Carrier defense? How much more imbal can it get?!
generik
Apparently apart from turtle defence where the turtle gains extra armor, it also has an ability where melee units take 100 damage and are teleported away!
Didn't notice that in the past, maybe it was introduced in the recent patch. Seriously this is ridiculous. Anet might as well just change Fort Aspenwood so people can just go there and click the Enter Mission button for an instant 600 faction.
Didn't notice that in the past, maybe it was introduced in the recent patch. Seriously this is ridiculous. Anet might as well just change Fort Aspenwood so people can just go there and click the Enter Mission button for an instant 600 faction.
Eet GnomeSmasher
Imbalanced? Hardly. You're not even considering that Kurzicks WOULD have had an easier job since basically all they have to do is defend their base. And helping them guard the base is a whole slew of NPCs. Not to mention, that Kurzicks are able to heal/bond the NPCs guarding the gate without any harm to themselves.
Everyone knows it's much easier to defend territory than to invade. That's why they made turtles so strong, to balance things out. And from what I can tell, it seems right. The battle wins/losses have been pretty even.
I wish people would stop crying imbalance without thinking things more carefully.
Everyone knows it's much easier to defend territory than to invade. That's why they made turtles so strong, to balance things out. And from what I can tell, it seems right. The battle wins/losses have been pretty even.
I wish people would stop crying imbalance without thinking things more carefully.
liner
Carrier defense has always been there, aspenwood is not unbalanced and certainly in no way a represenatation of realworld situations. *sigh*
Both teams have NPC's, both can be healed, and pay attention to the mines & amber runners, as thats where both teams strong & weaknesspoints are.
Both teams have NPC's, both can be healed, and pay attention to the mines & amber runners, as thats where both teams strong & weaknesspoints are.
Evilsod
I'm with generik. Carrier Defence is just lame, put 1 monk healing or bonding turtles and you might aswell just leave. Not to mention the fact they can send 2 in at once, almost constantly! Last time i checked that skill didn't even have a cooldown! During hte FPE i ran upto it and was bounced away 3 times in a row.
SilentAssassin
omg...
fort aspenwood is darn good balanced...
learn to play, I am kurzick and I am winning alot.
fort aspenwood is darn good balanced...
learn to play, I am kurzick and I am winning alot.
artay
I bet you are kurzick.
You just have to think things through b4 you go posting random flames, the luxons need a boost or two. (i noticed how us luxons are fighting the line back at those kurzicks w00t!)
edit: targeted at generik
You just have to think things through b4 you go posting random flames, the luxons need a boost or two. (i noticed how us luxons are fighting the line back at those kurzicks w00t!)
edit: targeted at generik
liner
interrupt? There are really so much ways to counter this
SilentAssassin
Quote:
Originally Posted by liner
Carrier defense has always been there, aspenwood is not unbalanced and certainly in no way a represenatation of realworld situations. *sigh*
Both teams have NPC's, both can be healed, and pay attention to the mines & amber runners, as thats where both teams strong & weaknesspoints are. |
and this isn't the place to start talking about realworld situations.
To kill a turtle you just need heavy degen... like it says in the description
artay
Quote:
Originally Posted by SilentAssassin
/agree
and this isn't the place to start talking about realworld situations. To kill a turtle you just need heavy degen... like it says in the description |
If yiou think about it kurzich and luxon are pretty balanced and both have weaknesses.
Silents assasin you aint that bad, for a kurzick that is....
generik
Quote:
Originally Posted by SilentAssassin
/agree
and this isn't the place to start talking about realworld situations. To kill a turtle you just need heavy degen... like it says in the description |
And needless to say there are countless games where you don't get monks.
Don Zardeone
From my experience, Luxons have 3 monks all the time, kurzicks have zero monks all the time.
When I bring my monk for kurzick then they tell me I'm noob and kurzicks don't need monk.
Imo, the random team stuff is crap. Allow teams of 3 people to enter in a random team of 3 teams of 3.
That way you get 9 people on each side.
