I think from my experience that assassins are generally the target for warriors, and as I see it there are a few things stopping an assassin from taking out a warrior one on one.
1. Stances
2. Damage output
An interrupted chain of attacks will ruin an assassins chances of doing any real damage whatsoever. All a warrior has to do is bring along any number of stances, ripostes, shield bashes and an assassin's day will be ruined.
Therefore, there are one or two options open to an assassin who wants to take down warriors. This can be done by bypassing the stances. Touch skills, Palm Strike, Iron Palm, are both instant hits. Fox fangs cannot be blocked or evaded. If a warrior is blinded and the stance unseen fury, or the hex expose defences will allow the assassin to ignore any stances the warrior is using.
Blind is also a nice status effect to put on a warrior as it will mean that they cannot hurt you or return your damage.
So
1 Palm Strike
2 Blinding powder
3 Expose Defences
4 Twisting Fangs
5 Black Lotus Strike
6 Death Blossom
7 Teleporting spell/running skill
8 Res Sig
15 Dagger Mastery (11 +1 +3)
11 Critical Strikes (10 +1)
11 Shadow Arts (10+1)
Zealous daggers are always handy...
Although Im not entirely sure about the Death blossum, and teleporting skills. Death Blossum might be replaced with Daggers of Steel or some other classy double strike, and with the teleporting skills - this build isn't made to run away from warriors, its meant to kill them, so... is it necessary? Maybe it could be used on another attack skill, or a skill like way of perfection.
Give a shock to the warrior who thinks he'll be safe bringing gladiators or riposte...
Also potentially good for caster protection - kills off warriors that stray too far from the front line?
This is still hypothetical atm, i'm developing it... Any hints/tips from the pros?
L


