Mending - Why the hate?
fiery
I get antsy every time I see a wammo, or even a monk using mending.
llsektorll
as sad as it is i've seen a something far worst for a warrior build than mending and vigorous spirit...
W/Me in the deep
with no KD (luckily i know i get stuck with noobs so as a monk i bring bane signet.... its quite sad really)... i thought yea w/me using stances and stuff as most would run... but no this guy defies the laws of guild wars...
he runs empathy, reckless haste, spams protectors strike, uses heal sig like Last of Masters... and his elite to kill Kanaxai is Midnight Signet...
after that i have to say i've now seen everything.... just when u think mending warriors is the extent of the nubiness
ok why the hate on mending?? ill tell you
mending with that 3 pip of regen is only good to counter a vamp weapon that 3 regen will help you because warriors do take little damage but in the long run will not be sufficient enough to prevent you from killing in cantha because of many many mobs having enchant removal
W/Me in the deep
with no KD (luckily i know i get stuck with noobs so as a monk i bring bane signet.... its quite sad really)... i thought yea w/me using stances and stuff as most would run... but no this guy defies the laws of guild wars...
he runs empathy, reckless haste, spams protectors strike, uses heal sig like Last of Masters... and his elite to kill Kanaxai is Midnight Signet...
after that i have to say i've now seen everything.... just when u think mending warriors is the extent of the nubiness
ok why the hate on mending?? ill tell you
mending with that 3 pip of regen is only good to counter a vamp weapon that 3 regen will help you because warriors do take little damage but in the long run will not be sufficient enough to prevent you from killing in cantha because of many many mobs having enchant removal
Imp
Quote:
Originally Posted by llsektorll
and his elite to kill Kanaxai is Midnight Signet...
and let me guess, after using it he expects the monks to jump right on top of him and cure that blindness for him?
I have blind on me!
I have blind on me!
I have blind on me!
I have blind on me!
I have blind on me!
I have blind on me!
I have blind on me!
I have blind on me!
I have blind on me!
I have blind on me!
I have blind on me!
I have blind on me!
I have blind on me!
I have blind on me!
LightningHell
Quote:
Originally Posted by Imp
I have blind on me!
I have blind on me!
I have blind on me!
I have blind on me!
I have blind on me!
I have blind on me!
I have blind on me! A lot more times than that...
I have blind on me!
I have blind on me!
I have blind on me!
I have blind on me!
I have blind on me!
I have blind on me! A lot more times than that...
Sacho
It's not that the skill is bad, it's just used by bad players inefficiently.
Most of the mending hate stems from warriors that go into arenas - most people just ignore a warrior until they've killed all the soft targets, and then, when 4 people focus on you, mending isn't going to help much.
But it's not just mending - it's healing hands, stance tanks, all the pve skills that assume you will be the first target - in pvp. Not only that, but the attitude that comes with them("Come 1vs1 nub!"). It's also a frustration for the team the warrior is in, as they usually expect the warrior to be doing most of the damage.
"Mending hate" is more, hate for people that bring inappropriate skills. It makes me wonder why people in pve bring frenzy on their warrior, coupling it with healing signet after something hits them(yes, take more damage please...), and in pvp, they bring stances, dolyak signet, whatever.
From my limited experience in Cantha, I don't see how mending would be very useful - damage is focused, hard hitting, and you'll either want a ton of stances to prevent it, or you'll want to kill the mobs before your monks's energy is exhausted.
To your main point, what does "counter to degen" mean? Removing degen is a good counter to it. That's why your monks have hex and condition removal. Any type of repeatable, efficient heal is a counter to degen. Your monks will usually be more stressed about the hit damage mobs cause, not the degen. If you are really worried about degen, there's plague touch, purge conditions, etc, etc.
Most of the mending hate stems from warriors that go into arenas - most people just ignore a warrior until they've killed all the soft targets, and then, when 4 people focus on you, mending isn't going to help much.
But it's not just mending - it's healing hands, stance tanks, all the pve skills that assume you will be the first target - in pvp. Not only that, but the attitude that comes with them("Come 1vs1 nub!"). It's also a frustration for the team the warrior is in, as they usually expect the warrior to be doing most of the damage.
