Makes me want to quit playing.

ChrOnic_Seizures

ChrOnic_Seizures

Academy Page

Join Date: Nov 2005

Demon Soldiers Elite

Mo/

Why are new skills that are for the original 6 char classes not avalible to people who play reg gw? This i feel is b.s. they should have put a warning on the box that says : Waring in one year your chars will be obsolete and eveything u can do with ur char will be overshadowed by people who buy factions. Evrything u have will now be worth nothing unless u spend 50$ to buy a new game , oh yea and when we update factions u will have to update to, even though u don;t own factions and cannot reap any of the rewards , after a year we will no longer care about ur business unless u go buy factions. Dunno just makes me mad. maybe im wrong to but who knows just had to get that out.

DFrost

DFrost

Krytan Explorer

Join Date: Jul 2005

Ultima Thule

Legacy of Echovald [Echo]

P/

From a business standpoint... if GW:F had no new skills, how many PvP players would have bothered to buy it?

Yuo Can Do It!

Academy Page

Join Date: Apr 2006

Rt/Me

It's not like it matters. MOST of the new skills are just copies of current skills, some with little added twists, etc.

But here's the question - would you rather pay 90$ every 6 months for a p2p games + any possible expansions, or 50-70 to keep up to date for GW?


They need to make money, after all the servers ARE free, so quit leeching and buy factions.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Because theoretically, the skills are supposed to be balanced enough that no expansion is supposed to push any other into obsolescence. The same goes for professions.

The core skills are still going strong. Some builds, I'll mix in a few factions skills, but for the most part, many of my builds are almost entirely built from Prophecies to this day, despite having the bulk of Factions unlocked.


To go back to the Magic the Gathering allusions, the cards from any given set are, for the most part, still usable. Some builds would fare better with a wider variety, but players can still play without every expansion.

And if one of the (offline) preview events is any indication, there're more PvP styles to come that may better facilitate gameplay for the more limited player, such as 'sealed deck' style. Who knows.

People with all the skills available will ALWAYS have an advantage over those who don't, no matter how slight, as true perfect balance is unobtainable. But Anet can, and likely will, smooth it out as best as they can.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

true... It was a tactic to sell Factions... To offer new skills only to them. in return there are MANY skills that people that own ONLY factions have no chance of getting because they are only available to people that own Prophecies... so its balanced out... basically to get EVERYTHING you need to keep buying. no matter how they bait and switch content... Sorry. thats the nature of th ebusiness. I guess the other way to lok at it... is if they do not sell more chapters eventually the game will vanish as it will not be able to maintain existing game servers to run the game any longer... IDK. I dont care that much anymore.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Quote:
Originally Posted by DFrost
From a business standpoint... if GW:F had no new skills, how many PvP players would have bothered to buy it?
More important how many PvE players would have bought it, since the PvE players actually carry the minority of PvP players. Yes flame me if you want but the majority of players is PvE, some both. Without the PvE there would not be a GW.

And all the new skills(for Tyrian toons) in faction is just rewright's of skills in GWP.

Celes Tial

Frost Gate Guardian

Join Date: May 2005

Pirates of BBQ Bay

Mo/Me

Quote:
Originally Posted by Stockholm
More important how many PvE players would have bought it, since the PvE players actually carry the minority of PvP players.
I very highly doubt that PvP players are a minority. They are the ones who stay for months, while pure PvE'ers grind through the limited PvE content in a relatively short time and then move on to a different game.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Stockholm
More important how many PvE players would have bought it, since the PvE players actually carry the minority of PvP players. Yes flame me if you want but the majority of players is PvE, some both. Without the PvE there would not be a GW.
That's a pretty bold statement. Where exactly do you get these figures?

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
Why are new skills that are for the original 6 char classes not avalible to people who play reg gw? This i feel is b.s. they should have put a warning on the box that says : Waring in one year your chars will be obsolete and eveything u can do with ur char will be overshadowed by people who buy factions. Evrything u have will now be worth nothing unless u spend 50$ to buy a new game , oh yea and when we update factions u will have to update to, even though u don;t own factions and cannot reap any of the rewards , after a year we will no longer care about ur business unless u go buy factions. Dunno just makes me mad. maybe im wrong to but who knows just had to get that out.
Dude cut down on the caffeine intake.

