Is Thunder Head Keep still henchable?

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Ok, I'm trying to get my mesmer to Ember Light Camp, I've been henching this mission for quite a number of times already. It appears that my full hench team always die when I'm up against the level 28 Mursaat bosses.

It appears that the "Perfected Armor" mursaat warrior boss and the mursaat elementalist boss seems to be able to wipe my hench party with ease.

The question now I am asking is:
1. Is this mission still henchable?


Are the bosses level 28 before? Or the recent updates have buffed the bosses to level 28, thus slightly increasing the difficulty of missions with lots of bosses?

If this mission is still henchable, does anyone has any advice to offer to me?
i.e:
- What henchies to bring along
- What build to use

I'm Me/N

Thank you for your time.

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

I didn't do the mission after the most recent updates, but I don't know of any changes that would make it non-henchable. To my knowledge, Mursaat bosses, or bosses in the Southern Shiverpeaks in general, have always been level 28.

What henches to use is a matter of taste. As a Me/N I would bring interrupts (of course), some degeneration (for those thick armored bosses) and maybe Well of Blood (additional healing for the whole party is always nice to have). However, much more important is probably how you approach the siege. Most commonly agreed as the easiest way is to camp upstairs right in front of the King. Let everything come to you, don't move away from there too far, maybe just a little to intercept mobs coming from the sides. But then, i think there are already plenty of threads here on how to do THK.

MaglorD

Jungle Guide

Join Date: May 2005

Ok, Perfected Armor has always been hard for casters and due to the recent updates, all bosses now do double damage and their skills take half the time to activate. Perfected Armor already did massive amounts of damage before to low AL professions but now the damage is doubled so you can imagine...

It's the same with the elementalist boss. Chain lightning now activates twice as fast and does double damage. Nice touch Anet.

X-Bomb

Wilds Pathfinder

Join Date: Jul 2005

Black Widow [Wi] / Team Dangerous [DnG]

W/Mo

i just did miss+bonus with hench as a warrior, so yes it is possible, i faced the monk boss tho

my advice would be to hang up near the king and jump on anything that comes asap, when the mursaat boss comes u should generally leave him and kill anything around him, killing bosses takes a while u dont want enemies building up on you so just kill them and leave boss for last (at least this usually works for me)

As a Me/N i cant really help u atm but i would suggest you bring anti-caster skills from the mesmer lineup and anti warrior stuff from the necro lineup, or just bring anti warrior stuff from mesmer lineup as well and make sure u can manage your energy well.

Matsumi

Matsumi

Jungle Guide

Join Date: Mar 2006

It sure is... I have SS's from my other characters too With my mesmer, I used illusion primarily, and used illusion of haste to light the beacons for the bonus. Other characters I sometimes had to switch to ranger secondary for running skills. I would rather hench the THK mission and bonus than join a pug, because I usually get it done better. Right now I'm helping people with my monk get through the mission/bonus just for fun. Sounds crazy, but sometimes I forget how to play a monk when I play my other characters.

Matsumi

Matsumi

Jungle Guide

Join Date: Mar 2006

With my mesmer...

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Think about what you're going to be up against, and what you'll need to bring to counter that.

Jade Armor - very hard-hitting attacks, you should disable these or lessen their efficiency somehow
Jade Bows - not as powerful as the Armors, but still deadly
Mursaat Eles - slow-casting spells, they hurt if you let them finish casting
Mursaat Mesmers - very fast casting spells, not much offensively other than the occasional Energy Surge
Mursaat Necros - strong self-preservation, very annoying hexes
Mursaat Monks - Orison-spammer, relies on Aura of Faith for maximum efficiency

Anti-warrior:
Ineptitude (E) (deals a lot of armor-ignoring damage and blinds)
Clumsiness (general armor-ignoring damage)

Anti-caster:
Power Return (quick to recharge and cheap. Returning energy to the caster isn't a problem since mobs have more energy than normal)

Anti-everything:
Images of Remorse (cheap, spammable damage)

Energy Management:
Power Drain (also doubles as interrupt)
Inspired Hex (also doubles as hex removal, useful earlier in the mission)
Drain Enchantment (also doubles as enchantment removal for Aura of Faith/Mark of Protection)

Resurrect of some sort (keep in mind you'll need it quick, and you'll be close to whoever's dead)

As for tactics, stay up near the king, don't be tempted to go down to the centre as the king may be ambushed. Kill things one at a time, since henchies respond very well to calls, you should be able to spike your first enemy dead within a few seconds (with you using Inep/Clums/IoR). Use that to your advantage and take out whatever's most dangerous to you.