"Mending hate" is more, hate for people that bring inappropriate skills. It makes me wonder why people in pve bring frenzy on their warrior, coupling it with healing signet after something hits them(yes, take more damage please...), and in pvp, they bring stances, dolyak signet, whatever.
From my limited experience in Cantha, I don't see how mending would be very useful - damage is focused, hard hitting, and you'll either want a ton of stances to prevent it, or you'll want to kill the mobs before your monks's energy is exhausted.
To your main point, what does "counter to degen" mean? Removing degen is a good counter to it. That's why your monks have hex and condition removal. Any type of repeatable, efficient heal is a counter to degen. Your monks will usually be more stressed about the hit damage mobs cause, not the degen. If you are really worried about degen, there's plague touch, purge conditions, etc, etc.
Illidan Coldage
Quote:
Originally Posted by llsektorll
he runs empathy, reckless haste, spams protectors strike, uses heal sig like Last of Masters... and his elite to kill Kanaxai is Midnight Signet...
I thought reckless haste was a necro skills >.>
Isileth
The problem with mending and wammos in general is they are wasting slots. Sure in pve, running, farming and possibly RA you wont always have a dedicated healer so its nice to have such things. In higher lvl pvp it doesnt matter if you can tank 3 guys, you wont be doing any tanking! You want to be doing as much dmg as possible and screwing over the backline. Your monks will take care of you. Wammos are generally seen as selfish and quite stupid as they take skills that will only help them and not the rest of their team. Not only by removing such skills as mending do you free up more space for useful skills but you also get back some NRG which is pretty damn important when your trying to take people down in as short a time as possible!
Divinus Stella
Well, if your only pro-mending argument is that its good for warrior farming then i assume your farming areas without enchant rape, in that case its not mending thats slowing you down, its your whole farming build, a 55hp monk will do several runs in the time it takes you to apply mending.
Also, ive not tested this, but if your doing the usual run into a huge mob of melee and spam cyclone axe, then why not use vig spirit and live vicariously, never made a pve wammo before, but im sure you would get more heals or "anti degen" without mending.
Also, ive not tested this, but if your doing the usual run into a huge mob of melee and spam cyclone axe, then why not use vig spirit and live vicariously, never made a pve wammo before, but im sure you would get more heals or "anti degen" without mending.
Helll is for Heroes
warriors = damage
whammo <> damage
that is why.
whammo <> damage
that is why.
jesh
Quote:
Originally Posted by Jetdoc

You still only have 8 skill slots. Mending takes one. Warriors would be great if they had 18 skill slots, wouldn't they? Unfortunately, they don't. The point of guildwars is to make a good build, one as efficient as possible with only 8 slots. Mending is not a good use of such a slot, unless you're using it for one of the overly-mentioned uses above. Of course it has its place on a runner, but on a tank? No. There are better skill uses than that, especially considering the amount of points you have to dump into it. I'd rather endorse Watchful Spirit, at least you don't need to spend any attribute points on it to get the 2 regen.
Quote:
Originally Posted by Divinus Stella
Well, if your only pro-mending argument is that its good for warrior farming then i assume your farming areas without enchant rape, in that case its not mending thats slowing you down, its your whole farming build, a 55hp monk will do several runs in the time it takes you to apply mending.
Also, ive not tested this, but if your doing the usual run into a huge mob of melee and spam cyclone axe, then why not use vig spirit and live vicariously, never made a pve wammo before, but im sure you would get more heals or "anti degen" without mending. Amen. Ensign
Quote:
Originally Posted by jesh
|
Quote:
Originally Posted by jesh
I would think that a skill already in the warrior line, like dolyak or watch yourself! would be much more effecient than dumping points into a skill like mending, wouldn't you?
Well when you have a good monk backline you shouldn't have to worry about something like mending, because the heals are going to be there. If you're pugging though? Who knows. Sometimes you get a monk who knows what's up, sometimes you get a guy who spams Healing Breeze on people at full heath then screams about energy problems.
