Critical Strikes: 7+1
Dagger Mastery: 11+3+1
Deadly Arts: 8+1
Shadow Arts: 8+1
Domination: 6
Siphon Strength, 15e 1 10s *elite
Elite Hex Spell. For 9 seconds, target foe deals -15 damage with attacks and all your attacks against that foe have an additional 33% chance of being a critical hit.
Blackout, 10e 1 12s
Skill. For 4 seconds, all of target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
Way of Perfection, 5e 1 30s
Enchantment Spell. For 25 seconds, when ever you successfully make a critical hit you gain 25 Health.
Leaping Mantis Sting, 5e - 8s
Lead Attack. If Mantis Sting hits, target foe takes +20 damage. If this attack strikes a fleeing foe, that foe is Crippled for 16 seconds.
Wild Strike, 5e - 4s
Off-Hand Attack. Must follow a lead attack. If it hits, this attack strikes for +20 damage and target foe loses any stances.
Twisting Fangs, 10e - 12s
Dual Attack. Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +15 damage and struck foe suffers from Bleeding and Deep Wound for 13 seconds.
Blinding Powder, 5e 1/4 20s
Spell. Must follow an off-hand attack. Target foe becomes Blinded for 3...13 seconds.
Rez Sig.
This build is a utility threat to warriors and a damage threat to casters. Siphon Strength boosts the Assassin's crit rate to about 60%, even with only 8 in CS. This kicks up the autoattack value a notch and intensifies spikes. Additionally, Way of Perfection heals for 25 every time a hit criticals, providing some passive healing (WoP lasts 30 seconds if you cast it with a 20% enchanting hilt out). Leaping Mantis Sting is used as a snare, though it's harder to pick up that cripple without a speed boost. Wild Strike is, though maligned, still useful for removing stances- not every stance is an evasion stance. Twisting Fangs is for awesomeness, lending some spike ability. Blinding Powder is further to-hit hate, reducing the ability of warriors rangers and assassins. Finally, Blackout is a pain for casters, even at only four seconds, and it wipes adrenaline from warriors.
Wild Strike could be subbed for another offhand, perhaps Fox Fangs. Blinding Powder is nice, but effectively an open slot- siphon speed is a reasonable option, and if you sub in a hex it might be worth using Black Mantis Thrust instead of Leaping for the more reliable cripple.
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