THen you have some real strategy instead of the "Who is running amber?", "Where's the monk?", "Someone help me recapture the mine... PLEASE", "/ragequit"
^that is the real problem
When I bring my monk for kurzick then they tell me I'm noob and kurzicks don't need monk.
Imo, the random team stuff is crap. Allow teams of 3 people to enter in a random team of 3 teams of 3.
That way you get 9 people on each side.
THen you have some real strategy instead of the "Who is running amber?", "Where's the monk?", "Someone help me recapture the mine... PLEASE", "/ragequit"
^that is the real problem
Symbol
The team selection is random. The difference is the Kurzicks need a monk, preferably a bonder, to succeed. The luxons can just bull through with whatever because the turtles give them an overwhelming advantage against a random team.
Ira Blinks
is it possible to heal turtle?
Symbol
Yes you can.
Ira Blinks
pfff... so if luxons got monk you might as well quit and restart...
Esprit
You are supposed to defend Fort Aspenwood (if you are Kurzick) or capture it (if you are Luxon). In battles you have squads, cadres, divisions, a team, to make you more effective by working together with people you know.
Yet... it's random. Makes you scratch your head.
Jade Quarry is more of a random mission, since it's not too critical to work together as a team. That is, not as critical as Fort Aspenwood.
Yet... it's random. Makes you scratch your head.
Jade Quarry is more of a random mission, since it's not too critical to work together as a team. That is, not as critical as Fort Aspenwood.
Aera
Today I've just messed around in Fort Aspenwood after reading this, the result:
Was playing as an ordinairy shockwarrior, with a healsig.
Played it 10 times; 5 times Kurzick and 5 times Luxon side ( I'm Luxon myself )
Starting off at the Luxon side: won 3 lost 2, all very very close games.
Then 5 times with the Kurzicks: I thought I'd just go and solo a lonely Siege Turtle with a monk. He's trying to fire, I do distracting blow, keep hitting the monk, interrupt another siege attack, kill monk, go for the turtle, interrupt, keep slashing him, get teleported away, do a heal sig or 2, go again, and interrupt his siege again, gg, turtle dead. I really don't see why you think it's so hard. You are probably playing an Assasin and think you can tank everything at the same time. I also think you just need to learn how to play, learn to team play, or your team needs to know how to play ( the Kurzicks ). So it's either you, or the Kurzick that suck, because I was having no problems to kill the turtle at all.
Was playing as an ordinairy shockwarrior, with a healsig.
Played it 10 times; 5 times Kurzick and 5 times Luxon side ( I'm Luxon myself )
Starting off at the Luxon side: won 3 lost 2, all very very close games.
Then 5 times with the Kurzicks: I thought I'd just go and solo a lonely Siege Turtle with a monk. He's trying to fire, I do distracting blow, keep hitting the monk, interrupt another siege attack, kill monk, go for the turtle, interrupt, keep slashing him, get teleported away, do a heal sig or 2, go again, and interrupt his siege again, gg, turtle dead. I really don't see why you think it's so hard. You are probably playing an Assasin and think you can tank everything at the same time. I also think you just need to learn how to play, learn to team play, or your team needs to know how to play ( the Kurzicks ). So it's either you, or the Kurzick that suck, because I was having no problems to kill the turtle at all.
Fate
If you play an assassin right you can take away 3/4 of the turtle's health in one skill barrage (4 skills chained together).
They aren't that hard.
They aren't that hard.
Cyan The Archer
Fort Aspenwood is unfair for Kurzick. I have been playing it alot, and its easy to see the imbalance. I cant believe some of you think Luxons need a buff..
The best way to fix this is to make the turtle siege like a catapult: Can hit teammates.
As it is now, a Turtle can solo the other door, when Kurzicks are trying to kill the other turtle. You can of course send one to kill the turtle, but then the Kurzicks are one man less.
The best way to fix this is to make the turtle siege like a catapult: Can hit teammates.
As it is now, a Turtle can solo the other door, when Kurzicks are trying to kill the other turtle. You can of course send one to kill the turtle, but then the Kurzicks are one man less.