Look at it this way. As a warrior in a pug, your #1 job is to keep yourself alive. While that's actually everyone's #1 job, it's also what people expect you to do, so there's little reason not to make it your #1 priority. With a solid backline you can rely on your natural durability more and focus on damage ala Tiger's Fury...but if I can't expect my monks to not suck, I'm not willing to trust my own healing to Signet + kiting when there are lots of dudes around. When you look at your healing options after Signet, Mending is the best one available. You do not have a lot of energy, and Mending is the most efficient one you can get in terms of energy invested, and absolutely the best one on time. In the situation you're looking at it's actually the best skill available. The bad reputation comes from people seeing that success, and translating that into it being good everywhere, when that clearly isn't the case. Is it more efficient than pumping Dolyak Signet? Probably, I mean, 8 points in healing, presumably just for Mending, certainly beats dumping a lot of points into strength just for Dolyak Signet. Maxing your attributes isn't really key for a PvE warrior, you can branch into four lines without problem really. Peace, -CxE Da Cebuano
Bleh, I take it you don't look into Live voraciously much do ya ensign? or even vigorous spirit, as they completely own mending especially w/ the fact that you're promoting tiger's fury, which in this case I would rather carry tiger stance which although has a cooling time, does a decent job w/o blacking out your other skills and invest in a warrior att which other skills can take advantage of. Flurry while it blows in pvp, is actually decent in pve, 25% blows, but it don't matter in pve, where your adren charges up so fast you can spam skills. W/ a zealous sword, it always pays for itself.
Lets see, mending is 3 pips max on a warrior who invested enough pts on HP, thats equivalent to hp per second. Live voraciously @ the same level does about 10-12 hp per hit; w/ the attack speed buff, that totals to double the amount of hp you get from mending. Granted LV/VS requires you to attack, in which a warrior is require to do anyway. Mending can't combat degen very well either, as 3 pips can only do so much, whereas 12 hp per second actually does. Dolyak is a bad investment unless you are sure that everything is attacking you, I prefer to be a w/mes and use phy/ele resist depending on enemy types, to me anything that slows down movement is bad, cause if someone does need help, I don't wanna have to crawl towards them w/ dolyak. Watch yourself should be a staple tank skill, as it the most versatile and AOE. llsektorll
Quote:
Originally Posted by Illidan Coldage
I thought reckless haste was a necro skills >.>
maybe i was thinking of the wrong skill... it was a while back but none the less it was annoying and retarded... especially because i was the monk who needs to take off that stupid blind...
elektra_lucia
"why does everyone hate mending so much? healing breeze too? you know why everyone hates it? because you are all stupid. they weren't intended to be heals, but to be counters to degen."
Because a monk can let your health go down from degen, and then heal you, with a 5 energy skill... We're all stupid? Oh right, well since you've already decided that you're correct... Why did you even post here? LoL. torquemada
I can't really think of a situation where I would want mending on my skillbar, PvE-wise nor PvP wise. As Da Cebuano said, I don't think 3 pips is really effective degen counter.
Senator Tom
Quote:
Originally Posted by elektra_lucia
"why does everyone hate mending so much? healing breeze too? you know why everyone hates it? because you are all stupid. they weren't intended to be heals, but to be counters to degen."
Because a monk can let your health go down from degen, and then heal you, with a 5 energy skill... We're all stupid? Oh right, well since you've already decided that you're correct... Why did you even post here? LoL. Just because everyone else is stupid doesnt mean that i am correct. Instead of posting something like that, post an argument to make me think otherwise. Make me think that mending is bad. LoL. Jetdoc
Quote:
Originally Posted by jesh
You still only have 8 skill slots. Mending takes one. Warriors would be great if they had 18 skill slots, wouldn't they? Unfortunately, they don't. The point of guildwars is to make a good build, one as efficient as possible with only 8 slots.
Just how many attack skills do you need? Do you REALLY need to bring Eviscerate, Executioner's Strike, Penetrating Attack, Power Attack, Wild Blow, AND Disrupting Chop? Isn't leaving some of these skills idle just as bad as taking up a slot for Mending in your mind?
