I am not a healer!

Prefectus

Prefectus

Lion's Arch Merchant

Join Date: Mar 2006

New Jeresy

R/

I dont like the fact that just becuse I am a Rt/Mo that im the team healer with out being asked. what ever happend to asking people what there build is? And there is no need to call me noob becuse i dont play youre healer bitch. Im a monk seccond to keep my ass alive not youres ill rez you but nothing more.../end rant
HENCHIES FTW!

captainccc

captainccc

Krytan Explorer

Join Date: Jun 2005

East Coast =D

Various GvG Guilds...Always Moving

Mo/

Um there is 1 good reason...Cause no one gets monks so we assume that if you can monk you will to get into a group.
+Ritualist dmg sucks, if you want lightning power play a ele. If your spirit, then your spirits take to long to regen. So mainly-Ritualist healers are really good and help actuall monks a lot....good rant...well...not really...

~Captain CCC

BellyFlop

BellyFlop

Krytan Explorer

Join Date: May 2005

Ok thanks for letting us all know that.

Maybe you should say what build you run once you join a team.

I made a monk and made it not to play as a healer and name is, not a healer monk, and people still ask me "are u healer monks?"

So sit back relax its only a game

Have Fun

Prefectus

Prefectus

Lion's Arch Merchant

Join Date: Mar 2006

New Jeresy

R/

oh i know and i tell people what my build is and lo and behold instant kick
fun fun i love my hanchies and 4 man guild
and i have a ele see pic?<---

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by captainccc
+Ritualist dmg sucks, if you want lightning power play a ele.
I've had no problems with Channeling when it comes to damage with my Ritualist. I'd rather run Communing, but that's just me.

Quote:
Originally Posted by captainccc
If your spirit, then your spirits take to long to regen.
Even without Ritual Lord, Spirits are still viable. With Ritual Lord, a full Spirit Build is not only possible, but very strong and a giant asset to a team. Even if the skill set doesn't have that many Spirits, having Spirits out is a BIG part of being a ritualist due to how many skills that have synergy with spirits.

Quote:
Originally Posted by captainccc
So mainly-Ritualist healers are really good and help actuall monks a lot....good rant...well...not really...
At least he knows enough about the Profession not to pigeon hole it into a less effective role. Ritualists can heal, but they are more of a hybrid class that leans more towards support. Restoration is good, but neglecting Communing Damage mitigation spirits is neglecting a lot of the Ritualist's support power.

Prefectus

Prefectus

Lion's Arch Merchant

Join Date: Mar 2006

New Jeresy

R/

^
|
this guy is my new friend
soul twisting is also a god send for dealing with spirits

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

THE 100% support class

RITUALIST FTW!

The nice thing about the Rit is the ability to supplement many roles within a Group. We can damage we can Heal we can protect. We can fulfill almost any role anyone else can make. We may not be the best at damage or heal or protect but we can do a dam good job of it.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

I like Soul Twisting when it comes to a small selection of spirits.

When it comes to taking a lot of spirits, though, I still much prefer Ritual Lord. Nothing like having Pain, Bloodsong, Displacement, Union, and Dissonanance/Disenchantment/Shadowsong constantly out. (And even refreshed before the spirit dies)

Prefectus

Prefectus

Lion's Arch Merchant

Join Date: Mar 2006

New Jeresy

R/

thats what im talking about its great im 50/50 communing at 16 then chaneling at 12 healing prayers at 8 i can deal more then my fair share of damage and still keep my self alive

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

I actually have been thinking of going Spawning Power at 16, as a result to a PvP character I tinkered around with that had a Superior Spawning Power Rune.

Ritual Lord is insane at 16 Spawning Power. If I remember correctly it's 79% faster recharge.

Griff Mon

Griff Mon

Wilds Pathfinder

Join Date: Nov 2005

In the Elfen Forests of Washington State

Damage Radius

N/

I think teams should say what they want. Monk, healer or bonder, different needs for different circumstances and team needs.

