Sacrifice 10% Health, and target foe is interrupted. If target foe was attacking, all of that foe's attack skills are disabled for 5...17 seconds.
OK, I get that part, but how do you measure if a foe is attacking? Is that just simply them standing there and hacking or what is "attacking"?
Sounds like a noob question, but I understand arcane and skill interruption. I'd assume attacking meant that they had to be performing the normal attack animation. Someone wanna clarify this a little please....
Thanks
Wail of Doom (help in understanding)
1 pages • Page 1
Yeah... mistype.. sorry.
I mean attack skills. That means ranger, assassin or warrior skills are gone. Basically... Lead, offhand, dual, sword, hammer, ax, and bow skills that are listed as "attack" would be disabled. I get that part. Just wasn't sure how "attacking" was defined.
Also... Has no effect on monster attack skills (at least, not that I've found). I've tried it against NPC's using "monster skills" like seige turtles and mursaat. Seige attack (turtles) is not affected by it. It's near impossible to classify monster skills since no one can use them. ANet should have a feral class in the future (IMO) that can use monster skills.
N E rate....
Yeah, I'm getting a better understanding of this one. Thanks again.
I mean attack skills. That means ranger, assassin or warrior skills are gone. Basically... Lead, offhand, dual, sword, hammer, ax, and bow skills that are listed as "attack" would be disabled. I get that part. Just wasn't sure how "attacking" was defined.
Also... Has no effect on monster attack skills (at least, not that I've found). I've tried it against NPC's using "monster skills" like seige turtles and mursaat. Seige attack (turtles) is not affected by it. It's near impossible to classify monster skills since no one can use them. ANet should have a feral class in the future (IMO) that can use monster skills.
N E rate....
Yeah, I'm getting a better understanding of this one. Thanks again.
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