Is 1k a skill too much?

generik

Desert Nomad

Join Date: Jun 2005

Seriously I think skills should be taught for free. Why does the price have to increase the more you use the skill trainer?

If PvPers use the skill trainer to UAS quickly, seriously does that unbalance anything?

Skarjak

Skarjak

Ascalonian Squire

Join Date: Mar 2006

N/Mo

I don't think 1k is too much.

My canthan character is a ritualist, which means I have to buy every single skill. Yet, the most I've ever borrowed from my stash is 5k (for the max armor), which I repaid within a few hours. I have NEVER farmed with this character.

Yet, everytime I complete a quest, I usually have enough gold to buy a skill (or two). And I always have enough money to buy a capture signet when I use one up.

I really don't see how having to buy skills is bad. If you do the quests and don't just rush through the game (in which case you can still easily get enough money to buy the 8 skills you need), you should be buying skills every time you go to a town or an outpost.

You have to remember that now, 80% of the game is for level 20. You no longer have to save up money for armor. Once you've got your armor, your weapons and your runes, the only thing you can use that money for is skills.

clarianaeneas

clarianaeneas

Frost Gate Guardian

Join Date: Sep 2005

R/E

Yeah, 1k is too much, they might think it's a good gold sink, but let's face it, for most players making money isn't that easy.

Soccer55

Academy Page

Join Date: Mar 2006

Otto's Army [OA]

W/Me

Quote:
Originally Posted by Sniper Assasin
1k is not too much, but black dye is just ridiculous, i have not got a single drop and neither have my guildies(about 30) since factions have come out. The price has also risen to 8k, so if i want an assasin in all black, i have to fork out 40k for it. The weapon upgrades are through the roof as well.
I've only gotten 1 black dye drop since Factions was released and that was when I was farming for Naga Pelts on Shing Jea Island so that my characters could do the Naga Oil quest.

-Tom

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

1k is too much cuz in Factions u have to buy everything

but it's a gold sink so u wont see a change to this

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

Black dye...have gotten 2 this week alone....none in the past; maybe my luck is changing?

skill points.....cost is too much for new characters. ok for the old ones if they already have the skill points (mine dont have enough points nor plat)....each core class got 30 new skills so thats 60 skills for 1 new character....yes about 10 of those 30 are elites ---but the signet costs the same as the skill so whats the difference?
SOO if you have 4 tyrian characters needing to buy 60 new skills each....thats 240plat. add to that the new armor at 15plat a piece (or 1.5k if that is your flavor) then you have another 75plat/character (if you buy new headgear as well) if you buy the most expensive armor....now lets total that up. thats 540plat to get all the skills and 15k armor for 4 tyrians....lets start on the canthans since they got almost NO skills for free (yes the tyrian skills quest were nice...go kill something and get an item and a skill---me thinks my ritualist will be doing some skill quests in tyria to get some of the ele skills for free!)...the new ones dont get a break....its the same declenation for the skill costs---and they have to buy them all--no quests with skill rewards.....outside of the first few skills you get. BUT they dont have as many skills as the other core professions (havent added them all up, but dont think there are as many from what I have seen). Though my 2ndary is a core professions so there are all the old skills (about 30-40) plus the new ones for that .......argh I will never have enough plat!

Yes the 1plat/skill is a little too much, but many of the skills are repeats too....so my tyrians arent going to be getting all of the new skills until they have extra plat to waste on duplicates, I will only get new ones now that are different from the old ones and make a significant difference in which skills I put in my bar. And my ritualist will be making decisions on the core 2ndary she has....does she really NEED all those skills???????????
I guess I need to take up farming in my spare (if I had that) time...........

Lebdan

Academy Page

Join Date: May 2005

Mo/Me

I'd still rather get skills instead of skill points for rewards in quests.

I'm not the greatest PvE fan now. What I think was great, back in Prophecies and when skill buying wasn't a gold sink, was get to the next city and find the skill trainer to get all those cool new skills and play around with them. Now I get to an outpost, stare at the skills in the trainer list and say "No, I'll need the money later". I usually finish all quests in a city before moving forward though, and I can tell you that with my first canthan char, by the time I got to House zu Heltzer I had only 2k money, given I bought armor in Kaineng Center.

That char ended up being deleted because I was tired of the same skills in my bar.

I started a new char in Cantha and I'm going through Tyria because I'd rather get skill rewards.