If you really want that Animated Bone Golem then go buy Factions and start drinking decaff. If you don't then don't worry your bone Horrors will do just fine.

First off I have yet to really need any of the new skills from Factions. My Ele Warrior and Ranger all seem to use GWP skills the majority of the time. I have GWF and enjoy the game and none of the new skills are all that powerful. As a matter of fact I believe GWP skill selections are better then GWF selections. Also keep in mind many of the new GWF skills are really GWP skills renamed.

Sientir

Sientir

Lion's Arch Merchant

Join Date: Mar 2006

At DigiPen.

Biscuit of Dewm [MEEP]

...um...

Why wouldn't they charge for new content...

I honestly have no idea how you got the idea that it's a terrible thing that you can't get the NEW skills with only prophecies...that's the point of them, afterall. They are factions only. If someone doesn't have factions, they can't get them. Seems like the next step up would be complaining that people without factions can't play as Assassins or Ritualists and get those skills.

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

Censored

R/

Farming bot's don't play PvP, lol
Yes, PvE players move on and new ones come in while the hardcore PvP players keep going. That's what keep's the game going the new players that buy the game. If there is more PvP players than PvE how come the new PvP oriented content in factions is empty? While the outposts where Faction farming quest's are packed full? I don't see more than 1 dist, in Aspenwood or the Jade querry. Plz explain? Lions Arch early evening 8-12 dists. ToA same thing, War Camp 10-12 dist. You take away all the farming bot's and all the PvE players and you will have 1 dist in every town and outpost.

Sax Dakota

Academy Page

Join Date: Jul 2005

Leviathan's Wake

W/Me

Quote:
Originally Posted by Stockholm
More important how many PvE players would have bought it, since the PvE players actually carry the minority of PvP players. Yes flame me if you want but the majority of players is PvE, some both. Without the PvE there would not be a GW.

And all the new skills(for Tyrian toons) in faction is just rewright's of skills in GWP.
actually I agree with his statment. If we had as many people in pvp as pve, the districts for pvp would be massive, as thier aren't nearly as many zones as thier are zones for pve.

DFrost

DFrost

Krytan Explorer

Join Date: Jul 2005

Ultima Thule

Legacy of Echovald [Echo]

P/

Quote:
Originally Posted by Stockholm
More important how many PvE players would have bought it, since the PvE players actually carry the minority of PvP players. Yes flame me if you want but the majority of players is PvE, some both. Without the PvE there would not be a GW.

And all the new skills(for Tyrian toons) in faction is just rewright's of skills in GWP.
I have no knowledge about the PvE/PvP player ratio so I won't comment on that. I just meant that at least some PvE players would have bought GW:F for the new areas, items, etc. even if ANet hadn't introduced new skills that are exclusive to Factions. PvP players probably wouldn't have bothered to do that.

Seren

Ascalonian Squire

Join Date: May 2006

Tijger Claw

W/Mo

Quote - "Why are new skills that are for the original 6 char classes not avalible to people who play reg gw'

Mate quit complaining - its a new game which always said it would stand alone so whats your problem! If you buy a new game you expect something different - if you buy the next chapter of of game you except something new.

Get over it - wouldn't you be complaining just as much if they hadn't offered something new and 'elite' in Factions? This is nothing different to any other 'new release' offered by any gaming company - the only exception being is that ANet try to give gamers what they want (like no monthly fees). Grow up move on, just enjoy the game, the challenges and the intelligent use of skills available to you what ever chapter you play.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Someone wants a gravity gun for Halflife 1

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
Someone wants a gravity gun for Halflife 1
ROFL - nuf said

Argen

Frost Gate Guardian

Join Date: Dec 2005

Shadow Nation [SN]

Well, what did you expect???

