Guide: Running the Kurzick Supply quest
Haggard
Ok, I've read in a couple of places that this quest is very hard to run because.. well, its in the echovald forest, and it's not very nice there.
However, I've been doing this run for a week or two now, and it's insanely fast and easy (about 3-4 mins per run), and the quickest way I know of to earn kurzick faction.
This screeny contains most of what you need to know, such as my preferred route, the build (which is pretty much a droknars running build, because K.D's, conditions and hexes are so common here.)
Equipment: Doesnt matter, as youll be holding a large box for the whole run.
How to start it: Go directly outside House zu Heltzer, you can do it with or without hench, doesnt really matter, though I find it easier without because i can be sneaky and have less lag. The quest simply requires you to run right to the portal of Lutgardis Conservatory, and tlak to the dude there. This quest causes Luxon popups to be activated.
Dangers:
1. Mantid Dreamweavers - They use crippling anguish, easy to avoid if y'know how (however if youre with hench, theyll aggro the mantids and absorb all the natsiness); the mantids are only at the very start of the run.
2. Luxon Elementalists (spawned by the quest youre doing) - Mind Freeze pwns you.
3. Traps - Dredge Gardeners, and ranger Wardens both use traps to cripple, so in a mob with these, avoid the area around where the ranger was stood.
4. Oni's - only one spawn point anywhere near the run, but sometimes it can be directly on the path. They are not pleasant.
5. Wardens - the warriors use "non shall pass", so if youre running through a mob of them, decide whether youll need to activate balanced stance. The mesmers use shatter enchant too, so dont expect to pre-breeze and be fine.
6. Kirins - these guys hang out with wardens, and their use of barbs can get highly annoying, so remove it when youre clear of the mob.
I hope this hasnt been previously posted, because i've delayed my dinner by several minutes to write this. Any questions will be welcome, and at some point I might make a more detailed map of it with enemy locations on.
UPDATE: and here is that map, which took me 9 days to get round to making..
However, I've been doing this run for a week or two now, and it's insanely fast and easy (about 3-4 mins per run), and the quickest way I know of to earn kurzick faction.
This screeny contains most of what you need to know, such as my preferred route, the build (which is pretty much a droknars running build, because K.D's, conditions and hexes are so common here.)
Equipment: Doesnt matter, as youll be holding a large box for the whole run.
How to start it: Go directly outside House zu Heltzer, you can do it with or without hench, doesnt really matter, though I find it easier without because i can be sneaky and have less lag. The quest simply requires you to run right to the portal of Lutgardis Conservatory, and tlak to the dude there. This quest causes Luxon popups to be activated.
Dangers:
1. Mantid Dreamweavers - They use crippling anguish, easy to avoid if y'know how (however if youre with hench, theyll aggro the mantids and absorb all the natsiness); the mantids are only at the very start of the run.
2. Luxon Elementalists (spawned by the quest youre doing) - Mind Freeze pwns you.
3. Traps - Dredge Gardeners, and ranger Wardens both use traps to cripple, so in a mob with these, avoid the area around where the ranger was stood.
4. Oni's - only one spawn point anywhere near the run, but sometimes it can be directly on the path. They are not pleasant.
5. Wardens - the warriors use "non shall pass", so if youre running through a mob of them, decide whether youll need to activate balanced stance. The mesmers use shatter enchant too, so dont expect to pre-breeze and be fine.
6. Kirins - these guys hang out with wardens, and their use of barbs can get highly annoying, so remove it when youre clear of the mob.
I hope this hasnt been previously posted, because i've delayed my dinner by several minutes to write this. Any questions will be welcome, and at some point I might make a more detailed map of it with enemy locations on.
UPDATE: and here is that map, which took me 9 days to get round to making..
Y.T.
nice, thank u
mind freeze is an instant killer of cos
mind freeze is an instant killer of cos
Hockster
Mending and Breeze? LOL
Holy Veil is the only monk skill needed. And even that is optional if you know how to watch your agro circle. If you're in a speed buff you're out of cast range with Veil on before they ever get you snared.
13 strength, 14 tactics.
