Animate Flesh Golem - Bug? or Feature?

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Today I just capped and used this elite the first time, and found something very odd.

Everytime you summon a second golem, the first one dies. Now, this is normal, but the odd thing is that the first golem is left with a corpse that cannot be used again.

I tried several times with this thing, it's all the same. Seems the only way that you can reuse the corpse left by the golem is to kill it either by enemy or Taste of Death

Rion

Rion

Academy Page

Join Date: Apr 2005

Blashyrkh

Yeah, it's kinda annoying. Newbies waste corpses with it.

Yobz

Frost Gate Guardian

Join Date: Feb 2006

N/Me

Definately NOT a bug.

When your first golem dies (eg lack of life) it will leave a corpse you can exploit. If you try to cast a second golem while one is still standing, it will be replaced and you gain an unusable corpse.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

This becomes increasingly annoying when I want to replanish the health on my golem by summoning a new one, then use the corpse of the first golem to get a fiend out of it.

marfarn

marfarn

Academy Page

Join Date: Jan 2006

N/Me

You are Basically already using your golems corpse when raising a new golem. Otherwise, this would be too easily exploitable to hit the 10 minion limit.

Golem -> raise a new golem + 1 minion -> 2 minions
Raise new golem out of the just raised one, use corpse for another minion -> 3 minions. etc...

It does make sense how it was implemented.

oljomo

Frost Gate Guardian

Join Date: Mar 2006

Hi

Ok, so for those who say its workign as they would, its not working as you think it is.

The golem comes out of a DIFFERENT corpse (someone else jsut died). It coming up causes your first golem to die. However the golem that dies in this way uses an already exploited corpse, despite nothing having been used on it.

I dont know whether its a bug or a feature,, btu it is kinda annoying :S

Also on this note, i think blood of the master is bugged, as it heals everyones minions, rather than just yours as the description states (nice in theory, until you suddenly realise your saccing half your life every so often :O

oljomo

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

no...golem + dead corpse

dead corpse becomes golem

golem becomes corpse then you cast minnion and have a fiend

there is still only a golem and a corpse that becomes a fiend


they did it to stop you from healing Golem from creating a new one

golem bigstick

golem bigstick

Academy Page

Join Date: Mar 2006

Elite Rifle Squad Faction

W/

Quote:
Manic Smile
no...golem + dead corpse

dead corpse becomes golem

golem becomes corpse then you cast minnion and have a fiend

there is still only a golem and a corpse that becomes a fiend


they did it to stop you from healing Golem from creating a new one lol no it doesnt work that way
when you create the second golem the 1st one dies. thats it, you cant make a fiend from the golems corpse.

Cowboy Nastyman

Cowboy Nastyman

Lion's Arch Merchant

Join Date: Oct 2005

Me/Mo

Quote:
Originally Posted by oljomo
Also on this note, i think blood of the master is bugged, as it heals everyones minions, rather than just yours as the description states (nice in theory, until you suddenly realise your saccing half your life every so often :O

oljomo that is how blood of the master is supposed to work, it says all allied minions and thats the keyword

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

Its working correctly. In order for you to summon, you need a corpse. You'll note that if there are no corpses available, you can't cast summon flesh golem. One corpse on the ground = one summon spell.

Flesh golems only generate a corpse if they die "naturally".

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

What he is saying that if you have a Flesh Golme up already and summon it again the frist one dies and it's body becomes unuseable, and the OP is wondering if it is a bug or punishment for trying to raise 2 FGs.

Keeper of Birds

Academy Page

Join Date: Feb 2006

Wrath of Silvana

N/Mo

When the golem dies, it is supposed to leave an exploitable corpse. What the OP is saying, and I have noticed this myself, is that this does not happen if the Golem dies tue to another being raised before the first expires. It does seem to me to be a bug, since you are not exploiting the golem to make a new golem.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

I believe it's a bug.

sigried

Lion's Arch Merchant

Join Date: Feb 2006

Honduras

Ye Old

W/Mo

Quote:
Originally Posted by oljomo
Hi

Ok, so for those who say its workign as they would, its not working as you think it is.

The golem comes out of a DIFFERENT corpse (someone else jsut died). It coming up causes your first golem to die. However the golem that dies in this way uses an already exploited corpse, despite nothing having been used on it.

I dont know whether its a bug or a feature,, btu it is kinda annoying :S

Also on this note, i think blood of the master is bugged, as it heals everyones minions, rather than just yours as the description states (nice in theory, until you suddenly realise your saccing half your life every so often :O

oljomo That is correct you use 2 corps instead of one. its a small glithc they have.

