Quote:
Originally Posted by Phades
Rule 1: Aura of restoration is a bad skill.
Rule 2: Late game monsters strip enchantments enmass along with it being common in pvp as well. So you better make sure that skill is worth the risk of additinal damage, supplying the enemy with energy, or you arent wholly dependant on it when you are without it.
Judging this advice solely off of kryta ettin farming runs?
That ettin farming crack was stupid. As for the rest:
If you're using decent energy management, Aura of Restoration gives you at least 500 health/minute, and in some builds 800+ And the 10 energy cost is trivial. Even though you can't control the timing of the regen, it's a very good use of an admittedly scarce skillbar slot.
My emphatic endorsement of Tempest armor is for PvE only.
As for PvE enchantment-stripping -- I've played through almost all of Prophecies (main exceptions -- UW, Tombs, and parts of FoW) and a little of Factions, and I've yet to see a PvE zone where an elementalist build without enchantments was superior to one with. I used to think differently, running a build that relied on Glyph of Energy/Glyph of Lesser Energy, and suffering from the incorrect impression that the skill descriptions on those Glyphs were written accurately. But it is now my experience that it's best to just deal with the enchantment-stripping -- and by the way, Aura of Restoration is an excellent cover enchantment, unless the problem is a mass strip such as Well of the Profane or Gaze of Contempt.
Maybe we should have a thread on HOW to deal with enchantment stripping. But basically, if you can't cope with it, you can't play an elementalist well at all.