Soy Oil has a secret passion for books, as evidenced by her SEXY LIBRARIAN GLASSES.
Profession: Rt/N
Name: The New Minion Bomber
Type: PvE
Category: Nuker, Hexer, Degen, Conditions, Minion Master, Healer, Hero Build, I do it all!
Attributes:
12+3+1 Spawning Power (Base, Hat, and Superior Rune)
12 Death
3 Restoration (More if you’re feeling generous)
Basic Skill Bar:
[Boon of Creation][Explosive Growth][Animate Bone Minions][Death Nova]
Last four skills if you only own Factions:
[Taste of Death][Rotting Flesh][Flesh of my Flesh][Animate Flesh Golem]
Last three skills if you only own (Factions and) Nightfall:
[Putrid Flesh][Spirit's Gift][No Skill][Jagged Bones]
Optional slot:
[Signet of Creation] or [Flesh of my Flesh] or [Taste of Death]
Skillbar for the Avatar: Master of all four Campaigns
[build prof=Rt/N name="Minion Bomber Final Version" box Spawning=12+1+3 dea=12 Resto=3 desc="Weapon #1: Droknar's Spawning Staff{br}Weapon #2: 20/20 Death Wand//Armind's Focus"][Boon of Creation][Explosive Growth][Spirit's Gift][Animate Bone Minions][Jagged Bones][Taste of Death][Putrid Bile][No Skill][/build]
Optional slot:
[Necrosis] Combos nicely with [Putrid Bile]
[Flesh of My Flesh] Either you need it or you don’t. By this expansion, you could probably run 3 Monk Heroes, if you darn well wanted to.
Recommended Hero Builds: Your Heroes, your call on Runes/Insignia.
[Master of Whispers;OAVDMYxmSPAaBKg1MUBoBTVVVA]
[Olias;OAhjYwHc4M5BhmdoM4CtEV1LGA]
[Livia the Necro Healer;OAhjYghsoOjTst0cyNMxYV1LGA]
[Favorite Nuker Build;OgVDMjyMT4C0C+C0NjVLBMgNNA]
[Favorite Healer Build;OwUUMw2+G4SfE1VyEOgGNTETfZAA]
Dwayna's Sorrow on minions? YES, PLEASE!
These skills are not set in stone. Mix and match as you like, according to what area you're in, monster condition-resistance, what the party calls for, Capping an Elite skill, favorite PVE skill, expansion, Skill Updates, or personal playing style. Taste of Death, Rotting Flesh, Flesh/Flesh, EG, and Golem can all be swapped out for Signet of Creation, Cap Sig, Attuned Was Songkai + Animate of your choice, Tainted Flesh, Deathly Swarm, Well of Suffering, Intensity, Pain Inverter, Asuran Scan, Ebon Battle Standard of Honor, Great Dwarf Weapon, etc. Look further for other variations and skill sets. Also, I did not add code on runes for the Heroes, as this might be an investment not many are willing to make. I recommend that MOW gets Sup Vig/SR/Death.
Suggested Equipment:
The Weapons NPCs and Collecters can give you the Death equipment you need, until you get a suitable Rare or Green. Starting out as a level 1, find a Rod that gives you an Energy bonus when you’re Enchanted. If you can swing it, also get equipment that lowers Casting time. At least until you get the gold/materials/time to get something better, according to the handy-dandy guide down there. Up until GW:EN, I had a Poisonous(33%) Katana(+5 Energy) of Enchanting(20%). Got it from Shichiroji in Divine Path, the last mission in Factions. In my offhand, I had Armind's Focus: +12 Energy(Death), +1 Death Magic (20%), Halves Casting Time (Death 20%). For Armor, I’ve experimented with both the Energy and the Health-boosting sets. Personally, I settled onto the Energy set, Halycon if you're Factions and Radiant Insignia if you're Nightfall. Runes of Attunement are also pretty tasty.
Low level: Staff, Half Casting/Recharge(10%) when using Death Magic, Energy +5 (Weapons NPC at Shing Jea Monastary)
Middling: Staff, Half Casting/Recharge(20%) when using Death Magic, Energy +10 (Weapons NPC at Kaineng Center)
High: Rod with Half Casting(20%), Energy+5(Health>50%) when using Death Magic, Focus of Death Magic +1(20%), Energy +12, Health +30 (Sheco in Bukdek Byway)
Optional: Rod of Half Casting/Recharge(20%) when using Death Magic (Kurzick: Vasburg Armory/ Luxon: Leviathan Pits)
Elite: Poisonous(33%) Sword/Axe of Enchanting(20%), (+15% damage^50% Health or Energy +5,) with Bortak's Bone Claw and Bortak's Cesta in a second weapon slot (Tyria Greens). (Rare Drops. Shichiroji in Divine Path has +5 Energy Weapons, but no 15^50.)