An expansion for a game comes out, did you seriously expect them to give you all the updated items, gear, and skills for it. No they want you to give them their money for it; no worries, they are a corporation and the only way they are getting any money from this game in the USA is through new purchases... they don't have a pay to play.

Plus, most of the other MMORPGs release expansions, and do not give out all the new stuff to the folks who do not purchase the game.

I'm sorry, but you get no sympathy from me on this one.

As for PvE vs PvP populations... no idea, I do know that the districts in PvE are quite a bit more numerous than the PvP zones, but beyond this, no idea.

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

"I do know that the districts in PvE are quite a bit more numerous than the PvP zones" -- very true! I wish ANet would publish some stats.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Stockholm
If there is more PvP players than PvE how come the new PvP oriented content in factions is empty?
Because people don't seem to like them, they require PvE characters to access, and only provide PvE rewards.

Quote:
Originally Posted by Stockholm
While the outposts where Faction farming quest's are packed full? I don't see more than 1 dist, in Aspenwood or the Jade querry. Plz explain?
Because farming faction in PvE Missions/Quests is far more efficient, thus better than doing PvP missions for a PvE player who probably is unwilling to PvP in the first place.

Quote:
Originally Posted by Stockholm
Lions Arch early evening 8-12 dists. ToA same thing, War Camp 10-12 dist. You take away all the farming bot's and all the PvE players and you will have 1 dist in every town and outpost.
You forget one thing. PvE players have far more reason to linger in towns, that is, to trade with other players or deal with NPCs. There is far less reason to idle in a PvP outpost than a PvE outpost. Besides looking for a PuG in Tombs/Team Arena you have the already constructed Guild Group which means they aren't likely to idle in town and will be out playing. Speaking about Guilds, you also can not account for players in Guild Halls and Guild matches.

You can not judge how many players there are in each side just by counting outpost districts. Those who are actively playing the game must also be considered on both sides. Unless you can track them, whatever you say is just conjecture.

Glitched

Frost Gate Guardian

Join Date: Mar 2006

E/Me

When they make new chapters, they have to include stuff for the original classes. If they don't, Guild Wars Factions would never see a core class in the starter areas. Sin's and Rits would dominate Cantha, and when these two classes begin to bore, people will leave. You are either suggesting that Anet ingore the core classes in future chapters, or give away free content to single-chapter players. Both are absurd. The people with more chapters do not have stronger skills. They have more choices for their skill set.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Celes Tial
I very highly doubt that PvP players are a minority. They are the ones who stay for months, while pure PvE'ers grind through the limited PvE content in a relatively short time and then move on to a different game.
Which means squat without a monthly fee.

j_unit66

Lion's Arch Merchant

Join Date: Jul 2005

team love [kiSu]

W/

ive used a total of 4 new factions skills over 4 chars, i dont find the factions skills all that useful

tick tack toe

tick tack toe

Ascalonian Squire

Join Date: May 2006

swords of night and day

N/Me

i baught fractions to farm their with my 55,SS, and my tank so i never get board. 0.o i would go crazy if i did not have factions.

p.s i pitty the fool who dose not like mr.t bot!!!!!

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Quote:
Originally Posted by Yuo Can Do It!
It's not like it matters. MOST of the new skills are just copies of current skills, some with little added twists, etc.

But here's the question - would you rather pay 90$ every 6 months for a p2p games + any possible expansions, or 50-70 to keep up to date for GW?


They need to make money, after all the servers ARE free, so quit leeching and buy factions.
That's false, most of the new skills aren't copies of current skills. Even though they are, it still adds something to the game. Equipping two of the same skill in two different slots an advantage over the old games and actually is adding something.

tick tack toe

tick tack toe

Ascalonian Squire

Join Date: May 2006

swords of night and day

N/Me

^ o yes true i am trying to find a alt to SS cuz i use that and Incudious Parisite cuz they are the same and do major damage with arcane echo with SS.

lishi

Forge Runner

Join Date: Jul 2005

Ok let me think.

