Sons Of Heaven [SoH] attempted and did the worlds biggest heal. Have a Picture.
Worlds Biggest Heal [SoH]
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12 player PvE areas would be where the -real- largest heal is attainable, since your party would have an even wider ray of enchantments to stack on you for Symbiosis.
In any case, this has no relevance to the community as a whole, and is more of an 'accomplishment' post, therefore, moved to Screenshot Exposition.
Edit: Typo. Accidentally said 12 vs 12 battles -_-
The 12 party member explorables, or even the cooperative 8 + 8 areas, wherein you have a possibly 16 sources of enchantments.
Also, for total healing on the screen at a given time, I'd imagine that a party fully enchanted by Aura of Faith and Life Attunement, rangers and ritualists with every kind of spirit, and then a Ritualist with max spawning casting Feast of Souls would generate the largest single heal spell, when you add up the numbers for your entire party. The healing from Feast of Souls scales up to beyond 100 per spirit, and both Ranger and Ritualist spirits can be consumed, so there's a fairly wide variety, despite the limit of only one out at a time of each kind.
In any case, this has no relevance to the community as a whole, and is more of an 'accomplishment' post, therefore, moved to Screenshot Exposition.
Edit: Typo. Accidentally said 12 vs 12 battles -_-
The 12 party member explorables, or even the cooperative 8 + 8 areas, wherein you have a possibly 16 sources of enchantments.
Also, for total healing on the screen at a given time, I'd imagine that a party fully enchanted by Aura of Faith and Life Attunement, rangers and ritualists with every kind of spirit, and then a Ritualist with max spawning casting Feast of Souls would generate the largest single heal spell, when you add up the numbers for your entire party. The healing from Feast of Souls scales up to beyond 100 per spirit, and both Ranger and Ritualist spirits can be consumed, so there's a fairly wide variety, despite the limit of only one out at a time of each kind.
Quote:
Originally Posted by Martakon
how can he be healead 6800 points+
*sigh* I feel like I'm about to ruin a magic trick...
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The second icon you see across the top is the Ranger Spirit Fertile Season. At high levels, it will increase all creatures' health by about 300 HP.
The first icon is Symboisis. At high levels, it will increase every creatures' HP by about 130 for every enchantment on them. Through Teamwork, that monk has 21 enchantments on it. 21 enchants * 130HP per each = +2730 HP, at LEAST
Monk now has an HP bonus of over 3000. Assuming normal HP, they're sitting on over 3,500 HP maximum. -_-
Infuse Health is a monk's healing prayer ability. They lose half their current life, and the target is healed for up to 129% of that number. Thus, the healer below used Infuse Health--you can see this, because they lost -2207 to the spell, and have 2209 HP left. (obviously the max HP in this example is 4414--other spells are helping, like Vital Blessing which acts like Fertile Season)
-_- The target being healed received a base heal of 2209 HP * 129% or so... which means a base heal of 2850--but their are other skills like Blessed Aura and Life Attunement which multiply the base amount by a percentage. Stack a few of those skills on there, and suddenly 2850 + 30% Blessed Aura + 45% Life Attunement = 5350 HP. At LEAST.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~
The second icon you see across the top is the Ranger Spirit Fertile Season. At high levels, it will increase all creatures' health by about 300 HP.
The first icon is Symboisis. At high levels, it will increase every creatures' HP by about 130 for every enchantment on them. Through Teamwork, that monk has 21 enchantments on it. 21 enchants * 130HP per each = +2730 HP, at LEAST
Monk now has an HP bonus of over 3000. Assuming normal HP, they're sitting on over 3,500 HP maximum. -_-
Infuse Health is a monk's healing prayer ability. They lose half their current life, and the target is healed for up to 129% of that number. Thus, the healer below used Infuse Health--you can see this, because they lost -2207 to the spell, and have 2209 HP left. (obviously the max HP in this example is 4414--other spells are helping, like Vital Blessing which acts like Fertile Season)
-_- The target being healed received a base heal of 2209 HP * 129% or so... which means a base heal of 2850--but their are other skills like Blessed Aura and Life Attunement which multiply the base amount by a percentage. Stack a few of those skills on there, and suddenly 2850 + 30% Blessed Aura + 45% Life Attunement = 5350 HP. At LEAST.
Quote:
Originally Posted by Redly
-_- The target being healed received a base heal of 2209 HP * 129% or so... which means a base heal of 2850--but their are other skills like Blessed Aura and Life Attunement which multiply the base amount by a percentage. Stack a few of those skills on there, and suddenly 2850 + 30% Blessed Aura + 45% Life Attunement = 5350 HP. At LEAST.
[/FONT] Just a small correction-
Blessed Aura is the duration extender. Aura of Faith is the heal buffer.
But otherwise, there should be no more confusion on this thanks to your in-depth explanation.
[/FONT] Just a small correction-
Blessed Aura is the duration extender. Aura of Faith is the heal buffer.
But otherwise, there should be no more confusion on this thanks to your in-depth explanation.
LOL Redly hun I read that and didn't even realize it was your post cause I had already slide it over so I didn't see the icons... Even tho I knew how it worked it was only sorta kinda... yeah that pretty much makes it clear >_> Glad I didn't have you explain this at home cause I think I would have tuned you out >_>



Good job..