Beat_Go_Stick

Beat_Go_Stick

Wilds Pathfinder

Join Date: Feb 2006

Those of you who think it's a bug, think about this hypothetical situation where the bug is "fixed":

Throw Death Nova on your Flesh Golem. You summon a new Golem and your old one dies, leaving an exploitable corpse and a cloud of painful poison. Throw Death Nova on the new Golem and repeat. Back and forth, back and forth, infinitely.

My guess is they meant it to be the way it is.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Quote:
Originally Posted by Beat_Go_Stick
Those of you who think it's a bug, think about this hypothetical situation where the bug is "fixed":

Throw Death Nova on your Flesh Golem. You summon a new Golem and your old one dies, leaving an exploitable corpse and a cloud of painful poison. Throw Death Nova on the new Golem and repeat. Back and forth, back and forth, infinitely.

My guess is they meant it to be the way it is. You would need 1 extra corpse to get it started....

Raise golem
Raise golem from other corpse (Theoretically, the first golem should die and leave an exploitable corpse)
Repeat step 2.

That is why this skill was going to be good...now its just a weaker horror.

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

How is it a weaker horror? Is it the higher level, is it the fact that when it gets killed you get another corpse on the field? I just don't understand how a golem could ever be considered weaker.

From my pov, they didn't put the golem in there to be a continuous death bomb.

If you let a golem die by having its hps reduced to 0, then you get a corpse out of it. If you summon a new golem before the old one has died, then the exploit of never ending death novas is closed.


Anet prevented one or more exploits by only allowing the golem to generate a corpse when it is killed. I don't understand how this could be considered a bug. You are not "using 2 corpses". You are summoning once from an existing corpse. There is no second corpse. Yes this means that you can't auto-heal your golem in combat unless you're willing to not summon some other beastie with that corpse. Its a tradeoff that makes sense.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

You can intentionally kill it with ToD, and then re-animate it. How is that less of an exploit than directly re-animating it?

It may not be a bug, but the current behavior is unsatisfactory.

Hell Raiser

Hell Raiser

Forge Runner

Join Date: Dec 2005

[PHNX]

Mo/

Say you have 1 Golem and there is 1 corpse within range, the way you want it to work would be Raise a new golem, have the other one die and leave a usable corpse to raise a new golem or other minion, but you see there was only 1 corpse in range. The way it does work is when you raise a new one, the golem that dies leaves an already exploited corpse, it is not a bug and it is working as it was planned. Carinae, using ToD on the golem and then re-animating it is not an exploit, that is the way it was planned, if you kill your golem you lose one minion if you re-animate it you just get that minion back at full hp. That is not what the case is, the case here is animating a new golem while the first is still alive, if the first was to die (after animating a new one) and leave a usable corpse then you would go from 1 minion to 2 by simply raising a new fiend, horror, minion out of the first golem's corpse and having a new golem at full hp. This is not a bug, this is how it was made to prevent situations such as those. Since some of you don't understand what others have said, we know that you raise a new golem out of a different corpse and the first dies with an exploited corpse wich is how it was supposed to work. By the way you couldn't do unlimited death nova's because of FG recharge time, but yes you could raise new minions from the old corpse with a brand new golem.

~Hell

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

Quote:
Originally Posted by Carinae Dragonblood
You can intentionally kill it with ToD, and then re-animate it. How is that less of an exploit than directly re-animating it? The summon spells only ever destroy/use a corpse. ToD has the potential to create a corpse. This is the difference.

Along this line, does Malign Intervention leave an exploitable corpse? I don't know, but I suspect no. [offtopic]Hmmm... I wonder if MI + Verata's Gaze would allow you to bypass the summon count limit.[/offtopic]

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

I'm sure it does.

Verata's Gaze/Aura both bypass the limit, even for Flesh Golems.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
Originally Posted by Beat_Go_Stick
Those of you who think it's a bug, think about this hypothetical situation where the bug is "fixed":

Throw Death Nova on your Flesh Golem. You summon a new Golem and your old one dies, leaving an exploitable corpse and a cloud of painful poison. Throw Death Nova on the new Golem and repeat. Back and forth, back and forth, infinitely.

My guess is they meant it to be the way it is. It's actually not repeatable, since Golem have a recharge time of 30 seconds.

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

OK.. here's what happenned

A) Your golem died and someone used Soul Feast. I find this happens alot to me and since Soul Feast is 1 sec casting, the 3 sec casting time on Golem is just way too slow.

B) Your golem died and the server glitched (leaving an unexploitable corpse)

C) If you love your golem, set it free. If it doesn't come back, just make a new one from a different corpse.



The trick is to start casting as soon as your golem rears up and starts the death animation.The Soul Reaping bonus is delayed for some reason, but when I notice my Golem is about to die, I just start casting Animate Golem. This can get the fresh golem out there before the original hits the ground (in some rare cases where my Kole's torment halves casting time).