So I have two sets of daggers and was wondering which was better, mathematically:
+28 Health
or
+4 Armor
Same reqs and damage.
Advice? Opinions? Unintelligible rants?
+28 Health vs +4 Armor?
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Originally Posted by GunnerMan1
thing to do is use Gurus damage calc, put in you 70 armor stat and some avergae dmg you may receave. The put in 74 AL and see how much it reduces your dmg. If it reduces more than 28 then use the armor.
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Personally, I would choose the health.
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Armor is better in every situation but spike and degen. Since they arent max I am assuming its not a pvp character...ruling out spike. Degen can be devistating...but chances are you are the average assassin who takes a lot of hits, which points to the armor because it will help you more in the long run.
I was actually going to post an almost identical question, so if you dont mind hellboy i'll ask it here instead of a new thread.
I have the same querey with regard to a 30hp or +5 armor bow grip for my ranger. The genereal consensus here seems that the extra hp will be better, but is being able to take 30hp more damage (which isnt really that much) a whole lot better than reducing by 5 every time? My thoughts being that health goes down in a fight but armor dosent.
I have the same querey with regard to a 30hp or +5 armor bow grip for my ranger. The genereal consensus here seems that the extra hp will be better, but is being able to take 30hp more damage (which isnt really that much) a whole lot better than reducing by 5 every time? My thoughts being that health goes down in a fight but armor dosent.
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Originally Posted by Fractal Star
I was actually going to post an almost identical question, so if you dont mind hellboy i'll ask it here instead of a new thread.
I have the same querey with regard to a 30hp or +5 armor bow grip for my ranger. The genereal consensus here seems that the extra hp will be better, but is being able to take 30hp more damage (which isnt really that much) a whole lot better than reducing by 5 every time? My thoughts being that health goes down in a fight but armor dosent. |
+5 armor does NOT decrease your damage by 5. This isn't Shielding Hands, people. Otherwise, earth eles with Kinetic Armor (Armor +84) would be unkillable. So I plugged some numbers in the Guru Calculator and came up with some data.
At 60 armor, base damage = real damage. 100 points of damage will hit for 100 HP.
At 65 armor, the following base damages yield their respective real damages.
36 --> 33.01, 72 --> 66.02, 144 --> 132.05
From these, we can assume that the armor-to-damage is a linear function. That is, +5 armor will help the same against forty hits that do 100 damage each, as they will against one hit for 400 damage.
So, to be simple, let's just assume you will take 420 damage all at once.
420 damage against 65 armor --> 385.14 damage. The +5 armor just decreased the damage by 34.86.
Against normal damage, Armor will help you more than 30 HP
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Now it's armor penetration time! Assuming 25% armor penetration, and that same 420 damage figure...
With 60 armor, 25% penetration of 420 points of damage: 544.67 damage
With 65 armor, 25% penetration of 420 points of damage: 510.40 damage
The difference is 34.27. Still, the armor protection is better than 30 HP
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Final conclusion: against normal damage, and even low levels of penetration (Sundering or Lightning Orb, anyone?), Armor > HP. However, Armor offers no protection against straight degen or armor-ignoring spells like Obsidian Flame or Blood Magic.
Personally,I adore the armor, only because I love seeing two warriors hack at my monk and get nowhere. XD
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Originally Posted by Rukmedes
Hp. No arguement here.
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Assasins have 60 armor, AND are in frontline "tanking" all the time. The least thing you want is it to take a lot of damage all the time!
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Originally Posted by spencemandoo
...most of the time its like +5 armor vs ele attacks...
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I'm gonna go against the grain here. If you're a warrior and doing random arena, then you should take the +30 hp, because you'll be the continuous target of degen. You probably wont take a single physical hit, you probably wont have a monk around, but you WILL be degened - and armor helps exactly zilch against degen.
As for assassins, I've not played one, so I don't know if they've got more problem with physical damage (if so, take armor) or degen (take hp).
As for assassins, I've not played one, so I don't know if they've got more problem with physical damage (if so, take armor) or degen (take hp).
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Originally Posted by Aera
Armor. no argument here.
Assasins have 60 armor, AND are in frontline "tanking" all the time. The least thing you want is it to take a lot of damage all the time! |
Still, I'd take +5 armor over +30 health. From my experience playing an assassin through the Factions campaign, most of the damage I take is affected by armor. (Elementalists, rangers, and ritualists make up a large part of it.) And if I am being hit by enough armor ignoring damage to kill me, it's usually well in excess of 30 HP more than my max health. There've only been a few times where the added health would've saved me, whereas the extra armor reduces a lot of the damage I take from incidental hits.
W