I run a necro and I switch between SS and minions very quickly and run both quite well in their varying flavors, but I will not do BiP necro because that tells me that the team is no good at energy management and is dependent on their necro to recharge them. A call for a BiP necro is a call from players who can't run their characters effectively.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Prefectus
I dont like the fact that just becuse I am a Rt/Mo that im the team healer with out being asked. what ever happend to asking people what there build is? And there is no need to call me noob becuse i dont play youre healer bitch. Im a monk seccond to keep my ass alive not youres ill rez you but nothing more.../end rant
HENCHIES FTW!
Welcome to the year old world of the monk.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Sometimes I don't want to play a Healer.... So I go all Smite and place retribution of everyone and use SOJ and other spells to help the party. Any time I do this I always let people know of it. Some like it some don't. Just because I might play a monk don't assume Im all heal or all prot. Ask first... its polite.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by GloryFox
Sometimes I don't want to play a Healer.... So I go all Smite and place retribution of everyone and use SOJ and other spells to help the party. Any time I do this I always let people know of it. Some like it some don't. Just because I might play a monk don't assume Im all heal or all prot. Ask first... its polite.
I keep all healing spells except Shield of Judgment and usually Smite Hex on my character's bar and I'm a n00b because I'm a smiter

Argen

Frost Gate Guardian

Join Date: Dec 2005

Shadow Nation [SN]

Hmmmm... Protection and Smiting... I remember weren't those the other monk skill sets that were tossed out during the beta.

Seriously, Ritualists, like Monks, have a bit more utility than I see people giving them credit for. I don't think many people are fully versed in the powers of the ritualist, we are too busy trying out our assassins. I imagine that many people will start to see them as something more than 2nd rate healers as time goes on.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

The only Rit damage spell that I'm aware of being overpowered (aka worth it) is spirit rift or whatever that guy in the sentimental treasures quest uses on you.

Sanji

Sanji

Wilds Pathfinder

Join Date: Jun 2005

Mo/

Quote:
Originally Posted by Winterclaw
The only Rit damage spell that I'm aware of being overpowered (aka worth it) is spirit rift or whatever that guy in the sentimental treasures quest uses on you.
Factions bosses deal double damage. Everything is overpowered for them.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by GloryFox
Sometimes I don't want to play a Healer.... So I go all Smite and place retribution of everyone and use SOJ and other spells to help the party. Any time I do this I always let people know of it. Some like it some don't. Just because I might play a monk don't assume Im all heal or all prot. Ask first... its polite.
Why don't you tell them off the bat so that there is no confusion. Mo means Monk primary which means healing class. That is what players expect. If you don't like that, then tough.

If you don't tell them what you are running to avoid confusion then you deserve whatever you get.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Sanji
Factions bosses deal double damage. Everything is overpowered for them.
I was hit by a 135 damage Signet of Judgment -_-

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Quote:
Originally Posted by captainccc
Um there is 1 good reason...Cause no one gets monks so we assume that if you can monk you will to get into a group.
+Ritualist dmg sucks, if you want lightning power play a ele. If your spirit, then your spirits take to long to regen. So mainly-Ritualist healers are really good and help actuall monks a lot....good rant...well...not really...

~Captain CCC
Channeling leaves all ele skills in the dust...Eles are extremely weak.

The reason you are viewed as a healer though is because you have a class that is possibly a healer...and a class that is normally a healer...thus making a 75% chance of you being a healer. You could tell everyone you arent a healer instead of having them be mad when they realize it later. (God I am glad I have the common sence to ask though....)

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

Pain is my main man!!! even if I die, it can kill the enemy!

and when I play my monk I just assume people want me to monk.....when I play my ritualist I ASK what the group wants....same with my necro....and if I dont have that build, I say so, or leave the group. PUGs are out there, I find another one.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by cosyfiep
Pain is my main man!!! even if I die, it can kill the enemy!

and when I play my monk I just assume people want me to monk.....when I play my ritualist I ASK what the group wants....same with my necro....and if I dont have that build, I say so, or leave the group. PUGs are out there, I find another one.
Say that about your Ritualist when you hit Eternal Grove/Gyala Hatchery.

GunnerMan1

Ascalonian Squire

Join Date: Mar 2006

Under World

Eye Of The Serpant

R/

Hehe spirits dont take to long to recharge, Ritual Lord= always having spirits recharged. There are many ways to get around slow recharge. Anyway if when i join a group I either ask what they want me as or tell them what I am.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

When I run my sword Ranger, I let people know as soon as I join the group. "Hey guys, I'm melee", and if they freak out, I leave.

Ritualists and Monks should do the same thing, since it's a lot harder to tell what they're running. If they run out without waiting for someone to say what they're running (or even if they're ready), then they deserve the dropouts they get.

Don't get bent out of shape when you encounter really stupid players. It's a waste of energy and time. Just leave the group and find another.

