elite mission boss

icy420

Pre-Searing Cadet

Join Date: May 2006

W/

ive been doing the deep for like 2 weeks now and i can't seem to kill the last boss no matter what i do. i tryed the no kd way. i tryed the kd only when doing 0 dmg. i am ready to flip out!!

can someone that has beat it tell the true way to kill this big bully!!

and on a side i have looked online for the last 2 hrs to find anything i can with no answers.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

All I've heard on this guy is that he's really really REALLY hard to kill. I personally havn't even set foot in The Deep, so take my advice as you will:

If he's got stupid high defense or a ton of hit points, then Degen may be one way to go. If interrupts do anything against him, bring them. Have ways to support your team mates (Warriors can do that with things like Throw Dirt on a W/R). Concider what skills this boss uses, and set up your skills and your strategy to counter that setup in the best possible way. Since you've seen him and I havn't, you'd know his skills better than I.

Also, it may be an idea to ask in the Canthan Explorer's league instead of Q&A. This isn't a simple question really, and you'd probably be better served in that dedicated forum.

mightyzap

Ascalonian Squire

Join Date: Nov 2005

NL

DRA

pain, bloodsong, dissonance, shadowsong are ur best friends on this kind of bosses

guaranteed 50-60 dmg per 2 secs (depends on communing/spawning power tuning) while main attacks hit only 1 or 4 :P and shadowsong keeps him blinded forever if u use ritual lord.

dr1zz one

Wilds Pathfinder

Join Date: Nov 2005

R/

spinal shivers and interrupt him before he gets his refuge off.

mightyzap

Ascalonian Squire

Join Date: Nov 2005

NL

DRA

carefully read skill description of dissonance

The Lich Ranger

Lion's Arch Merchant

Join Date: Feb 2006

Home

Children Of Orion

Mo/Me

He is really easy, me and my friends from the SOTU guild go down everyday u just need a really good build......all monks need hp, u need to canstantly br the monks and u need 2 kd warrior... 3 hp monks are good...... we use vent to be more organized

dr1zz one

Wilds Pathfinder

Join Date: Nov 2005

R/

Quote:
Originally Posted by mightyzap
carefully read skill description of dissonance
Create a level 1-8 Spirit. This Spirit deals 3-13 damage and anyone struck by its attack is interrupted. This Spirit dies after 10-22 seconds.

cost 25energy
recharge 60seconds

hmmm...doesnt sound too good. 22 seconds when maxed? he will not be interrupted half the time....hmmmm

Rawraslan1121

Rawraslan1121

Ascalonian Squire

Join Date: May 2006

Hall of the Necronomican

P/R

Well if you knock him down twice a hella bunch of critters spawn. What you do is have recall war (thats W/A with the recall enchant) aggro all of them, run away to the other side of the room and recall back. There should be a monk out of the condition thingy spamming HP with one bip with them keeping up their energy. Then all you have to do is kill him and collect your greens, so I heard.

sm2006

sm2006

Frost Gate Guardian

Join Date: Apr 2006

Minor Pimps Of Fortidude[PMIP]

W/

sharter enchantment for his refuge tanks basicaly just trap him and put conditions like bleed,deep wound and knock him down. and casters degain and nuke as much as possible. it worked for me