You have plenty of room to use your attack skills efficiently and wisely as well, and carry enough defense and self-healing to provide enough protection for yourself. I normally find myself carrying 3-4 attack skills and utilizing them to their fullest. This provides an excellent balance between attacking and defense. Jeremy Untouchable
i use mending alot myself, never as a primary heal, but say for doing ettin farming, or just use it to even me back out from victos blade. i only need 4 attacks, then 2 defence buffs then a heal, sig or brezze, then i may use mending or a rez, if its alliance battles no rez is needed why not? mending is healing me as i'm chasing a fleeing monk, if i stop to cast a heal then he gets away heals himself then we are back to square one. i once played a 11 hour RA match and mending kept me alive (dang monk was echoing mark of protection) stood in a group with mending on, came back to com next morning monk was hideing in corner afk, one guy without mending was dead, me and other mending useing tank were still alive, went over and killed him...lol
jummeth
Quote:
Originally Posted by Jetdoc
Just how many attack skills do you need? Do you REALLY need to bring Eviscerate, Executioner's Strike, Penetrating Attack, Power Attack, Wild Blow, AND Disrupting Chop? Isn't leaving some of these skills idle just as bad as taking up a slot for Mending in your mind?
You have plenty of room to use your attack skills efficiently and wisely as well, and carry enough defense and self-healing to provide enough protection for yourself. I normally find myself carrying 3-4 attack skills and utilizing them to their fullest. This provides an excellent balance between attacking and defense. 2 attack skills - Evis + Exe 1 IAS 1 Speed Buff 1 Res 1 party skill - Watch yourself 1 Self heal - Heal Sig 1 Evasive stance or KD/distrupt or Monk love - Succor if you're having trouble filling your bar =/ in PvE Succor > Mending. Jetdoc
Quote:
Originally Posted by jummeth
2 attack skills - Evis + Exe
1 IAS 1 Speed Buff 1 Res 1 party skill - Watch yourself 1 Self heal - Heal Sig 1 Evasive stance or KD/distrupt or Monk love - Succor if you're having trouble filling your bar =/ in PvE Succor > Mending. An excellent guideline for a warrior template, but definitely not the only build you can create. Succor is a nice monk compliment in PvE, but I find that very few warriors utilize it, especially when dealing with unknown monk capabilities in a PuG (which is described above). Consider the following build: 2 attack skills 1 interrupt skill/additional attack 1 IAS/adrenaline charger 1 rez Watch Yourself Dolyak Signet or a Defensive Stance Mending To me, a speed buff in PvE isn't really necessary unless you plan on (1) running through a part of the mission/quest (e.g. Iron Mines) or (2) have to get the heck outta the midst of a battle (which to me isn't a good idea). Seeing that most PvE monsters don't utilize a method of kiting, a speed buff is used by a lot of warriors to charge into a battle (which is mainly impatience, IMO). I'm a firm believer that Healing Signet in PvE is just a plain bad idea unless you have a defensive stance to cover it. Chances are that if you are getting pummeled to no end and your monk can't keep up the healing, pausing your attack to lower your armor by 40 ain't the best idea. Couple that with the fact that if you're using Frenzy as your IAS, then you're likely dead (which is one of the most common monk complaints about warriors). jummeth
the speed buff is for canceling frenzy.
heal sig is for out of battle heals or countering degen. Stockholm
Mending has it's uses in PvE, don't know about PvP.
When fighting large mob's like in factions a W/M with mending don't have to stop and self heal and if the foe shatters it well thats one wasted spell that might have given the monk or bonder a few sec extra, and energy, I useally use all adrenaline skill's exept 100 blades(5 eng.) Doing Visunha Squere (first time) Mhenlo and Togo where getting low on HP and Monks where not paying attention so I cast mending on both and let them heal a bit. It's team work and sometimes mending is usefull (not an fix everything) in PvE. Unfortunatly a lot of ppl think that since it's not used in PvP it has to be a bad skill. Well every skill has it's uses if used right. Heal Sig to me is a bad skill, opens me up to a lot off damage during 2 sec cast time + plus I'm not doing any damage during the same time (+hp -40 armor -recived dmg/2sec -given dmg) seams the overall loss is to high with heal sig. VS is a good alternative to mending unless you fight foe's that uses blind or dazzed etc. since you only get healing from hit's not swings. We have to stop comparing skill's in PvP vs PvE since the group set up is very different. And calling another player N00b because he/she has found a built they are comfertble playing, that is a lot off BS and causes a lot off badblood. Stockholm
Quote:
Originally Posted by fiery
I get antsy every time I see a wammo, or even a monk using mending.
