Heheh....im gonna start anti-caster riots with this thing
Profession: Assassin/x
Name: Halcyon Massacre
Type: PvP (RA, TA, 12v12)
Category: pain in the ass interupter
Armor: whatever you want/are comfortable with
Weapons: +5 energy daggers with 1/-1 zealous and +5 armor
Attributes:
Daggers - 11
Shadow Arts - 10+1
Criticals - 10
Skills Set:
Dash
Disrupting Stab
Temple Strike {Elite}
Fox Fangs
Exhausting Assault
Way of the Lotus
Shadow Refuge
Ressurection Signet
Summary:
basically an anti-caster interupt/shutdown assassin, which your target will never expect: until now.
I run it like this:
Disrupting Stab > Temple Strike {E} > WotL > Exhausting Assault > Disrupting Stab > Fox Fangs > Exhausting Assault
repeat as necessary, Dashing, healing, and waiting for a spell to be cast whenever necesary. This really pisses off the Soul Spinner Rt/Mo premade, among others.
Notes & Concerns:
Never use Temple Strike unless you have WotL on your target before your use exhausting assault!! Mainting your energy is the key to spamming your pattern!
Honestly, I have really run into any concerns. I suppose if you aren't you great at timing interupts, it could be troubling, but thats why you practice!
THE A/x Shutdown
Lambentviper
unholy guardian
Seems cool, nice job

lightblade
New and Improved Shutdown Sin! Deadlier than ever!
{A/W}
Critical Strike: 8 = 7 + 1
Shadow Art: Rest to here + 3 + 1
Dagger Mastery: 9 = 8 + 1
Deadly Art: 7 = 6 + 1
Disrupting Stab
Mantis Touch
Exhausting Failure
Wild Blow
Flurry
Beguiling Haze{E}
Blinding Powder
Shadow Refuge/Signet of Malice/Signet of Rez
======================
Weapon: Silencing Dagger of Enchanting
Armor: The armor that reduce blinding time.
======================
Disrupting Stab --> Mantis Touch(Cripple enemy) --> Blinding Powder/Exhausting Failure
Wild Blow to disrupt any stance
Beguiling Haze + Flurry to make sure all spell attempts are interrupted
Signet of Malice to prevent being blinded, as well as the armor to reduce time
Facing Boon Prot, use Beguiling Haze to interrupt guardian, as it have the longest cast time.
========================
Built to disrupt both casters and fighters
{A/W}
Critical Strike: 8 = 7 + 1
Shadow Art: Rest to here + 3 + 1
Dagger Mastery: 9 = 8 + 1
Deadly Art: 7 = 6 + 1
Disrupting Stab
Mantis Touch
Exhausting Failure
Wild Blow
Flurry
Beguiling Haze{E}
Blinding Powder
Shadow Refuge/Signet of Malice/Signet of Rez
======================
Weapon: Silencing Dagger of Enchanting
Armor: The armor that reduce blinding time.
======================
Disrupting Stab --> Mantis Touch(Cripple enemy) --> Blinding Powder/Exhausting Failure
Wild Blow to disrupt any stance
Beguiling Haze + Flurry to make sure all spell attempts are interrupted
Signet of Malice to prevent being blinded, as well as the armor to reduce time
Facing Boon Prot, use Beguiling Haze to interrupt guardian, as it have the longest cast time.
========================
Built to disrupt both casters and fighters
Lambentviper
i love beguiling haze, but as far as countering booners, Shadow Shroud is better as most/all of a booners heals are enchantments, and Shadow Shroud has a faster recharge time, allowing you to keep the hex on for 1/3 of the time...doing damage and forcing them to kite, which they cant BECAUSE THEY ARE CRIPPLED!!
often the dazed from BH is CoPed right off, as it is a hard to skill to interupt because its not effected by dazed
my favorite is some enchant remover, then Shadow Shroud so they dont have anything to CoP with, and they cant use anything to CoP with. pretty much owns monks when you gang-bang them and they cant do anything
often the dazed from BH is CoPed right off, as it is a hard to skill to interupt because its not effected by dazed
my favorite is some enchant remover, then Shadow Shroud so they dont have anything to CoP with, and they cant use anything to CoP with. pretty much owns monks when you gang-bang them and they cant do anything