Monk armor advice needed
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Quote:
Originally Posted by Vahn Roi
For PvE may armor is as follows
Asectic's Attire
Wanderer's Handwraps
Asectic's Leggings
Acolytes Sandals Head - 12.5% of physical attacks (this goes up if the enemy is on higher ground than you.)
Chest - 37.5% of physical attacks, as well as all direct damage spells.
Hands/Feet - 12.5% of physical attacks (each) or 25% total.
Legs - 25% of physical attacks.
Note: There is a common misconception that certain spells always hit the chest (or some other fixed location). Currently there are no actual verified reports of this rumor.
Just thought I'd throw those numbers in for ya.
Asectic's Attire
Wanderer's Handwraps
Asectic's Leggings
Acolytes Sandals Head - 12.5% of physical attacks (this goes up if the enemy is on higher ground than you.)
Chest - 37.5% of physical attacks, as well as all direct damage spells.
Hands/Feet - 12.5% of physical attacks (each) or 25% total.
Legs - 25% of physical attacks.
Note: There is a common misconception that certain spells always hit the chest (or some other fixed location). Currently there are no actual verified reports of this rumor.
Just thought I'd throw those numbers in for ya.
I'm not sure if its been stated in other threads, but I decided to try out the armor with +10(enchanted)
For gear I use an ( HoD sword with +5 armor ) and a ( divine offhand +45hp(ench) armor+5(encht) )
I usually run a boon prot build, So I prefer the 80AL while enchanted (since I almost always am enchanted) as oppossed to the extra energy.
However if I have a good group I will usually switch back to my astectic armor.
a litttle offtopic, but someone ingame was convinced that one peice of the +10(ench) was global. I'm fairly certain it is local. Anyone tested it?
For gear I use an ( HoD sword with +5 armor ) and a ( divine offhand +45hp(ench) armor+5(encht) )
I usually run a boon prot build, So I prefer the 80AL while enchanted (since I almost always am enchanted) as oppossed to the extra energy.
However if I have a good group I will usually switch back to my astectic armor.
a litttle offtopic, but someone ingame was convinced that one peice of the +10(ench) was global. I'm fairly certain it is local. Anyone tested it?
Personally I think the +10 armor on enchant and the +5 armor mods on weapons are actually best for a monk, here's why:
The added armor affects you always. The max energy just gives you a small advantage at the beginning of a battle since it does nothing for your recharge rate, which is what actually matters when your energy is not at max.
Also, more armor means you heal yourself less, 80 armor makes a huge difference. You will heal yourself MUCH less. Again, this is a benefit that keeps on giving all the way through the battle.
The added armor affects you always. The max energy just gives you a small advantage at the beginning of a battle since it does nothing for your recharge rate, which is what actually matters when your energy is not at max.
Also, more armor means you heal yourself less, 80 armor makes a huge difference. You will heal yourself MUCH less. Again, this is a benefit that keeps on giving all the way through the battle.