I used to kill bosses last since their deaths trigger the next spawn, but with this new update (link?), this may change.

Matsumi

Matsumi

Jungle Guide

Join Date: Mar 2006

Actually, even with the update, the perfected armor and other bosses were still toast when I played my mesmer. It's alot more fun to do the bonus with a mesmer than anything else I have. Just make sure to kill all the surrounding guys first before focusing on the boss. Mhenlo and Lina do a good job at keeping the king alive usually.

That SS with my mesmer was taken just today, because I lost my other SS for some unknown reason, so I went to go do the bonus again. Just to give you an idea of what types of things to bring

Perfected armor got smoked, along with his buddies too. Of course it's always better to take out everything and ignore the boss for last.

Sir_Zammic

Sir_Zammic

Wilds Pathfinder

Join Date: Jul 2005

Where all the fluffy Pomeranians roam free... <3

The Nephilim of Grenth [Neph]

E/Mo

Don't the bosses deal 2x as much damage now? Or is that just in factions...

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

That's what MaglorD said up there. I was under the impression that was only in Factions, but then I haven't played too much Prophecies since the release. I have, however, henched all three fire island missions recently (with my ranger) and those didn't seem any harder than before.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Diversion him to death :-P

But no really...Its easily henchable (I even managed to get the bonus...with some henchie coaxing)

Try aoe everything...heals damage disruption. The more discord there is, the better the henchies insta-reaction time seems.

Rathcail

Jungle Guide

Join Date: Jan 2006

I haven't noticed any difference in Tyrian bosses even after the release of Factions.

NJudson

Krytan Explorer

Join Date: Dec 2005

Well, I have read many threads about how difficult THK is. I almost always like to play with PUG over henchies because I just think it is more fun and can be more challenging at times, but this mission is really ticking me off. I beat THK on 2nd try with my warrier (nearly beat it on 1st try). I beat it on 1st try with a monk. These were all using PUG.....but now I'm trying to beat THK with my ranger and I've already tried about 5 or 6 times with different PUG and I'm now really starting to understand the frustrations so many people have here.

I must've been very lucky to get into good PUG with my tank and monk because now with my ranger the teams I get into is less than desirable. A lot of people are claiming that they've beaten THK before, but so many of them don't understand the simple concepts of focused fire and killing lesser enemy first and saving bosses for last. The only mission that I've gotten fed up with PUG and took henchmen to beat is the God forsaken Elona Reach mission. Now I'm debating whether or not I should take henchmen for Thunderhead Keep.

Why do so many people not listen here and try to do their own thing? My guess is because there are a few different effective methods to beating this mission and if everyone isn't on the same page and choose a method and stick with it then everything goes to pot. AAARRRGGGHHHH!!!!!

XxMad TomxX

Pre-Searing Cadet

Join Date: May 2006

W/Mo

This mission is making me go crazy also! People will just quit out on you or go AFK right at the beginning or end and WTF! I have tried this quest about 15 times in the past 2 days. it just gets unbeliveably fustrating and now seeing that ppl used henchs to beat it i'm speachless. I am a warrior/monk so its hard for me to get in a party quick but still don't understand what i'm doing wrong. I have tried staying by the king and at the doors but still fail either due to monks going AFK or ppl just not listeing. I'm gonna try tomorrow with Henchs but if anybody that knows how to do this extremly well i would more then greatly appricate your help because it is my first time getting thru GW.

Mister Overhill

Lion's Arch Merchant

Join Date: Aug 2005

Tampa, Florida

Sticks and Stones

R/Rt

Did THK last week with my fire nuker, because I hadn't played the toon or the mission in a long time, and didn't want to get too rusty. Took all henchmen except Little Thom and it went smooth as silk. Nobody died, although Eve came close a few times. The perfected didn't show, but don't think it would have mattered much. Don't really see a difference in the mission.

Cymmina

Cymmina

Krytan Explorer

Join Date: Apr 2005

Me/N

Lighting the beacon attracts more guys. If you hope to hench the mission, you can't do the bonus, not easily anyway. If you had 2 people (one to man the catapults, one to control the courtyard with hench), then you could do the bonus.

