After doing a couple Deep runs only to fail at Kanaxi I realized that my team needed a trapper to take down the spawns from knockdown. However I found that the rangers that were all there were barragers so I decided to bring my ranger down there since good warriors are easier to find than good trappers. My team build consists of 2 hammer w/e, 4 monks 3 WoH and 1 RC Prot, SS nec, Dom mesmer, 2 nukers, Restoration Rit, and 1 trapper.
The trapper build that I'm thinking about using is as follows:
R/Mo
Equipment:
Full Druids Armor
Superior Wilderness Survival
Superior Expertise
Best Vigor Rune you can get ahold of
Minor Everything else
Candy Cane bow, or any other bow
Staff with +15 energy
Attributes:
Wilderness Survival: 16
Expertise: 15
Beast Mastery: whatever
Marksmanship: whatever
Skills:
Oath Shot
Flame Trap
Barbed Trap
Dust Trap
Whirling Defense
Trolls Unguent
Apply Poison
Rebirth
I wanted to fit an interrupt in there but decided that the mesmer and having the ss with spinal shivers would be enough interruption in the team. Even when you're not laying traps you're helping the team by poisoning everything. Just wanted to get some feedback on whether or not you guys think this would work in the Deep. Any input is greatly appreciated.
Trapper Build for The Deep
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I decided against taking Spike Trap because oath shot will let me keep whirling defense up all the time, allowing me to set traps during battle. With places like the scorpion aspect room you really don't get an opportunity to sit back and set your traps. Also spike trap=death at kanaxai. I actually found that distracting shot was pretty useful for interrupting spells by the outcasts or disrupting a combo from an oni. Also even though it's pretty hard I interrupted nightmare refuge with it a couple times. However it's definitely the least important skill in the build so it can be swapped out for anything you want. I thought about dropping expertise to 13 and putting the extra points into beast mastery so I could take viper's nest or edge of extinction but haven't gotten the chance to try that out yet. Thanks for the feedback guys
Nice build..
Change ur 2 hammers warriors to w/r and bring a pet. When luring the pet to the end boss the necro u got in your team just make well of blood. And the -8 degen is almost gone.
Just reveive the animal and kill em again. And the HP (heal party) from the monks shouldnt be so important.
The rev (to rebirth the animals) can one ranger bring.
Change ur 2 hammers warriors to w/r and bring a pet. When luring the pet to the end boss the necro u got in your team just make well of blood. And the -8 degen is almost gone.

Just reveive the animal and kill em again. And the HP (heal party) from the monks shouldnt be so important.
The rev (to rebirth the animals) can one ranger bring.
Same Build I use for the most part. I like the poison arrow as its tough to do any damage with a bow in a trap build against some of theose bosses.
Also I carry a Jelly fish Wand (+13 energy) and a Plagueborn Focus (+19 energy) to get my energy up to 64 and I can trap and troll all day w/ out running low on energy. (Both items purple chest items that didnt completly suck)
Also I carry a Jelly fish Wand (+13 energy) and a Plagueborn Focus (+19 energy) to get my energy up to 64 and I can trap and troll all day w/ out running low on energy. (Both items purple chest items that didnt completly suck)
Last time I was in the deep as a trapper i used the following:
1. Whirling Defence
2. Troll Unguent
3. Trappers Focus [E]
4. Serpents Quickness
5. Flame Trap
6. Barbed Trap
7. Dust Trap
8. Rebirth
Having trappers focus allows you to concentrate on trapping, which is where the majority of your damage is coming from. It also means you can have /mo and rebirth rather than /me and mantra of resolve.
Having no bow attacks means you can equip focus items for more energy. I only found myself switching to bow a couple of times while I waited for skills to recharge.
1. Whirling Defence
2. Troll Unguent
3. Trappers Focus [E]
4. Serpents Quickness
5. Flame Trap
6. Barbed Trap
7. Dust Trap
8. Rebirth
Having trappers focus allows you to concentrate on trapping, which is where the majority of your damage is coming from. It also means you can have /mo and rebirth rather than /me and mantra of resolve.
Having no bow attacks means you can equip focus items for more energy. I only found myself switching to bow a couple of times while I waited for skills to recharge.
