I'm surprised there's any debate over this. The OP's case is completely reasonable here. The Inspired Hexes of the game will not function properly if by some chance they copy a Factions skill. The owner's access or lack thereof to Factions is completely incidental here...almost to the point of being irrelevant. Because the fact of the matter is, Inspired Hex and the skills like it were always understood to
capture other skills for use, if only temporarily.
Yes, the description itself uses "replace."
But honestly, realistically, and seriously...how many of us ever understood those skills to only be replacing and not allowing us to use a Migraine on the opposing Mesmer?
That's what I thought.
And that's exactly why I don't see some of these rebuttals as having much intelligence or logical reasoning behind them. Because we
all know what Inspired Hex is supposed to do. Because we
all know what it does. And most importantly, because we
all have either used it or seen it used at some point or another and know exactly what's going to happen after that: the copied skill is going to get rocked around on the battlefield.
Is the OP's request a desire to cheat?
Absolutely not. He's not looking to cheat the system at all. All he's asking is for a handful of skills to be revised so that they can function correctly in the new game environment.
And that's not such an absurd request. Grabbing something like Conjure Nightmare or a random Rit hex isn't going to pose a huge threat, because, like the problems we see presently with Inspired Hex-ish skills, the copied skill usually has a crap performance due to the player not even having the attribute spread to support it, and that's if they happen to be of the skill's original profession, which sometimes isn't the case at all.
Giving players the ability to use Factions skills when they manage to grab one when using Inspired Hex-ish skills would be cheating?
The Inspired Hex skills themselves can be considered cheat skills. I mean, hell...we've got Arcane Thievery/Larceny for crying out loud.
From a philosophical standpoint...it makes
more sense for Inspired Hexers (and their ilk) to be able to use any skill they copy with Inspired Hex, etc. Because they're using a thief skill to begin with that bypasses profession limitations.
And if that's not an option, then the description itself needs to be changed.
Quote:
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Originally Posted by swiftygem
IMO they're wasting a good opportunity for a 20s Factions demo for someone who doesn't have it.
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QFT