Cowboy Nastyman

Cowboy Nastyman

Lion's Arch Merchant

Join Date: Oct 2005

Me/Mo

jsut did thk last nigth with my canthan war, ill say its still ehnchable for sure

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

Every mission is henchable

I went back to do all the bonuses for harder missions, and I took henches on all of them except The Wilds (I think). The henches do a far better job than the majority of PUGs. The jungle bonus I couldn't do was the one where you attune portals, but you have to kill someone before doing it, without them attuning them before you. To do that I needed a lot of warriors, and a runner. There was lots of caster hate, whereas a warrior could tank it for ages without help from a monk (I was a monk).

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Carth is right. I know because I've done all missions with henches.

Some mission bonuses are difficult to do with henches - I still haven't managed to get Dunes of Despair and Aurora Glade bonus with henches.

As an aside, the trick to doing Aurora Glade (the jungle portal attuning mission) with henches is to take the portals in the right order: closest, furthest, middle. Just ignore the enemy and run. The bonus, however, is to kill the opposing commander, which means fighting about 50 white mantle at the same time as keeping them from the altars.

Helll is for Heroes

Helll is for Heroes

Lion's Arch Merchant

Join Date: Dec 2005

True Cinema

W/

it completely depends whether you get the monk/warrior bosses or not.

everything else in THK is henchable.

Mister Muhkuh

Mister Muhkuh

Wilds Pathfinder

Join Date: Feb 2006

Germany

Ugly Ducklings [ugly]

P/

dont know what build he used, but a guildie made incl. bonus with necro and henchies

NJudson

Krytan Explorer

Join Date: Dec 2005

So since I've been playing THK with my ranger it seems as though most of the PUG that I've been getting into want to do the bonus. I'm not sure if we ever succeeded in getting the beacons lit within the 30 second time limit, but if we hadn't succesfully activated the bonus then do "more" enemy come at you with 1 or more beacons lit or do then only come at you in bigger numbers if you successfully activate the bonus?

I think I'm going to avoid any more PUG that want to do the bonus. It's a big enough pain just trying to get the mission completed.

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

This mission is the best example to know why henchies >>> PuG.

MaglorD

Jungle Guide

Join Date: May 2005

Just completed this mission on first try with my assassin and henchies. Nobody died

NJudson

Krytan Explorer

Join Date: Dec 2005

Well suck me sideways....I just completed THK!!!! Finally, after about the 15th try using my ranger I got into a pretty damn good PUG. We pretty much split the group into 2 teams manning each gate and 1 person using catapults on each side. It was a bit chaotic and at the point when the Perfected Armor came we darn near almost got overwhelmed, but we held on and then it was smooth sailing after that. Bonus got hosed though...guess we didn't light beacons in time? But WHO CARES!!!! I'm finally done with the mission! WOOOT!

[email protected]

Frost Gate Guardian

Join Date: Feb 2005

As the torches need to both be lit in under 30 seconds after the cutscene, I don't see how the bonus can be completed with henchies as it takes 2 people to light them in that short amount of time.

I have a feeling some people that are claiming to have done the bonus alone just lit the torches, not knowing it didn't do anything. It's impossible because of the mission trigger, not the difficulty. Please confirm.

Matsumi

Matsumi

Jungle Guide

Join Date: Mar 2006

You can light the beacons in time by yourself with some running skills, see the picture attachments in my earlier posts. For my mesmer I used illusion of haste. You don't need anyone else really but the henches, unless you don't want to bring running skills. You don't need to fire the catapults, you just stay by the king. If you see the message "...the end is near, great dwarf save us!" or something to that extent, you didn't light the beacons in time for the bonus to start. Basically it's the last thing they say, the other ones when the timer is going off are "The mursaat are closing in on us!"

I guess even with the SS's, some people just believe it's impossible, that's probably why you fail. Need more screen shots? lol

NJudson

Krytan Explorer

Join Date: Dec 2005

I wish they would put some sort of bonus timer countdown on the screen so you know whether or not your going to make the bonus or not. But all things considered, I'd have to be REALLY bored to go back and make an attempt at the bonus. It is extraordinarily annoying enough just trying to get a decent PUG put together and even if you choose henchies I just don't think I want to go through the hell that is Thunderhead Keep.

easyg

Frost Gate Guardian

Join Date: Jul 2005

Hawaii

FPS

Mo/Me

Yes, THK is still henchable. Did it last week with my brand new r/mo. Got the bonus too. With Dodge, lighting both beacons was no problem.

