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ANet is really in a lose lose situation with this community. This is by far the most impatient and whiny gaming community I have ever been affiliated with.
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I read that and I just hear someone complaining about people complaining. An unnecessary, hypocrital post. Now looking at the posts made, not only in this thread but others as well, it looks as though there are far more people that have issues with factions than those that don't and it's not just because those that like the game will play and not post. There are just as many people that have issues with the game who don't post either. So the forums can be taken as a census to determine the views of the GW community as a whole. Alot of people have made valid complaints whines or otherwise they are still valid. These issues have not been addressed. It seems that anet has been making fixes, not only to the little things while the big things go unchecked, but fixes that are quick. Lazy.
Bosses hard or not what about the enemies. Is the lvl6 Kappas at the beginning of the game eles or warriors? The reason I ask is because they do the damage of an ele but have the armor of a warrior. Take a look at the lvl5 oaks in presearing. You can take on two of them at the same time solo with any class and not have a secondary and be only lvl3. Good luck taking on two lvl6 Kappas solo while lvl6 yourself with a secondary on a strong solo class like warrior. Oh and those that say thay have done it (which will be the same that said that the game is not hard and are ignorant to say stuff like "just because you suck and can't do it") are most likely those that have GW playing experience and have played prophecies for atleast months. What about those that are new to GW in general? Those that have bough factions and joined the GW community with factions. Are you ignorant enough to say that they don't matter? Face it. Those that get factions only get shafted. Compare the two.
Prophecies:
Presearing. This is suppose to be the tutorial for prophecies. Everything is dirt simple and is there to not only start your character off but to start you off as a player with the basic skills. If you do every quest, which can be done solo (except the Adventure with ally and Across the wall which demand someone be in your party), you will leave presearing with a full skill bar, secondary class and will be atleast lvl4 (usually lvl5).
Post-Searing. This is where the game really begins. It is also where access to the first missions begin. The enemies are still soloable but those that are new and only have the basic skills taught in presearing my need atleast a healer henchman. There are shortcuts for those that have beaten the game already and want to create another character to mess around with (sample the other classes, use them for the repeatable areas etc.). When me and my wife went through with our rangers we took as little help as possible. We paired it for most of the quests and then started taking the minimum henchies for areas that were a little more difficult. This was so we could get the most loot but it also meant we got the most xp possible. After doing every mission, bonus and quest available to us from the start of presearing we reached lvl 20 (and our pets too) when we got to Sanctum Cay. That is about the half way mark of the game.
Factions
Presearing. Presearing doesn't exist in factions for story reasons of course but it does have a tutorial that would be equivalent (or atleast it should be) to the prophecies' presearing. Well it's not. The tutorial in factions is rushed and doesn't give you the time to practice what is being taught like the presearing does. Also in the tutorial it is all kind of thrown at you all at once within a 10min period. Unlike prophecies, in factions when you get to the actual game you are lvl2 with no secondary and not nearly enough skills to fill your skill bar. Sure you can't enter the first mission untill you get more skill, get your secondary and become a higher level (even as a side affect) but you are still playing in an area that is accessable to characters of all levels. Just like post searing ascalon is accessable to all levels. A better design (or atleast one that is more equal to prophecies) would have been make atleast half the island you start out on a "presearing" of sorts. Where, just like in presearing, you can do quests, get your secondary, get a full skill bar and be able to reach a nice starting level. The dojo thing would be the quests you need to accomplish to get from one have to the other half. Once at the other half there is no going back. It is also where you would access your first mission and you would not have access to your storage on the beginning half.
Post tutorial. For factions this means doing the same things you would have done in the prophecies tutorial (presearing) out side the tutorial (postsearing). Practice what you were taught, get a full skill bar, get your secondary and reach a nice starting level are all done outside the tutorial in factions. In the "postsearing" part of factions. There are alot of locked doors in factions which puts restrictions on taking shortcuts for those that already have beaten the game. If you do every quest and mission (master in each) with as little help as possible (which me and my wife had done with two new canthan characters) you'll reach lvl 18 by the time you get off the island. So that is only after two missions done. Two levels short of lvl20 and no where's near the mid point of the game. So yes I would have to say that this game is rushed.
They say factions is not only an expansion but is a stand alone game as well? Hardly. yeah sure you can own just factions and start playing which technically makes it stand alone game but they also say you don't need both games to be competitive. That there is the problem as this is not true. The game rushes you to level 20 and has a mediocre tutorial when compared to prophecies. The game is harder in general which makes the game more tailored to those that have prophecies and therefore have previous GW experience. After the first two missions and you get onto the mainland the henchies are lvl20 as are the enemies you will be facing. That's like facing lvl 20 enemies outside yaks bend. Then there are the mobs themselves. The mobs in factions are twice the size as those in prophecies. This game my claim to be stand alone but it was designed to be an expansion and nothing more.