I need a warrior build which can fairly rapidly spam conditions. I instantly thought of virulence swordsman with its bleed+deep wound+disease+poison+weakness+cripple, thats quite a lot. But is there now a better one with the release of factions. Sever can provide -3 degen so an additional -7 is all thats needed, but it must be in the form of conditions and must be spamable.
Build I got so far
W/N
10-12 Death Magic
12(or more) Swordsmanship
Rest in Strength
Skills
Sever
Gash
Final Thrust
Soul Feast/Consume Corpse
Virulence {E}
Sprint/Hamstring (probably not enough energy for hamstring)
Plague Touch
Res
Sever is almost spamable needing only 4 adrenaline, then use virulence and seal with deep wound. Then repeat on another target. This should either over stretch enemy monks and so people start dying or basically keep enemies martyr with lots of degen.
Any thoughts on a new build or how to improve virulence swordsman ?
Virulence Swordsman, only condition spamming warrior ??
fatboyslimerr
Shadow-Hunter
I would quite the Sould feas/CC and use Heal sig maybe ... using energy on healing could be bad on an allready energy using Warrior Imo.. And if you have room, then Take Plague touch with you.. (it transfer one condition from you to the enemy).. Just to keep you free of conditions
Also, if you use Virulence on a targed, and then get deseased yourself, then use the Plague touch to give it to some1.. And you could maybe take a Adreanalin Powered Sword attack skill just to do some more damage maybe?
(Oh, and there's maybe something like this in the stickeys? havent looked, but maybe some1 allready made a build with Virulence, that could maybe give some ideas too..)
~Shadow

(Oh, and there's maybe something like this in the stickeys? havent looked, but maybe some1 allready made a build with Virulence, that could maybe give some ideas too..)
~Shadow
pegasux
tainted flesh will spread as well rotting flesh...both are disease. i like rotting flesh cause i can't get grenths out of my skill bar =)
fatboyslimerr
Grenth's Balance is great but not for what I need. I wasn't planning to invest in tactics meaning taking healing signet wouldn't work. The whole point about consume corpses is that it basically pays for itself and stops enemy team using iway or wells or making minions. But soul feast heals for absolutely loads, like 250 or something.
Virulence is a lot better than either tainted flesh or rotting flesh because it only costs 5 energy and tainted flesh needs to be constantly maintained to stop disease spreading + used on team mate being hit by melee. Only energy skills are virulence (5 energy) plague touch (5 energy) and consume corpse (pays for itself in health gain) so it might be an idea to take rush instead.
Modified skills
Sever
Gash
Final Thrust
Consume Corpse
Virulence {E}
Plague Touch
Rush
Res
Might this work better ?? - Can use strength shield and switch to death focus if desperate for energy.
Virulence is a lot better than either tainted flesh or rotting flesh because it only costs 5 energy and tainted flesh needs to be constantly maintained to stop disease spreading + used on team mate being hit by melee. Only energy skills are virulence (5 energy) plague touch (5 energy) and consume corpse (pays for itself in health gain) so it might be an idea to take rush instead.
Modified skills
Sever
Gash
Final Thrust
Consume Corpse
Virulence {E}
Plague Touch
Rush
Res
Might this work better ?? - Can use strength shield and switch to death focus if desperate for energy.
fatboyslimerr
No Help for the wicked eh ?
Shadow-Hunter
The last skill setup seems good.. Tho i dont like soul feast.. But maybe thats just me :S.. using Rush over sprint seems very good ^^ .. And i Agree that Virulence is alot better than Tainted flesh or Rotting flesh.... But imo, try with the soul feast, and see if its too energy heavy, or too hard to get a corpse at the right time.. and use heal sig or Soul feast depending on what you find best..
~Shadow
~Shadow
fatboyslimerr
Thanks Shadow, thought no one cared for a minute there. The point is I want high death magic/swords and strength so I won't invest in tactics. So healing signet isn't really an option. I picked Soul Feast because its such a fantastic heal. Let me give you a scenario of its use. Say (in GvG) u've pushed forward to enemies base but they mount a good defensive and your team mates start dying. If you stay alive you should be able to recover flag or to not get death penalty. If you start getting attacked and there's plenty of dead corpses around, this could potentially mean multiple heals of over 230 hp. Say you have 20 energy, you can use it twice. 460 health. You could have 10 health and recover to max health in 2 seconds. Then run away to safety.
This is why I've got soul feast. I more realistic option is using consume corpse because it will heal for about 80hp and should pay for itself with the energy gain too. And Rush is a logical choice since this build will be a bit energy hungry.
Thanks for your thoughts though shadow-hunter
This is why I've got soul feast. I more realistic option is using consume corpse because it will heal for about 80hp and should pay for itself with the energy gain too. And Rush is a logical choice since this build will be a bit energy hungry.
Thanks for your thoughts though shadow-hunter