wayward wand+straw:
energy+12 req9
energy +5>50
half healing recharge 20%
half healing recharge 20%
hp+30
Quote:
Wenslauss' Faith
Energy +10
energy+5
half cast 10%
half recharge 10%
hp+30
Question, if both the wand and off-hand have the "half healing recharge 20%" bonus, do they become stackable to make it a 40%?
So what would you guys suggest?
20 May 2006 at 06:37 - 2
Use either...
Brohns Holy Rod+Stonehart:
energy+12 req9
half cast 10%
half healing recharge 20%
half healing recharge 20%
healing+1 20%
or
(this cost me about 40k, crafted it for 12k, then got a 20% enchant for 26k)
Brother Gilburt
20 May 2006 at 06:38 - 3
They become 36%, iirc.
And, when I play healer, I use a 20/20 staff, since healing spells tend to be 3/4 second and more, with +60 HP.
When on a healer, cast time is more important then the recharge, imo.
20 May 2006 at 06:58 - 4
Quote:
Originally Posted by Rukmedes
20 May 2006 at 21:10 - 6
Brohn's holy rod + Healing Anhk 20/20 healing
20 May 2006 at 21:40 - 7
Quote:
Originally Posted by notoriousbig_pj
Where can I find this crafter?
Mooge.
After you beat shiro you go to a zone where this crafter is. He also crafts +5 energy hammers, daggers, axes, and bows. All cost 10k craft and various materials.
Brother Gilburt
20 May 2006 at 23:47 - 8
1. Katana of Fortitude (Energy +5, Health +30), The Soulstone (Divine Favor +1 (20% chance), Health +45 (while enchanted)).
2. Garbok's Cane (20/20 Inspiration Magic), Jeweled Chalice (20/20 Inspiration Magic).
3. Holy Rod (Energy +15, -1 Energy regenaration), Jeweled Chalice (Energy +15, -1 Energy regenaration, Health +30).
4. Katana of Fortitude (Damage +15%, Energy -5, Health +30), Scroll (Energy -2, Armor +5, Health +25).
Switching ftw! It really makes a Monk alot more effective. I wonder why so few switch..
21 May 2006 at 00:46 - 9
Quote:
1. Mungri's Flame (Energy +5 (While Enchanted), Halves skill recharge of spells (10%)), Straw Effigy (Recharge Inspiration (20% chance), Health +30).
2. Garbok's Cane (20/20 Inspiration Magic), Jeweled Chalice (20/20 Inspiration Magic).
3. Katana of Fortitude (Energy +5, Health +30), Jeweled Chalice (Energy +15, -1 Energy regenaration, Health +30).
4. Ironclaw (Damage +15%, Energy -5, Health +30), Scroll (Energy -2, Armor +5, Health +25).
Changed it to what I use.
Of course, predix doesn't matter on your sword, and I also have a 20% protection recharge Wayward wand, but I like Mungri's Flame more.
As for 3. I use a Katana instead of the 15 wand, because this way you get 2 pips of regen instead of 1. One pip of Regen > 10 mana.
21 May 2006 at 00:52 - 10
I use a 20/20 wand and a 20/20 focus. Can be made in Leviathan pits.
21 May 2006 at 01:06 - 11
A Collector's choice!
21 May 2006 at 01:55 - 12
Is there any reason why you would *not* take a sword/focus combo instead of a rod/focus as your main heal set?
I don't really see much of an arguement.
+5 more energy and 20% enchant/30hp
vs
2 from (+1 skill / 20 cast / 20 recharge / 30hp / 30hp) with a rod.
On a bonder divine cast/recharge is pretty key, so perhaps you'd want a double 20/20 setup. For WoH, RC or SB/Infuse monks, the extra energy wins hands down every time imo.
(Speaking as a relatively inexperienced R3 monk)
Edit: Must really stop loading tabs then replying hours after...
Kiram, I have an Energy+5 head for sale =)
Quote:
Originally Posted by Rukmedes
1. Mungri's Flame (Energy +5 (While Enchanted), Halves skill recharge of spells (10%)), Straw Effigy (Recharge Inspiration (20% chance), Health +30).
2. Garbok's Cane (20/20 Inspiration Magic), Jeweled Chalice (20/20 Inspiration Magic).
3. Katana of Fortitude (Energy +5, Health +30), Jeweled Chalice (Energy +15, -1 Energy regenaration, Health +30).
4. Ironclaw (Damage +15%, Energy -5, Health +30), Scroll (Energy -2, Armor +5, Health +25).
So...
1 - General healing
2 - Using E drain?
3 - Emergency healing swap up set
4 - Negative energy swap down set
right?
21 May 2006 at 02:00 - 13

Had this old thing forever, it's still my main/only healer weapon. Built it myself from a collector's staff I got from someone in Piken when I was just a wee n00b. I wouldn't mind a healing prayers wraping instead though...
I also have K's Refuge for when I go Prot.
I like staves more than wands/foci for the sex appeal. Besides, I have been using a staff since pre, it's just easier.
