So, I'm running with my assassin as an A/Me, which so far has worked out very well, however, this can be a rather energy intensive combo at times, so generally I opt for the extra +5 energy by using a shrouded chestpiece and legpiece.
Now, as to my boots and gloves, I'm currently using Valk's, for an extra +10 hp.
It has occured to me, however, that this extra +10 hp is, in all reality, pretty pointless. I've never walked away from a fight with +10 hp, in PvP of any kind, or PvE. Ususally I go from 150 or so to dead in .5 seconds, if I die at all.
So, my question is, barring specific build exceptions, what is a good choice for Assassin armor (PvP, primarily, PvE as well, multiple sets ok, though I'm loathe to fall below 30 energy, even with my Ceremonial Daggers)?
I was thinking the extra +15 armor (while attacking) on my boots and gloves, as an extra 30 armor sometimes will probably end up being more help to an Assassin, a very offensive profession, then 10 hp all the time.
Oh, and why did I pick two pieces of Valk's to begin with? I'm a WoW refugee, and in WoW, HP is king. Old habits die hard, I guess.
Thanks in advance!
-Shu
PvP/PvE Assassin Armor Questions
MoonshineJack
NatalieD
Quote:
Originally Posted by MoonshineJack
I was thinking the extra +15 armor (while attacking) on my boots and gloves, as an extra 30 armor sometimes will probably end up being more help to an Assassin, a very offensive profession, then 10 hp all the time.
That's not how it works. Each hit you take is assigned to one body part, and only the armor on that part affects it. And chest and legs get hit more often than hands and feet. This applies to the base AL and also to any +AL effects on it. So taking the +15-while-attacking on your boots and gloves isn't really a great idea, because you'll only get the bonus on two rarely-hit body parts. It's common to do things the other way around - taking pieces with an armor bonus for your chest and legs and energy or HP bonuses for the hands and feet.
MoonshineJack
You know, I knew that, but I never think about it. Somehow in my mind it all works like a warrior's absorbtion runes.
Anyway, I see your point, but the trouble I'm having here is the energy issue. If I drop the extra energy on the chest and pants, and replace it on my boots and gloves, I'll be at 27 instead of 30, and at that point I may as well drop down to 25, which would kind of defeat my entire purpose.
So, if I like my energy at 30, and the +15 armor is very limitied in usefulness on boots and gloves, am I just better off staying as-is with the +hp on my boots and gloves?
Thanks again,
-Shu
Anyway, I see your point, but the trouble I'm having here is the energy issue. If I drop the extra energy on the chest and pants, and replace it on my boots and gloves, I'll be at 27 instead of 30, and at that point I may as well drop down to 25, which would kind of defeat my entire purpose.
So, if I like my energy at 30, and the +15 armor is very limitied in usefulness on boots and gloves, am I just better off staying as-is with the +hp on my boots and gloves?
Thanks again,
-Shu
aqualls
I would stick with what you have. The key to playing an Assassin is knowing when to enter and exit the battle. One or two shadow skills for these purposes make a big difference. Select your targets before hand but wait for the high energy skills to be used before entering the battle. You should exit the battle when your health is at the 100 mark or below. I tend to cast recall on a War and let the war attack the primary caster target and then drop recall and hit the same target. This usually eliminates that target. Then I take the nearest exit and look for opportunities. The down side of this is you need a cover enchantment on the recall target to avoid teleporting into a disaster if they are disenchanted. Dark escape is an excellent retreat skill. as is return. If you don't need another elite skill I prefer Aura of Displacement since it saves your old location. It is fun, after you are being chased by a Warrior to remove Aura and teleport to the location you cast it thus evading the Warrior and adding tot he general confusion of the battle. In your case it sounds as if Dark Eascape is going to be very usefull once you hit 150 or so the use Dark Escape to retreat and heal.
eva00r
I am using +15 armor while enchanted set and barging in/out with Aura of Displacement.