Ira Blinks
Quote:
Originally Posted by Eet GnomeSmasher
Also, to those saying that it's as simple as putting a bonder on the Turtles. Same thing could be done on the Kurzic NPCs guarding the gates and with no harm to the bonder on the safety of the other side of the gate. So please stop with these hypothetical overpowered situations.
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If anything is hypothetical here it is argument for bonding Kurzik npcs.
Jagflame
Quote:
Since when is it harder to invade than to defend? |
Not all the advantages apply here, but many do.
Why do you think it took so many more troops to overtake a castle than to defend it?
Ira Blinks
Quote:
Originally Posted by Cyan The Archer
The best way to fix this is to make the turtle siege like a catapult: Can hit teammates.
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Argen
Well, in basic military terms; to attack an enemy position takes THREE times the investment of resources than the defender. This does not inherently mean 3 times the manpower in modern terms. It should always be easier to defend than attack. I have found this mission, 4 times through Luxon, 1 time on Kurzick as fairly balanced. Won 2 on the Luxon and won on the Kurzick. My two cents...
Kaguya
Quote:
Originally Posted by Ira Blinks
oh yes, bonding/healing dozen of squishies is just as easy as single tank with hunderds AL. For your information they die in two siege hits.
If anything is hypothetical here it is argument for bonding Kurzik npcs. |
Ira Blinks
Quote:
Originally Posted by Argen
Well, in basic military terms; to attack an enemy position takes THREE times the investment of resources than the defender. This does not inherently mean 3 times the manpower in modern terms. It should always be easier to defend than attack. I have found this mission, 4 times through Luxon, 1 time on Kurzick as fairly balanced. Won 2 on the Luxon and won on the Kurzick. My two cents...
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As for mission being hard for Luxons... Heal turtle + occasionaly overtake mines = easy win. It is not that hard to stop amber runners either when you have bunch of NPC's spamming Covard. And if you simply deny Kurziks amber, Luxon NPC will push thru on their own quiet easily.
Mercury Angel
The comments of a political nature don't belong, and were deleted. I'd closed this for a moment because after seeing both the original post and the reply on the first page, I'd thought it'd be more inflammatory. But it's not, and after removal of the references, there's nothing really wrong with it, so it's reopened.
We don't allow politics on these forums because they're a breeding ground for flamefests. Please refrain from posting such references in the future.
We don't allow politics on these forums because they're a breeding ground for flamefests. Please refrain from posting such references in the future.
Wyvern King
No need to balance this; perfect already. While I do win a bit more as Luxon, it seems like this:
Luxons need less skill to do well, and usually do similarly well at the mission
Kurzicks need more skill - but when they pull it off, there's nothing Luxons can really do (so it might seem imba to the Lux)
As Luxon, I found that my main worry was reaching the base but since nobody on the enemy team had left, we simply didn't have the DPS to kill Gunther because their monks respawned so fast while we had to run from a mine
Another worry was Kurzick warriors destroying mines, outposts etc with relative ease, cycling through 3 or 4 and killing me as well if they had a little backup...
As Kurzick, I found that if no Luxons left it was a little tricky - but with efficient interrupting you can do very well. The only annoying thing is I often got swamped - I'd be standing at the inner gate with 3 NPC facing down 4 warriors, a turtle to interrupt and 4 or 5 Luxon PCs as well - while my teammates had either left, were at the other gate or were off running amber.
I love this mission as it is BUT if Anet had to change it I say
Let Kurzicks have carrier juggernauts to ferry amber - I'm not talking anything big here, just a juggernaut for each mine that spawns when you cap it and is fairly easy to kill. Of course there would be balancing issues, but the gist of it is let the Kurzicks fight to protect the Juggernaut as it walks as opposed to run like hell to Gunther and leave their teammates to die. That way, if Luxons made a concerted effort they could kill the Jugger (thus destroying it's amber) and make the Kurzicks have to wait for more amber from a new jugger - but at the same time, Kurzicks would be able to stop this by killing the Luxons.
