im pretty sure you meant Air magic right (not water magic ur using whirlwind, a air skill)
Earth Farmer
Elementalist/Monk
Level: 20
Energy Storage: 11 (8+3)
Earth Magic: 16 (12+4)
Air Magic: 11 (10+1)
Armor of Earth (Earth Magic)
For 30 seconds, you gain 63 armor, but move 11% slower.
Energy:10 Cast:0.75 Recharge:15
Kinetic Armor (Earth Magic)
For 8 seconds, you gain +84 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds.
Energy:15 Cast:3 Recharge:60
Ward Against Melee (Earth Magic)
You create a Ward Against Melee at your current location. For 21 seconds, non-Spirit allies in this area have a 50% chance to evade melee attacks.
Energy:10 Cast:1 Recharge:20
Stone Daggers (Earth Magic)
You send out two Stone Daggers. If it hits, each Stone Dagger strikes for 29 earth damage.
Energy:5 Cast:1 Recharge:0
Whirlwind (Air Magic)
All adjacent foes take 48 cold damage. Attacking foes struck by Whirlwind are knocked down.
Energy:10 Cast:0.75 Recharge:8
Aftershock (Earth Magic)
Adjacent foes take 105 damage. Knocked down foes are struck for 72 additional damage.
Energy:10 Cast:0.75 Recharge:10
Elemental Attunement [Elite] (Elementalist other)
For 45 seconds, you are attuned to air, fire, water, and earth. You gain 50% of the Energy cost of the Spell each time you use magic associated with any of these elements.
Energy:10 Cast:2 Recharge:45
Aura of Restoration (Energy Storage)
For 60 seconds, you are healed for 334% of the Energy cost each time you cast a Spell.
Energy:10 Cast:0.25 Recharge:5
Earth farmer.. hmm those cabbages coming along nicely!!
Charr Killer
Nexium
Question you said you used these skill's
Skillbar:
1.Armor of Earth
2.Kinetic Armor
3.Ward Against Melee
4.Stone Daggers
5.Whirlwind
6.Aftershock
7.Elemental Attunment
8.Aura of Restoration
But why does it show on your screen shot that you have 3-4mesmer skill's
ore i have missed some thing..
anyway id like to try that build although i have an canthan char so i guess theres noway for me to get Kenetic armor in cantha ore something similar:/
Skillbar:
1.Armor of Earth
2.Kinetic Armor
3.Ward Against Melee
4.Stone Daggers
5.Whirlwind
6.Aftershock
7.Elemental Attunment
8.Aura of Restoration
But why does it show on your screen shot that you have 3-4mesmer skill's
ore i have missed some thing..
anyway id like to try that build although i have an canthan char so i guess theres noway for me to get Kenetic armor in cantha ore something similar:/
Dr Strangelove
Standard Earth ele farmer build is:
1: Stone daggers
2: Earthquake
3: Aftershock
4: Crystal Wave/Armor of earth depending on damage taken
5: Kinetic armor
6:Aura of Restoration
7: Earth Attunement
8: Ether Renewal
A 20% enchantment mod helps a lot, I use galigord's stone staff. Use ether renewal + stone daggers to completely refill your energy and health.
Another option for melee mobs would be mist form + serpent's quickness.
1: Stone daggers
2: Earthquake
3: Aftershock
4: Crystal Wave/Armor of earth depending on damage taken
5: Kinetic armor
6:Aura of Restoration
7: Earth Attunement
8: Ether Renewal
A 20% enchantment mod helps a lot, I use galigord's stone staff. Use ether renewal + stone daggers to completely refill your energy and health.
Another option for melee mobs would be mist form + serpent's quickness.
Francis Crawford
I farm them (as I farm many other things) with an Ether Renewal build. Same armor, lots (even if not as much) energy, and a lot of health regen. So it's slower but surer.
One advantage of the build is I can also kill 4-6 avicara if I run into them.
Ether Renewal (E)
Aura of Restoration
Kinetic Armor
Armor of Earth
Essence Bond
Sliver Armor (if you don't have it, Crystal Wave is fine too)
Aftershock
Stone Daggers
The only times there are real difficulty, other than when I let my attention lapse and screw up (which admittedly happens way too often), is when Disrupting Chop takes down Stone Daggers, Ether Renewal, and/or Armor of Earth. But I have enough spells to spam certainly to keep Kinetic Armor up, and almost certainly to keep my health up as well.
Essence Bond is in there over Earth Attunement because as a maintained enchantment with no recharge time it is A. Totally uninterruptable and B. Totally available for "must cast something" Kinetic Armor emergencies.
I like Sliver Armor over Crystal Wave in part because it's yet one more enchantment to power Ether Renewal, but also in part because it's just a new toy. Crystal Wave rocks too.
I have a FFS with a 19% enchantment wrapping and a -2/-45 when enchanted collector's shield, but Galigord's Staff would get the job done too.
One advantage of the build is I can also kill 4-6 avicara if I run into them.
Ether Renewal (E)
Aura of Restoration
Kinetic Armor
Armor of Earth
Essence Bond
Sliver Armor (if you don't have it, Crystal Wave is fine too)
Aftershock
Stone Daggers
The only times there are real difficulty, other than when I let my attention lapse and screw up (which admittedly happens way too often), is when Disrupting Chop takes down Stone Daggers, Ether Renewal, and/or Armor of Earth. But I have enough spells to spam certainly to keep Kinetic Armor up, and almost certainly to keep my health up as well.
Essence Bond is in there over Earth Attunement because as a maintained enchantment with no recharge time it is A. Totally uninterruptable and B. Totally available for "must cast something" Kinetic Armor emergencies.
I like Sliver Armor over Crystal Wave in part because it's yet one more enchantment to power Ether Renewal, but also in part because it's just a new toy. Crystal Wave rocks too.
I have a FFS with a 19% enchantment wrapping and a -2/-45 when enchanted collector's shield, but Galigord's Staff would get the job done too.