they came back. Its bad enough that the real players on Togos side dont understand they have to keep him alive, now the henchies dont even help. It cant just be me when I see it happen to the other side as well.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

the faction henchies NEED so much buffing its not even funny.

doin Mayhem in the Market. we have an slow runing player (i think he stoped to chec out the collectors), were all (2 other guildies and me) runing to quest point. as soon as we get attaked my assassins that "pop up" henchies....run to the retarded guy who just happen to appear on my map...

when were dead, henchied dont even resurect, just heal each other, which is completely useless conidering me and my friend were the only tanks that can actually afford to take more then 5 dmg without duying instantly...

seriously, they need so much repairing to be able to compete with the prophecies henchman that i doubt they will ever reach their lvl....just take a look at sister Tai standing there and not healing while were duying... and healing squishees only after we die...

Hockster

Hockster

Banned

Join Date: Jul 2005

If you call targets your hench stay with you.

LordMahal

Krytan Explorer

Join Date: Sep 2005

Germany

R/Mo

Calling doesnt matter when the henchies run away.... I think some people are not getting what I am saying. The moment the gate opens the henchies take off, and leave myself and mhenlo(spelling) to die.