And TBH I don't think you can say 'That's imbalanced, no0b' since you can change the balance fairly easily by changing the Juggernaut spawn position (amber mine or gunther), speed, armour level, whether it has carrier defence, health, damage resistance type etc
Note: this is just an idea for if someone discovers an imba way to win the mission for one side, which hasn't happened yet. I like it because effectively, it could nerf either Luxons or Kurzicks (since Juggers carry the amber, and PCs couldn't?)- and be adjustable according to where the map line is.
I like Aspenwood as it is now, but - thoughts for if someone made a superbuild, anyone?
Luxons need less skill to do well, and usually do similarly well at the mission
Kurzicks need more skill - but when they pull it off, there's nothing Luxons can really do (so it might seem imba to the Lux)
As Luxon, I found that my main worry was reaching the base but since nobody on the enemy team had left, we simply didn't have the DPS to kill Gunther because their monks respawned so fast while we had to run from a mine
Another worry was Kurzick warriors destroying mines, outposts etc with relative ease, cycling through 3 or 4 and killing me as well if they had a little backup...
As Kurzick, I found that if no Luxons left it was a little tricky - but with efficient interrupting you can do very well. The only annoying thing is I often got swamped - I'd be standing at the inner gate with 3 NPC facing down 4 warriors, a turtle to interrupt and 4 or 5 Luxon PCs as well - while my teammates had either left, were at the other gate or were off running amber.
I love this mission as it is BUT if Anet had to change it I say
Let Kurzicks have carrier juggernauts to ferry amber - I'm not talking anything big here, just a juggernaut for each mine that spawns when you cap it and is fairly easy to kill. Of course there would be balancing issues, but the gist of it is let the Kurzicks fight to protect the Juggernaut as it walks as opposed to run like hell to Gunther and leave their teammates to die. That way, if Luxons made a concerted effort they could kill the Jugger (thus destroying it's amber) and make the Kurzicks have to wait for more amber from a new jugger - but at the same time, Kurzicks would be able to stop this by killing the Luxons.
And TBH I don't think you can say 'That's imbalanced, no0b' since you can change the balance fairly easily by changing the Juggernaut spawn position (amber mine or gunther), speed, armour level, whether it has carrier defence, health, damage resistance type etc
Note: this is just an idea for if someone discovers an imba way to win the mission for one side, which hasn't happened yet. I like it because effectively, it could nerf either Luxons or Kurzicks (since Juggers carry the amber, and PCs couldn't?)- and be adjustable according to where the map line is.
I like Aspenwood as it is now, but - thoughts for if someone made a superbuild, anyone?
Eet GnomeSmasher
Quote:
Originally Posted by Ira Blinks
oh yes, bonding/healing dozen of squishies is just as easy as single tank with hunderds AL. For your information they die in two siege hits.
If anything is hypothetical here it is argument for bonding Kurzik npcs. |
Quote:
Originally Posted by Wyvern King
As Luxon, I found that my main worry was reaching the base but since nobody on the enemy team had left, we simply didn't have the DPS to kill Gunther because their monks respawned so fast while we had to run from a mine
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But when the Kurzicks left their base open to gank Luxon commanders or just so focused on killing Luxon players, they often lose. You just have to know what works and what doesnt. I hate to tell people to learn to play, but in this case it applies.
Savio
Quote:
Originally Posted by Cyan The Archer
As it is now, a Turtle can solo the other door, when Kurzicks are trying to kill the other turtle.
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Quote:
Originally Posted by Eet GnomeSmasher
It's not hard for a single monk to bond 3 NPCs is it?
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Ira Blinks
Quote:
Originally Posted by Eet GnomeSmasher
Oh yeah? Look at the post by Kaguya. Even this person says it's a very effective strategy...and Kaguya is a Kurzick. No one is saying to bond a dozen squishies. That's just ridiculous thinking on your part. All you need to do is bond the ones guarding the gates. It's not hard for a single monk to bond 3 NPCs is it? And I've seen this being done a few times.
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As for telling people how to play... Protect amber mines! If you do, there is virtually no way Kurzik can win. Every time I won Aspenwood as Kurzik was just because Luxon team for the most part ignored amber runners. When they didnt, we lost so hard and fast it is not even funny.