Mtank325

Mtank325

Lion's Arch Merchant

Join Date: Aug 2005

Crimson Blood Dragons [CBD]

I think if you're going to run a build, especially one that a lot of people aren't looking for, you've got to have the mindset that people are going to be looking for what usually the majority of people play as and not want anything else they've not so commonly experienced. For example, we had one warrior in I think Nahpui Quarter and he was a W/R and was using a bow and everyone came down on him for it, except us 2 monks since we weren't really paying attention, but he just responded, "Why does everyone expect me to be a tank?" If 90% of the players are playing as basically the same mindset of build then people are going to make assumptions that's what the majority of people are going to play as.

I think it's uncommon for a Rit/Mo not to be spamming in areas that they're not healing or restoration so you gotta understand that people just assume that you're running as a healer. Just test out a group first before going into a mission. Better a long 5 minutes of preperation then 30 minutes of failure.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by VGJustice
When I run my sword Ranger, I let people know as soon as I join the group. "Hey guys, I'm melee", and if they freak out, I leave.

Ritualists and Monks should do the same thing, since it's a lot harder to tell what they're running. If they run out without waiting for someone to say what they're running (or even if they're ready), then they deserve the dropouts they get.

Don't get bent out of shape when you encounter really stupid players. It's a waste of energy and time. Just leave the group and find another.
I never, ever, ever, tell anyone what I'm doing on my monk unless I change to protection, which I have only done once. The surest way to have to hench everything in the game is mention you arn't specc'd 16 healing, whatever is left divine favor. I will say get another monk, or healer, if no one listens to me its their own damn fault. I am specced highly in smiting with enough healing and divine favor + skills to cover everyone's ignorant selves, but I at least don't pretend I can usually solo heal everyone.

Quote:
For example, we had one warrior in I think Nahpui Quarter and he was a W/R and was using a bow and everyone came down on him for it, except us 2 monks since we weren't really paying attention, but he just responded, "Why does everyone expect me to be a tank?"
Maybe not a tank but at least melee. That is pure logic. Warriors have the best armor, thus they make the best vanguard. If he wanted to snipe, he should've been anything else. All Warrior skills are designed for one of two things: offensive, melee damage or tanking damage for the group.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

Mr_T_bot, prehaps you've never heard of the Heavy Ranger build?

12 Marks
16 Strength

Mix in some penetration skills, and you get something like 50% or higher Armor Penetration at range.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by VGJustice
Mr_T_bot, prehaps you've never heard of the Heavy Ranger build?

12 Marks
16 Strength

Mix in some penetration skills, and you get something like 50% or higher Armor Penetration at range.
Doesn't strength just affect skills?

Quote:
Originally Posted by Guild Wars Official website
Warrior: Strength

Primary Attribute (Available to Primary Warriors only). Points in this attribute increase the armor penetration of the Warrior's attack skills by 1% per attribute level.
If it works differently, Arena Net has another unimportant bug to fix.

Thus it looks to me like it would be more advantageous to have 16 marks and whatever expertise to pull off more skills with higher base damage levels. Not to mention better crit percentages.

EDIT: I've only found a single Ranger penetrating attack, well 2 if you count the new elite. If you want penetration, I would suggest main warrior with Axe.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

The site may not be acurate. I just checked in game, and the description reads Attack Skills, and don't specify any particular class.

But, you do make a valid point, and it's one that can be argued as to whether or not the base damage increase would be better than a general Armor Piercing addition. Although, you could probably get some good damage out of Barrage with a Sundering Horn Bow this way on a high AL target, and those are more likely to be a target in PvE.

I'll have to try that later. Isle of the Nameless ftw.

-Old 3FL-

-Old 3FL-

Forge Runner

Join Date: Apr 2006

Western Australia.

Crystal Mountain [CM]

W/

i hench nearly all missions now
90% of players r stupid

Artisan

Artisan

Frost Gate Guardian

Join Date: Mar 2006

The Sunset City

Ark Royal [ARK]

A/R

Quote:
Originally Posted by -Old 3FL-
i hench nearly all missions now
90% of players r stupid
Hooray for vast generalizations in poor spelling!

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I have henched almost all of the missions as well (my husband and I and the rest henchies)....only a few required a real team (thirsty river for one, and the bonus of aurora).....

It will be a long time before my ritualist gets to gayla....if I ever get there (need a new computer first).....

