Zerg Rush - [PANK] GW Video
Sanji
Playing Devil's Advocate, here. I don't really even play competitvely, because I acknowledge that it's not conducive to playing for fun.
When it comes to high levels of play, whether it be Guild Wars, Star Craft, Counter Strike, or even Chess, people are going to play for blood. Brutually efficient tactics and is the name of the game. No doubt the way they name their characters or talk in All Chat is a part of their tactics. If they upset you and make you lose focus with words or names, that's good for them and your fault for not having a thicker skin.
If you're not prepared to face cutthroat teams and cheap tactics, perhaps you need to reevaluate what you want out ranked of Guild vs. Guild battles. People are not responsible for your enjoyment of a competitive game, especially not on the Ladder.
When it comes to high levels of play, whether it be Guild Wars, Star Craft, Counter Strike, or even Chess, people are going to play for blood. Brutually efficient tactics and is the name of the game. No doubt the way they name their characters or talk in All Chat is a part of their tactics. If they upset you and make you lose focus with words or names, that's good for them and your fault for not having a thicker skin.
If you're not prepared to face cutthroat teams and cheap tactics, perhaps you need to reevaluate what you want out ranked of Guild vs. Guild battles. People are not responsible for your enjoyment of a competitive game, especially not on the Ladder.
wheel
Quote:
Originally Posted by Sanji
People are not responsible for your enjoyment of a competitive game, especially not on the Ladder.
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Sheep
Quote:
Originally Posted by Rocco The Flipside
You dumbass, compress it first and I might download it
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How many uncompressed 90 meg videos do you know of?
I can upload the 3 gig version if you like.
Rocco The Flipside
I am sorry I called you a dumbass. The video was kickass.
Kriegar
Quote:
Originally Posted by Kishin
I'd also respect this a lot more if PANK wasn'tm being total jackasses in allchat by lining up names like "We're Ganking You" into sentences, or saying things like "Run back to Guild Lord now, he will die in 5 seconds."
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Honestly, if we TELL you exactly what we're doing and how we're going to do it, and you still can't stop us... who is there to blame?
Minwanabi
Haha, yeah, some people might say that's adding insult to injury, but at that point I just think it's hilarious. We haven't fought them yet, but, frankly, I would laugh it up, although I don't necessary take it as seriously as some others might.
Phades
Quote:
Originally Posted by Kashrlyyk
Think about a beat´em up game. Your character has a special attack with the following ability: If the enemy has the perfect timing and blocks fast enough you lose, if not you win immediately!
Where is the competition in that game? It is all about blocking that one move! And that is what they are doing! If the other guild leaves their lord behind, they win, if not they don´t have a good enough tactic to stay and try to win! Their tactic fail and then they are screwed, like in that beat'em up game! There is no competition involved in that tactic! It actually is all about avoiding competition!!! |
Stauf
Quote:
Originally Posted by Kriegar
Honestly, if we TELL you exactly what we're doing and how we're going to do it, and you still can't stop us... who is there to blame?
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Kishin
Quote:
Originally Posted by Kriegar
Honestly, if we TELL you exactly what we're doing and how we're going to do it, and you still can't stop us... who is there to blame?
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keen
i think its pretty funny, and we lost so many points from it... its not a very cool tactic though
Kriegar
Quote:
Originally Posted by Kishin
Never said the other team was blameless for not being able to stop you. Only said that being an ass about it doesn't win you any points.
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Ollj
Its a BASIC tactic that one fast person (water, strength, beast mastery) stays further back to wait for the flag to respawn AND to watch for outflanks.
Another Basic tactic is doing an own outflank, by splitting the group in 2 to surround the foe at the flag stand.
Those zerg rushs are so easy to beat, its nothing more than a simpole lesson to new teams that just can rush mindlessly.
Another Basic tactic is doing an own outflank, by splitting the group in 2 to surround the foe at the flag stand.
Those zerg rushs are so easy to beat, its nothing more than a simpole lesson to new teams that just can rush mindlessly.
Zeru
On certain maps if you meet a full gank team at the flagstand by the time you race back (assuming both teams leave at nearly the same time) the guild lord will be dead because they all have speed boosts and most teams don't have multiple people with charge.
The only hard thing is that if you adopt an anti-gank stance you are either going to lose time holding the middle or going to fight a downhill battle in the middle on maps which are easy to gank.
The only hard thing is that if you adopt an anti-gank stance you are either going to lose time holding the middle or going to fight a downhill battle in the middle on maps which are easy to gank.
Ensign
The video is out there. You have absolutely no excuse if you lose to this.
I'm mostly surprised that people managed to fall for that despite all the warnings given. Good Game Nubsauce, indeed.
Peace,
-CxE
I'm mostly surprised that people managed to fall for that despite all the warnings given. Good Game Nubsauce, indeed.
Peace,
-CxE
Brett Kuntz
If you can read this
Its too late
Its too late
Stauf
Quote:
Originally Posted by Kriegar
You consider it being an ass, I consider it fair warning. I wouldn't lie about ganking - if we say we're ganking, watch out.
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Supervixen
I don't PvP, so correct me if I'm wrong. They're using a tactic, that doesn't exploit game bugs, and won with it. True or false?
Everything that doesn't involve exploits that allows a team to win is a tactic that worked. True or false?
So what's the issue here? Someone feels cheated? Feelings hurt? What? I could've sworn you don't go into PvP looking for warm fuzzy feelings.
Everything that doesn't involve exploits that allows a team to win is a tactic that worked. True or false?
So what's the issue here? Someone feels cheated? Feelings hurt? What? I could've sworn you don't go into PvP looking for warm fuzzy feelings.