I've done mission/bonus 5 times with henchies. Like others have said, this is one mission where henchies are superior to most PUGs.

PUGs tend to aggro too much early on. Later, when the keep is under attack, then want to do stupid stuff like roam around outside, or split up to try to defend both entrances simultaneously, or mess around with the silly catapults.

The secret to doing this mission with henchies is smart aggro control. Yes, henchies are often better than humans. This quest proves it.

P.S. I keep hearing players complaining that they've tried the mission like 10 times etc etc etc. Why is it that it never occurs to these players that the reason they keep failing is because they sucks?

A word of advice: when you see a player spamming "LFG THK -- OMG I tried this mission 14 times!" avoid him like the plague. Chances are he's the reason group after group failed. All it takes is one idiot.

Evil_Greven

Ascalonian Squire

Join Date: Feb 2006

Edmond, Oklahoma

Cantina Cloud [ITE]

R/N

I've gotten 5 of my 8 characters past THK. Assassin & Ritualist aren't there yet, but Mesmer is and has failed it about a dozen times with PUGs (and, ironically been the last one standing almost every time).

Haven't tried it again with my mesmer in awhile, but is it that I suck or that I have incredibly bad luck? :P

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by [email protected]
As the torches need to both be lit in under 30 seconds after the cutscene, I don't see how the bonus can be completed with henchies. Sprint (or Illusion of Haste, or Stormchaser, or...) FTW.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Cymmina
Lighting the beacon attracts more guys. If you hope to hench the mission, you can't do the bonus, not easily anyway. If you had 2 people (one to man the catapults, one to control the courtyard with hench), then you could do the bonus. Thats not true. As far as i know when the actual Mursaat turn up (ones you get for the normal mission) after all the bonus ones are dead. Even if i'm wrong the Mursaat/Jade aren't even remotely problematic until the boss turns up.

In 3 attempts of the bonus, all 3 have been the Perfected Armour. If he goes after Mhenlo... your f*cked. I got lucky on my 2nd attempt and he chased after Eve who they managed to keep alive. The 3rd (on my warrior) is just shit. You just can't body block the Jade Armour boss AND get the stupid frigging henchman to kill another target at the same time.

And for the last frigging time ITS NOT 30 SECONDS! I activated that bonus on my warrior, using henchman (i even ran out to check the Dwarves still lived) without using a running skill. If it was a 30 second time limit then it would be impossible for a class without running skills to do it with henchman, pretty bias if that were the case.

NJudson

Krytan Explorer

Join Date: Dec 2005

Quote:
Originally Posted by easyg
P.S. I keep hearing players complaining that they've tried the mission like 10 times etc etc etc. Why is it that it never occurs to these players that the reason they keep failing is because they sucks? That is SO not true with me. While I know I'm no super l33t player, but I do consider myself to be pretty good and I know patience and aggro control and when to let casters recharge...etc. I beat mission with PUG using my tank on 2nd try (almost the 1st try) and then beat mission with PUG using my monk on 1st try. Then with my ranger it took me 15 tries with many different PUG to beat it. There were a few pretty decent PUG when trying to beat this, but wasn't until the 15th time that I got into a really good one. So when it comes down to PUG it is quite often just a matter of how lucky you are to get into a good one.

And by the way, with my experience in doing this quite a few times I believe the best strategy is to split the team to cover each gate and use catapults as well. It gets a bit chaotic, but if everyone knows what they're doing and knows when to help out when one side begins to get overwhelmed then its not so bad. This is of course dependent on the fact that everyone is on the same page and isn't trying to do their own thing.

When I beat mission with my tank we camped the king and I found this to be a bit more risky than covering the gates. When you camp the king you are more at risk to get overrun and annihilated I think. However, I guess camping the king is more of a simpletons approach and easier for team control.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by easyg
P.S. I keep hearing players complaining that they've tried the mission like 10 times etc etc etc. Why is it that it never occurs to these players that the reason they keep failing is because they sucks? Lol, theres so much bullshit there its amazing. With my first character (ranger) i completed Thunderkeep first time, with my second character (warrior) i completed Thunderkeep, first time, with my third character (ele) i completed it second time (went downhill on my monk).