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

to be fair, i have found that a pure rit is far more effective


for example i run:

Weapon of warding
Mend Body and soul (also condition removal)
Soothing Memorys (2 energy heal)
Mighty Ashes
Union
Life
Recuperation
Flesh of my Flesh

I'm a 85AL target, so hardly ever attacked, and i can cycle between mend and soothing for the entire team, with life and recuperation making my job much much easyer, and union is just godly

the only thing missing is hex removal, and /me or /mo suffice


i often get odd looks because im Rt/W (/r/me ect) but say i'm a healer

Thom

Wilds Pathfinder

Join Date: Jan 2005

What ritualist worth their salt is a secondary monk if they aren't healing? There just doesn't seem to be any point to drop point in any monk attributes for self heals, when your first profession has an efficient healing line. Ritualists can nuke a bit, but they are much more impressive as support characters.

If you are a Rt/Mo damage only, you should let people know you are doing damage. When people invite you to a group they often do so with the expectation that you are filling a roll. It isn't helping anyone if people assume from your tag that you are filling a role that you can't. It is the role of the player to clarify what role they will be playing. If you are advertising, advertise as an offensive rit, not generically. Be flexible and role what your group leader needs, if he is smart enough to ask you for a particular build he probably knows what he is doing.

Finally, don't bring self heals if you are planning on standing back and doing damage.

Vusak

Frost Gate Guardian

Join Date: Apr 2005

OT- beta tester? i got one word - arborstone

ok well lets start simple:

1. self heals coupled with running from damage are a great asset in pve and pvp because they add flexibility to a team and reduce dependence/pressure on monks.

2. secondary monk in pve can simply be for rebirth... a darn useful 'anti-wipe' res to help out in sticky situations - you wouldnt expect a R/Mo to be healing, so why expect Rt/Mo to be healing??

3. the responsibility for communicating your skillset/build in pve is on both the team and the newly acquired member. if the team has a role to fill (ie. healer) then they should ask the newly acquired player if they are built for that role. further, someone who is just joining a group should announce in general terms what they are. people stubbornly remaining silent while expecting others to communicate strategy are doing their team no favors when they complain and ragequit because a monk brought smite and they didnt want smite.

meh that should do for now

AaronSwitchblade

Frost Gate Guardian

Join Date: Jun 2005

You seem to be complaining about getting kicked once you say you're not a healer. The only reason why that's the case is because you're getting invited to so many groups in the first place. You probably get a group just as quickly as any other class.

FalconDance

FalconDance

Jungle Guide

Join Date: Sep 2005

...deep within the sylvan splendor...

Order of the Migrating Coconuts [ALBA]

My N/Mo Catrin is not a healer--nor is she a minion mistress or a Spiteful Spirit build! I am soooooo tired of "are you MM?" "are you SS" that I could scream!

She does, however, end up being backup healer for the monks/henchmen (Sister "Die" Tai went to the same academy as Alesia and neither one of them graduated). Running a Blood-Heal 'build' makes her ideal for vamping the foe to death while helping her team mates .

WasAGuest

Desert Nomad

Join Date: Jan 2006

Anyone else try being a ritualist beastmaster? hehe

VSquare mission situation:

group leader: "Can you heal?"
me: "I can heal my pet and use spirits for support."

kick

Seconds later in alliance chat:

Anyone wanna group for VSquare?

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

@ The original poster: Dude, that sucks. I can honestly say I have never had any of the troubles you speak of. At the most, the team rit's will discuss spirit management to avoid clashes. That's it. As others have suggested, if you get in a group that bitches, screw em'. Just leave. They are probably gonna' cause more problems than that in the mission anyway. Besides; why put up with abuse from the infantile portion of the community? I have hope that they don't make up the average .

Ok. Since when has any class been 'your'(hypothetical, for those with issues _-_) personal maid? Most of this thread has been full of ignorance about the ritualist class, and a few complaining about the lack of free arse-wiping. After you have played as one, you may (hopefully) understand that a class with healing spells may not necessarily amount to healers.

Ritualists have many uses...

A spell that ignores armour and DOES'NT give you exhaustion? Check.
A myriad of armour ignoring artillery? Check.
A class that can disenchant? Check.
A class that can interrupt? Check.
A class that can blind? Check.
A class that can res multiple members of the team in one shot? Even the damn casting Ritualist if he or she dies? Check.
A class that can also heal some what? (Get it. 'Some' what). Check.

There is so much. Try it out. You might be surprised.

Jagflame

Jagflame

Frost Gate Guardian

Join Date: Dec 2005

Illinois

Yours, maybe? Drop me a line.

N/Me

As far as the W/R with a bow issue, IMO that is a horrible idea. Warrior's would run out of energy extremely fast if using bow attacks; many bow attacks cost 10 energy which means a couple of those and the warrior's out. Rangers were built for bows and thus are much more effective at it.