Something vaguely disconcerting I've noticed about this build forum
A_Muppet
...you always keep mentioing things like aura of displacement and the other teleport skills. The sad thing is, I stopped relying on those yonks ago (Hello? an enchant spell with all these mesmer's? You must be joking right?) and I've done perfectly fine without them. Discuss.
Silent Kitty
Without it, you're just a warrior with a sucky armour. Nuff said.
If you continue that thought, your skill chains might not work either. To much chance to be interrupted, completely messing up your chain.
If you continue that thought, your skill chains might not work either. To much chance to be interrupted, completely messing up your chain.
quickmonty
Please enlighten us as to how you play assassin without the teleport skills.
GranDeWun
Well, you can (try to) use caltrops to ensure an ability to get out...
Silent Kitty
Quote:
Originally Posted by GranDeWun
Well, you can (try to) use caltrops to ensure an ability to get out...
Yeah, give their mesmers something to laugh about
Xasew
AoD, chain of attacks and cancel AoD... Unless the Mesmer is targeting you when you use AoD, it's very unlikely that he'll get to remove it. And even then, 15 second recharge on AoD makes it pretty much too fast.
Silent Kitty
Quote:
Originally Posted by Xasew
AoD, chain of attacks and cancel AoD... Unless the Mesmer is targeting you when you use AoD, it's very unlikely that he'll get to remove it. And even then, 15 second recharge on AoD makes it pretty much too fast.
Isn't it so that when AoD gets removed/shattered, you simply teleport out again?
Kabale
Yup. Not really much harm done if you ask me...
sinican
First off.. if Tanks would do their jobs AKA Agro and Call targets no assin would NEED shadow stepping to do their job...
I play and Asn without Shadowing... the point being if you are any bit of a good player to begin with you know how to strafe and keep from agro... unless of corse the above is not true...
One of the big problems i have right now is how all these people say how assassins suck because they think they are tanks... well that is only partially true... if the REAL tank isn't doing their job which there are way to many Wars that don't know how to tank/agro/call the assassin is dead meat to begin with..
how are we to keep from agro when the tank doesn't step up and how are we supposed to pick the correct targets when none are called...
I am tired of spending all this time getting into a group just to find that tanks and healers are the ones not doing their jobs...
I don't need a healer to support me, however having one that is on top keeps the tank playing strait... and man i wish i could smack some of these meathead who fail to call their targets... i cant very well play an asn and call the targets for everyone... the person who draws the agro and is supposed to be taking the heat needs to call targets
I play and Asn without Shadowing... the point being if you are any bit of a good player to begin with you know how to strafe and keep from agro... unless of corse the above is not true...
One of the big problems i have right now is how all these people say how assassins suck because they think they are tanks... well that is only partially true... if the REAL tank isn't doing their job which there are way to many Wars that don't know how to tank/agro/call the assassin is dead meat to begin with..
how are we to keep from agro when the tank doesn't step up and how are we supposed to pick the correct targets when none are called...
I am tired of spending all this time getting into a group just to find that tanks and healers are the ones not doing their jobs...
I don't need a healer to support me, however having one that is on top keeps the tank playing strait... and man i wish i could smack some of these meathead who fail to call their targets... i cant very well play an asn and call the targets for everyone... the person who draws the agro and is supposed to be taking the heat needs to call targets
Trixz
AoD+Critical Eye+Critiacal defenses+Way of Perfection FTW
quickmonty
Quote:
Originally Posted by sinican
I play and Asn without Shadowing... the point being if you are any bit of a good player to begin with you know how to strafe and keep from agro... unless of corse the above is not true...
Now I'm confused. I thought the assassins job was to get to the back ranks to take out the squishies. How can you do that effectively trying to run and strafe, and avoid disturbing aggro? I would think that getting in (and out) as fast as possible was the goal, and strategy of the assassin and that using the teleport (shadowstep) skills was a vital part of this strategy.
A_Muppet
Well, the thing is the AI (I'm pretty much a dedicated pvp player) goes for the spellscasters or, if the tanks have done their job, said tanks. That lets me pretty much just run in and deck the spellcasters. Then I go after the weakest warriors.
It's a tactic that seemed to work: I beat pretty much all the missions (only the last two and the the 'get the spear' one needed humies) with henchies without a single teleport skill. Hence my bemusement when I hear you all saying 'Omgz you need teleportz n00b!'