So yea, /signed.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Hey I have an idea! Why don't we have a unlock all skills quest? so that we who play pve can have the same benefit as the pvp community who've been after this for a long, long time.






don't you dare take that suggestion serious. For the pvp fans to have that feature would take away some of the reward of playing, and pve people... suggestions were already made as to how to deal with skills.

Also.. suddenly we have 6 characters to outfit... and you lot were complaining about anet not giving us 8????

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

You dont need black armor. you do need skills.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Full unlock on a PvE character is a privledge, not a right, much like UAS with faction on a PvP takes effort and faction.

It used to be higher per skill (3k+ at higher amounts). Now it is capped at 1k. The people complaining are those who don't actually unlock that much.

Just in reference to stuff before, I've gotten about 20 black dye drops, 2 in presear. You have to actually, yknow, farm.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

i dont get to play as much as before.... so i blew all my cash an armors, weps, dye experimantation etc.... no i got no time to farm like before. when i sit on my PC to play i dont ususly get more then 3 hours. and i dont wanna blow it off to do something as boring a farming, i wann arelax and have fun. so YES, its waaay too much. considering that most time si buy skills to experiment with builds, and so many skills are just getting dusty....

Lebdan

Academy Page

Join Date: May 2005

Mo/Me

For those who are saying the skills start out cheap, the price goes like this:

50->60->70->80->90->100->
125->150->175->
200->250->300->350->400->450->500->
+100 till 1k.
(Wow you can get 20 skills before it stays on 1k. Awesome!)
EDIT1: Answering to Avarre, before they put skills as a gold sink, it added up 10g (or something) per skill bought. By the time you got to 3k cost, you had bought well over all of your main class skills.
20 skills for 6350 gold. Also, by the time you have this ammount of money you'll have to spend at least 7500 gold for armor. What's left?
I know you get a lot of gold in Cantha, but by the time you leave Shing Jea Island you won't have enough money to even buy your full armor in Kaineng Center, which is of walking distance from The Marketplace. That is, unless you love killing the same monsters over and over for loot (which is not my case and of many others).

Also, I agree with lg5000 that UAS is unbalanced, but so is overpricing skill trainers.

And for those who say "go out there and kill a few mobs", I'm not the one that enjoys walking around with henchmen for that. I even avoid mob groups if possible. I'd rather play a mission with people than farming. Much more enjoyable.

EDIT2: Answering Avarre again, I had a much easier time unlocking my first Mesmer character when I started playing Prophecies before the cost change than I'm having now with my Assassin and my (deleted) Ritualist.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Well Lebdan, the people who actually should be complaining about skill cost are the ones that buy alot of skills, yes? The ones that HAVE to spend alot of money for skills either way.

Many people in this thread want to be 'casual players' but also have all the skills, a privledge of the ones who farm and work for them. You can't have it both ways. I've spent... about 750k on skills, and they are in no way 'overpriced'. 1k gold, 1k faction. Unlock how you wish.

Lebdan

Academy Page

Join Date: May 2005

Mo/Me

I -used- to buy a lot of skills. But I can't anymore because the price goes up way too fast.

Also, be wary that if you have all skills in PvE, you'll have them unlocked in PvP. That's far more a benefit for farmers than PvP players in general.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Lebdan
I -used- to buy a lot of skills. But I can't anymore because the price goes up way too fast.
What you seem to be ignoring is that the price becomes static very fast as well, compared to constantly rising after EVERY skill. For anyone who tried to unlock under the old system, you'll know the new one is much, much cheaper.

Lebdan

Academy Page

Join Date: May 2005

Mo/Me

Quote:
Originally Posted by Avarre
What you seem to be ignoring is that the price becomes static very fast as well, compared to constantly rising after EVERY skill. For anyone who tried to unlock under the old system, you'll know the new one is much, much cheaper.
As I said on a previous post, the price for skills grows way too fast compared to the past. And again, by the time you reached the 3k/skill barrier you mentioned, you had already bought way more skills than those of your main class.
I know it, I've made my first character going on every city buying every skill there was to buy, and by the time I reached Droknar's Forge I still had enough money to buy the full 1.5k armor, and a hell lot of choices of builds to use on the next trip.
I unlocked all Mesmer skills in PvE back then, and I didn't find it as hard as it is now.

Also, I'll keep emphasis on the fact that once you have every skill in PvE you'll also have them unlocked on PvP, while the other way around is not true.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

Quote:
Originally Posted by Avarre
Well Lebdan, the people who actually should be complaining about skill cost are the ones that buy alot of skills, yes? The ones that HAVE to spend alot of money for skills either way.

