Inspired Hex (and similar) not workin as intended.

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misthero
misthero
Academy Page
#1
Inspired Hex should have 3 effects: remove 1 hex, give some energy, give u 20 seconds to use that hex. (doesn't matter if you want to use it or not)

Now, since Factions comed out it is not workin at 100% for Chapter 1 owners only. That's becouse if you remove a factions hex you will not be able to use it.

I think this is a bug or a big mistake, if I don't buy Factions I can't move in Chanta, and I agree with this. I can't create or use As and Rit. professions, and that's ok. I can't make a build with Factions skill, perfect!

But this should'nt limit the functionality of my old GW skills.

Inspired Hex - Spell
Remove a Hex from target ally and gain 3-13 Energy. For 20 seconds, Inspired Hex is replaced by the Hex that was removed.


I have to say I own both chapters, and I have noticed this only when a guildie without Factions told me. And I don't like it.

Think about this, more chapters will come out, more and more skills too, but nothing, if i don't buy some of next chapters, should change the funcionality of my owned skill.

I can't see how having for 20 seconds a factions skill on my skilbar can harm any Factions owner.

Inspired Hex is usually there on my monk just to remove 1 hex and have some energy back, I never use the hex, but this is not the question. There are more skills that replace itself with an enemy skills, I can't see why the usefullness of those skills should be limeted to ppl who legally purchased it and want to use it.

So please A-Net let those skills work as intended becouse if I can replace my inspired hex with an locked skill or a different profession skill and still can use it, can't see why not if it'is a Factions locked skill.

Arcane Mimicry - Spell
For 20 seconds, Arcane Mimicry becomes the elite spell from target other ally.

what about this?
Lasareth
Lasareth
Aquarius
#2
I've got to ask you, though, how often these skills are actually useful to begin with for skill substitiution. Do enough people use these to actually merit consideration of change? There may be... a few builds that make clever use of the skills, but I really cannot see any situation in which it would be important for a prophecies only character to mimic a Factions elite skill.

You should be knowing your skills' uses, correct? If you know your ally has a Factions elite, then you should know that as a prophecies character, you cannot have access to that elite. So the practicality of the idea diminishes further.

In essence, the question can be rephrased: "why can't I use my skill to cheat the system and use a factions skill"

This is the only way I see it as even remotely practical. And the answer to that question, in my opinion, is because you cannot use faction skills unless you have factions.
misthero
misthero
Academy Page
#3
those skills are just an example, there are skills that casually copy 1 skill on the enemy skillbar.

How I told you "I HAVE FACTIONS", it's more I own 2 copies of it, 1 of is the CE. That's not the problem here. And I can see no cheat in using your own "purchased with your own money" skills how intented to.

If you have in the description "it replace with that skill or hex unless it belongs to another chapter" than ok. Do it, change the description. But actually I can't read this anywhere. So actually those skills are not working 100% how intended.

Problem is when more and more chapters comes out, and more and more skills will be around I ask myself : how many skills will stop working correctly due to chapter conflict?

I neither can see any commercial issue in this.
s
swiftygem
Frost Gate Guardian
#4
IMO they're wasting a good opportunity for a 20s Factions demo for someone who doesn't have it.
g
generik
Desert Nomad
#5
What would happen if you are unable to use that skill? Does inspired hex become available instantly? If that's the case I actually see it as an advantage.
S
Stabber
Krytan Explorer
#6
Well, it is inconsistent is what's the problem. A perfectly consistent system would be that the inspired/stolen skill would not be usable unless you have unlocked it on your account, regardless of whether it is in a campaign you have purchased for your account or not. That would make a modicum of sense. Having it arbitrarily restricted based on campaign makes no sense.
NatalieD
NatalieD
Desert Nomad
#7
To generik: I believe you copy the skill, but can't cast it. You get to see the icon, but it's crossed out or some such. I dunno, I have a merged account, but that's what I've been told by someone who doesn't.

I agree with the OP. Even though having a copy of the skill is rarely a significant thing, it still ought to work properly. It is not cheating the system, because you have to copy the skill in a way that is designed to be used to copy skills.