Optional: Ghial's Staff Or the equivalent Middling Staff with Enchanting +20% instead
In Nightfall, you can also pick up Armind's Focus, which is pretty much the Bortak offhand, or The Nightbringer
When you've beaten GW:EN, you can pick up Droknar's Spawning Staff, which replaces the Poisonous Sword/Axe of Enchanting. Keep in mind that Spawning Power is a Primary Attribute, so you only get HCT 10%. This should not be an issue, as we should have already gotten into the habit of casting our enchants out of combat. The Staff is an even better upgrade because a stray Spacebar mash or a failure to switch weapons will not send us headlong into combat.
If you don't have the greens or all the parts of the Elite weapon sets, switch between your Rod/Focus and your Sword/Focus, depending on what spells you're casting, or whether you're starting the battle out. Takes practice, it does. And just because everyone keeps asking, Sheco needs a total of 190 Bone, 30 Scale, 6 Plant Fiber, and 10K for the Rod/Focus set. Shichiroji needs 40 Iron, 6 Steel, and 10K. You have to Salvage/Buy/Trade the mods yourself. You only get to Divine Path when you beat Shiro. Once you leave that area, you gotta beat Shiro AGAIN to go to the area again. If you didn't pick up a +5 Energy Weapon before you get to Shiro, then now's your chance to get one. FYI, I didn't, so I had to buy it. In general, Nightfall focuses on Half Skill Recharge equipment, which is useless to the minion bomber.
Quote: Originally Posted by BarGamer, from the Guildwiki: 1 being very important, and 5 being not so much:
(1*)Lengthens poison duration on foes by 33%
(1)+1 to Death Magic (20% chance)
(2)Halves casting time of Death Magic spells
(2)Enchantments last 20% longer
(2)Additional Energy
(5)Additional armor or health
(5)Halves skill recharge time of death magic spells
*Very important only in non-GWEN Campaigns. Otherwise, around 3-4 Playing a Minion Bomber:
This is for all those people who say that Ritualists stink, that Minion Mastering got nerfed, or on the flip side, just plain love to mini-manage and have the lightning-fast fingers to prove it. This build is an insane combination of condition-spreading, minion mastering, and non-aggro-breaking (minion-centered) Point-Blank AoE. With the Addition of Nightfall, you can experience this build with one of your Heroes! With the addition of GWEN, we have hexing, and less mini-management! With the addition of the Minion UI and seven Heroes, we can have Death Nova on our main bar again!
The Skill Bar explained:
The joy with this build is that when you get two minions for the price of one spell, you also reap double the benefits from Boon, Growth, and Spirit's Gift. Boon of Creation is the First-place winner, easily. At 12 Spawning, you're only eating 5 Energy loss per Animate Minions. At 16, you're only losing 3 Energy. Explosive Growth is the Second-Place winner, here. When you deal 136 Lighting damage to 5 foes, usually in the middle of those angry mobs, it's usually enough to kill off enemies that were softened up by the Death Nova.
Flesh Golem is not only another tank, but when he dies, he leaves behind an exploitable corpse. If you don't have a Flesh Golem around with you at all times in Factions, you are not fully exploiting this skill. Same thing with having 8 Jagged Horrors.
As can be assumed, use Taste of Death to blow them up, or when you're low on health. If you're feeling lazy or just need a slot for Capture Signet, drop Taste of Death and just let the enemy kill the minions for you. As you're not a Necro main, you don't have a Superior Death rune, so your minions are lower level. And therefore, easier to kill. I’ve also met with success in dropping Deathly Swarm/Rotting Flesh for the Cap Sig.
In Factions, Flesh of My Flesh is the hard Rez that every Minion Master needs. You should be THE last person to die, even after the Monks. When you have to run away, fire off a few Death Novas on your doomed party members, then make tracks. When you return, Animate their corpse, THEN Rez. The half-life the spell puts you at is irrelevant, when you've got Taste of Death a single tap away. If you do fall in battle, ask politely that you be Rezzed first, for the simple reason that you can Animate your fallen party members and that you have a hard Rez.
Nightfall Alternate Jagged Bones instead of Flesh Golem. This means that when a minion goes boom, it triggers Explosive Growth/Boon of Creation again and the resultant Jagged Horror is itself a target for Jagged Bones (and Death Nova). Furthermore, Jagged Bones doesn't need to be targetted. As long as your current selection, (for example an enemy) is not one of your minions, the AI will auto-cast it on the nearest minion without JB. This is doable even in levels that have few exploitable corpses.
To start out in Factions, you will be some wierd combination caster of sorts until you get your first Animate from the Skill Chaining quest in Shing Jea. Until then, suck it up to experience and go play with your Union/Shelter Spirit-summoning, Lightning-zapping, Item-holding, Swarm-slinging self. Do every quest that you can in the Monastery, especially the training ones, because they give you free skills AND experience. Save up on Bolts of Cloth, you need them for the Armor traders.
