Alright, my take.
1.) I run from touchers, it is utterly futile to kill them without the appropriate build. And all of my chars have better things to do. So no, I don't stand still and die.
2.) Touch rangers are mildly overpowered, they were not a problem before Factions, but with dulpicated skills they've become more then a simple nuisance. And what about Ch. 3. What if they duplicate skills again. Can you imagine the living hell that would bring if nothing is changed now?
3.) There are other players on the field other then touch rangers. not everyone can build themselves to deal with them. And if you do plan for one and there are none, you've wasted a build. Stop pretending every arena's like another. Alliances Battles are not like HoH, you can't plan for everything. RA's even worse, and TA's almost as bad as RA. (I keep my self in 12v12 for the hope that someone came in with effective e-denial...a vain hope I guarentee)
4.) Just because you're an obsessive know-it-all elitist who only does HoH, and doesn't take 12v12 seriously, doesn't mean others don't. But then, that's always been the elitist problem. They figure anyone who doesn't do what they do is a whiney noob who knows nothing.
5.) How in the hell is the act of sucking the life force from someone and adding it to yours NOT A SPELL? Seriously, magic has to be involved in here somewhere. Screw being attack skills, they should probably be SPELLS.
6.) Counters to degen for the touch ranger, minor but there. For example, Troll Unguent, Life Tranfer (if they're crazy and don't bring Offering), Life Siphon. And all the health they're not keeping though those is being stolen off your team.
7.) I'm gonna say this now. I don't care if you dissagree because even if the imbalence isn't big now, new skills are probably going to make it worse. I'm already aware of the available "counters" and state they aren't good enough. If you think I'm a noob, to bad, your problem. If you can find a more lenient balence as opposed to being attack skills or spells, sure, let's hear it.
K



