Unconditional +15% Damage Weapons Yet?
Criminally Sane
If people could read, this argument would be long over. Avarre clearly stated
Quote:
When people talk about unconditional in GW, they mean with no side-effect of the mod on the weapon. This is not a contestable linguistic fact, that is what people mean when they talk about unconditional damage weapons in Guild Wars.
This statement has even been quoted multiple times, yet the stupid linguistical argument continues. Work on your comprehension skills, people. It's over. Close topic. Any further "that's not a condition, it's a penalty" talk simply shows you're illiterate. Period. >.>
Lasher Dragon
Quote:
Originally Posted by gabrial heart
Wonder if you can take the +5 energy mod off the endgame crafter weapons and slap them on a -5 e weapon +15 all the time replacing the -5 e mod... Now that would prove that those weapons are UNCONDITIONAL
If it takes off both stats, then there ya go...
It's an inherent ability, not a weapon mod, so that's a no go.
Aberfeldy
Quote:
Originally Posted by Avarre
Sorry, you are wrong. It doesn't matter how righteous you think you are, you are still wrong. The -5 is a condition that constantly effects off your max energy, and is impossible to not meet. When people talk about unconditional in GW, they mean with no side-effect of the mod on the weapon. This is not a contestable linguistic fact, that is what people mean when they talk about unconditional damage weapons in Guild Wars.
Points made, no such thing anymore, thread needs to be closed, etcetc. At this point it is strictly academic anyway...I’m not sure why some people are so upset. :boggle:
The OP was referring to a straight, no strings attached +15% bonus.
As far as that goes, they don’t drop.
The debate has furthered into the definition of “conditional” and if you don’t like the direction it has turned, don’t reply. Let the thread die.
If you want to further this discussion then reply, but there isn’t any need to call people stupid because they don’t believe that what one GW player said is “the definition of conditional” as to be true in all aspects of life.
-
Anyway, as it stands, -5 Energy is a correlation, not a condition.
Logically, the statement goes: If you equip X item then you gain 15% damage AND suffer -5 energy.
The only “conditional” in that statement is equipping the item. Just because 2 things correlate (in this case -5 Energy AND 15% damage) doesn’t mean there is causation. They are 2 separate effects.
The same statement can’t be made for health conditions … I.E., logically the following doesn’t work: If you equip X item, then you gain 15% damage AND Health >50%.
However, the following is exactly true:
If you equip X item, then you gain 15% damage IF your Health is >50%. Thus, Health % requirements are CONDITIONS, not CORRELATIONS. But that statement is exactly different from the energy correlation.
You people are trying to muddy the argument by saying: If you equip X item, then you gain 15% damage if you suffer -5 energy AND, by equipping X item, then you also suffer -5 energy. That is redundant, unclear and unnecessary.
Points made, no such thing anymore, thread needs to be closed, etcetc. At this point it is strictly academic anyway...I’m not sure why some people are so upset. :boggle:
The OP was referring to a straight, no strings attached +15% bonus.
As far as that goes, they don’t drop.
The debate has furthered into the definition of “conditional” and if you don’t like the direction it has turned, don’t reply. Let the thread die.
If you want to further this discussion then reply, but there isn’t any need to call people stupid because they don’t believe that what one GW player said is “the definition of conditional” as to be true in all aspects of life.
-
Anyway, as it stands, -5 Energy is a correlation, not a condition.
Logically, the statement goes: If you equip X item then you gain 15% damage AND suffer -5 energy.
The only “conditional” in that statement is equipping the item. Just because 2 things correlate (in this case -5 Energy AND 15% damage) doesn’t mean there is causation. They are 2 separate effects.
The same statement can’t be made for health conditions … I.E., logically the following doesn’t work: If you equip X item, then you gain 15% damage AND Health >50%.
However, the following is exactly true:
If you equip X item, then you gain 15% damage IF your Health is >50%. Thus, Health % requirements are CONDITIONS, not CORRELATIONS. But that statement is exactly different from the energy correlation.
