Name: Bar Cup or B/P Cup (Barrage/Pet w/Recuperation)
Type: PvE
Category: Support
Compatibility:
- Standalone Factions
- Prophecies + Factions
Attributes:
Beast Mastery: 2 + 1 = 3
Expertise: 10 + 3 = 13
Wilderness Survival: 0
Marksmanship: 8 + 3 + 1 = 12
Communing: 0
Restoration Magic: 12
Channeling Magic: 0
Point Left: 2
Condition:
0% ~ 15% Death Penalty
Mask: Archer's Mask (+1 Marksmanship) + Superior Rune of Marksmanship
15% ~ 60% Death Penalty
Mask: Hunter's Mask (+1 Expertise) + Minor Rune of Marksmanship
Armor: Full Druid's Type Armor
Additional Items:
Any Vigor Runes (Minor/Major/Superior)
Bow with Fortitude upgrade (+20HP ~ +30HP)
Skills Set:
Barrage [E]
Savage Shot
Throw Dirt
Bestial Fury/Tiger Fury
Recuperation
Comfort Animal
Charm Animal
Flesh of My Flesh (res)
Skills Desc:
Barrage [E]: Elite Bow Attack. All your Preparations are removed. Shoot arrows at up to 6 foes adjacent to your target. These arrows strike for +13 damage if they hit. (Attrib: Marksmanship)
Savage Shot: Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for 25 damage. (Attrib: Marksmanship)
Throw Dirt: Skill. Target touched foe and foes adjacent to your target become Blinded for 13 seconds. (Attrib: Expertise)
Bestial Fury/Tiger Fury: Stance. All your non-attack skills are disabled for 5 seconds. For 6 seconds, you attack 33% faster. (Attrib: Beast Mastery)
Recuperation: Binding Ritual. Create a level 8 Spirit. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 39 seconds. (Attrib: Restoration Magic)
Comfort Animal: Skill. You heal your animal companion for 37 Health. If your companion is dead, it is resurrected with 20% Health. (Attrib: Beast Mastery)
Charm Animal: Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. (Attrib: Beast Mastery)
Flesh of My Flesh (res): Spell. Lose half your Health. Resurrect target ally with your current Health and 17% Energy. (Attrib: Restoration Magic)
Summary: This build is good to use in Tomb Farm with B/P Group and also work good for exploring with hench. General idea is to support group with +3 Health regen and it is not an enchantment so no worries with shatter enchantment. Also give healer less stress from healing

Notes: As soon as you reach 16% DP or more it is advisable to switch your mask with minor runes. Beware when changing mask with minor rune your marksmanship point will go lower as well and watch your Bow req. if its good enough to match your Bow req.
Weapon Notes: Better to have 2 types of bow and a staff with free energy. One bow for giving damage with Sundering or Vampiric upgrade and other bow with +energy for idle weapon and a staff with extra energy to res party member in the middle of battle (use staff only when you run out of energy to use Flesh (res))
Credits: B/P Creator and me

:: Any comments for improvement of the build are acceptable

Edit History:
24/05/06: Added Build Compatibility.