Charge, Balanced, Sprint, I Will Survive, Shields Up, Purge Conditions (in case you hit some traps or get poisoned, use IWS first for the regen), Holy Veil and Heal Sig.
Done correctly the run takes under 2 minutes.
Holy Veil is the only monk skill needed. And even that is optional if you know how to watch your agro circle. If you're in a speed buff you're out of cast range with Veil on before they ever get you snared.
13 strength, 14 tactics.
Charge, Balanced, Sprint, I Will Survive, Shields Up, Purge Conditions (in case you hit some traps or get poisoned, use IWS first for the regen), Holy Veil and Heal Sig.
Done correctly the run takes under 2 minutes.
tuna-fish_sushi
it looks like in your screen shot that you have 17 strength >< i will try this using sb running monk
Haggard
Quote:
Originally Posted by Hockster
Mending and Breeze? LOL
Holy Veil is the only monk skill needed. And even that is optional if you know how to watch your agro circle. If you're in a speed buff you're out of cast range with Veil on before they ever get you snared. When did my build use mending? i'm sorry but if youre going to flame my skill set, look at the skill set first.
Holy Veil is the only monk skill needed. And even that is optional if you know how to watch your agro circle. If you're in a speed buff you're out of cast range with Veil on before they ever get you snared. When did my build use mending? i'm sorry but if youre going to flame my skill set, look at the skill set first.
fb2000
Quote:
Originally Posted by Hockster
Charge, Balanced, Sprint, I Will Survive, Shields Up, Purge Conditions (in case you hit some traps or get poisoned, use IWS first for the regen), Holy Veil and Heal Sig.
Done correctly the run takes under 2 minutes. plz make a video of u taking it under 2 minutes.. im sceptical that u can run it that fast..
i dunno why u use balanced stance tbh. shields up doesnt look much useful to me either
i just use charge sprint endure pain, i will survive, purge conditions, smite hex and holy veil
ive not thought breeze would be necessary, but then again, everyone runs differently ^^. the only skills u really do need in my opinion are sprint charge (bulls charge instead of charge works too) and holy veil.. sometimes im too lazy to change all skills, so this is the bare minimum of around 95% runs without dying
Thanks for guide Haggard btw
Done correctly the run takes under 2 minutes. plz make a video of u taking it under 2 minutes.. im sceptical that u can run it that fast..
i dunno why u use balanced stance tbh. shields up doesnt look much useful to me either
i just use charge sprint endure pain, i will survive, purge conditions, smite hex and holy veil
ive not thought breeze would be necessary, but then again, everyone runs differently ^^. the only skills u really do need in my opinion are sprint charge (bulls charge instead of charge works too) and holy veil.. sometimes im too lazy to change all skills, so this is the bare minimum of around 95% runs without dying
Thanks for guide Haggard btw

NazTH_F
My method is bringing the henchies, fighting all the way to the last 2-3 groups then run ... I can't run pass the dreamweavers at least not alone, and I can't shake other mobs off me so I'm always ended up dead regardless ... I'm a ranger btw
fb2000
Quote:
Originally Posted by NazTH_F
My method is bringing the henchies, fighting all the way to the last 2-3 groups then run ... I can't run pass the dreamweavers at least not alone, and I can't shake other mobs off me so I'm always ended up dead regardless ... I'm a ranger btw
switch to R/mo u simply need holy veil..
for the mantis, just wait a bit, they move around and u can slip thru, just check out their movement patterns
for the mantis, just wait a bit, they move around and u can slip thru, just check out their movement patterns
Aera
I've been running this for ages...guess whats going to be next to be nerfed now -_-" :P
Oh well, I'll keep running it till it's nerfed...oh and mending and healingbreeze aren't needed if you do it the right way :P
Oh well, I'll keep running it till it's nerfed...oh and mending and healingbreeze aren't needed if you do it the right way :P
Haggard
Nobody ever said to bring mending! :@
But yes, it is possible to avoid the mantids at the start (without hench).
But yes, it is possible to avoid the mantids at the start (without hench).
jciardha
I just did a four minute run with an R/Mo. Holy Veil, Escape, Dodge, Stormchaser and Antidote Signet, with WS 16, Exp 13. I wiped out at the beginning due to too much mantis aggro, however. Henchies were on the ball enough to res me and I resumed my run from there.
