Deadly Arts-ish type build thing

Sankon

Sankon

Ascalonian Squire

Join Date: Nov 2005

Silly Puddy

Seers of Serpents [SoS]

Mo/

I got bored with the same old same old, 1, 2, 3, 4 etc.. combos. So after some reading and thinking I wanted to do a Deadly Arts build.

Kinda off the beaten path since just about every Assassin build is heavy daggers and most “Deadly Arts” builds used only one or two skills from it. I went for a more "mystic arts" type thing, I imagine something like this build would be better suited for something like PvP but I made it with PvE in-mind. (I don't like PvP)

Dagger Mastery 8+1 = 9 (my daggers are req. 8)
Deadly Arts 12+3 = 15
Shadow Arts 8+1 = 9
Critical Strikes 9+1= 10

1. Assassin's Promise (E) (need a condition or hex for Iron Palm and this skill is pretty sexy)
2. Iron Palm
3. Falling Spider
4. Blinding Powder
5. Signet of Shadows
6. Dancing Daggers (spam attack)
7. Return (could replace with Viper's Defense)
8. Shadow Refuge

or

1. Jagged Strike (need a condition or hex for Iron Palm)
2. Iron Palm
3. Palm Strike (E)
4. Blinding Powder
5. Signet of Shadows
6. Dancing Daggers (spam attack)
7. Return (could replace with Viper's Defense)
8. Shadow Refuge

I haven't tried out either builds yet, and they probably are not very original as someone has done them already I'm sure, but I wanted to do something different.

The second one looks like it works a bit better because you can Jagged Strike + Palm Strike while Iron Palm recharges, but doesn't have the recharge resetting bonus of the first one.

Edit: I had originally wanted to add an Elementalist quick burst attack (Star Burst (E), Inferno, Crystal Wave, etc.) and/or an armour skill but it seemed like I would have to spread my att. points too thin.

Ideas and suggestions are welcome.

Lambentviper

Lambentviper

Banned

Join Date: Nov 2005

Noobs Just Took Halls [WTF]

Mo/E

i have melee solo-farm PvE A/x build that revolves around Deadly and Shadow Arts attributes only.

Pretty Fun