
OK, so I've been playing around with a certain combo I've had my eye on
since FPE - Auspicious Incantation/Inspired Enchantment. 15+ total Energy every 35s for an enchant remove - decent right? Allowable by the fact that IE doesn't respond to the increase in cooldown time that's one of AI's major drawbacks. Which seems kinda wrong (Should 0+30=30, not 0?)
Turns out the spell is even funkier than that. I tried adding in Mantra of Recovery {E} to assauge the still long recast on AI, but it has no effect - still takes 35s to recharge after, although it should be reduced to ~17.5s by MoR...
And for the record, the combo series, specifically, was, at 12/12 for both attribs, AI(-5ene) + IE(-10+13, +18 more when AI triggers) + MoR(-10 ene) = 6 energy total, a productive way to keep MoR up with 12 possible attribs still available for another bunch of skills with some positive ene left over. MoR was also intended to allow use for AI/IE every 20s, identical to its own cooldown time, with AI ready at aforementioned 17.5, so it can be cast in advance. But it doesn't work =/ Try it for yourself...
Anyways, my question is - do you think ANet should fix these things? Or should they just fix one? After all, without a complex use like this to define such a complex skill, AI is a pretty useless. But if they "fix" the no-recharge/no-ill-effect problem, AI becomes useless again.
Personally, I just hope ANet fixes it soon, one way or another. I wanna know for sure whether or not my little brainchild is a stillborn or the monster I wish it to be

Also, feel free to post thoughts for the skill combo itself. i.e. blinding praise, denunciations of hatred, questions, ideas to improve...