MisterB
I've been running this supply quest for two weeks, now, average run is just under 4 minutes for me. I am very skeptical of the 2 minute claim posted; I call B.S.
Now that this is posted, I'll have to get 36K faction fast, before this quest is hit with the nerfbat. Nice guide, Haggard.
Now that this is posted, I'll have to get 36K faction fast, before this quest is hit with the nerfbat. Nice guide, Haggard.
pegasux
Very fun run...but a 2 min run i highly doubt! a 3 min run is alread stretching it. I take henchies so i can just run the first half without worrying and have them die off while i run the last half by myself.
Haggard
I doubt this will get nerfed, its not what youd call easy (except to seasoned haxxors like ourselves).
mattjones527
I've tried this run with my monk and warrior, as of now I think I warriors are a little faster, but monks are alot easier.
My monk build is:
----------------
Divine favor:16
Wilderess survival:12
skills
------------------
Watchful Spirit
Blessed Aura
Blessed sig
Purge conditions
Spell breaker
Dodge
Storm Chaser
Serpents Quickness
Armor
-----------------
60AL(+10 encht)
Weapons(not used in this run)
-----------------------------------
Katana: armor +5, enery +5
Div symbol: armor +5(encht), health +45(enchnt)
Its fairly easy to run. This build is designed for 30~45s bursts of uptime.
Just remember to use serpents before SB and Stormchaser. The time reduction from serpents allows you to do two continuous SBs if needed, and allows for Storm-Dodge-Storm chained together
And the keep in mind the purpose of Watchful spirit is simial to endure pain. Simply disenchant it if your hp gets too low.
My monk build is:
----------------
Divine favor:16
Wilderess survival:12
skills
------------------
Watchful Spirit
Blessed Aura
Blessed sig
Purge conditions
Spell breaker
Dodge
Storm Chaser
Serpents Quickness
Armor
-----------------
60AL(+10 encht)
Weapons(not used in this run)
-----------------------------------
Katana: armor +5, enery +5
Div symbol: armor +5(encht), health +45(enchnt)
Its fairly easy to run. This build is designed for 30~45s bursts of uptime.
Just remember to use serpents before SB and Stormchaser. The time reduction from serpents allows you to do two continuous SBs if needed, and allows for Storm-Dodge-Storm chained together
And the keep in mind the purpose of Watchful spirit is simial to endure pain. Simply disenchant it if your hp gets too low.
Haggard
Right, as I have absolutely nothing to do tomorrow, I WILL make a map with all enemy mobs pointed out.
Gildor Took
Great guide
Experience is really key in this run because as you learn the spawn spots and the timing it becomes relatively easy. I'm doing runs at aprox 3mins so i guess 2 mins is possible.
M C H A M M E R
Nice guide ^_^
trialist
I am also sceptical of the under 2 mins claim, have done the run myself with only 3 skills on my bar, charge, sprint and balanced stance. That is the bare minimum needed for this run. Of course, it takes a few runs to get the neccessary experience to be able to do it my way with just 3 skills, but its easy enough to master. A perfect run involves you not even needing a heal at all thoughout the run and the only heals you do get comes from the final shrine npc priest heh. Also mind freeze does not matter if you alternate between charge and sprint, and stay at a 25% speed boost throughout the run, you will be away from the luxon eles while they are still giving their dumb speech on running away. Traps too are easily avoided if you just watch where the ranger is and avoid his general area and his spirits. I have managed to clock runs under 3 mins but for someone to claim to be able to do it UNDER 2 mins, i would like to see a video of that.
Haggard
Yes, I too call codswallop on the 2 minute claim. I think it was a little exaggerated..
Quote:
Originally Posted by trialist
Quote:
Also mind freeze does not matter if you alternate between charge and sprint, and stay at a 25% speed boost throughout the run, you will be away from the luxon eles while they are still giving their dumb speech on running away.
Usually, but sometimes they can still get you.
ANYWAY! Here it is folks! Teh map you've all been waiting for!