21 May 2006 at 02:05 - 14
Quote:
Originally Posted by Vahn Roi
I like staves more than wands/foci for the sex appeal.
You can't seriously be saying that a twisted bit of wood is more awesome than a long smooth Katana?
21 May 2006 at 02:10 - 15
Quote:
Originally Posted by BlueNovember
Edit: Must really stop loading tabs then replying hours after...
Kiram, I have an Energy+5 head for sale =)
Oh! Now I must change my pic!
21 May 2006 at 02:21 - 16
BlueNovember, you're spot on
Also, I see no reason as to why you would take a stave over a wand/foci since +5 energy wands and weapons are so easy to get. I would take a stave on a healer simply for the 20/20.
On a boonprot, take a wand and a foci. With a wand and a foci, you can get 7 more mana then with a staff, and still get the same bonuses. You can take either a 20% recharge wand, +1 something offhand, 20% recharge offhand, 45 or 30 HP. I don't see a competition. Wand and Foci is hands down better then a stave on a boon prot.
21 May 2006 at 02:37 - 17
Quote:
Originally Posted by Rukmedes
BlueNovember, you're spot on 
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Aye, ty for confirmation
Quote:
Originally Posted by Rukmedes
I would take a stave on a healer simply for the 20/20.
I don't follow. You could get 20/20 with a focus.
The only reason for a staff is if you want a fortitude prefix, which a sword can't offer. Ideal sword/focus combinations seem to be able to comfortably match staffs, with the convinience bennifit of being able to mix and match foci with the sword.
21 May 2006 at 02:46 - 18
Exactly, with a staff, you can get 20/20 and +60 HP. Which you cannot get with wand/foci. And 20/20 is KEY for a healer, 60 HP is just really really nice to have.
21 May 2006 at 02:47 - 19
I mainly use wayward wand + straw effigy, both recharge on inspiration. I just like boonprotting in pve and pvp. When i need longer enchants i change to the katana.
When full healing i use a +5^50/20 faster cast and a 20/20 healing focus, or the +1/20% +30hp focus. Faster casting is nice on healing monks because most healing skills have long casting time.
when fighting spike teams i grab my +30 +30 hp staff or the +5 +5 armor staff depending on what kind of spike they are. (obsidian and blood are armor ignoring)
just a few of the monk items i use:
21 May 2006 at 05:45 - 20
Hey guys, I am confused. Why is sword an ideal choice for monk?
21 May 2006 at 05:49 - 21
A sword can give you 5 mana and 30 HP.
21 May 2006 at 06:05 - 22
Doesn't a wand give you 12 energy?
21 May 2006 at 06:37 - 23
Offhand does, not wand. So, sword + offhand = 17.
21 May 2006 at 10:14 - 24
Quote:
Originally Posted by deluxe
I mainly use wayward wand + straw effigy, both recharge on inspiration. I just like boonprotting in pve and pvp. When i need longer enchants i change to the katana.
When full healing i use a +5^50/20 faster cast and a 20/20 healing focus, or the +1/20% +30hp focus. Faster casting is nice on healing monks because most healing skills have long casting time.
when fighting spike teams i grab my +30 +30 hp staff or the +5 +5 armor staff depending on what kind of spike they are. (obsidian and blood are armor ignoring)
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Awesome. I'd not even considered bringing an anti-spike staff. That's a really good idea.
Quote:
Originally Posted by deluxe
just a few of the monk items i use:
Very nice collection. Will have to get me yet more collectors items I think =)
(I already have a bag full of weapons... Sigh.)
Right, a few quesitons.
1) Any particular reason why your Katana is ebon? Sounds cooler?
2) Why have the earth scroll that gives you +1 energy net? Wouldn't a no-req candy-cane sheild be better? +5 more armour > 25hp?
3) When "full healing", in what situations would you go from 20/20 to +30hp/ +1heal 20%?
4) Do you use Wenslauss' Faith for mix divine/prot/heal builds? Or does it serve some other purpose?
TIA.
BlueNovember (who is determined to find the definitive best set of monk gear)
21 May 2006 at 11:19 - 25
Quote:
Originally Posted by Max Spider X
Hey guys, I am confused. Why is sword an ideal choice for monk?
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It's not, but for certain purposes its useful, because you can fit mods onto it like enchanting, and you have the unconditional +5 energy.
Quote:
1) Any particular reason why your Katana is ebon? Sounds cooler?
2) Why have the earth scroll that gives you +1 energy net? Wouldn't a no-req candy-cane sheild be better? +5 more armour > 25hp?
3) When "full healing", in what situations would you go from 20/20 to +30hp/ +1heal 20%?
4) Do you use Wenslauss' Faith for mix divine/prot/heal builds? Or does it serve some other purpose?
1. no, just had that mod lying around wasting space in my inventory 
2. because you dont meet the req, the scroll gives you only 3 energy, -5 makes -2 energy 
3. when i get some dp (i also swap out headgears, superior/minor)
4. i hardly use wenslauss faith actually, but yes that would be it.