You people are trying to muddy the argument by saying: If you equip X item, then you gain 15% damage if you suffer -5 energy AND, by equipping X item, then you also suffer -5 energy. That is redundant, unclear and unnecessary.
ricocheting
took a look and the only the only weapon actually sold in the recent past (that i could find) with the removed damage mod was actually worded: "xx% damage always, no penalty"
Premium Unleaded
I have seen a screenshot of a max damage, gold Flamburge, _+15% damage_ on this forum a few months back. Its history apparently is that the owner got it from farming in the Desert area in the first week of release.
Hell Raiser
Quote:
Originally Posted by Avarre
Sorry, you are wrong. It doesn't matter how righteous you think you are, you are still wrong. The -5 is a condition that constantly effects off your max energy, and is impossible to not meet. When people talk about unconditional in GW, they mean with no side-effect of the mod on the weapon. This is not a contestable linguistic fact, that is what people mean when they talk about unconditional damage weapons in Guild Wars.
Points made, no such thing anymore, thread needs to be closed, etcetc. Quoted For Truth
Now one more thing before this thread dies. To those people who are looking up Unconditional you need to think that we are not talking about real things here, we are talking about Guild Wars items. When one says Unconditional it may mean absolute or always outside of Guild Wars, but within Guild Wars if one refers to an Unconditional weapon they mean one with no condition, drawback, penatly, whatever.
It's been said by many people in this thread and it is the truth, stop arguing because you're afraid that you're going to lose the argument, nobody cares.
I wont post anymore, time for this thread to die
Points made, no such thing anymore, thread needs to be closed, etcetc. Quoted For Truth
Now one more thing before this thread dies. To those people who are looking up Unconditional you need to think that we are not talking about real things here, we are talking about Guild Wars items. When one says Unconditional it may mean absolute or always outside of Guild Wars, but within Guild Wars if one refers to an Unconditional weapon they mean one with no condition, drawback, penatly, whatever.
It's been said by many people in this thread and it is the truth, stop arguing because you're afraid that you're going to lose the argument, nobody cares.
I wont post anymore, time for this thread to die
Shaw Shank
here's a +14
so few of these now that is will be
1. very hard to find one
2. if u do it will probably be customized
3. it will cost you many millions
Dzan
Quote:
Originally Posted by MaglorD
To me 15% always, -5 energy is unconditional compared with say 15% when health is greater than 50% or when hexed or when enchanted cuz you always get the 15%.
If you compare it to 15^50, it doesn't compare favorably. If your health is over 50%, they will be the same. It is only better when your health is below 50%, so in essence it is the exact same thing as an axe with 15% below 50.
If anyone is going to use it, they will use it an offhand set to hide energy, not for the damage modifier.
If anyone is going to use it, they will use it an offhand set to hide energy, not for the damage modifier.
VGJustice
Um, Dzan, I think you've missed the point here.
The Unconditional No-Drawbacks damage mod is most useful in the highest levels of PvP. You mod it correctly and get the damage bonus with no conditions, and no side effects. I suddenly becomes amazingly powerful, and useful in all conditions.
But, it's still just a weapon, and it's simply too small a thing most of the time to make that much of a difference IMO. The ones that are available to PvP Only characters right now are probably fine and all that would be needed.
The Unconditional No-Drawbacks damage mod is most useful in the highest levels of PvP. You mod it correctly and get the damage bonus with no conditions, and no side effects. I suddenly becomes amazingly powerful, and useful in all conditions.
But, it's still just a weapon, and it's simply too small a thing most of the time to make that much of a difference IMO. The ones that are available to PvP Only characters right now are probably fine and all that would be needed.
linh
Funny topic, lol. The OP wants to ask about existance of a weapon, and every one change it to a grammar, syntax, dictionary discuss.
In GW, unconditional weapons ( or no penalty weapons) mean something like this :
Long Sword ( req 9 Swordmanship)
Damage +15%
Simple as that.