Jagflame
Quote:
those terms imply use of defencive terrain, walls, traps etc. Unfortunately it doesnt quiet work that way in GW. Turtle will hit you even if you standing behind the wall or way on top. Strategical position makes no difference since GW doesnt have z-axis. |
The walls in this mission help considerably with defense; if there was no wall then the Kurzick wouldn't stand a chance. Traps are also available in Guild Wars, and are probably much more effective while defending than attacking.
There are also many skills that are favored by being stationary, such as any spirits and wards. Ressurection shrines that spawn you directly back into battle cannot be ignored. It should also be noted that arrows and projectiles do more damage shooting at a deepening incline, as is possible from Kurzick walls.
There are still more possiblities.
I think much of the reason Kurzick have trouble is simply because many inexperienced players join them. This isn't Kurzick hate, I have a logical explaination for it. Many players seem to join Kurzick join either just for the armor or simply because it was the first of the two areas that they came to in the game, whereas Luxon mostly gets players that actually care about the Faction's background. Kurzick get these players too, but they also get the novice players that I mentioned previously.
Eet GnomeSmasher
Quote:
Originally Posted by Ira Blinks
excuse me if I call all the above lame excuses. It is not that hard to kill lvl20 caster even if he is bonded. It is pretty hard to kill stupid turtle even without bonds. Your whole point spins around false assumption that "they can do the same". No "they" can't. Not even close.
As for telling people how to play... Protect amber mines! If you do, there is virtually no way Kurzik can win. Every time I won Aspenwood as Kurzik was just because Luxon team for the most part ignored amber runners. When they didnt, we lost so hard and fast it is not even funny. |
Ira Blinks
feel free to teach me.
Sax Dakota
that turtle is a kitten if hes interrupted....
There have been times where we've just held out, fallen all the way back to Green gate, and just buttoned down. But if you can interrupt that turtle enough, eventually (hopefully) your team will catch up, and kill that turtle for you. You are just wasting your time if you are just bonding that turtle imho.
There have been times where we've just held out, fallen all the way back to Green gate, and just buttoned down. But if you can interrupt that turtle enough, eventually (hopefully) your team will catch up, and kill that turtle for you. You are just wasting your time if you are just bonding that turtle imho.
generik
Quote:
Originally Posted by Argen
Well, in basic military terms; to attack an enemy position takes THREE times the investment of resources than the defender. This does not inherently mean 3 times the manpower in modern terms. It should always be easier to defend than attack. I have found this mission, 4 times through Luxon, 1 time on Kurzick as fairly balanced. Won 2 on the Luxon and won on the Kurzick. My two cents...
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Your game victory statistics are anecdotal evidence at best. So how many times when you win did you have monks while the enemy didn't? And likewise how many times when you lost did the reverse happen? There are so many variables that are unaccounted for in your sampling that it really makes the data meaningless.
pork soldier
There's nothing wrong with aspenwood - play it for a week before you scream for a nerf. Losing for a few matches (or even a day) doesn't mean that a map is imbalanced, it might mean that your team sucks or that the other team is particularly good.
Ira Blinks
Quote:
Originally Posted by pork soldier
There's nothing wrong with aspenwood - play it for a week before you scream for a nerf. Losing for a few matches (or even a day) doesn't mean that a map is imbalanced, it might mean that your team sucks or that the other team is particularly good.
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Wanna tell me I suck at it? Well maybe, but do other seven people on Kurzik side suck to?
pork soldier
Quote:
Originally Posted by Ira Blinks
one problem: there is no preteaming there. Teams composed randomly, so either side can get good team once or twice, but not all the time.
Wanna tell me I suck at it? Well maybe, but do other seven people on Kurzik side suck to? |
Want to win aspenwood easily? Get a guildmate and go bond/heal those elementalists on the doors, it's pretty much GG luxons at that point.
Don't believe me? We held that map for 5 hours straight with that tactic.
Ira Blinks
now read the first line of what you quoted
pork soldier
Quote:
Originally Posted by Ira Blinks
now read the first line of what you quoted
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If you want to get into the same match then get on vent or ts and enter at the same time ^_^