Worlds Biggest Heal [SoH]
Hobbs
Sons Of Heaven [SoH] attempted and did the worlds biggest heal. Have a Picture.
Taigech
Haha nice... that must have taken some coordination over vent or TS
Martakon
is that cheat?
MelechRic
Pretty darn sweet. Kudos to you for the effort. Now you just have to bring those heals to HA/GvG.
that red guy
Someone had some free time
MelechRic
Quote:
Originally Posted by Martakon
is that cheat?
No... look at the first two ranger spirit effects in the top left corner of the picture. Go read up on those and then you'll see it isn't a cheat.
Eviance
That is simply special! I love it! Great job and wow!
Martakon
how can he be healead 6800 points+
Red
zomg *spasm of joy*
A.M.P
EDIT:
Ahh missed the small numbers there ^^
Nice lol
Ahh missed the small numbers there ^^
Nice lol
Ninetail Trickster
3500 > 6804? o.O
gg SoH. xD Nicely done..
gg SoH. xD Nicely done..
Mercury Angel
12 player PvE areas would be where the -real- largest heal is attainable, since your party would have an even wider ray of enchantments to stack on you for Symbiosis.
In any case, this has no relevance to the community as a whole, and is more of an 'accomplishment' post, therefore, moved to Screenshot Exposition.
Edit: Typo. Accidentally said 12 vs 12 battles -_-
The 12 party member explorables, or even the cooperative 8 + 8 areas, wherein you have a possibly 16 sources of enchantments.
Also, for total healing on the screen at a given time, I'd imagine that a party fully enchanted by Aura of Faith and Life Attunement, rangers and ritualists with every kind of spirit, and then a Ritualist with max spawning casting Feast of Souls would generate the largest single heal spell, when you add up the numbers for your entire party. The healing from Feast of Souls scales up to beyond 100 per spirit, and both Ranger and Ritualist spirits can be consumed, so there's a fairly wide variety, despite the limit of only one out at a time of each kind.
In any case, this has no relevance to the community as a whole, and is more of an 'accomplishment' post, therefore, moved to Screenshot Exposition.
Edit: Typo. Accidentally said 12 vs 12 battles -_-
The 12 party member explorables, or even the cooperative 8 + 8 areas, wherein you have a possibly 16 sources of enchantments.
Also, for total healing on the screen at a given time, I'd imagine that a party fully enchanted by Aura of Faith and Life Attunement, rangers and ritualists with every kind of spirit, and then a Ritualist with max spawning casting Feast of Souls would generate the largest single heal spell, when you add up the numbers for your entire party. The healing from Feast of Souls scales up to beyond 100 per spirit, and both Ranger and Ritualist spirits can be consumed, so there's a fairly wide variety, despite the limit of only one out at a time of each kind.
Arkantos
Wow....nice job with that.
Raiin Maker
try more enchants, and get a monk with 16 divine and use CoP. it'l heal you for about 85 for each enchant, which you could probally get alot of.
Red
Quote:
Originally Posted by Martakon
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~
The second icon you see across the top is the Ranger Spirit Fertile Season. At high levels, it will increase all creatures' health by about 300 HP.
The first icon is Symboisis. At high levels, it will increase every creatures' HP by about 130 for every enchantment on them. Through Teamwork, that monk has 21 enchantments on it. 21 enchants * 130HP per each = +2730 HP, at LEAST
Monk now has an HP bonus of over 3000. Assuming normal HP, they're sitting on over 3,500 HP maximum. -_-
Infuse Health is a monk's healing prayer ability. They lose half their current life, and the target is healed for up to 129% of that number. Thus, the healer below used Infuse Health--you can see this, because they lost -2207 to the spell, and have 2209 HP left. (obviously the max HP in this example is 4414--other spells are helping, like Vital Blessing which acts like Fertile Season)
-_- The target being healed received a base heal of 2209 HP * 129% or so... which means a base heal of 2850--but their are other skills like Blessed Aura and Life Attunement which multiply the base amount by a percentage. Stack a few of those skills on there, and suddenly 2850 + 30% Blessed Aura + 45% Life Attunement = 5350 HP. At LEAST.
Mercury Angel
Quote:
Originally Posted by Redly
-_- The target being healed received a base heal of 2209 HP * 129% or so... which means a base heal of 2850--but their are other skills like Blessed Aura and Life Attunement which multiply the base amount by a percentage. Stack a few of those skills on there, and suddenly 2850 + 30% Blessed Aura + 45% Life Attunement = 5350 HP. At LEAST.
[/FONT] Just a small correction-
Blessed Aura is the duration extender. Aura of Faith is the heal buffer.
But otherwise, there should be no more confusion on this thanks to your in-depth explanation.
[/FONT] Just a small correction-
Blessed Aura is the duration extender. Aura of Faith is the heal buffer.
But otherwise, there should be no more confusion on this thanks to your in-depth explanation.
Huntmaster
I'm using Melandru's Arrows!
