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Zerg Rush - [PANK] GW Video
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Yeah, ganking the Guild Lord is perfectly valid. Quitting immediately if you fail to gank the Guild Lord is pure asshattery.
I do GvG because I'm hoping for a good fight, some ladder position, and faction in that order. I do not do GvG to watch you try one maneuver and then quit immediately if it fails. The faction is nice, but I'm really here for a good fight. Quitting is rude, selfish, and an exploitation of the faction system.
I do GvG because I'm hoping for a good fight, some ladder position, and faction in that order. I do not do GvG to watch you try one maneuver and then quit immediately if it fails. The faction is nice, but I'm really here for a good fight. Quitting is rude, selfish, and an exploitation of the faction system.
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Originally Posted by Chuck Wagon
Yeah, ganking the Guild Lord is perfectly valid. Quitting immediately if you fail to gank the Guild Lord is pure asshattery.
I do GvG because I'm hoping for a good fight, some ladder position, and faction in that order. I do not do GvG to watch you try one maneuver and then quit immediately if it fails. |
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Originally Posted by Chuck Wagon
The faction is nice, but I'm really here for a good fight. Quitting is rude, selfish, and an exploitation of the faction system.
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Here, let's test all 3 of those claims
Rude? They have every right to leave the battle if their strategy fails. They know that they will lose eventually if the gank does not kill the guild lord, so they're just quitting to save time, a very valuable commodity. They could fight it out and lose or win eventually over 30 or so minutes or they could lose after their attempt at the guild lord gank fails and then go on to the next guild battle after that. Let's see, which would I choose. 1 match in 30 minutes which I may or not win, or 5+ guild matches in 30 minutes where I have a 75+% chance in each battle of ganking the guild lord in a short time FTW. You're being rude for wanting them to waste THEIR time.
Selfish? They are giving you a quick victory because you beat their strategy. I really don't know how this is selfish. Again, you are being selfish for wanting them to play by YOUR rules. You want them to waste their time because you want some drawn out battle.
Exploit? Is the object of GvG NOT to kill the Guild Lord faster than the opponent can kill yours? Wait a minute, IT IS. All they're doing is accomplishing this goal much faster than most people think is possible or plausible.
Personally, I love it when teams come up on us with gank builds because they're pretty easy to stop. WoH FTW. If they want to leave, great, because we can go on to our next battle. Faster faction, better rating, and we're smarter for it.
S
If we stayed in the game when the gank fails all that will happen is it goes to Victory or Death and finally we lose, we've stayed in some games vs guilds we like to mess around with and that's all that happened.
You really think we should push for a 60 minute game everytime the gank fails with your guild sitting at the guild lord?
To competitive gamers when farming all that matters is time invested, our time is worth something and we won't waste it by playing by whatever imaginary set of rules you're playing by.
You really think we should push for a 60 minute game everytime the gank fails with your guild sitting at the guild lord?
To competitive gamers when farming all that matters is time invested, our time is worth something and we won't waste it by playing by whatever imaginary set of rules you're playing by.
N
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Originally Posted by Kriegar
99% of the time we will quit out, it just isn't worth our or your time to stay in the match when it's almost a certain loss for us. Staying in the match when we have little chance of winning would be griefing IMO.
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Originally Posted by Sheep
If we stayed in the game when the gank fails all that will happen is it goes to Victory or Death and finally we lose, we've stayed in some games vs guilds we like to mess around with and that's all that happened.
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My point is, you should be prepared for a rush.
If PANK wants to continue with their habits, I say let them. Good players wont fall for the same strat an infinite number of times, and as people learn about it, it will become harder to do it. But as we know there will always those who are not smart enough. For them, they either learn from it, or they wont get far.
Those quotes makes clear for me that their intent is not to grief, or give people a bad time. They just want a fast win/loss for whatever reason they have(in this case I think it's faction?)
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Originally Posted by wheel
Personally, I love it when teams come up on us with gank builds because they're pretty easy to stop. WoH FTW. If they want to leave, great, because we can go on to our next battle. Faster faction, better rating, and we're smarter for it.
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So if you win, you have nothing bad to say against them because you knew better and you were prepared. If they start getting too many losses, or if people get smarter, this wont be a issue.
Right now I say they win because people ovelook one aspect of PvPing: Rush tactics. When people begin to take that into account before every match, rushing will not be a successful tactic as it is now.
So the fix? People get smarter, or don't, ever overlook an tactical aspect of a PvP match.
Kudos for those who didn't fell for them.
Yeah, I think this strat is hilarious, and I loved that vid, btw, really, you can only respect what they do, if there's a guild out there who sees PANK when they start and they leave their base, they deserve not one, but probably two losses =P Seriously though, due to the nature of copycats (especially with this video), our guild always plays it a little safer than usual.
D
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Originally Posted by xaanix
My problem is not with their tactics as much as the map they choose to use. It appears to me like once your team shows up at the flagstand, it is *IMPOSSIBLE* to stop the gank. Thus the only way to win is to simply camp your GL on that map, which doesnt seem like a boatload of fun to me...
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It is simply an all or nothing strategy. They make a gamble and try to gank the guild lord, if it fails they simply admit they have lost and left. It can be compared to poker. You start bluffing, but your opponent was dealt a great hand and knows you are bluffing. When you realize this you just don't keep putting money in, you fold because your opponent realizes what is going on and you are in a no win situation.
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Originally Posted by Sheep
If we stayed in the game when the gank fails all that will happen is it goes to Victory or Death and finally we lose, we've stayed in some games vs guilds we like to mess around with and that's all that happened.