21 May 2006 at 11:39 - 26
Im also confused about that.. more energy but come on, isnt sword a typicall "Solo" weapon?
I use same as Deluxe's picture: A 20/20 rod 20/20 icon
or the +1 healing, which I really dont think is necessary since it only give +1 occationally. I use it for the health. Also a 20/20 5^50 rod (there are 5 below 50 also to craft). Which works the same as the sword. But I dont like the appereance of a sword on a monk.
I find an icon and a rod the most usefull. Never did like staffs or swords in this matter. Being able to ask rebirth in 2 sec does the work for me. Also while casting other spells you dont even see the character move from its possition sometimes. It just goes to fast
21 May 2006 at 15:27 - 27
Quote:
Originally Posted by Nanii
Im also confused about that.. more energy but come on, isnt sword a typicall "Solo" weapon?
I use same as Deluxe's picture: A 20/20 rod 20/20 icon
or the +1 healing, which I really dont think is necessary since it only give +1 occationally. I use it for the health. Also a 20/20 5^50 rod (there are 5 below 50 also to craft). Which works the same as the sword. But I dont like the appereance of a sword on a monk.
I find an icon and a rod the most usefull. Never did like staffs or swords in this matter. Being able to ask rebirth in 2 sec does the work for me. Also while casting other spells you dont even see the character move from its possition sometimes. It just goes to fast 
Heh. Rebirth is a prot spell, so you'd need double 20 cast prot, which isn't that useful for prot spells as (apart from Aegis) they're all pretty fast casts. Besides, as you're talking about PVE, there's no need to quickly rebirth post fight, as you have all the time in the world.
Still, uber speedy casting is indeed fun.
Staffs are useful if you want double hp mods,
Swords are useful if you want a 20% longer enchant, unconditional +5 energy AND use a focus,
Rods/Wands are useful if you want double 20/20.
...and Katanas look awesome anywhere =) My PVP monk uses an FDS. Probably should buy/farm an IDS for even more l33tness.
22 May 2006 at 00:30 - 28
Thanks all for the informative posts. So an axe will do the job too as long as it has the +5 energy mod?
22 May 2006 at 01:27 - 29
Axe, sword, same thing. Just ascetics.
22 May 2006 at 02:01 - 30
Quote:
Originally Posted by BlueNovember
You can't seriously be saying that a twisted bit of wood is more awesome than a long smooth Katana?
In my humble opinion; yes. First off, a katana is a two handed sword, so to be holding it with something in your left hand looks odd to me. Secondly, having a katana when you don't even use it to attack seems pointless to me.
One a final note, to me having a staff as apposed to a wand/katana+focus looks more "graceful". For monks specifically having a staff reminds me of the Shaolin and their various poll arm weapons.
That's just my taste anyway, take it or leave it.
22 May 2006 at 18:34 - 31
Quote:
Originally Posted by deluxe
23 May 2006 at 08:02 - 32
Best Booner Main Set (sry for french pic) :
With 1 Sup and Armor +10 while enchanted, u get 80 armor and 530 hp
23 May 2006 at 12:50 - 33
Yes, i am curious too where u can get a rod like that...
+5>50 and 20% fast cast
U can't get it in Tyria, that i know for sure. It is a collector from Cantha or a craftable item in Cantha?
I have to get my hands on one of those
Steve
23 May 2006 at 14:03 - 34
Quote:
Originally Posted by Nadji
Best Booner Main Set (sry for french pic) :
With 1 Sup and Armor +10 while enchanted, u get 80 armor and 530 hp
pre-searing sword? I have that same setup
23 May 2006 at 16:44 - 35
Quote:
Originally Posted by mighty xxl
Yes, i am curious too where u can get a rod like that...
+5>50 and 20% fast cast
U can't get it in Tyria, that i know for sure. It is a collector from Cantha or a craftable item in Cantha?
I have to get my hands on one of those
Steve
i dont remember, sorry.
23 May 2006 at 16:46 - 36
Quote:
Originally Posted by Nadji
Best Booner Main Set (sry for french pic) :
With 1 Sup and Armor +10 while enchanted, u get 80 armor and 530 hp
Why not swap your headgear after you put on Boon? That way you get 605 hp
23 May 2006 at 17:54 - 37
Quote:
Originally Posted by mighty xxl
23 May 2006 at 18:57 - 38
Quote:
Originally Posted by mighty xxl
23 May 2006 at 20:02 - 39
I think I will just stick with my Wenslauss Faith
23 May 2006 at 23:14 - 40
Monk 1
Slot 1: 10/10 wand, Shadestone (looking for Byzzr's Benediction)
Slot 2: 10/10 staff, +5 AL, +30 health
Slot 3: Gordac's blood stuff or pulling bow or +15/-1 gear
Slot 4: Negative energy
Monk 2
Slot 1: 20 FR, 5<50 wand, 20/20 focus
Slot 2: 20/20 staff, junk +e and +hp mods (I need Wenslauss' Faith)
Slot 3: +15/-1 gear
Slot 4: Negative energy
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