It's a tactic that seemed to work: I beat pretty much all the missions (only the last two and the the 'get the spear' one needed humies) with henchies without a single teleport skill. Hence my bemusement when I hear you all saying 'Omgz you need teleportz n00b!'
quickmonty
Quote:
Originally Posted by A_Muppet
Well, the thing is the AI (I'm pretty much a dedicated pvp player) goes for the spellscasters or, if the tanks have done their job, said tanks. That lets me pretty much just run in and deck the spellcasters. Then I go after the weakest warriors.
It's a tactic that seemed to work: I beat pretty much all the missions (only the last two and the the 'get the spear' one needed humies) with henchies without a single teleport skill. Hence my bemusement when I hear you all saying 'Omgz you need teleportz n00b!' Funny. Didn't see anyone make a statement like that in this thread. As for me, I'm just asking questions and trying to learn. Constuctive feedback works wonders.
It's a tactic that seemed to work: I beat pretty much all the missions (only the last two and the the 'get the spear' one needed humies) with henchies without a single teleport skill. Hence my bemusement when I hear you all saying 'Omgz you need teleportz n00b!' Funny. Didn't see anyone make a statement like that in this thread. As for me, I'm just asking questions and trying to learn. Constuctive feedback works wonders.
A_Muppet
Yea, I'm being unfair... it's just a recurring theme is that you're an idiot if you're not bringing a teleportation skill along.
Shendaar
Assassins do not need a teleport skill period. Not to say that it isn't useful or anything, but AoD can easily be replaced with a stance, which offers alot of protection while allowing you to stay at the front and beat the crap out of your target. Any damage that goes through a stance is very likely to ignore armor too, so you're pretty much as good as a warrior.
Silent Kitty
Quote:
Originally Posted by Shendaar
Assassins do not need a teleport skill period. Not to say that it isn't useful or anything, but AoD can easily be replaced with a stance, which offers alot of protection while allowing you to stay at the front and beat the crap out of your target. Any damage that goes through a stance is very likely to ignore armor too, so you're pretty much as good as a warrior.
That solves a whole lot of time. Most of us already have a lvl20 warrior, in decent armour and good weapons. Why would they start all over on an assassin, if not for the fast tele in and out ability?
quickmonty
So ..... staying at the front and beating the crap out of your target is the mission of the assassin? Why not just make a warrior?
(Beat me to it, Kitty )
(Beat me to it, Kitty )
Trixz
You can stay in there longer with some critical skills for defense. But I still love AoD
Silent Kitty
Quote:
Originally Posted by quickmonty
So ..... staying at the front and beating the crap out of your target is the mission of the assassin? Why not just make a warrior?
(Beat me to it, Kitty ) There is something cute about that 13 yo girl, pretenting to be a big fighter. At least she is not fat and ugly like a wammo.
Sure she takes a whole lote of damage, draining the healer completely out of energy, but more power to her, right?!
(Beat me to it, Kitty ) There is something cute about that 13 yo girl, pretenting to be a big fighter. At least she is not fat and ugly like a wammo.
Sure she takes a whole lote of damage, draining the healer completely out of energy, but more power to her, right?!
quickmonty
There is another thread about "assassin hate". Seems like the major complaint on that thread is assassins who think they are warriors and try to stay up front and beat the crap out of their target. So it seems there are two schools of thought. One is to play the assassin like a gimpy warrior, and the other to use the assassins for targets of opportunity such as healers and casters in the rear (teleporting in and out). I'm going to stay with the second mentioned method for now. If I want to tank I'll play my warrior.
Shiruba Oni
Someone already said it :
AoD works great with a fast spike combo (i.e. no lead attacks, 2 off-hands, 2 duals). It doesnt really matter if AoD gets removed after you are done with your combo...(aside from the energy lost, but then everything cost energy...enchantment removal, damage dealing, etc).
Unless the person is specifically targetting you and knows your build, your combo will go through.
AoD works great with a fast spike combo (i.e. no lead attacks, 2 off-hands, 2 duals). It doesnt really matter if AoD gets removed after you are done with your combo...(aside from the energy lost, but then everything cost energy...enchantment removal, damage dealing, etc).