Not having one or the other chapter is supposed to give you a smaller pool of skills to choose from. It's not supposed to make skills from the chapter you do have less effective. Even if only slightly.
misthero
misthero
Academy Page
#8
[QUOTE=NatalieD]To generik: I believe you copy the skill, but can't cast it. You get to see the icon, but it's crossed out or some such. I dunno, I have a merged account, but that's what I've been told by someone who doesn't.
/[QUOTE]

Can confirm, that's how it is atm.
g
generik
Desert Nomad
#10
Well no surprised.. the new spell is Anet's *gasp* Intellectual Property!! CONTENT!! Not paid for!!

If you want to cast that spell you gotta pay for it!
S
Sunai
Frost Gate Guardian
#11
It's working as intended.

Note:
Quote:
Inspired Hex - Spell
Remove a Hex from target ally and gain 3-13 Energy. For 20 seconds, Inspired Hex is replaced by the Hex that was removed.
Inspired Hex is replaced by that hex on the skill bar. You get that hex spell on your bar. That's all it says. It mentions nothing about if you can cast it or not.

It's vaguely similar to using Arcane Mimicry to get an Axe skill elite you can't use because you don't have an axe on you.
Do both of them say that the original spell is replaced by the new skill? Yes, and that's what happens.
Do either of them mention anything about being able to use it? No.
Maxiemonster
Maxiemonster
There is no spoon.
#12
Quote:
Originally Posted by Lasareth
I've got to ask you, though, how often these skills are actually useful to begin with for skill substitiution. Do enough people use these to actually merit consideration of change? There may be... a few builds that make clever use of the skills, but I really cannot see any situation in which it would be important for a prophecies only character to mimic a Factions elite skill.
There's more then enough reason to cast use Inspired Hex on a Mesmer. Why? Faster casting makes the 1 second cast less scary to cast, and especially Monks get interupted alot, and a Mesmer also can get lucky with the captured skill, getting of Migraine off a Monk for example, can help you alot, and if you can't use it after capping it, it might suck

But my advice: Just buy Factions It rocks anyway!
misthero
misthero
Academy Page
#13
Quote:
Originally Posted by Sunai
It's working as intended.

Note:

Inspired Hex is replaced by that hex on the skill bar. You get that hex spell on your bar. That's all it says. It mentions nothing about if you can cast it or not.

It's vaguely similar to using Arcane Mimicry to get an Axe skill elite you can't use because you don't have an axe on you.
Do both of them say that the original spell is replaced by the new skill? Yes, and that's what happens.
Do either of them mention anything about being able to use it? No.
Oh, sorry for being so dumb, it's not replaced to use it, it's just replaced for fun...
Maxiemonster
Maxiemonster
There is no spoon.
#14
Quote:
Originally Posted by misthero
Oh, sorry for being so dumb, it's not replaced to use it, it's just replaced for fun...
Jep, you have a point there

A second reason is that +XX% recharge doesn't work on this, to make it less powerful on Monks, but that's obviously not the main reason.
S
Sunai
Frost Gate Guardian
#15
Quote:
Originally Posted by misthero
Oh, sorry for being so dumb, it's not replaced to use it, it's just replaced for fun...
Part of the balancing is that it could be beneficial (especially if it's from an attribute line you have some points in), or it could be totally worthless. Really, how many times do you turn around on your monk to cast your new 0 water magic 25 energy Deep Freeze?
Red Locust
Red Locust
Site Contributor
#16
Quote:
Originally Posted by generik
Well no surprised.. the new spell is Anet's *gasp* Intellectual Property!! CONTENT!! Not paid for!!

If you want to cast that spell you gotta pay for it!
Well, that's what it is, essentially. ANet understandably don't give you direct access to factions skills without paying for them, so why would they let you circumvent the system by using arcane mimicry (or inspired hex) on an ally and indirectly getting access to those skills without purchasing the content? It's nothing shocking that ANet want to limit access of factions skills to prophecies characters.
Mandy Memory
Mandy Memory
Desert Nomad
#17
Quote:
Originally Posted by Red Locust
Well, that's what it is, essentially. ANet understandably don't give you direct access to factions skills without paying for them, so why would they let you circumvent the system by using arcane mimicry (or inspired hex) on an ally and indirectly getting access to those skills without purchasing the content? It's nothing shocking that ANet want to limit access of factions skills to prophecies characters.
Then they should remove the skills that are not working properly from the game. inspired hex, inspired enchant, arcane theivery, arcane mimicry and all copies of them. Right now they are bugged and not working...so they should be fixed...or removed.
O
Omnidragon42
Krytan Explorer
#18
Quote:
Originally Posted by Maxiemonster
Jep, you have a point there

A second reason is that +XX% recharge doesn't work on this, to make it less powerful on Monks, but that's obviously not the main reason.
Recharge mods dont work in Ihex because it doesn't have a recharge, it just goes away for 20 seconds.