I wouldn't suggest you use it for navigation, considering ive scrawled all over it with a rainbow. If you're really sad, try and spot the red dots I've airbrushed out! (I was testing Hocksters build and died)
ANYWAY! Here it is folks! Teh map you've all been waiting for!
I wouldn't suggest you use it for navigation, considering ive scrawled all over it with a rainbow. If you're really sad, try and spot the red dots I've airbrushed out! (I was testing Hocksters build and died)

Guitary Boy
Nice build, but is it just me, i cant see any map or links to map??
Haggard
Quote:
Originally Posted by Guitary Boy
Nice build, but is it just me, i cant see any map or links to map??
Theres a map up now (as of like.. 4 minutes ago). On the top and bottom of the first page (because i'm so pwoud of it). Try reloading page 1 and see, if its still not there then it is just you.
mattjones527
Nice Job on the map, mad props on the MS paint skills! lol
I am slightly confused about the 'always' and 'not always' for the luxons. On my runs it seems to me that there are always only 4 luxon spawns. Where the 4 groups will spawn may vary from run to run. You have all the possible spawn points pointed out correctly to my knowledge. I will go do more testing later today. I will say that the 'always' marks do seem to be the most common.
I am slightly confused about the 'always' and 'not always' for the luxons. On my runs it seems to me that there are always only 4 luxon spawns. Where the 4 groups will spawn may vary from run to run. You have all the possible spawn points pointed out correctly to my knowledge. I will go do more testing later today. I will say that the 'always' marks do seem to be the most common.
Haggard
Well, theres always going to be some degree of variation, and some situation involved. For example, one of my 'always' spawns is always there, but hugging the wall means they won't pop.
And ty about the map.. It's not just Paint! Most was done on 1997 Corel Photo house ¬_¬
Omg.. My image editing program is 60% my age!
And ty about the map.. It's not just Paint! Most was done on 1997 Corel Photo house ¬_¬
Omg.. My image editing program is 60% my age!
Haggard
I've had some people from my guild finding this a little difficult - this is what mostly gets them: Remember that getting KD'd by the warrior wardens isn't what you want to happen, and bera in mind that Dredge use the trap 'Snare'.
NazTH_F
I use balance stance when running pass the dredge and warden, also another thing in mind, warden mages always cast shatter enchantment, so disable holy vail as you about to approach them, if you use one...
Haggard
Yes, I know some people who run with it always on, but I run out of energy doing that so I only use it for hex removal, rather than hex prevention.
Jabilo
Nice guide, I always hate it when I get to the 'go find me 10,000 faction and I will let you play the game more' quests, but this is a nice and easy way to get it done.
I'm not too sure about Holy Veil though, the groups right at the start are completely avoidable. The only things I found that slowed me down were the Luxon groups with eles in, but their hex doesnt last very long. I found the only thing I was using Holy Veil for was when I was trying to heal myself after escaping all agro, Healing Signet takes ages with Rust on, other than that I didn't use it at all. So if anyone is having trouble at all with this run, Holy Veil may be the skill you could swap for something else to solve your problems
I'm not too sure about Holy Veil though, the groups right at the start are completely avoidable. The only things I found that slowed me down were the Luxon groups with eles in, but their hex doesnt last very long. I found the only thing I was using Holy Veil for was when I was trying to heal myself after escaping all agro, Healing Signet takes ages with Rust on, other than that I didn't use it at all. So if anyone is having trouble at all with this run, Holy Veil may be the skill you could swap for something else to solve your problems
Da Cebuano
Bleh, I don't time myself, but I'm pretty sure I can run at close to the 2 min mark more or less, usually I look around for chest along the way, but completion time is generally 2min give or take 15sec.
Holy veil, purge condition and mend ailment is what you need from /mo.
For fastest run build use:
Sprint
Charge
balance
Shields up
Heal sig
16 tactic, 13str rest in prot
W/ a decent spawn and good running skills, you never have to use anything other than the first 4 skills
Holy veil, purge condition and mend ailment is what you need from /mo.