Unless the person is specifically targetting you and knows your build, your combo will go through.
Does-it-Matter
Greetings,
If you're worried about dis-enchants killing an AoD-build (which it won't, just annoyingly disrupt it for a few seconds), substitute AoD for Shadow of Haste. My Build has been using it since day one.
If you're worried about dis-enchants killing an AoD-build (which it won't, just annoyingly disrupt it for a few seconds), substitute AoD for Shadow of Haste. My Build has been using it since day one.
quickmonty
Thanks for actually posting a build, although I don't think apply poison is that useful in a build designed for quick kill and not degen. Just my opinion.
A_Muppet
Quote:
Originally Posted by quickmonty
There is another thread about "assassin hate". Seems like the major complaint on that thread is assassins who think they are warriors and try to stay up front and beat the crap out of their target. So it seems there are two schools of thought. One is to play the assassin like a gimpy warrior, and the other to use the assassins for targets of opportunity such as healers and casters in the rear (teleporting in and out). I'm going to stay with the second mentioned method for now. If I want to tank I'll play my warrior.
Oh, I agree that spellcasters are an assassin's real target. If I wanted to duff a warrior up I'd either get another warrior with riposte or the like, or an illusion mesmer.
To me, assassins are about taking out the supporter characters; they're there to free up the tanks, so the tanks can go have a punch-up with the other warriros while someone else goes deal with the spellcasters.
I agree you're begging to get clobbered attack a warrior, I'm just saying I don't understand why so many people seem to view the teleporter skills as so utterly vital, when I got through the entire game without ever using them. (Except Death's charge, but that was for emergancy healing really)
To me, assassins are about taking out the supporter characters; they're there to free up the tanks, so the tanks can go have a punch-up with the other warriros while someone else goes deal with the spellcasters.
I agree you're begging to get clobbered attack a warrior, I'm just saying I don't understand why so many people seem to view the teleporter skills as so utterly vital, when I got through the entire game without ever using them. (Except Death's charge, but that was for emergancy healing really)
remmeh
oh but you can't help but laugh when you shatter AoD... he goes flyin'
LaserLight
Teleport skills are something of the Signature Feature of the Assassin, Muppet. People use them because they're New and Cool and because they want to find out how best to use them. Currently that's Aura of Displacement and the GPD/Horns/Spider/Twisting combo. Admittedly I've been using the same attack stream to lethal effect without the teleport, but it is harder and I'm only doing it because I haven't yet secured Aura.
Teleportation skills are the Big Advantage Assassins have over their primary competition, that being Warriors. The increased burst mobility (as opposed to enduring mobility, which slightly favors Warriors and their Sprint/Rushes) allows an Assassin to surprise his targets. And don't say it's entirely expected - nobody can be ready all the time to have an Assassin appear from nowhere and begin shredding them. With Dagger Mastery having to work so hard to keep up with axes *kicks Anet*, teleportation is the Other Trick.
That's why people use it, and are hard on guys that disregard it. In their/our defense, the guys that disregard it are also often the guys that play like a naked Warrior and assume that sheer 'hardcorebadass' factor from being an ub3r l33t $!n will keep them alive. Thus, we crack on them over it.
Teleportation skills are the Big Advantage Assassins have over their primary competition, that being Warriors. The increased burst mobility (as opposed to enduring mobility, which slightly favors Warriors and their Sprint/Rushes) allows an Assassin to surprise his targets. And don't say it's entirely expected - nobody can be ready all the time to have an Assassin appear from nowhere and begin shredding them. With Dagger Mastery having to work so hard to keep up with axes *kicks Anet*, teleportation is the Other Trick.
That's why people use it, and are hard on guys that disregard it. In their/our defense, the guys that disregard it are also often the guys that play like a naked Warrior and assume that sheer 'hardcorebadass' factor from being an ub3r l33t $!n will keep them alive. Thus, we crack on them over it.
sinican
PvE and PvP play of the assassin are different...
in PvP most casters know that the assassin is coming for them... thus the need for shadowing by the assassin to get in there quick and get out or just to simply play cat and mouse with the warriors..
