Gyala Hatchery

freeze91

Pre-Searing Cadet

Join Date: May 2006

Magwa Sted

E/Mo

Any tips for this mission ?

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

Bring a Bonder, kill the Juggernauts first and foremost at all times.

Prefectus

Prefectus

Lion's Arch Merchant

Join Date: Mar 2006

New Jeresy

R/

use the trick given on www.guildwiki.org

RuPee

RuPee

Frost Gate Guardian

Join Date: Dec 2005

Los Angeles, CA

[RoD]

Mo/

yup that trick works like a charm. after clearing the waves of kurzicks from the back, all you have to do is fight the first group and then all you do is walk in.

CorstedPirate

Lion's Arch Merchant

Join Date: Jan 2006

Knights of the Void

Mo/

Today I did that mission. There were only a couple of afflicted left when I code 007'ed. Yep, all that work keeping the turtles and everyone else alive, and I errored out. I messaged one of the people whose names I remembered to appologise, but we were basically done with the mission. So now I have to redo it!

baz777

baz777

Jungle Guide

Join Date: Dec 2005

South East England

Leader: Lady Hairy Armpits S[mell]

E/

Managed to complete this one last night


A useful team might consist of:

2 monks (2 bonders or 1 bonder + 1 healer)
1 trapper ranger (my role last night to trap route of incoming and slow them down)
MM Nec
Ritulist (shelter etc)

freeze91

Pre-Searing Cadet

Join Date: May 2006

Magwa Sted

E/Mo

OMG too easy with the trick, you can do it with the henchmen

trf2374

Ascalonian Squire

Join Date: May 2005

Fredericksburg, VA

Littleman Clan

W/

Quote:
Originally Posted by freeze91
OMG too easy with the trick, you can do it with the henchmen Could do it with henchmen before, without any trick.

Talon Kalor

Ascalonian Squire

Join Date: Sep 2005

Indianapolis, IN

W/

I beat it last night without the trick. Main things you will need are a good bonder and a good MM. We had a awesome bonder, he kept bonds on all the turtles and himself.

We had something like this...
1 Bonder
1 Healer Hench (yep hench)
1 MM
1 War
1 Ele
1 Sin
1 Ranger
1 Rit( i think)

BTW Beat it with masters.

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

Beat it twice without resorting to tricks.

Good use of the turtles can make bad groups look good. I've seen them take out entire mobs without player assistance, so learn where to drop the smoke.

For insurance, bond the turtles and have the bonder assigned to keeping them alive.

Other than that. Just practice and try to avoid henchies, especially for healing. The mission area is usually pretty deserted, so it leads to some interesting party composition, but just go with it.