Avarre's post says it all, but I still expect more posts on this thread to have good laugh.
Btw, we should change the topic name to "Unconditional or no penalty weapons. Discuss and vote here"
In GW, unconditional weapons ( or no penalty weapons) mean something like this :
Long Sword ( req 9 Swordmanship)
Damage +15%
Simple as that.
Avarre's post says it all, but I still expect more posts on this thread to have good laugh.
Btw, we should change the topic name to "Unconditional or no penalty weapons. Discuss and vote here"
Dzan
Quote:
Originally Posted by VGJustice
Um, Dzan, I think you've missed the point here.
The Unconditional No-Drawbacks damage mod is most useful in the highest levels of PvP. You mod it correctly and get the damage bonus with no conditions, and no side effects. I suddenly becomes amazingly powerful, and useful in all conditions.
But, it's still just a weapon, and it's simply too small a thing most of the time to make that much of a difference IMO. The ones that are available to PvP Only characters right now are probably fine and all that would be needed. I didn't miss the point. What I said was exactly correct in response to the post I quoted.
The Unconditional No-Drawbacks damage mod is most useful in the highest levels of PvP. You mod it correctly and get the damage bonus with no conditions, and no side effects. I suddenly becomes amazingly powerful, and useful in all conditions.
But, it's still just a weapon, and it's simply too small a thing most of the time to make that much of a difference IMO. The ones that are available to PvP Only characters right now are probably fine and all that would be needed. I didn't miss the point. What I said was exactly correct in response to the post I quoted.
capitalist
Zehnchu
So what you are saying is that anything that has a negative affect is a conduction, while positive conditions are not consider conditions at all because there are not negative affects.
So putting beans in a taco shell I am still eating a burrito.
So putting beans in a taco shell I am still eating a burrito.
capitalist
Quote:
Originally Posted by Zehnchu
So what you are saying is that anything that has a negative affect is a conduction, while positive conditions are not consider conditions at all because there are not negative affects.
So putting beans in a taco shell I am still eating a burrito. You are getting warmer.
So putting beans in a taco shell I am still eating a burrito. You are getting warmer.
striderkaaru
hax. you have the leetest stuff, cap.
and btw, i'm an unconditional weapon.
and btw, i'm an unconditional weapon.
capitalist
Eh, my pic is photoshopped.
And yes, you may qualify as unconditional Strider.
And yes, you may qualify as unconditional Strider.
Arx Baron
The more I read, the less I understand...
I thought "no penalty" +15% didn't exist anymore, is this still true or not?!... :s
I thought "no penalty" +15% didn't exist anymore, is this still true or not?!... :s
SnipiousMax
You could argue that all weapons are condtional on them being equiped in order to deal damage. But then we could get into the "but is there really anything unconditional" debate which would be completely beyond the scope of this thread. Anyway you look at it, the OP got his question answered, and now no one wants to back down.
DurinVIII
I have just lost faith in humanity.
A??rendil
Well before release of factions there was a sort of pre-release, as i read somewhere. In that release it was possible to gain +15% energy weapons without a condition/penalty/whatever of -5 energy or something else.
Currently they no longer drop, this means that the already small amount of weapons that are with a few characters are worth a lot of $$$. Make sure you don't buy a customized one ;P .
Currently they no longer drop, this means that the already small amount of weapons that are with a few characters are worth a lot of $$$. Make sure you don't buy a customized one ;P .
lagrand1
You have got to be kidding!?! Of course -5 energy is not a condition. I tried spamming epidemic, and it didn't spread the -5 energy to nearby foes, so it is absolutely unconditional.
Zui
Quote:
Originally Posted by lagrand1
You have got to be kidding!?! Of course -5 energy is not a condition. I tried spamming epidemic, and it didn't spread the -5 energy to nearby foes, so it is absolutely unconditional.
You've got to be joking... Does the -5 energy show up as a condition like bleeding, or deep wound? No. By the way, epedemic wouldn't work, since it has that whole thing about needing to be cast on a foe. You're either joking, or your lack of understanding is absolutly ineffable.