In PvE though the need for shaddowing isn't really there.. again not as long as the tank plays their part meaning they call their targets and agro... casters will agro on them as well allowing the assassing to either attack the called target or go strait for the casters... it only takes a few seconds for an asn to take out them casters expecially if initially targets are called by the war so others are slamming that target...
i hate groups that blame the asn because the war doesn't know how to tank... and groups that don't know how to call targets or even attack those calls... a distratd target is as good as dead for an asn... especiallially ones that are moving (100% critical on moving targets)
then again casters are an asn's bane as well considering the asn doesnt have any stances other than and elite that stops casters from slaming AoE spells knockdowns and degens on asn's
the asn can be a crucial member to any group...
I have a harder time finding good tanks than i do good asn's anymore and thats a fact..
Tank=meat shield
Assassin= dmg dealer...
so someone needs to give some oportunity to the asn to get in there and deal damage without taking to much of it
in PvP most casters know that the assassin is coming for them... thus the need for shadowing by the assassin to get in there quick and get out or just to simply play cat and mouse with the warriors..
In PvE though the need for shaddowing isn't really there.. again not as long as the tank plays their part meaning they call their targets and agro... casters will agro on them as well allowing the assassing to either attack the called target or go strait for the casters... it only takes a few seconds for an asn to take out them casters expecially if initially targets are called by the war so others are slamming that target...
i hate groups that blame the asn because the war doesn't know how to tank... and groups that don't know how to call targets or even attack those calls... a distratd target is as good as dead for an asn... especiallially ones that are moving (100% critical on moving targets)
then again casters are an asn's bane as well considering the asn doesnt have any stances other than and elite that stops casters from slaming AoE spells knockdowns and degens on asn's
the asn can be a crucial member to any group...
I have a harder time finding good tanks than i do good asn's anymore and thats a fact..
Tank=meat shield
Assassin= dmg dealer...
so someone needs to give some oportunity to the asn to get in there and deal damage without taking to much of it
Shendaar
Quote:
Originally Posted by quickmonty
So ..... staying at the front and beating the crap out of your target is the mission of the assassin? Why not just make a warrior?
(Beat me to it, Kitty ) Because sins do more damage? Or atleast they get it out faster. And just because I am at the front doesn't mean I am tanking, just need to be careful not to draw all the aggro and leave some for the others. The difference is my build was made so I could stay at front, even when attacked ... most classes can do that with a proper selection of skills. The difference is while the other sin in the party is teleporting around or waiting for AoD to recharge so he can get his combo out, I'll be at the front still dealing damage.
Again, I am not saying that AoD is not good, I have used it in both PvE and PvP and I know how to use it and how useful it can be. But personnaly, I like to keep the pressure high on my enemy and AoD does not help me do that. Sure I can achieve that with a warrior, but I like the fact that sins do not have to rely on adrenaline, which allow me to start dealing lots of damage right away.
(Beat me to it, Kitty ) Because sins do more damage? Or atleast they get it out faster. And just because I am at the front doesn't mean I am tanking, just need to be careful not to draw all the aggro and leave some for the others. The difference is my build was made so I could stay at front, even when attacked ... most classes can do that with a proper selection of skills. The difference is while the other sin in the party is teleporting around or waiting for AoD to recharge so he can get his combo out, I'll be at the front still dealing damage.
Again, I am not saying that AoD is not good, I have used it in both PvE and PvP and I know how to use it and how useful it can be. But personnaly, I like to keep the pressure high on my enemy and AoD does not help me do that. Sure I can achieve that with a warrior, but I like the fact that sins do not have to rely on adrenaline, which allow me to start dealing lots of damage right away.
moriz
actually, the assassin does the same amount of damage as a warrior. it's only the damage curve over time is different: the assassin starts strong and sharply tapers off. the warrior starts weak and grows first slowly, then rapidly over time. of course, you can combine the two and have the damage spikes of each fill in the "down time" of the other for deadly effect, but the "multi-layered" pressure of a shadowstepping assassin cannot be matched by any other class.
A_Muppet
Quote:
Originally Posted by LaserLight
Teleport skills are something of the Signature Feature of the Assassin, Muppet. People use them because they're New and Cool and because they want to find out how best to use them. Currently that's Aura of Displacement and the GPD/Horns/Spider/Twisting combo. Admittedly I've been using the same attack stream to lethal effect without the teleport, but it is harder and I'm only doing it because I haven't yet secured Aura.