Many people in this thread want to be 'casual players' but also have all the skills, a privledge of the ones who farm and work for them. You can't have it both ways. I've spent... about 750k on skills, and they are in no way 'overpriced'. 1k gold, 1k faction. Unlock how you wish.
so let me get it straight.... as you are saying it:

if you got a real life to follow (job, kids, school) and not more then 10hrs a week to play you cant use the game to its full capacity, even after you payed the same amount of $$$ for it as the guy who farms the whole day? not fair

i understand how FOW armors can be seen as farmers (or ebayers) "privilage" its nothing but looking diffrent and..cuz its so dam expensive, but since when having skills and having more versatility in builds has to be one?

something here not being very fair, considering evrybody payed the full price for the game, we should at least have same skills availbilty, like skill squests... so if i cant play more then 10 hrs, im ok with wearing plain armor, whatever its just looks, but i should be able to get the most out of the game without HAVING to spend alot of boring 55ing hours. i wish i had the time to afford spending 3 hours casting protective spirit+heal breese... but beecause i cant my canthan character will be a "retard"??? or i HAVE to ebay and risk my account getting banned?

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
if you got a real life to follow (job, kids, school) and not more then 10hrs a week to play you cant use the game to its full capacity, even same amount of $$$ for it as the guy who farms the whole day? not fair
That's exactly what I'm saying. If you think you need to farm a whole day, every day to get enough skills to play your primary class in any way you might want, then you have a bigger problem than not having enough skills. Nor do you need every skill unlocked to be able to play with versatility.

You can't have it both ways. You can't play uncommonly, play casually, and expect the same benefits people who devote themselves to earning have. Just playing through the game nets you enough to play a character properly, in full armor. All classes can farm to an extent, even moreso now that you can amass faction to trade for resources to sell.

Getting the most out of the game does not include having every skill. Once you do have every skill, you certainly don't use all of them. They're as decorative in the list as FoW armor is on your character. Everyone does have full skill availability, yet some seem more willing to complain about a reduced price (lets face it, if you unlocked many under old system it would cost more, and if you unlock few then the 1k each is nothing) that actually solve a very easy problem.

Quote:
but i should be able to get the most out of the game without HAVING to spend alot of... hours.
You don't need to 55 to farm. That's point one. Second, you want to get as much as the people who put in a lot of hours, without putting in hours? Then what do the people who put in a lot of hours get, nothing more? That would encourage players to not play the game because there's no benefit for people who play more, driving away a very large MMO crowd.

Skills are fine, the 1k amount is easier to handle as a cap than an odder number. Some people can't get all the skills, this is immutable. Whether I seem harsh or not, the game can't simply hand things over to people who don't put time in.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by Avarre
Full unlock on a PvE character is a privledge, not a right, much like UAS with faction on a PvP takes effort and faction.

It used to be higher per skill (3k+ at higher amounts). Now it is capped at 1k. The people complaining are those who don't actually unlock that much.

Just in reference to stuff before, I've gotten about 20 black dye drops, 2 in presear. You have to actually, yknow, farm.
Huh? I'm complaining, and I've got all Chapter 1 skills on all professions unlocked, and all ranger, monk and necro skills unlocked in chapter 2, except for a handful of elites. And this was via PVE, not PVP.

I'm not complaining about unlocking things quickly, I just hate having to spend money on it in chapter 2. If they had given us quests to unlock skills, I would happily go do those quests and work for it, instead of spending my money.

Lebdan

Academy Page

Join Date: May 2005

Mo/Me

Quote:
Originally Posted by Avarre
You can't have it both ways. You can't play uncommonly, play casually, and expect the same benefits people who devote themselves to earning have. Just playing through the game nets you enough to play a character properly, in full armor. All classes can farm to an extent, even moreso now that you can amass faction to trade for resources to sell.
Doesn't solve the issue with PvP. Unlocking skills in PvE still benefits farmers instead of the PvP player. The 1k gold per 1k faction isn't a true put, as it's a lot easier to get 1k gold farming than 1k faction playing, even in HA and GvG.

How about all the skills I unlock in PvP be usable by my PvE chars, what do you think about it? Works both ways, doesn't it? I've worked hard on unlocking my skills with faction.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by Lebdan
Doesn't solve the issue with PvP. Unlocking skills in PvE still benefits farmers instead of the PvP player. The 1k gold per 1k faction isn't a true put, as it's a lot easier to get 1k gold farming than 1k faction playing, even in HA and GvG.

