* confused *
While confused, whenever you use a skill, a random other skill of same class is used instead. If that skill is currently disabled or the only one of its class, that skill is interrupted and/or disabled for 3 (additional) seconds.
* frightened *
While frightened, you move 50% faster but cannot attack. If you are moving, you got a chance of 75% to evade arrows and cannot be target of enemy spells. Next time you recieve physical damage while moving, you are knocked down and frightened ends. [Cannot stuck with furious.]
* furious *
While furious, every physical attack from you will result in a critical hit. Whenever you recieve physical damage, these hits will be critical too. [Cannot stuck with frightened or tired.]
* tired *
While tired, you attack 15% slower, your attacks will not be critical hits and spells used need 33% longer casting time. [Cannot stuck with furious.]
* imprudent *
While imprudent, you got a 20% chance to miss your opponent with physical attacks. Every of your successful melee attacks will make you bleed for 5 seconds.
* hurt *
While hurt, every bleeding from which you are suffering, which is longer than 10 seconds, will result in a deep wound for 20 seconds.
... to be continued
(I was bored :P)
NEW CONDITIONS/HEXES (maybe for some future characters...) - Feel free to add.
Cybah
unda dawg
eh that was cool