I get antsy every time I see PvP rank in PvE, but thats not the end of the world. Perhaps you should try and relax and play the "Game" for what it's supposed to be FUN. So what if you get wiped out, just start over and I bet it was something more than the Wammo using mending that got the group wiped out.
Bloodied Blade
I'll just cut through the formalities here:
People hate mending because most W/Mo's who use it believe that they can do anything they want and end up being useless (or worse) to the team. Mending is a decent skill on its own. The best post that I saw though was someone retaliating against someone bashing mending saying: "Oh, so I guess all 55s are noobs then?" ...Funniest. Post. Ever. dansamy
I had a PvE mending WaMo in Nahpui ask me for blood rit and then tell me that he hated what mending did to his energy but it "keeps me alive so good". Mmmmhmmm. And just WTF do you think the monk is doing? Hmmm?
Don Zardeone
Quote:
Originally Posted by Stockholm
I get antsy every time I see PvP rank in PvE, but thats not the end of the world. Perhaps you should try and relax and play the "Game" for what it's supposed to be FUN. So what if you get wiped out, just start over and I bet it was something more than the Wammo using mending that got the group wiped out.
Hmmm, any group that gets wiped out in pve is usually crap or is extremely unlucky.
I henched through factions on my warrior but on my monk I did a few pugs. All that is being said about wammos (read: bad players, there's some "good W/Mos out there... maybe 2 or 3) is true. They are crap. Mending doesn't make them crap, neither does heal breeze. The fact that they have mending is only a SIGN that they are crap. Just like it is a sign that a tyrian warrior in full knights armour is probably crap too. So mending itself isn't crap. it has its uses. But the people who use mending are usually crap. So in a way, we don't hate mending, just the people who use mending! =D Stockholm
Quote:
Originally Posted by Don Zardeone
I henched through factions on my warrior
What self heal did you use then? because the healers in faction is tanking more than any Wammo I'v seen so far.
Avarre
Healing sig is the best selfheal for a PvE war generally.
Originally Posted by Don Zardeone
Mending = +3 at 9 healing, waste of points that could have gone into defensive purposes, rather than shatterfodder. Quote: So in a way, we don't hate mending, just the people who use mending! =D
Everyone loves mending. Especially echoed!
Don Zardeone
Heal sig.
For my warrior I started off using a W/E build with armor of earth but after noticing the tanking of henchies I swapped to an adrenaline based battle rage build for axe. I swapped to W/Mo only for rebirth. I didn't hench all of factions. For vizunah square, unwaking waters and the last part I used people. But for the rest, everything. I did it with hench. Eh lets see.. Battle rage, a bunch of adrenaline attacks, watch yourself, heal sig, res sig/rebirth. The fun thing about armor of earth is that it gives you a lot of extra armour but it doesn't slow you down that much. But on a W/Mo you can still use dolyak. Heal sig lowers your armour by 40 for 2 seconds... That's what keeps most wammos from using it. My warrior is set up quite defensively. 90 al base + shield + absorbs from everywhere + weapon + 20 al from WY + 40 from dolyak/AoE = 181 al. (I turned the absorb into al for convenience. I gave it 10 al but it's probably worth around 40 but still whatever) So I have 181 al. All hench around me have an additional +20 al If I use heal sig I'll have 141 al (or 131 if you don't take the absorbs I added as 10) Now lets see what the crap wammo does... 80 al base (they'll use knights or glads but no dragons since dragons doesn't give many shiny bonuses), +16 from shield. They'll probably use a fortitude mod or some sundering crap. They have basically 96 al. If they use heal sig, they'll have 56 al. 141 vs 56. Now if anyone wants to complain about the +al vs physical... It would only turn it into 151 vs 76 and I would still have more than double. So a warrior without wasted slots on /Mo selfheals can maintain high defense. A warrior with slots wasted on selfheals will either lack slots for defense or for offense. Take your pick.. Senator Tom
Quote:
Originally Posted by Avarre
Healing sig is the best selfheal for a PvE war generally.
