i hope this gets adressed in the future. i dont mind bosses being strongER than normal, i dont really mind them casting twice as fast ..... BUT its very annoying and disheartening when a single spell wipes out 5 of your 7 henchies. i think some of the damage theyre dishing out is unrealistic. yes, a good team of REAL players can spread out and be smart about handling any boss situation, but henchies pretty much have no chance against some of them.
and while real people PUGs have an upside, henchies dont leave, dont err 7, dont leeeeeeroy (until youre close enough), and dont mooch a mission by going afk once you get inside. and i can always find a henchie at 4am when not many people are playing. so flat out, i prefer to play with henchies 90% of the time.
ive had factions for about 3 days now, and though im sure ill get more used to the differences, ive found so far that it is very frustrating. most of the early quests (kaining) are just a rediculous amount of running to different places and back again and again and again. and though its been posted, it REALLY sucks to restart and restart because one frickin boss and one frickin spell decimated the whole group.
my theory is this - ANET wants us all to become whammos! why you ask? well, sprint and charge were on my bar through pretty much all of the kaining/marketplace quests- i dont think i could keep my sanity without a speed buff in there. why monk? well, rebirth is about the only chance and player with 7 henchies has against a boss. send em in and try to kill one guy .... sprint out with 5 health .... rebirth group (monk last or theyll just go die again) .... wash, rinse, repeat. seems like the only way to beat some groups is the war of attrition.
oh well, rant over