From the person who brought you the Ritual Lord build, which redefined an entire class, come another build which will sweep GvG and Aspenwood forever...
...yeah, it's still based on Ritual Lord but...
It's the powerful 309+ Heal Party every 10 seconds!
Attributes
16 Spawning Power (12 + 3 + 1)
13 Restoration Magic (12 + 1)
4 Communing (3 + 1)
Ritual Lord (e)
Boon of Creation
Feast of Souls
Life
Recuperation
Pain
Spirit Transfer
Ressurection Signet/Flesh of My Flesh
You see how to get the 309+ Heal?
The key is, of course, using Feast of Souls after summoning the 3 Spirits, then repeating.
Stay away from the fight. Then cast Boon of Creation, begin casting Life (use Ritual Lord during the cast to maximize usage). Then cast Restoration, then Pain (the only purpose of Pain is to be a 3rd spirit and to be a slight Energy Management tool, as you gain 8 Energy after the cast). After you have casted all three, cast Feast of Souls, which heals for 103 per Spirit, therefore atleast 309. (You'll peobably gain another 40+ due to Life).
Repeat at will. It'll take about 10 seconds per cycle (all 3 spirits have a 3 sec cast time.) You can also hold off casting Feast of Souls if your party doesn't need a great heal (Recuperation does help a bit.) You can also spike-heal with Spirit Transfer.
The build isn't really effective in PvE, as PvE isn't THAT difficult. (I, however would like to try it in the Elite Missions...) This build does shine in 8v8 and ESPECIALLY in Kurzick side Fort Aspenwood, as your Life spam will heal NPCs and there are normally few monks, so your Feast of Souls will be a valuable assset.
309+ Heal Party? Heck Yeah!
Zinger314
horstmac
This is a decent build.
Only one suggestion: replace recuperation with destruction, it has the same 3 sec cast time but has a 20 sec recharge instead of recup's 60 sec recharge
Only one suggestion: replace recuperation with destruction, it has the same 3 sec cast time but has a 20 sec recharge instead of recup's 60 sec recharge
Hella Good
cultist fervor + heal party > this. but its nevertheless a nice idea.
Tainek
Quote:
Originally Posted by horstmac
This is a decent build.
Only one suggestion: replace recuperation with destruction, it has the same 3 sec cast time but has a 20 sec recharge instead of recup's 60 sec recharge But to do any damage worth thinking about you'd need to split your attribues thinly, having recuperations more useful, and with ritual lord 60s becomes 12s anyways, and it takes 9 seconds to lay all 3 anyways (+1 second to use feast of souls, its irrelivant)
recuperation>destruction here
Only one suggestion: replace recuperation with destruction, it has the same 3 sec cast time but has a 20 sec recharge instead of recup's 60 sec recharge But to do any damage worth thinking about you'd need to split your attribues thinly, having recuperations more useful, and with ritual lord 60s becomes 12s anyways, and it takes 9 seconds to lay all 3 anyways (+1 second to use feast of souls, its irrelivant)
recuperation>destruction here
Dracil
Life is good, life gives even MORE heal, and not just to your party, but to all allies!
Also, for Luxon side on Fort Aspenwood, that Spirit to Flesh spell is pretty good with the Siege turtles. It's a 254 point heal on it if you cast a Pain spirit right on it, then sac it afterwards.
Also, an alternative if you're willing to give up Ritual Lord, is to use Consume Soul. It heals 254 to all ALLIES, not just your party, by saccing a single spirit! It recharges 4 seconds. If you have 6 spirits on your bar, that's a lot of major healing you can do, good for the 2 team missions, and for the PVE PVP since you need to heal your siege turtles. Destruction would be pretty useful here as a sac target too, even with 0 points in Channeling.
Also, for Luxon side on Fort Aspenwood, that Spirit to Flesh spell is pretty good with the Siege turtles. It's a 254 point heal on it if you cast a Pain spirit right on it, then sac it afterwards.
Also, an alternative if you're willing to give up Ritual Lord, is to use Consume Soul. It heals 254 to all ALLIES, not just your party, by saccing a single spirit! It recharges 4 seconds. If you have 6 spirits on your bar, that's a lot of major healing you can do, good for the 2 team missions, and for the PVE PVP since you need to heal your siege turtles. Destruction would be pretty useful here as a sac target too, even with 0 points in Channeling.
Firestone
Consume Soul works only *allies in the area*
As a primary ritualist.. there is no way I'll be going to the front of the battle, where healing is needed the most.
Life spirit with Feast of Souls is good though, as it has a huge range of heal
As a primary ritualist.. there is no way I'll be going to the front of the battle, where healing is needed the most.
Life spirit with Feast of Souls is good though, as it has a huge range of heal
Arkantos
Sounds like Rt's are pretty kickass healer
Lambentviper
rits make great healers as the use of spirits like shelter and union can take alot of pressure off of tanks and monks. The whole restoration line can be really put to use quite effectively.
But did you "invent" the Ritual Lord build during the 2nd FPE? cuz thats when i did it......and i thought i was the first one with it -.-
But did you "invent" the Ritual Lord build during the 2nd FPE? cuz thats when i did it......and i thought i was the first one with it -.-
sunny dai
Would it not be more beneficial to run the cycle with 2 spirits as a +200 heal would be just as good as +300 since on average you have about 450 hp and i can't imagine people getting smashed down to 100 every 10 secs.
I'm just thinking in terms of wasted overflow.
cool though.
I'm just thinking in terms of wasted overflow.
cool though.