I think it's kinda stupid that you can't use the Inspired factions skill if you dont have factions, with all of Anets "you dont need both games to be competitive" talk. Plus like swiftygem said, that 20second demo of factions skills could be a selling point for some people .
Mercury Angel
Mercury Angel
Avatar of Gwen
#19
I tend to think it was an oversight nobody really cared about, due to the extreme infrequency of Inspired Hex ever pulling up something you'd use.


Guild Wars is often compared to Magic the Gathering in terms of balance, in terms of expansion style, and just the general flavour of the skill sets. If you used a card to steal a card from another player in Magic temporarily, to the best of my knowledge, you can use it if you can use it. (That is, if you can't pay for it, you can't, but otherwise, it's available to you normally.) Something like that. I have a working knowledge of MtG, but I don't play.

There're a few attribute-linked hexes and enchantments that would be nice to have a copy of, but also quite a few non-attribute hexes and enchantments that can be used by anyone who can snag a copy.

And the same goes for Arcane Thievery. If I use it on a mesmer, I do so because I want both the shutdown, and often, an additional mesmer skill at my disposal that may or may not be useful.


Inspired Hex, Inspired Enchantment, Arcane Thievery, Arcane Mimicry, Echo, and Arcane Echo were all broken before the release of the game. They never could, and NEVER DID get their recharge times to function properly. (What they've done is thrown on a patch-up job by giving the skill its normal recharge time, and then throwing on a "When [blank] ends, it is disabled for X seconds", where X = the skill's recharge. You can tell this because faster recharges of ALL types, ranging from Mantra of Recovery to Glyph of Renewal have NO effect on the second recharge, while they do on the first.)

Another related matter is that none of the copy skills can take Monster skills. They just recharge instantly while still giving the energy bonus when applicable, and pull up the 'Target has no spells to steal' when applicable.


This is just another issue that compounds the imabalance of owning only a single chapter of Guild Wars, albeit a generally unimportant one. It cuts down the utility of certain skills in a way that would never happen in its TCG cousin, Magic.

Still, even if Anet does decide that it's something not working as intended, instead of a 'feature', then I doubt it's going to be anywhere near the top of the priority list.


In any case, no matter how many times I visualize it, I can't stop thinking how funny it would be if this kind of thing happened in a card game >_>

*Referee walks up to Player 1, who just stole Player 2's card from an expansion he doesn't own using a spell*
Referee: I'm sorry, but you do not own this expansion, and can not use that card.
*Referee smacks the card out of Player 1's hand*

<_<
L
Lugosi
Ascalonian Squire
#20
Quote:
Originally Posted by Lasareth
You should be knowing your skills' uses, correct? If you know your ally has a Factions elite, then you should know that as a prophecies character, you cannot have access to that elite. So the practicality of the idea diminishes further.
Right...and as somebody who has only unlocked for example Mesmer and Monk skills on your account you should know that you don't have access to other profession's elites, unless you cap them on your account...
/sarcasm

Quote:
Originally Posted by Lasareth
In essence, the question can be rephrased: "why can't I use my skill to cheat the system and use a factions skill"
Cheating the system? By wanting a skill to work the way it's supposed to work? You're funny.
If using the skill would actually *unlock* factions-skills for your account, or if you could *permanently* keep the stolen skill, then yes, you'd have a point. But the way these skills work you only have the stolen skills for a couple of seconds, after that they're gone again - no unlock for your account either.

Quote:
Originally Posted by Lasareth
This is the only way I see it as even remotely practical. And the answer to that question, in my opinion, is because you cannot use faction skills unless you have factions.
And if this is the way it is and will remain (which I highly doubt), there should be separate PvP arenas for Prophecies *only* and Factions *only* characters - nicely divided to ensure that every player can actually use every skill they might eventually steal from another player.