Frequently HA build.
Balanced
WoH monk -> no faction skill needed to be competitive.
Infuser -> no faction skill needed to be competitive
RC prot -> no faction skill needed to be competitive
Shock Warrior -> no faction skill needed to be competitive
Surger -> no faction skill needed to be competitive
Migrane -> faction give some nice interupt who are very good , but the old one are pretty good as well
The only skill who i see is normaly require is ward agaist stability

Iway , a part from sometime the order necro take Order of apostasy no big change

Necro(lame ) spike.
For the spiker or spirit spammer nothing new. some build take in a ritualist.

Sciros Darkblade

Sciros Darkblade

Krytan Explorer

Join Date: May 2005

Ohio

Archons Ascendant [Arch] - Leader

W/

Same business model as Magic: The Gathering. To stay competitive with the big guys and your buddies you might want to keep buying stuff. But, nothing's really making you and you can still play some stuff regardless. So, it's fair enough.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Most of the new skills are overshadowed by old ones. I rarely see more than 2 factions skills on anyones skill bar.

And you have access to the "prophecies only" skills, which factions only people dont have access to.

ChrOnic_Seizures

ChrOnic_Seizures

Academy Page

Join Date: Nov 2005

Demon Soldiers Elite

Mo/

Ok i see what u guys mean about the skills and yea i guess maybe im wrong. Heres something else that bothers me about factions , people say its a stand alone game......why are there factions players in tyria? why should factions players be able to sell thier "new" factions only items For insane amounts of gold in Tyria? Im just saying it puts regular gw players at a major disadvantage. But w/e i played the free factions weekend and i must say i wasn't impressed.

another thing i forgot to mention. I PLAY GW NOT GW:F and i don't want to d/l gw:f updates that is b.s.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

Quote:
Originally Posted by lishi
Ok let me think.

Frequently HA build.
Balanced
WoH monk -> no faction skill needed to be competitive.
Infuser -> no faction skill needed to be competitive
RC prot -> no faction skill needed to be competitive
Shock Warrior -> no faction skill needed to be competitive
Surger -> no faction skill needed to be competitive
Migrane -> faction give some nice interupt who are very good , but the old one are pretty good as well
The only skill who i see is normaly require is ward agaist stability

Iway , a part from sometime the order necro take Order of apostasy no big change

Necro(lame ) spike.
For the spiker or spirit spammer nothing new. some build take in a ritualist.
How many of the skills that you're concidering here are Prophecies Only skills? I do believe that Word of Healing is Prophecies Only.

Mtank325

Mtank325

Lion's Arch Merchant

Join Date: Aug 2005

Crimson Blood Dragons [CBD]

People have the right to complain, but why does everyone make the threat they're going to stop playing if one detail of this game prevents their entire playing experience? It seems odd they'd compromise hundreds of hours for something that contains only a small percentage of the playing experience.

ChrOnic_Seizures

ChrOnic_Seizures

Academy Page

Join Date: Nov 2005

Demon Soldiers Elite

Mo/

Quote:
Originally Posted by Mtank325
People have the right to complain, but why does everyone make the threat they're going to stop playing if one detail of this game prevents their entire playing experience? It seems odd they'd compromise hundreds of hours for something that contains only a small percentage of the playing experience.
i believe i said it makes me "WANT" to stop playing not that imma stop

tear

tear

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by ChrOnic_Seizures
Ok i see what u guys mean about the skills and yea i guess maybe im wrong. Heres something else that bothers me about factions , people say its a stand alone game......why are there factions players in tyria? why should factions players be able to sell thier "new" factions only items For insane amounts of gold in Tyria? Im just saying it puts regular gw players at a major disadvantage. But w/e i played the free factions weekend and i must say i wasn't impressed.

another thing i forgot to mention. I PLAY GW NOT GW:F and i don't want to d/l gw:f updates that is b.s.
Those "factions players" have purchased both games, and so have access to both Tyria and Cantha. They are selling items that are no better than what you can find in Prophecies, but with new, desirable skins found only in Cantha that many people are willing to pay for. The games are standalone but they're interconnected.

Really though, quit whining and, well, purchase Factions. It's a very small price to pay considering the hours of enjoyment you probably get out of Guild Wars. If you do decide to quit playing, since you don't seem to intend to buy any other Chapters, you're only saving ANET money.