Teleportation skills are the Big Advantage Assassins have over their primary competition, that being Warriors. The increased burst mobility (as opposed to enduring mobility, which slightly favors Warriors and their Sprint/Rushes) allows an Assassin to surprise his targets. And don't say it's entirely expected - nobody can be ready all the time to have an Assassin appear from nowhere and begin shredding them. With Dagger Mastery having to work so hard to keep up with axes *kicks Anet*, teleportation is the Other Trick.
That's why people use it, and are hard on guys that disregard it. In their/our defense, the guys that disregard it are also often the guys that play like a naked Warrior and assume that sheer 'hardcorebadass' factor from being an ub3r l33t $!n will keep them alive. Thus, we crack on them over it. Yea, I see where you're coming from. I prefer just to do blinding power for a warrior (I find the evasion defense skills assassins have are just too unreliable [cough]criticaldefenses[cough]) or if it's a spellcaster either rip him apart quickly of do beguiling haze to 'em. As I said, I went through the entire game without a teleporting skill (and this was mainly with henchies except for certain missions) and I did well enough. Hell, I go to the fissure without teleporting skills and my assassin seems to be alright.
Teleportation skills are the Big Advantage Assassins have over their primary competition, that being Warriors. The increased burst mobility (as opposed to enduring mobility, which slightly favors Warriors and their Sprint/Rushes) allows an Assassin to surprise his targets. And don't say it's entirely expected - nobody can be ready all the time to have an Assassin appear from nowhere and begin shredding them. With Dagger Mastery having to work so hard to keep up with axes *kicks Anet*, teleportation is the Other Trick.
That's why people use it, and are hard on guys that disregard it. In their/our defense, the guys that disregard it are also often the guys that play like a naked Warrior and assume that sheer 'hardcorebadass' factor from being an ub3r l33t $!n will keep them alive. Thus, we crack on them over it. Yea, I see where you're coming from. I prefer just to do blinding power for a warrior (I find the evasion defense skills assassins have are just too unreliable [cough]criticaldefenses[cough]) or if it's a spellcaster either rip him apart quickly of do beguiling haze to 'em. As I said, I went through the entire game without a teleporting skill (and this was mainly with henchies except for certain missions) and I did well enough. Hell, I go to the fissure without teleporting skills and my assassin seems to be alright.
Silent Kitty
Quote:
Originally Posted by moriz
but the "multi-layered" pressure of a shadowstepping assassin cannot be matched by any other class.
Actually, my W/A does that too. Much more effective, and much longer than an assassin. When the assassin teleports out, because he is taking to much damage, my warrior stays an other round or two, taking much more pressure away from the party as well.
I have an assassin, but I noticed it is actually a much better secondary profession for a warrior. The best assassin is a warrior with teleport abilities
I have an assassin, but I noticed it is actually a much better secondary profession for a warrior. The best assassin is a warrior with teleport abilities
chrystianek
pvp asn with teleport skill>>>>>>>>>>>>all pvp asns without it(same thing in pve btw)
especialy if im asn/necro
especialy if im asn/necro
lightblade
Quote:
Originally Posted by chrystianek
pvp asn with teleport skill>>>>>>>>>>>>all pvp asns without it(same thing in pve btw)
especialy if im asn/necro Not the same in PvE!
I played through all the story missions (although mostly standard award) with my Assassin with no teleporting skill what so ever, and with all henchmen too (because nobody want assassin in their group)
Assassin's 70 armor is enough to take a lot of punishment.
especialy if im asn/necro Not the same in PvE!
I played through all the story missions (although mostly standard award) with my Assassin with no teleporting skill what so ever, and with all henchmen too (because nobody want assassin in their group)
Assassin's 70 armor is enough to take a lot of punishment.
Beat_Go_Stick
Quote:
Originally Posted by Guild Wars Guru
PvE Builds and Discussion
Share your strategies, experience and tips here for builds and groups for PvE. If you think you can't be an effective Assassin in PvE without a teleport, then you just don't understand how the AI works.
If you are talking about PvP without specifying that you are doing so, you are in the wrong board
The exception to this is when fighting Afflicted. Those things rock Assassins and you need to be able to get away in a flash if 2 of them happen to simultaneously explode right next to you.
