Quote:
Originally Posted by LaserLight
Teleport skills are something of the Signature Feature of the Assassin, Muppet. People use them because they're New and Cool and because they want to find out how best to use them. Currently that's Aura of Displacement and the GPD/Horns/Spider/Twisting combo. Admittedly I've been using the same attack stream to lethal effect without the teleport, but it is harder and I'm only doing it because I haven't yet secured Aura.
Teleportation skills are the Big Advantage Assassins have over their primary competition, that being Warriors. The increased burst mobility (as opposed to enduring mobility, which slightly favors Warriors and their Sprint/Rushes) allows an Assassin to surprise his targets. And don't say it's entirely expected - nobody can be ready all the time to have an Assassin appear from nowhere and begin shredding them. With Dagger Mastery having to work so hard to keep up with axes *kicks Anet*, teleportation is the Other Trick.
That's why people use it, and are hard on guys that disregard it. In their/our defense, the guys that disregard it are also often the guys that play like a naked Warrior and assume that sheer 'hardcorebadass' factor from being an ub3r l33t $!n will keep them alive. Thus, we crack on them over it.
Yea, I see where you're coming from. I prefer just to do blinding power for a warrior (I find the evasion defense skills assassins have are just too unreliable [cough]criticaldefenses[cough]) or if it's a spellcaster either rip him apart quickly of do beguiling haze to 'em. As I said, I went through the entire game without a teleporting skill (and this was mainly with henchies except for certain missions) and I did well enough. Hell, I go to the fissure without teleporting skills and my assassin seems to be alright.