You really think we should push for a 60 minute game everytime the gank fails with your guild sitting at the guild lord? To competitive gamers when farming all that matters is time invested, our time is worth something and we won't waste it by playing by whatever imaginary set of rules you're playing by. |
This is a game and even GvG fights should be about fun and not about winning! There is nothing you gain if you win and nothing you lose if you fail. But it should be fun!
I pity you for coming so far, that only winning is important for you!
O
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Originally Posted by Kashrlyyk
Some people play that game to have fun and not to win a GvG fight. You seem to be only interested in the later! And yes you can destroy the fun for other players when you immediately leave because your tactic failed!
This is a game and even GvG fights should be about fun and not about winning! There is nothing you gain if you win and nothing you lose if you fail. But it should be fun! I pity you for coming so far, that only winning is important for you! |
But that was just sad.
This is a Competative game!
Yes, to them Winning is the fun part!
They're playing to win. They have a competative spirit in them. It's like the argument on PVP vs. PVE... which one is fun for you? Play that one. They like to win, they play to WIN, and they will use tactics to WIN.
Then again I find a big flaw in your supposed logic.
If the idea behind a GVG battle is to determine a winner, then how is winning NOT playing the game and having fun? Are we doing GVG to play tiddlywinks with each other?
Maybe they want faction to unlock things. Maybe they eventually want to be at the top of the ladder. Who cares, they're playing GVG to win and to succeed. Which I personally see as the reason behind a term in a game that is about BEATING THE OTHER GUILD!
Rag on them all you want to, but I for one take my hat off to them.
This game is about:
1) Beating the charr/stone summitt/white mantle/mursaat or whatever your enemy is at the time in PVE
2) It's about beating the other random team in the arenas
3) It's about beating the other team(s) and holding the Hall of Heros in the Tombs.
4) It's about beating the other guild in a GVG.
All of that implies it's about winning.
Proffesional football players don't go out there to play a nice friendly game of football. They go out there to win the game.
The difference between those complaining and PANK.
Pank are proffesional GVGers. Those complaining are still in the amatuers in their state of mind.
s
K
I can see the effectiveness of tthis, mainly because its so completely unexpected and speedy. You probably should have edited the video a bit more so that every third idiot isn't copying this build exactly (Although, I'm sure that like spirit spam, 3/4ths of them won;t be able to execute it properly), because one look at the Mesmers skill bar and then the Warriors tells you pretty much exactly how to replicate it.
I'd also respect this a lot more if PANK wasn'tm being total jackasses in allchat by lining up names like "We're Ganking You" into sentences, or saying things like "Run back to Guild Lord now, he will die in 5 seconds."
I'd also respect this a lot more if PANK wasn'tm being total jackasses in allchat by lining up names like "We're Ganking You" into sentences, or saying things like "Run back to Guild Lord now, he will die in 5 seconds."
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Originally Posted by Oni No Arashi
Never fought them... yet.
But that was just sad. This is a Competative game! Yes, to them Winning is the fun part! They're playing to win. They have a competative spirit in them. It's like the argument on PVP vs. PVE... which one is fun for you? Play that one. They like to win, they play to WIN, and they will use tactics to WIN. Then again I find a big flaw in your supposed logic. If the idea behind a GVG battle is to determine a winner, then how is winning NOT playing the game and having fun? Are we doing GVG to play tiddlywinks with each other? Maybe they want faction to unlock things. Maybe they eventually want to be at the top of the ladder. Who cares, they're playing GVG to win and to succeed. Which I personally see as the reason behind a term in a game that is about BEATING THE OTHER GUILD! Rag on them all you want to, but I for one take my hat off to them. This game is about: 1) Beating the charr/stone summitt/white mantle/mursaat or whatever your enemy is at the time in PVE 2) It's about beating the other random team in the arenas 3) It's about beating the other team(s) and holding the Hall of Heros in the Tombs. 4) It's about beating the other guild in a GVG. All of that implies it's about winning. Proffesional football players don't go out there to play a nice friendly game of football. They go out there to win the game. The difference between those complaining and PANK. Pank are proffesional GVGers. Those complaining are still in the amatuers in their state of mind. |
Where is the competition in that game? It is all about blocking that one move!
And that is what they are doing! If the other guild leaves their lord behind, they win, if not they don´t have a good enough tactic to stay and try to win! Their tactic fail and then they are screwed, like in that beat'em up game!
There is no competition involved in that tactic! It actually is all about avoiding competition!!!
The tactic actually shows a flaw in the GvG system. The GvG shouldn´t be about killing the lord, it should be about killing all players AND the lord!
Z
Aren't they doing this to farm faction?
Frankly I doubt that they'd prefer doing this every time over a standard gvg match that lasts longer than two minutes.
If I'm right that it's about faction farming then it's not their fault but anets. Just another way to kill the ladder because they messed up the pvp acquisition system.
Frankly I doubt that they'd prefer doing this every time over a standard gvg match that lasts longer than two minutes.
If I'm right that it's about faction farming then it's not their fault but anets. Just another way to kill the ladder because they messed up the pvp acquisition system.
gank builds are NOT hard to defend against. i remember reading sheep say in other forums that they were stopped by 4 human 4 hench teams. you have to realize that ganking MIGHT happen to you during a gvg battle, plan accordingly. you people are complaining about something that is NOT hard to defend at all.
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Originally Posted by Zeru
Aren't they doing this to farm faction?
Frankly I doubt that they'd prefer doing this every time over a standard gvg match that lasts longer than two minutes. If I'm right that it's about faction farming then it's not their fault but anets. Just another way to kill the ladder because they messed up the pvp acquisition system. |

/omfg they took out factions in Gvg!!111one1