Is +15% damage while health is greater than 50% a conditional damage bonus? Yes, your health MUST be over 50%.
Is +15% damage while health is below 50% a conditional damage bonus? Yes, your health MUST be below 50% for the damage bonus to be applied.
Is +15% damage energy -5 a conditional damage bonus? Yes, the energy -5 MUST be applied for the +15% damage to function. It may not fluxuate like the stance, and health ones, but the fact remains you MUST loose 5 maximum energy to get the +15% damage bonus. How do we know the -5 energy is a condition that goes with the +% damage? Well have you ever seen/heard of a weapon spawn with -5 energy and not have a +% damage bonus? You haven't, since they don't exist.
The argument that -5 energy or -10 armor while attacking are unconditional damage weapons is absolutly ludacris. The only true unconditional damage weapons were created with a bug, and they are +15% damage with absolutly no other condition.
Is +15% damage while health is greater than 50% a conditional damage bonus? Yes, your health MUST be over 50%.
Is +15% damage while health is below 50% a conditional damage bonus? Yes, your health MUST be below 50% for the damage bonus to be applied.
Is +15% damage energy -5 a conditional damage bonus? Yes, the energy -5 MUST be applied for the +15% damage to function. It may not fluxuate like the stance, and health ones, but the fact remains you MUST loose 5 maximum energy to get the +15% damage bonus. How do we know the -5 energy is a condition that goes with the +% damage? Well have you ever seen/heard of a weapon spawn with -5 energy and not have a +% damage bonus? You haven't, since they don't exist.
The argument that -5 energy or -10 armor while attacking are unconditional damage weapons is absolutly ludacris. The only true unconditional damage weapons were created with a bug, and they are +15% damage with absolutly no other condition.
krak harpie
Thank you to everyone that posted.
This is, without a doubt, the funniest thread I have ever started.
Talon, thank you for answering my question early on. For the record, I was referring to a weapon that had no condition, no penalty, no nada!!!
I should have clarified that, but then I wouldn't have had near this much fun reading the responses.
This is, without a doubt, the funniest thread I have ever started.
Talon, thank you for answering my question early on. For the record, I was referring to a weapon that had no condition, no penalty, no nada!!!
I should have clarified that, but then I wouldn't have had near this much fun reading the responses.
Olfin Bedwere
Quote:
Originally Posted by krak harpie
Thank you to everyone that posted.
This is, without a doubt, the funniest thread I have ever started.
Talon, thank you for answering my question early on. For the record, I was referring to a weapon that had no condition, no penalty, no nada!!!
I should have clarified that, but then I wouldn't have had near this much fun reading the responses. You`ve obviously taken too many unconditional blows to the head.
This is, without a doubt, the funniest thread I have ever started.
Talon, thank you for answering my question early on. For the record, I was referring to a weapon that had no condition, no penalty, no nada!!!
I should have clarified that, but then I wouldn't have had near this much fun reading the responses. You`ve obviously taken too many unconditional blows to the head.
Opeth11
Quote:
Originally Posted by Olfin Bedwere
You`ve obviously taken too many unconditional blows to the head.
Condition = Energy spent.
Blow - 14 damage
Condition - 8 Joules of Energy.
Unconditional blows to the head? Hardly.
=D
Blow - 14 damage
Condition - 8 Joules of Energy.
Unconditional blows to the head? Hardly.
=D
Mai
I'm using Resurrection Signet on an old thread!
Seriously let this thread die >.>
OP stated he found out what he wanted to know so why continue posting other than the purpose of spamming this discussion.
Seriously let this thread die >.>
OP stated he found out what he wanted to know so why continue posting other than the purpose of spamming this discussion.
lagrand1
Zui, I'm sorry, I forgot to end with
/Sarcasm--FTW
/Sarcasm--FTW
linh
lol, this thread is going to 4 pages and funny as hell. I don't want it to die 
