Carrier defense? How much more imbal can it get?!

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g
generik
Desert Nomad
#1
Apparently apart from turtle defence where the turtle gains extra armor, it also has an ability where melee units take 100 damage and are teleported away!

Didn't notice that in the past, maybe it was introduced in the recent patch. Seriously this is ridiculous. Anet might as well just change Fort Aspenwood so people can just go there and click the Enter Mission button for an instant 600 faction.
E
Eet GnomeSmasher
Banned
#2
Imbalanced? Hardly. You're not even considering that Kurzicks WOULD have had an easier job since basically all they have to do is defend their base. And helping them guard the base is a whole slew of NPCs. Not to mention, that Kurzicks are able to heal/bond the NPCs guarding the gate without any harm to themselves.

Everyone knows it's much easier to defend territory than to invade. That's why they made turtles so strong, to balance things out. And from what I can tell, it seems right. The battle wins/losses have been pretty even.

I wish people would stop crying imbalance without thinking things more carefully.
l
liner
Academy Page
#3
Carrier defense has always been there, aspenwood is not unbalanced and certainly in no way a represenatation of realworld situations. *sigh*

Both teams have NPC's, both can be healed, and pay attention to the mines & amber runners, as thats where both teams strong & weaknesspoints are.
Evilsod
Evilsod
Banned
#4
I'm with generik. Carrier Defence is just lame, put 1 monk healing or bonding turtles and you might aswell just leave. Not to mention the fact they can send 2 in at once, almost constantly! Last time i checked that skill didn't even have a cooldown! During hte FPE i ran upto it and was bounced away 3 times in a row.
SilentAssassin
SilentAssassin
Wilds Pathfinder
#5
omg...

fort aspenwood is darn good balanced...

learn to play, I am kurzick and I am winning alot.
artay
artay
Wilds Pathfinder
#6
I bet you are kurzick.

You just have to think things through b4 you go posting random flames, the luxons need a boost or two. (i noticed how us luxons are fighting the line back at those kurzicks w00t!)

edit: targeted at generik
l
liner
Academy Page
#7
interrupt? There are really so much ways to counter this
SilentAssassin
SilentAssassin
Wilds Pathfinder
#8
Quote:
Originally Posted by liner
Carrier defense has always been there, aspenwood is not unbalanced and certainly in no way a represenatation of realworld situations. *sigh*

Both teams have NPC's, both can be healed, and pay attention to the mines & amber runners, as thats where both teams strong & weaknesspoints are.
/agree

and this isn't the place to start talking about realworld situations.

To kill a turtle you just need heavy degen... like it says in the description
artay
artay
Wilds Pathfinder
#9
Quote:
Originally Posted by SilentAssassin
/agree

and this isn't the place to start talking about realworld situations.

To kill a turtle you just need heavy degen... like it says in the description
/agree x2

If yiou think about it kurzich and luxon are pretty balanced and both have weaknesses.

Silents assasin you aint that bad, for a kurzick that is....
g
generik
Desert Nomad
#10
Quote:
Originally Posted by SilentAssassin
/agree

and this isn't the place to start talking about realworld situations.

To kill a turtle you just need heavy degen... like it says in the description
Yes, but likewise a good monk will be able to counter all of that. In summary, Luxon + monk = 600 faction, Kurzick + monk = it depends!

And needless to say there are countless games where you don't get monks.
Don Zardeone
Don Zardeone
Wilds Pathfinder
#11
From my experience, Luxons have 3 monks all the time, kurzicks have zero monks all the time.

When I bring my monk for kurzick then they tell me I'm noob and kurzicks don't need monk.

Imo, the random team stuff is crap. Allow teams of 3 people to enter in a random team of 3 teams of 3.
That way you get 9 people on each side.

THen you have some real strategy instead of the "Who is running amber?", "Where's the monk?", "Someone help me recapture the mine... PLEASE", "/ragequit"

^that is the real problem
S
Symbol
Jungle Guide
#12
The team selection is random. The difference is the Kurzicks need a monk, preferably a bonder, to succeed. The luxons can just bull through with whatever because the turtles give them an overwhelming advantage against a random team.
I
Ira Blinks
Banned
#13
is it possible to heal turtle?
S
Symbol
Jungle Guide
#14
Yes you can.
I
Ira Blinks
Banned
#15
pfff... so if luxons got monk you might as well quit and restart...
Esprit
Esprit
Desert Nomad
#16
You are supposed to defend Fort Aspenwood (if you are Kurzick) or capture it (if you are Luxon). In battles you have squads, cadres, divisions, a team, to make you more effective by working together with people you know.

Yet... it's random. Makes you scratch your head.

Jade Quarry is more of a random mission, since it's not too critical to work together as a team. That is, not as critical as Fort Aspenwood.
Aera
Aera
Forge Runner
#17
Today I've just messed around in Fort Aspenwood after reading this, the result:

Was playing as an ordinairy shockwarrior, with a healsig.

Played it 10 times; 5 times Kurzick and 5 times Luxon side ( I'm Luxon myself )
Starting off at the Luxon side: won 3 lost 2, all very very close games.
Then 5 times with the Kurzicks: I thought I'd just go and solo a lonely Siege Turtle with a monk. He's trying to fire, I do distracting blow, keep hitting the monk, interrupt another siege attack, kill monk, go for the turtle, interrupt, keep slashing him, get teleported away, do a heal sig or 2, go again, and interrupt his siege again, gg, turtle dead. I really don't see why you think it's so hard. You are probably playing an Assasin and think you can tank everything at the same time. I also think you just need to learn how to play, learn to team play, or your team needs to know how to play ( the Kurzicks ). So it's either you, or the Kurzick that suck, because I was having no problems to kill the turtle at all.
Fate
Fate
Elite Guru
#18
If you play an assassin right you can take away 3/4 of the turtle's health in one skill barrage (4 skills chained together).

They aren't that hard.
Cyan The Archer
Cyan The Archer
Jungle Guide
#19
Fort Aspenwood is unfair for Kurzick. I have been playing it alot, and its easy to see the imbalance. I cant believe some of you think Luxons need a buff..
The best way to fix this is to make the turtle siege like a catapult: Can hit teammates.
As it is now, a Turtle can solo the other door, when Kurzicks are trying to kill the other turtle. You can of course send one to kill the turtle, but then the Kurzicks are one man less.
I
Ira Blinks
Banned
#20
Quote:
Originally Posted by Eet GnomeSmasher
Also, to those saying that it's as simple as putting a bonder on the Turtles. Same thing could be done on the Kurzic NPCs guarding the gates and with no harm to the bonder on the safety of the other side of the gate. So please stop with these hypothetical overpowered situations.
oh yes, bonding/healing dozen of squishies is just as easy as single tank with hunderds AL. For your information they die in two siege hits.
If anything is hypothetical here it is argument for bonding Kurzik npcs.