How about all the skills I unlock in PvP be usable by my PvE chars, what do you think about it? Works both ways, doesn't it? I've worked hard on unlocking my skills with faction.
Well, technically, those skills you've unlocked via faction ARE available to your PVE character, you just have to pay TWICE for it.

First time to unlock it via PVP, the 2nd time to actually have it on your PVE character you have to pay your 1 plat to gain it. At least you don't have to go all the way to the end of the game to get it, unlike the old system before they put the skill trainer in ember light camp.

It is messed up, I agree, PVE characters should get the PVP skills they've unlocked for free.

-Old 3FL-

-Old 3FL-

Forge Runner

Join Date: Apr 2006

Western Australia.

Crystal Mountain [CM]

W/

/signed

takes all my money buying them sigs of capture

Roupe

Roupe

Krytan Explorer

Join Date: Jul 2005

Regarding Black dye drops, they drop in pre-searing, dye item drop rate seems better there, probably due to fewer item mulitude

and in ring o fire islands,

but not that often, i havnt seen any other places where black dye drops "regulary"

Regarding skill cost, quest rewards offering the normal skills would be nice, but the price isnt that step

Other nice things would be a title for having all elite skills of characters current proffesions

and a title for having all the normal skills of characters current proffesions

Dagoth Umbra

Dagoth Umbra

Lion's Arch Merchant

Join Date: Jun 2005

In Cartman's Brain, Directing.

Lazy Dominus Legatus [LaZy]

W/E

1- I WILL NOT pay 1k for sig of cap, 100 would be the max, because I am not going to pay out my rear end and then have to haul said rear end around spending massive amounts of time trying to cap an elite. Indeed, for the trouble of capping an elite, the price for one should be 10. Or zero, and only cost a skill point, but more on that later.

2- 1k is too much even just to unlock skills for one's primary profession, not including the secondary. Doing everything you can, you will still have to pay 1k each on the last few primary profession skills you buy for your character, AND THAT IS NOT BUYING A SINGLE SKILL FOR YOUR SECONDARY, OR A SINGLE ELITE! 500 has to be the max, BUT UH OH, what about if one changes one's secondary? For example, I made a ritualist/necro since the necro has few soul reaping skills (used to have none) because I hate the thought of wasting skills on divine favor for a rt/mo, but I know I am going to want to also be able to make a pve rt/mo, but at 1k a piece, it is frickin ridiculous. So even 500 is too much. Again, 100 should be the max for skills.

3- For those who say all the good skills shouldnt be available too early, well they shouldnt be unavailable much late either! And think about it, you can only buy a skill IF you have skill points, so that means when noobs go to buy skills after only beating prophecies and doing no farming, that means, if I remember correctly from my own experience, one can either buy all the cap sigs needed, or buy all of the skills. So that means either one will choose the cap sigs, which by the time one has used all those cap sigs up, that person DESERVES TO GET ALL SKILLS EASILY! And if the person chooses to buy up all the skills, that means they wont be able to get their elites for awhile, meaning no eviscerate, word of healing, shield of judgement, etc for awhile. This applies especially to noobs who cant farm, and for those who can farm and can get skill points fast, then that usually means they are veteran enough that they should have all of their skills. So therefore, those who say 1k is good to stop noobs, noobs wont be able to unlock everything immediately anyway because they wont have enough skill points, so your argument is mute.

4- Refering back to skill points, why do we even have to pay gold to buy them? I mean, that is why we get the frickin skill points in the first place, BECAUSE WE FRICKIN EARNED THEM, SO THAT WE CAN USE THEM TO BUY SKILLS! Using that logic, 10 gp per skills would be ridiculous. But 100 gp per skill or cap sig is good enough, I and I think most everyone can accept that.

5- One of the reason so many people hate 1k cost for skills so much, besides that it sucks gold out their rear ends like crazy, is that it is the same stupid restriction that refund points were. They restricted experiment, and this massive cost for skills is the same thing, pure stupidity and anal minded thinking. Seriously, there are so many armor and weapon skills to buy, so much other stuff to spend gold on, this is just plain bs. Yes it was good that anet made the limit for skill cost 1k, for when people were paying 3k to get a skill, but it never should have been programmed to rise that high in the first place. Thats all I got, now all we who are in our right minds can do is pray.
*starts praying*

