Monk armor advice needed
Max Spider X
I am a first time monk user, and I can't make up my mind on which set to get. Ascetic for the energy, Shepherd for the HP, or mix of both? I plan to go primarily into healing.
BrotherGilburt
Get all ascentics. Its the energy that counts and it gives alot.
Brother Gilburt
Brother Gilburt
Zui
If you're going for PvE use, go with the tatoo armor. You shouldn't actualy be attacked in PvE.
Rukmedes
Quote:
Originally Posted by BrotherGilburt
Get all ascentics. Its the energy that counts and it gives alot.
Brother Gilburt No.
In PvE, yes take the tatoos. In PvP it is all about preference.
Brother Gilburt No.
In PvE, yes take the tatoos. In PvP it is all about preference.
Max Spider X
Isn't tattoo Ascetic?
The undead Mesmer
yes it is
^^
^^
Max Spider X
Uh huh..so what's the disagreement again?
The undead Mesmer
for pve energy is a must for pvp it depends
+health can be a lifesaver in pvp but in pve its just gank monster gank monster (for warriors) you gotta keep the party alive so energy is always a must.
+health can be a lifesaver in pvp but in pve its just gank monster gank monster (for warriors) you gotta keep the party alive so energy is always a must.
Vahn Roi
For PvE may armor is as follows
Asectic's Attire
Wanderer's Handwraps
Asectic's Leggings
Acolytes Sandals
Asectic's Attire
Wanderer's Handwraps
Asectic's Leggings
Acolytes Sandals
Rukmedes
Quote:
Originally Posted by Vahn Roi
For PvE may armor is as follows
Asectic's Attire
Wanderer's Handwraps
Asectic's Leggings
Acolytes Sandals Head - 12.5% of physical attacks (this goes up if the enemy is on higher ground than you.)
Chest - 37.5% of physical attacks, as well as all direct damage spells.
Hands/Feet - 12.5% of physical attacks (each) or 25% total.
Legs - 25% of physical attacks.
Note: There is a common misconception that certain spells always hit the chest (or some other fixed location). Currently there are no actual verified reports of this rumor.
Just thought I'd throw those numbers in for ya.
Asectic's Attire
Wanderer's Handwraps
Asectic's Leggings
Acolytes Sandals Head - 12.5% of physical attacks (this goes up if the enemy is on higher ground than you.)
Chest - 37.5% of physical attacks, as well as all direct damage spells.
Hands/Feet - 12.5% of physical attacks (each) or 25% total.
Legs - 25% of physical attacks.
Note: There is a common misconception that certain spells always hit the chest (or some other fixed location). Currently there are no actual verified reports of this rumor.
Just thought I'd throw those numbers in for ya.
mattjones527
I'm not sure if its been stated in other threads, but I decided to try out the armor with +10(enchanted)
For gear I use an ( HoD sword with +5 armor ) and a ( divine offhand +45hp(ench) armor+5(encht) )
I usually run a boon prot build, So I prefer the 80AL while enchanted (since I almost always am enchanted) as oppossed to the extra energy.
However if I have a good group I will usually switch back to my astectic armor.
a litttle offtopic, but someone ingame was convinced that one peice of the +10(ench) was global. I'm fairly certain it is local. Anyone tested it?
For gear I use an ( HoD sword with +5 armor ) and a ( divine offhand +45hp(ench) armor+5(encht) )
I usually run a boon prot build, So I prefer the 80AL while enchanted (since I almost always am enchanted) as oppossed to the extra energy.
However if I have a good group I will usually switch back to my astectic armor.
a litttle offtopic, but someone ingame was convinced that one peice of the +10(ench) was global. I'm fairly certain it is local. Anyone tested it?
Sofia Sofia Sofia
Personally I think the +10 armor on enchant and the +5 armor mods on weapons are actually best for a monk, here's why:
The added armor affects you always. The max energy just gives you a small advantage at the beginning of a battle since it does nothing for your recharge rate, which is what actually matters when your energy is not at max.
Also, more armor means you heal yourself less, 80 armor makes a huge difference. You will heal yourself MUCH less. Again, this is a benefit that keeps on giving all the way through the battle.
The added armor affects you always. The max energy just gives you a small advantage at the beginning of a battle since it does nothing for your recharge rate, which is what actually matters when your energy is not at max.
Also, more armor means you heal yourself less, 80 armor makes a huge difference. You will heal yourself MUCH less. Again, this is a benefit that keeps on giving all the way through the battle.