Mtank325

Mtank325

Lion's Arch Merchant

Join Date: Aug 2005

Crimson Blood Dragons [CBD]

Quote:
Originally Posted by ChrOnic_Seizures
i believe i said it makes me "WANT" to stop playing not that imma stop
I meant in general there's been a lot of complaining that people are saying they're quitting and such because of some change or lack of change in game.

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

both ch1 and ch2 have skills that the opposing chapter do not have.
they did it as a dual-channel marketing technique.
if you want to ahve every possible skill in the game available to you, you must own both chapters, attatched to a single account.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

You feel like quitting because you weren't given Factions content for free?

vinegrower

vinegrower

Wilds Pathfinder

Join Date: Jan 2006

Song of the Forsaken

E/

Quote:
Originally Posted by ChrOnic_Seizures
Ok i see what u guys mean about the skills and yea i guess maybe im wrong. Heres something else that bothers me about factions , people say its a stand alone game......why are there factions players in tyria? why should factions players be able to sell thier "new" factions only items For insane amounts of gold in Tyria? Im just saying it puts regular gw players at a major disadvantage. But w/e i played the free factions weekend and i must say i wasn't impressed.

another thing i forgot to mention. I PLAY GW NOT GW:F and i don't want to d/l gw:f updates that is b.s.
it is both a stand alone and an expansion depending on how you set it up. When someone buys Factions, they can either activate it as a stand alone, meaning that they don't have access to all Prophacies skills or Tyria. Or you can add it to an existing acount, have access to all areas and skills with a total of 6 characters.

The "insane" prices are just because they are the hot new item. Much like SF green items were over priced at first. In a month or two they will be priced the same as the standard weapons.

As for the updates, while you don't have access to Cantha's armor and weapons, nor all the new skills, the other people you play with do. So if they make a skill update to some Assassin skills, your machine still needs to have that information because party member will be using those skills. You need to have all the art assets for all the new weapons and armor because you will team up with someone them equiped.

Kurow

Kurow

Krytan Explorer

Join Date: Jun 2005

Seattle

Faces of Death [Tye]

R/W

Quote:
Originally Posted by VGJustice
How many of the skills that you're concidering here are Prophecies Only skills? I do believe that Word of Healing is Prophecies Only.
Its not.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

I can see why the OP is having the frustrations as he did.

Even though not all the new factions skills are needed to play the game, some builds benefit exclusively from factions skills for example the much debated MM for example.

With the recent MM nerf with the release of factions, i was terribly dissappointed until i capped the Flesh golem Elite and bought the Vamperic Horrors Skill which are factions exclusive skills and the part of the fun in MMing are renewed but i can only imagine the disappointment of those who continue playing without Factions and eventually maybe left out of Groups just because they dont own factions even in GWP.

I suppose this is one of the selling model for the game sadly, as all games companies wants you to buy their new products and will take measures to reward players who do. More so when there is no monthly fees involved and income is dependant on sale of those new expansion. So it is not unrealistic to assume more of such behavior will be seen in future expansions.

As a large part of PvP and PvE community more often than not uses either FoTM or cookie cutter farming builds respectively, it will not be unsual to see them involving new skills in Factions or those from the future expansions as part of the team build and the trend will be that either you have those skills and be able to join the group or you dont and go do something else sadly.

I suggest everyone take this with a pinch of salt and decide for yourself what you think is best for your own gaming experience.

Energizer Deth Buni

Banned

Join Date: Jan 2006

Near Atlanta GA

MVoA

N/Me

Let me sum this conversation up... to be competitive you are going to need to have both games. ANET is in this to make a profit. Whatever dream came true for some honest hard working people that made GW1 is now been sold out for the mighty dollar. They arent stupid. Unless ANET pulls some George Lucas Trilogy tricks off. GW games will be in the 10 and under bin at EB Games soon.

Lets see:

American Pie - one the greatest movies of all times
American Pie Band Camp - straight to DVD

Any questions