Kaguya

Desert Nomad

Join Date: Jan 2006

Moon

Mo/

Quote:
Originally Posted by Dagoth Umbra
2- 1k is too much even just to unlock skills for one's primary profession, not including the secondary. Doing everything you can, you will still have to pay 1k each on the last few primary profession skills you buy for your character, AND THAT IS NOT BUYING A SINGLE SKILL FOR YOUR SECONDARY, OR A SINGLE ELITE! 500 has to be the max, BUT UH OH, what about if one changes one's secondary? For example, I made a ritualist/necro since the necro has few soul reaping skills (used to have none) because I hate the thought of wasting skills on divine favor for a rt/mo, but I know I am going to want to also be able to make a pve rt/mo, but at 1k a piece, it is frickin ridiculous. So even 500 is too much. Again, 100 should be the max for skills.
You don't need to buy every skill for every profession and every secondary.. I 've managed to play the game without buying more than 5-20 skills per chara, whatever skills fitted my builds and whatever improvements I needed on it...

Quote:
Originally Posted by Dagoth Umbra
4- Refering back to skill points, why do we even have to pay gold to buy them? I mean, that is why we get the frickin skill points in the first place, BECAUSE WE FRICKIN EARNED THEM, SO THAT WE CAN USE THEM TO BUY SKILLS! Using that logic, 10 gp per skills would be ridiculous. But 100 gp per skill or cap sig is good enough, I and I think most everyone can accept that.
The skill trainer needs to earn his bread First ones come cheap, but when he gets you hooked, oh dear their training lessons become expensive. Bit like Scientology.

Quote:
Originally Posted by Dagoth Umbra
5- One of the reason so many people hate 1k cost for skills so much, besides that it sucks gold out their rear ends like crazy, is that it is the same stupid restriction that refund points were.
I haven't had any probs. :P Looting junk from a mission alone gets you that 1k gold plus add in the gold rewards from normal questing and the drops from that. You don't need to farm for gold to buy skills. I know I haven't.

Only reason I ever farmed gold was to get 15k armor on my warrior, and that was because I wanted superior absorb which was ~90k gold at the time, I could afford the armor itself from my normal PvE earnings...

DarkTyrael

DarkTyrael

Ascalonian Squire

Join Date: Jul 2005

Brisbane

Da Boys Downunder [db]

Rt/Me

/signed

1k per skill is way too much. especially considering that there are now 2 more professions requiring the purchasing of more skills.
i dont know the exact number of new skills but i know it exceeds 150.
Now i know ALOT of people dont have 150k lying around to spend on skills.
Dont forget that if they want the new skills on old characters there is also massive fee.

So anyway, yes it is too much

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Kaguya
You don't need to buy every skill for every profession and every secondary.. I 've managed to play the game without buying more than 5-20 skills per chara, whatever skills fitted my builds and whatever improvements I needed on it...
By your reasoning we also don't need to buy Factions, or any other future chapters. Because we don't need to.

Do you hear Anet? We are just going to spend that $49.95 and leech your server and bandwidth till you go bust. Now do you think they want that?

Of course nobody needs to buy the new skills, but why the hell does it have to get more and more expensive to start with? It makes no sense! The only reason I can think of is to force PvPers to grind factions to unlock their skills. Ultimately it will go back to the UAS argument again, which to date I still have no idea why they wouldn't just implement it and get it over with.

Anal minded thinking is it. Typical Anet.

Rogier

Frost Gate Guardian

Join Date: Feb 2006

[GoT]

1k a skill is hard for some people, and with 4 chars, i can't even afford it to buy all the primary and secondary skills, in profecies you could
i'm not poor but 15k armor for my monk + skills and then for my other chars is harsh
i started at 150k, got down to 20k (apperently) and then sold an item for 80k, and i'm now on 90k, maybe even less, well and because of this amazingly nerved anti-farm code, money is hard to earn

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Rogier
1k a skill is hard for some people, and with 4 chars, i can't even afford it to buy all the primary and secondary skills, in profecies you could
i'm not poor but 15k armor for my monk + skills and then for my other chars is harsh
i started at 150k, got down to 20k (apperently) and then sold an item for 80k, and i'm now on 90k, maybe even less, well and because of this amazingly nerved anti-farm code, money is hard to earn
Yes it is genuinely expensive. For a while I have been hoping that Anet would actually lower the upper cap seeing as to how we will have so many chapters to come in the future, but when that was not forthcoming I decided on a whim to "UAS" the primary profession for 2 of my PvE characters.

150K burnt just like that. It is utterly insane if you expect a casual player to get 300K for each chapter to get new equipment and stuff.