Desbreko
As long as you know when to back off and shake aggro back onto the tank, an assassin is perfectly capable of taking out multiple backline casters in PvE--without teleportation spells. Heck, I even take out warriors sometimes while they're busy beating on other people.
My current Moebius Strike build is built around that very fact, and I frequently tear up entire backlines by myself while everyone else is tanking/killing the front line warriors and assassins. I simply use Dash to get in after the tank has aggroed--being under the effect of a speed boost lessens your chance of drawing aggro--tear up a few casters, and Dash back out if I start taking too many hits.
Sure, I could do the same thing easier with Aura of Displacement, but not nearly as often. If I get a good chain going, I can cycle through Unsuspecting Strike, Golden Lotus Strike, Wild Strike, Death Blossom, and Moebius Strike pretty much indefinitely because of Moebius' skill recharging. And in PvE, where you're facing many large groups of enemies, the ability to kill multiple targets without much downtime is extremely valuable. Being able to do high damage to multiple targets is more valuable than being able to spike a single target at the cost of downtime.
My current Moebius Strike build is built around that very fact, and I frequently tear up entire backlines by myself while everyone else is tanking/killing the front line warriors and assassins. I simply use Dash to get in after the tank has aggroed--being under the effect of a speed boost lessens your chance of drawing aggro--tear up a few casters, and Dash back out if I start taking too many hits.
Sure, I could do the same thing easier with Aura of Displacement, but not nearly as often. If I get a good chain going, I can cycle through Unsuspecting Strike, Golden Lotus Strike, Wild Strike, Death Blossom, and Moebius Strike pretty much indefinitely because of Moebius' skill recharging. And in PvE, where you're facing many large groups of enemies, the ability to kill multiple targets without much downtime is extremely valuable. Being able to do high damage to multiple targets is more valuable than being able to spike a single target at the cost of downtime.
samifly
I like the description of assassins as melee mesmers
A_Muppet
Quote:
Originally Posted by samifly
I like the description of assassins as melee mesmers
Funny you should say that, I mentioned to my brother offhand a day into factions that assassins were a 'thinking man's warrior' like a mesmer was a 'thinking man's ele'.
Miakoda
"I go to the fissure without teleporting skills and my assassin seems to be alright."
I would wager that is because you are a half decent player..
As for Afflicted damage to an Assassin and the use of Shadow Stepping, Why bother? this is the whole point. Get in and out before the Afflicted damage kills you? why not just change your build to tank more and help the group kill faster? why not just drop the Assassin and take a Warrior or Ranger or other ranged stay out of Afflicted AoE damage spam class, Even a ranged Assassin build.
I went through the whole pve game using a bow and henchies, no Shadow Stepping at all, but I guess those who don't use shadow stepping are brainless wonders who can't see past the coolness of warping around..
Or what Desbreko said.
I would wager that is because you are a half decent player..
As for Afflicted damage to an Assassin and the use of Shadow Stepping, Why bother? this is the whole point. Get in and out before the Afflicted damage kills you? why not just change your build to tank more and help the group kill faster? why not just drop the Assassin and take a Warrior or Ranger or other ranged stay out of Afflicted AoE damage spam class, Even a ranged Assassin build.
I went through the whole pve game using a bow and henchies, no Shadow Stepping at all, but I guess those who don't use shadow stepping are brainless wonders who can't see past the coolness of warping around..
Or what Desbreko said.
Rainstorm13
Isn't the entire point of the assassin to get in and get out quick, while unleashing a combo? Heck, you may not kill the target you go after, but it can distrac the enemy monk enough to focus healing to the targeted enemy. This allows the other damage dealers to concentrate their firepower and possibly kill someone.
What I'm saying is that the role of an Assassin is not to kill a squishie target (although that is usually the goal and greatly helps when it happens) but to distract the enemy monks and allow for the killing of another target.
What I'm saying is that the role of an Assassin is not to kill a squishie target (although that is usually the goal and greatly helps when it happens) but to distract the enemy monks and allow for the killing of another target.
AlbinoChocobo
Quote:
Originally Posted by A_Muppet
assassins were a 'thinking man's warrior' like a mesmer was a 'thinking man's ele'.
Warriors already are a thinking man's warrior. As a PVE monk (mainly), I have yet to meet an assassin as described here. Do you mean assassins can actually move out of harm's way _before_ I have to spam 'my energy is 2 of 50' ???