Stauf
Quote:
Originally Posted by Supervixen
I don't PvP, so correct me if I'm wrong. They're using a tactic, that doesn't exploit game bugs, and won with it. True or false?
Everything that doesn't involve exploits that allows a team to win is a tactic that worked. True or false? So what's the issue here? Someone feels cheated? Feelings hurt? What? I could've sworn you don't go into PvP looking for warm fuzzy feelings. |
Look, if I were on the recieving end I honestly wouldn't care all that much. They can act how they want; no skin off my back. I'd probably just roll my eyes at any taunts. But, guess what? There are supposedly teams out there... you know, good ones... that *gasp* have class and are generally cool. Can you believe that?! So, again... sure, they can act however they choose. That's perfectly fine. I even expect it. But it doesn't stop me from voicing an opinion on it. Or just calling a spade a spade.
Kashrlyyk
Quote:
Originally Posted by Supervixen
I don't PvP, so correct me if I'm wrong. They're using a tactic, that doesn't exploit game bugs, and won with it. True or false?
Everything that doesn't involve exploits that allows a team to win is a tactic that worked. True or false? So what's the issue here? Someone feels cheated? Feelings hurt? What? I could've sworn you don't go into PvP looking for warm fuzzy feelings. |
Kishin
Quote:
Originally Posted by Kashrlyyk
Do you actually believe that a single attack spell that deals several hundred points of unstoppable damage is what ANet wanted? Do you think they balanced the game to then put a spell in there that completly unbalances everything again? Mages need a high attribute level to deal much damage, you didn´t need a single attribute point to deal several hundred points of damage with Grenth´s Balance! Is that a bug? Was that intended?
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Good luck trying to use it on an actual player, wherein it will only do good damage if you're on the verge of death. PANK's tactic is perfectly legitimate, and now that everyone has seen the video, as Ensign said, well...its only your fault if you lose to it. The only lame part of it is that farming faction makes the ladder an even more worthless feature than it already is.
Kashrlyyk
Quote:
Originally Posted by Kishin
You have other conditions to fulfill to do damage with Grenth's Balance, and it only does several hundred points of damage against things with ridiculously high HP. The two primary targets for it are in PvP, Guild Lords, and in PvE, Glint.
Good luck trying to use it on an actual player, wherein it will only do good damage if you're on the verge of death. PANK's tactic is perfectly legitimate, and now that everyone has seen the video, as Ensign said, well...its only your fault if you lose to it. The only lame part of it is that farming faction makes the ladder an even more worthless feature than it already is. |
I never lost to ganking! But still I don´t believe that this amount of damage was intended! They didn´t correct Grenth´s Balance for nothing in the last patch! It shows that this spell wasn´t intended to work the way it did!
There were people banned for exploiting a bug, that didn´t hurt the fun of other players, but with this exploit they did hurt the fun of others and nothing should happen?
Arturo02
great video!
Weezer_Blue
Zerg rushes are so easy and predictable I'm surprised people fall for them. I say fall for them because it's more of a joke tactic than a real battle. All you need is a protection monk that can cast a couple simple spells on your Guild Lord, and watch the side rout for rushes. At which point, you're opponents fail miserably, get 15% death penalties, and resurect back at their halls with their tails between their legs. The real losers even quit, not wasting their time with losing. Free faction for me, I say.
Kishin
Quote:
Originally Posted by Kashrlyyk
When the enemy has full health and you have near zero health, you deal about 50% of the enemies health as damage! With a lot of enemies going as high as Lvl 28, this 50% are several hundreds points of damage more than your maximum health!
I never lost to ganking! But still I don´t believe that this amount of damage was intended! They didn´t correct Grenth´s Balance for nothing in the last patch! It shows that this spell wasn´t intended to work the way it did! There were people banned for exploiting a bug, that didn´t hurt the fun of other players, but with this exploit they did hurt the fun of others and nothing should happen? |
Also, you need to not end every sentence with an exclamation mark. It's not only grammatically incorrect, it makes reading anything you write really frustrating.
Kashrlyyk
Quote:
Originally Posted by Kishin
Yeah, they corrected it slightly. It can still do around 500 or so damage, just not 600-700. Thats still pretty significant, and the fact that it isn't reduced further shows that they have no problem with Grenth's Balance doing exactly what its supposed to.
Also, you need to not end every sentence with an exclamation mark. It's not only grammatically incorrect, it makes reading anything you write really frustrating. |
Freyas
I don't have any problems with Grenth's Balance working as it does, or gank tactics. The only real problem I have with this is the mechanics of the druids map- even if you stay back away from the flagstand, the attackers can get to your guild lord several seconds before your team can. The one time that SoW has lost to a gank was in that video- we had people back at the top of the hill, a considerable distance from the stand- yet they couldn't get back within casting range of the guild lord before he died. This isn't an issue on any other map- if you're watching for a gank, you can always get back to defend before the other team can kill your Lord.
Still, no hard feelings at PANK- they made a good build and good strategy. Knowing that the druids hall is abuseable like that has changed our tactics on that map, but overall, it was just a good strategy, and we legitemately lost to it.
Still, no hard feelings at PANK- they made a good build and good strategy. Knowing that the druids hall is abuseable like that has changed our tactics on that map, but overall, it was just a good strategy, and we legitemately lost to it.
Kishin
Quote:
Originally Posted by Kashrlyyk
As you said, NOW it is doing what it is supposed to. But back then it wasn´t! And therefore they were using an exploit to gank the lord back then.
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And yes, I agree entirely with the statement that Druid's is better disposed toward ganking than other maps, as are a few other halls.
Audhumla
This is a tad off-topic, but I love the interface set-up the mes had, with the vertical health/energy bars and all that.
UberRusty
Why is it that everything turns into a flamefest once given enough time?