Besides I still fail to see the reasoning. Why. Besides Anet being anal about their precious gold sinks. Mind you. Unlike armor and weapons, having all skills do not give you any title nor snob factor when you walk in town. Perhaps this is something the devs should keep in mind when they make it so damned expensive.

Kaguya

Desert Nomad

Join Date: Jan 2006

Moon

Mo/

Quote:
Originally Posted by generik
By your reasoning we also don't need to buy Factions, or any other future chapters. Because we don't need to.
If you don't intend to play Factions, then why buy it?

If you don't intend to use the skill, then why buy it?

Do you often buy stuff you don't need? :P

I intended to play Factions, so I bought it. And I only buy the skills I need, the skills I don't need can rot at the Trainer all I care, won't bother spending my gold in those.

Quote:
Originally Posted by generik
Of course nobody needs to buy the new skills, but why the hell does it have to get more and more expensive to start with? It makes no sense!
Gold sink. You get the starter skills cheap, you don't have much money in the start anyways, later in the game when you have bought those initial skills to start with, you already have earned a pile of gold to buy the new more expensive skills.

Queenie

Queenie

Forge Runner

Join Date: Jul 2005

It used to be like 475g per skill, I think the 1k per skill is OTT.

/signed

Anet ruins everythink.

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Kaguya

Gold sink. You get the starter skills cheap, you don't have much money in the start anyways, later in the game when you have bought those initial skills to start with, you already have earned a pile of gold to buy the new more expensive skills.
And what makes these skills "more expensive"?

So let's say I decide to get "flare" from the trader after playing my ele through 3 chapters, woah, it costs 1 grand to learn such a primitive spell?!

By this token if they want gold sinks I'd rather they just grade spells by how good they are (hint to Anet: let's face it, some of the new faction skills are just rebadged Prophecy skills, don't even think I missed that) and have a different pricing tier for them. As it currently is the system is not only stupid, doesn't make sense, but truly smells of being anal.

Johno77

Krytan Explorer

Join Date: Sep 2005

England

Apocalyptica UK

N/Me

/signed. 1k is far too much for the casual player. These are the type of players we need to keep playing GW - it is a benefit to everyone to get rid of elitism at the most basic level.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Quote:
Originally Posted by Johno77
/signed. 1k is far too much for the casual player. These are the type of players we need to keep playing GW - it is a benefit to everyone to get rid of elitism at the most basic level.
There is no Elitism when it comes to buying skills.

Sorry that you and many other people are casual players who, as the lovely Avarre pointed out, are wanting the same benefits as we players who basically only play Guildwars instead of any other games. We all have a 'real life' and some of us can play more then others.

Maybe, justt maybe, if people stopped playing other games and played Guildwars a bit more you'd have a weeee bit more gold, no? Maybe instead of posting here complaining about "1k perskil is just way to much compared to the CAP it didn't have before to where prices could go higher then 1k", you could be farming for that 1k and that perfect skill to your set, no?

1k perskill + skill point IS NOT by ANY means to much for a hard player or a casual player. Yes we all do things differently, and that is one of the points to this game.

Sorry that you (and everyone else who feels there way) are not as fast as some people, cause I know I'm most certainly not, but deal with it or drop this game from your gaming list.

Revivalizt

Ascalonian Squire

Join Date: Feb 2006

Smallville

치치 Spearmen 치치

E/R



i need 3 more actually ..
BTW .. i could never cap Shatter Storm <Mesmer> or Earth Shaker<War>
are those elites bugged or something..
for earth shaker ... i searched all over that place where it suppose to spawn .. but it never did.
And the last one I need to cap is ... Assasin Promise .. hehehe

mrcake

mrcake

Krytan Explorer

Join Date: Mar 2006

W/N

i think it should just be skill points needed to unlock skills, give skills varrying amounts of points needed to buy them.

/signed

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by mrcake
i think it should just be skill points needed to unlock skills, give skills varrying amounts of points needed to buy them.

/signed
Good suggestion

/thumbs up

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

I dont PvP but i still like to have *all* skills cause you never know when you might need a skill, and when you have all skills you are able to come up with creative builds. I think its more the lack of quests that are the problem, rather than the 1k cost.

SilentAssassin

SilentAssassin

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Remnants of Ascalon, KT alliance

R/N

1k / each skill is good imo

/not signed

Xeeron

Xeeron

Frost Gate Guardian

Join Date: Feb 2006

Strike Force

/not signed

1k is not that much, just by picking up normal drops you get by. And anyone to casual to get the money, why do you need every single skill unlocked then? Plus, there is always PvP to unlock as well.

- Xeeron