Mending = +3 at 9 healing, waste of points that could have gone into defensive purposes, rather than shatterfodder. Everyone loves mending. Especially echoed! +3 at 8 acctually. +4 at 13, +5 at 18. would you rather have points in protection for an effective life barrier? or put them somewhere else because its just shatterfodder. all enchantments are shatterfodder, with the exception of spellbreaker of course Avarre
Quote:
would you rather have points in protection for an effective life barrier? or put them somewhere else because its just shatterfodder. all enchantments are shatterfodder, with the exception of spellbreaker of course
I'd put them in tactics/str, because as mentioned many times already, stances that block or skills that give + armor are a thousand times more effective than the use of energy and stat points in healing.
|
Evilsod
Quote:
Originally Posted by Don Zardeone
Just like it is a sign that a tyrian warrior in full knights armour is probably crap too.
Huh? My warrior wears 3 part Knights
![]() Draxx
Yeah well alot of people have there oppinion on Mending, But the point is its worthless in PVE Coop or PVP anyway.
I used to swear by mending but ONLY when Solo'ing or Farming. same with healing breeze and even Vicariously. But all are now dropped. personally i think more than the worry about altering your DPS i would worry about wasteing Attribute Points on Healing Prayers. If i take monk skills i use Watchful spirit and Balthazar's Spirit as the rate of energy gained on Balthazar's Spirit doesnt make a diff with your Smiting its all good, that way your DPS isnt affected anyway, you can still use your Vamp Weapons and keep your energy up, i mean if your that concerned take Bonetti's Aswel, thats what i would do.and i can farm most of factions no problem WITHOUT changing my setup. I know this will recieve alot of flack perhaps aswel, but it works, SOD your energy Regen if your getting it per hit anyway and still NOT using a Zealous Weapon. Its Allllllll Good! LightningHell
Quote:
Originally Posted by Evilsod
Huh? My warrior wears 3 part Knights
![]() EDIT: Might just as well tell you the reason, even though the whole community knows anyways. KNIGHTS BONUSES DON'T STACK. jummeth
Quote:
Originally Posted by Senator Tom
+3 at 8 acctually. +4 at 13, +5 at 18.
would you rather have points in protection for an effective life barrier? or put them somewhere else because its just shatterfodder. all enchantments are shatterfodder, with the exception of spellbreaker of course If you really don't need the 1 pip in energy, give it to somebody who does. Succor - Target other ally get 1 pip of e-regen and 1 pip of health regen. A booner with 4 pips does make a difference, likewise a active prot or healer. Best thing about it? No need to waste attribute points. jesh
Quote:
Originally Posted by Ensign
|
Quote: Originally Posted by Ensign Look at it this way. As a warrior in a pug, your #1 job is to keep yourself alive. Flurry ftw.
Quote: Originally Posted by Ensign Well when you have a good monk backline you shouldn't have to worry about something like mending, because the heals are going to be there. If you're pugging though? Who knows. Sometimes you get a monk who knows what's up, sometimes you get a guy who spams Healing Breeze on people at full heath then screams about energy problems.
Look at it this way. As a warrior in a pug, your #1 job is to keep yourself alive. While that's actually everyone's #1 job, it's also what people expect you to do, so there's little reason not to make it your #1 priority. With a solid backline you can rely on your natural durability more and focus on damage ala Tiger's Fury...but if I can't expect my monks to not suck, I'm not willing to trust my own healing to Signet + kiting when there are lots of dudes around. When you look at your healing options after Signet, Mending is the best one available. You do not have a lot of energy, and Mending is the most efficient one you can get in terms of energy invested, and absolutely the best one on time. In the situation you're looking at it's actually the best skill available.