Know what you minions need: If you hit Y, it brings up the Minion UI panel. The previous GW patches let you know which minions are already primed, via that handy Enchanted arrow, so that you don't waste a Death Nova. After that, just watch for when red-bars-go-down and select that unfortunate minion for Taste of Death or whatever Big Kill Button you want. If you have Nightfall, don't forget to cast Jagged Bones on it, too.
Starting out as Rit/N in Nightfall and EOTN:You can't. Port your Factions one over. For more details, see Page 3.
Starting a battle in Factions:
First things first. If you don't have your max of 8 minions, or the ones you do have are on their last legs, Taste of Death your Flesh Golem. Now make Minions. Death Nova them while they politely stand in a circle around you. Do it fast, you only have ~30 seconds before the first one wears off. When handling henchmen, Flags lets you stay put while targeting/calling so that they go in first. After the Warrior henchies take the aggro, send in your first wand attack so that your minions can go in. Only then do you cast Boon and Growth, so that you get the maximum time out of your Enchantments. You don’t need them until the first enemy falls, right? Speed the process along with Rotting Flesh. When the first enemy falls, your first AND last Animate should be Flesh Golem, unless he's already up. First, so he can kill more things, and last, so you can start things off at the next group of enemies. Keep up your Boon and Growth enchantments throughout the battle.
Ending a battle in Factions:
When they're all dead, go ahead and Animate a few more times, replacing your low-health minions with fresh ones. Don't worry if you accidentally Animate from one of your party members, they can still be Rezzed, and hey, it's their fault for dying. If EG has worn off, don't bother re-casting it, you only need Boon for this. While your Animate is recharging, pick up loot, check your map/guide for directions, massage your poor fingers, etc.

Starting a battle in Nightfall:
If you have no minions, Flag your NPCs into battle, cast Boon, EG, and SG, put Nova on anything going into melee, and wait for the first mob to fall. Animate, Jagged, Nova-Nova. Repeat as necessary. When your Bone Minions get into range of a nice group of enemies, Taste of Death or Putrid Flesh it. Jagged. Every Animate or minion-kill-spell should be followed by a Jagged Bones, then anything else. Your Jagged Horrors are higher level than your Bone Minions, which means that they can do more melee damage and Bleeding degen. Needless to say, keep up your enchants.
Ending a battle in Nightfall:
Animate up to 8, then start casting on the run (with your Necro Hero) Jagged Bones on your Bone Minions and low-health Jagged Horrors. As before, no need for Explosive Growth, just Boon and SG. Some people like Blood of the Master for this, but I think it's a waste of a slot when in battle.
Starting a battle in GW:EN/Proph:
Precast your Enchants, and wand/Putrid Bile the first mob. This should get the rest of your Heroes and minions started. If no minions, then that means your Necro Hero will just have to spam Icy Veins a few times. Start flinging Putrid Bile and/or Necrosis on everything. Since you can target enemies a lot easier than minions, don't be shy about wasting a cast.
Ending a battle in GW:EN/Proph:
Animate, feeding your Necro Hero Energy via Animates/Soul Reaping if necessary. As before, Boon and SG only. If you have Jagged Bones, cast it on the run.
Suggested Henchies for Factions:
Healers, Fighters, Nukers, and the Earth henchy. If you have any other Animates besides Bone Minions or Flesh Golem, take Eve, she has Blood Ritual. Last-picks are Rits, Archers, and Brutus the Blood Necro, in that order. You don't need Interrupters, Illusion, or any of the others.
Suggested Henchies/Heroes for Nightfall:
Both Monk Heroes, both Elementalist Heroes, both Necro Heroes, Eve for Blood Rit, Cynn, Devona, Gehraz, and the last Hero slot open for "Required Hero:" or whatever. Adjust this last slot according to the area, personal preference, or however much you stripped your other characters for their equipment and gave it to your heroes. (My Prophesies MM and Nuker are pretty much naked now.) Once you cap Jagged Bones, that last slot will be Olias or Master of Whispers (MOW), whichever you like better, as a rather odd MM. As for Healing Prayers Monks, I gave Dunkoro "Dwayna's Sorrow," for party heals whenever a minion dies. How to use: I put Dunkoro's Hero Skill Panel right where I can see it, and select myself, then click the skill. I, and most importantly my minions, all get a 30-second buff. Repeat for your MM Hero, if you have one.
Suggested Henchies/Heroes for GW:EN/Proph:
The three Necro Heroes are pretty much the only requirement. For the others, I switched on and off between a Nuker Hero and a Healing Hero, two Monk Heroes, and two Rit Heroes. For one dungeon, I had to take the Healing Hero and two Rangers. Henchies are even more up in the air: By the start of EOTN, you could fill out your whole party with Heroes, and never bring another Henchy again. Due to the prevalence of Ice-themed dungeons, and the condition requirement for Necrosis, also consider getting Searing Flames for your Eles.