Jiao Yang
Yeah, SoH rules. Hi Dante Good job..
Eviance
LOL Redly hun I read that and didn't even realize it was your post cause I had already slide it over so I didn't see the icons... Even tho I knew how it worked it was only sorta kinda... yeah that pretty much makes it clear >_> Glad I didn't have you explain this at home cause I think I would have tuned you out >_>
makosi
I'm using Desecrate Enchantments!
RinkXing
Yes!!
RotteN
you're still missing some enchants, so it could be bigger
also, messing around with +1 foci on some stuff might just give you an extra boost :P
also, messing around with +1 foci on some stuff might just give you an extra boost :P
Priest Of Sin
LOL!
Dude, take that in to HA and own up on EVERYONE...
Dude, take that in to HA and own up on EVERYONE...
Alathys Tylderaan
I'm using Rend Enchantments!
...
I'm Dead!
...
I'm Dead!
Priest Of Sin
I'm Using SpellBreaker
Dear god, go tank some stuff already!!!
Dear god, go tank some stuff already!!!
Sir_BlackJack
German Community did the same thing quite a while ago.
And got a better result.
12'000.
Beat that .
ownage?
Quote:
And got a better result.
12'000.
Beat that .
ownage?
Quote:
snikerz
theres still a way to even beat the above post
if u really wanna be top, get yourself to the nearest melendrus statue, pay 50g to increase your max hp by 50hp
if u really wanna be top, get yourself to the nearest melendrus statue, pay 50g to increase your max hp by 50hp
DarkGanni
Too bad u forgot life attunement there, would have been alot more
gamemagus
Haha nice one you all, that's an accomplishment.
killer toast
lol i hate everyone in soh so much -_-
Mercury Angel
Quote:
Originally Posted by killer toast
lol i hate everyone in soh so much -_-
Flaming a guild, someone's asking for a ban
And no! I will NOT look at what guild you're in, no matter what you say >=(
Anyway, since I'd forgotten to in my other post;
Congratulations. Even though the claim is apparently not true, at least it looks like you had a ton of fun.
And no! I will NOT look at what guild you're in, no matter what you say >=(
Anyway, since I'd forgotten to in my other post;
Congratulations. Even though the claim is apparently not true, at least it looks like you had a ton of fun.
Lint
Thats not the biggest HEal.... This is... Good Luck
Originally Posetd By Erik5858
Originally Posetd By Erik5858
derrtyboy69
Quote:
Originally Posted by makosi
I'm using Desecrate Enchantments!
Lmao, how much damage would that be?
Mercury Angel
Quote:
Originally Posted by derrtyboy69
Lmao, how much damage would that be?
Honestly? Not much. The value that increases with the number of enchantments is actually quite small. You're looking at ~23 or so damage per enchantment at 18 curses, with a 71 base.
Now Grenth's Balance, there's a skill that could pump out a ton of damage in that kind of situation, though still less than Infuse Health would heal. Going by the second picture of another team, it could inflict over 4k in a single cast.
Now Grenth's Balance, there's a skill that could pump out a ton of damage in that kind of situation, though still less than Infuse Health would heal. Going by the second picture of another team, it could inflict over 4k in a single cast.
RotteN
no it wouldn't :
If target foe has more health than you, you gain half the difference (up to your maximum health), and that foe loses an equal amount.
read it carefully : you will only inflict 4k damage if you're missing 4k HP, and are 8K HP under your target. That would virtualy never happen ...
desecrate enchants is still your best bet
71 base dmg + 47*23dmg = 1152 dmg to the guy in the 14k heal pic posted
If target foe has more health than you, you gain half the difference (up to your maximum health), and that foe loses an equal amount.
read it carefully : you will only inflict 4k damage if you're missing 4k HP, and are 8K HP under your target. That would virtualy never happen ...
desecrate enchants is still your best bet
71 base dmg + 47*23dmg = 1152 dmg to the guy in the 14k heal pic posted
Blind Rage
whoops wrong thread.....
an interesting thing to do is get your health realy really really high and use shadow form, and then you'd take the most damage ever!11!1
an interesting thing to do is get your health realy really really high and use shadow form, and then you'd take the most damage ever!11!1
Sir_BlackJack
Quote:
Originally Posetd By Erik5858
Have a look at my post. 14'000 beats your tiny 7'000.
Rukmedes
Te did it first.
Priest Of Sin
there needs to be a spell that makes enchantments kerplode. Like each enchantment on someone makes them take 400 damage. It'd be the end of whammos as we know it.
D.E.V.i.A.N.C.E
I belive I'v already posted all the Enchantments you could cast on others... in Erik5858 thread.
Looks like they took my advise about being mostly Mo/ for blessed sig.
the german team
I also like the max energy regen you get from melendaru's resilince + conditions area
Looks like they took my advise about being mostly Mo/ for blessed sig.
the german team
I also like the max energy regen you get from melendaru's resilince + conditions area