The bad reputation comes from people seeing that success, and translating that into it being good everywhere, when that clearly isn't the case. Is it more efficient than pumping Dolyak Signet? Probably, I mean, 8 points in healing, presumably just for Mending, certainly beats dumping a lot of points into strength just for Dolyak Signet. Maxing your attributes isn't really key for a PvE warrior, you can branch into four lines without problem really.
Peace,
-CxE *Ahem*
Quote: Originally Posted by Jetdoc
Just how many attack skills do you need? Do you REALLY need to bring Eviscerate, Executioner's Strike, Penetrating Attack, Power Attack, Wild Blow, AND Disrupting Chop? Isn't leaving some of these skills idle just as bad as taking up a slot for Mending in your mind?
You have plenty of room to use your attack skills efficiently and wisely as well, and carry enough defense and self-healing to provide enough protection for yourself.
I normally find myself carrying 3-4 attack skills and utilizing them to their fullest. This provides an excellent balance between attacking and defense.
What the heck is this? Where did you get that I take PvP warriors to PvE? Look. If I played a w/mo this is what I would run.
15 Strength
14/12 Axe
5+1 Tactics
6/9 Healing
leftover in Smiting for extra adrenaline gain?
Defy Pain {E}
Dolyak Signet
Watch Yourself!
Live Vicariously
Vigorous Spirit
Cyclone Axe
Balthazar's Spirit
Flurry
Sure it has enchants, but there aren't many efficient self heals in the monk line that *aren't*. I'd rather run W/N for sexy condition removal and curses. Take out the enchants and add Healing Signet, Enfeebling Blood, and Shields Up!/Bonetti's Defense/Plague Touch/Shadow of Fear. Reset attribute to:
9 Curses
13 Strength
4 Axe
10 Tactics
Oh and for those of you bad at math, that's 80+20+16+5+20+20+36 armor, and -2-3-1 dmg from equipment, for 197 AL and -6 dmg from all sources. Max HP with adrenal skills on is 847, W/Mo is 684. The W/Mo comes in at 201 AL thanks to superior runes. Where's my Eviscerate, Executioner's Strike, Penetrating Blow, Power Attack, Wild Blow and Disrupting Chop?
*That* is what being a tank is about. Ditch the axe and throw in ripostes if you like.
You have plenty of room to use your attack skills efficiently and wisely as well, and carry enough defense and self-healing to provide enough protection for yourself.
I normally find myself carrying 3-4 attack skills and utilizing them to their fullest. This provides an excellent balance between attacking and defense.
What the heck is this? Where did you get that I take PvP warriors to PvE? Look. If I played a w/mo this is what I would run.
15 Strength
14/12 Axe
5+1 Tactics
6/9 Healing
leftover in Smiting for extra adrenaline gain?
Defy Pain {E}
Dolyak Signet
Watch Yourself!
Live Vicariously
Vigorous Spirit
Cyclone Axe
Balthazar's Spirit
Flurry
Sure it has enchants, but there aren't many efficient self heals in the monk line that *aren't*. I'd rather run W/N for sexy condition removal and curses. Take out the enchants and add Healing Signet, Enfeebling Blood, and Shields Up!/Bonetti's Defense/Plague Touch/Shadow of Fear. Reset attribute to:
9 Curses
13 Strength
4 Axe
10 Tactics
Oh and for those of you bad at math, that's 80+20+16+5+20+20+36 armor, and -2-3-1 dmg from equipment, for 197 AL and -6 dmg from all sources. Max HP with adrenal skills on is 847, W/Mo is 684. The W/Mo comes in at 201 AL thanks to superior runes. Where's my Eviscerate, Executioner's Strike, Penetrating Blow, Power Attack, Wild Blow and Disrupting Chop?

*That* is what being a tank is about. Ditch the axe and throw in ripostes if you like.
Quote:
Originally Posted by Avarre
Healing sig is the best selfheal for a PvE war generally. Mending = +3 at 9 healing, waste of points that could have gone into defensive purposes, rather than shatterfodder. Quote:
Quote:
|