For fastest run build use:
Sprint
Charge
balance
Shields up
Heal sig
16 tactic, 13str rest in prot
W/ a decent spawn and good running skills, you never have to use anything other than the first 4 skills
swimnserve88
Ive tried this on a W/R build, and its hit or miss sometimes, especially on the Luxon spawns. Average is about 4 minutes because I'm not going for the 10k in 1 day sorta FF some people are looking for. I've never had mind freeze cast on me the first run through a luxon mob, but if you die and spawn behind them, then you're in trouble.
I take:
Strength 12
Tactics 8
Rest in Wilderness Survival
(I'm missing the last 30 attribute points by the way, again, I'm not too far in Tyria)
Healing Signet
Antidote Signet
Troll Unguent
Endure Pain
Balanced Stance
Storm Chaser
Zojuns Haste
Sprint
I dont have any of the elite running caps, no that far yet, nor am I running a "running armor" build. Droks Knights is what I'm sporting. I use a +52 hp while hexed shield, which helps if I do catch a hex.
Anyways, I run the same path, Balanced for Dredge, and sometimes if I do get screwed with too many conditions, I run as far south as possible and catch the res shrine and pick up running again. Storm Chaser and Sprint followed by Zojuns gets me out of tight spots, and Balance for Wardens, though if you want to wait a bit, you can miss the second Warden group totally by going around them. After that second group, there is a rise between the three mobs, where hopefully no Oni have spawned, that I throw on Trolls and wait for full energy. Then its just Zojuns to get out of the first group and run as fast as possible to the finish.
Now, I've found that, if you die at a certain point near the end of the quest, you will respawn in different locations. If you spawn forward, ie the shrine near the end by the finish NPC, its easy to pick up the supplies and run since the Kurzick NPCs aggro the Luxons. If you do spawn back in the middle of the area, then restart, becuase with the Luxon Mind Freezes, you arent going anywhere.
I've had mixed results running this build. Sometimes its easy as cake, sometimes I have to retry 2 or 3 times before a success. I'm not a hardcore faction farmer, or really a hardcore player, and I've found that ANet's nerfing the farmers hurts the casual players more than the farmers, simply because the farmers will put in the hours for the results, whereas the casual players trying to get the 10k faction may have slower goings and feel disgruntled.
Anyways, it works for me 75% of the time, so I'll use it for now.
I take:
Strength 12
Tactics 8
Rest in Wilderness Survival
(I'm missing the last 30 attribute points by the way, again, I'm not too far in Tyria)
Healing Signet
Antidote Signet
Troll Unguent
Endure Pain
Balanced Stance
Storm Chaser
Zojuns Haste
Sprint
I dont have any of the elite running caps, no that far yet, nor am I running a "running armor" build. Droks Knights is what I'm sporting. I use a +52 hp while hexed shield, which helps if I do catch a hex.
Anyways, I run the same path, Balanced for Dredge, and sometimes if I do get screwed with too many conditions, I run as far south as possible and catch the res shrine and pick up running again. Storm Chaser and Sprint followed by Zojuns gets me out of tight spots, and Balance for Wardens, though if you want to wait a bit, you can miss the second Warden group totally by going around them. After that second group, there is a rise between the three mobs, where hopefully no Oni have spawned, that I throw on Trolls and wait for full energy. Then its just Zojuns to get out of the first group and run as fast as possible to the finish.
Now, I've found that, if you die at a certain point near the end of the quest, you will respawn in different locations. If you spawn forward, ie the shrine near the end by the finish NPC, its easy to pick up the supplies and run since the Kurzick NPCs aggro the Luxons. If you do spawn back in the middle of the area, then restart, becuase with the Luxon Mind Freezes, you arent going anywhere.
I've had mixed results running this build. Sometimes its easy as cake, sometimes I have to retry 2 or 3 times before a success. I'm not a hardcore faction farmer, or really a hardcore player, and I've found that ANet's nerfing the farmers hurts the casual players more than the farmers, simply because the farmers will put in the hours for the results, whereas the casual players trying to get the 10k faction may have slower goings and feel disgruntled.
Anyways, it works for me 75% of the time, so I'll use it for now.
Haggard
As long as it works for you, anything's alright. On reflection HB.. or for that matter 10 healing prayers is probably not needed. It's just the build I've been using for 8 months and I'm used to it ^_^
Electric Sky
thanks for writing this guide ^_^