Keep in mind that on my Ranger, i'm almost certain i was still wearing armour bought from the Crystal Desert (i didn't wanna pay that much for Droks, thought it'd get better ). On my warrior i lagged horribly for the entire Fort scene. Yet i managed both first time, why? Because the PUG was good. I wasn't a great player on my ranger at that time, and i sure as hell wasn't a big help on my warrior.
You can almost guarantee that some idiot won't have there armour infused on that mission (if your playing prot monk you notice instantly from RoF doing more than 9). If all depends on the rest of the team, i took my smiter/prot into a pug with 1 idiot (wammo) who wasn't infused and kept running into groups alone to loot things at the same time... I beat the mission and bonus with that group, no problems at all other than the wammo.

Usually when the players start ranting about how many times they've failed it you can almost guarantee its either the wammo or the monks fault. Warriors are prone the been general morons on this mission and monks are prone to leaving. Took my mesmer a fair few trips to get through it because of that. Once you actually find a good group you can start relaxing a bit. Hell i went out and started soloing some Mursaat... then got myself killed when i didn't spot Dorians armarda Not like it matters. If you lose on that group you deserve to fail. You'd be surprised how much fun that mission can be. With my smiter/prot i ended up saving the king purely by tanking and killing 2 Jades that attacked from 1 side while the rest of the team we're killing the boss. Never underestimate SoJ when theres only 1 target

Mister Overhill

Lion's Arch Merchant

Join Date: Aug 2005

Tampa, Florida

Sticks and Stones

R/Rt

My youngest daughter took her necro and her boyfriend (new to GW) took my nuker through THK this afternoon with 6 henchies (no tanks). They drew Demitrios the Enduring, and it took awhile to beat him down, but aside from that it went great. First time out of four or five tries that she has beaten it. They didn't go for the bonus though.

easyg

Frost Gate Guardian

Join Date: Jul 2005

Hawaii

FPS

Mo/Me

Well, I don't really camp out at the king for most of the fort defense. I wait in the open space in the center of the fort. When I see a mob coming, I meet it at near the entrance with my henchie team and hit the squishies as hard as I can.

Meanwhile, I keep an eye on the other entrance. If I see something coming thru the other side, I run over and aggro the other mob. When that mob is aggroed, I lead it back towards my henchies.

Keep in mind, the mursaat will stop going up the stairs as soon as a player aggros them. Herd them back to the henchies and repeat.

Thankfully, mursaat have pretty weak armour and even henchies can roast them quickly. The nice thing about henchies is that they will all attack what you want them too (unlike people). This simplifies matters a lot.

I keep on doing this, killing the mobs one at a time, until they are all dead. The mursaat never get close to the king.

malignant-heretic

malignant-heretic

Frost Gate Guardian

Join Date: Mar 2006

UK

UH - UNHOLY

N/

i did this with my lvl20 mm necro about a week ago and i finished it 1st try and imo it was easy.

i took:
fighter
brawler
healer
protector
cultist
mage
enchanter

and i honestly had no problems at all. when it comes to defending the keep i just stayed in up infront of king jalis and the enemies ignore him if u are there. the only part i found slighlty difficult was when the ranger jade bow boss came. but other than that is was EASY! . even confessor dorian and his team fell in a minute or 2.

so yes it is still possible :P

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Henched it yesterday, absolutely zero deaths just standing at the king until somehow... the King died, tanking 1 jade armor, in the middle of the group of hench with nobody else taking damage. I'm assuming for now it was a surge of henchieness as I never noticed his health going down...

Aside from that little incident, just staying at the king is extremely easy as mobs tend to come up one group at a time, even when the boss arrived it didn't take long to dispatch him. Never used the ballistas once

From what I've heard from other players, henching bonus is not that hard either. I wouldn't be surprised (assuming you can get beacons lit etcetc).

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Avarre
Henched it yesterday, absolutely zero deaths just standing at the king until somehow... the King died, tanking 1 jade armor, in the middle of the group of hench with nobody else taking damage. I'm assuming for now it was a surge of henchieness as I never noticed his health going down... Happened to me once, theres a absolutely f*cking ridiculous bug sometimes where the King stands that close to the edge of the thing he stands on that Mursaat from the bottom that stand near the wall target him.
Spectral Agony > King Jalis

Drops him in basically 1... specially if you don't notice it.

Mister Overhill

Lion's Arch Merchant

Join Date: Aug 2005

Tampa, Florida

Sticks and Stones

R/Rt

Yeah, when the king joins the fray you need to watch his back all the time.