Mesmer / Elementalist
Domination 16
Inspiration 12
Fast Cast 7
1. Shame
2. Energy Burn (Empathy)
3. Power Leak
4. Diversion
5. Shatter Enchantment
6. Drain Enchantment
7. Glyph of Renewal [E]
8. Res Signet
Start by finding an necro or ele before going for the monks. Glyph and 2 Power Leaks on their long spells and you've knocked them out of the early game - they'll be playing energy catch up. You can peel off those attunements with Drain Ench for some energy, it keeps them out for even longer as with no energy they'll want to use Attunements asap rather than blow their recovering energy pool with their first two spells.
Monk shutdown might not be quite as focussed as a full shutdown build but seems pretty useful.
Start with a dual Shatter Enchantment and Drain Enchantment or vice versa depending on your energy. Shame him, and you can continue like this using glyphed shames or stripping off his enchantments as necessary. Diversion is nice as Shame is wearing off (if he's waiting it out), and Burn him for good measure. (I'm really not too sure about E-Burn in the build but it did seem to keep the monk that bit quieter.) Keep an eye out for Guardian with a finger hovering over the 3 key and Power Leak it. Maybe the monks we faced weren't that good, but the build seens to work really rather well.
It's obviously an anticaster build and sometimes this makes you feel like a lemon against all those A's, W's and R's. In RA I switch Burn out in favour of Empathy (and take Feast which unfortunately dilutes things a bit
), Shatter Ench is great for those Wammo's. Most don't even realise their enchantments have gone till they're below half health. I'm not the biggest fan of Diversion due to long cast time...any suggestions?E-management isn't a problem 90% of the time. I've thought about switching Drain Ench for Power Drain but I love the former - I've seen in other forum posts that enchantment stripping isn't viable strat against monks, but from experience so far that doesn't seem to be the case.
Let me know what you think, thanks in advance!

). As for ele's, they have expensive casts, and rely on their attunes for any hope of energy management. If you strip the attunes right when he casts them, thats 45 seconds of him having no energy management. He'll put himself through edenial more effectively than you will.