Man some of these bosses are insane!

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by WasAGuest
My W/Me had Physical Resistance stance active and I got ripped by a boss for 768 dmg... It was an awesome death. I hadn't laughed that hard in a good while. It was some Rit boss in The Falls area so it was lightning damage I think (Channled Strike?)... can't recall it's name right now... but it was awesome.
That does it, i'm getting Factions and taking Healing Signet/Frenzy to an ele boss

Surely it just means that a mesmer will become a very valuable asset? Ineptitude = Warrior shutdown or Interrupts = Caster shutdown.

Cash

Cash

Wilds Pathfinder

Join Date: Dec 2005

Bound By Wild Desire [Wild]

i hope this gets adressed in the future. i dont mind bosses being strongER than normal, i dont really mind them casting twice as fast ..... BUT its very annoying and disheartening when a single spell wipes out 5 of your 7 henchies. i think some of the damage theyre dishing out is unrealistic. yes, a good team of REAL players can spread out and be smart about handling any boss situation, but henchies pretty much have no chance against some of them.

and while real people PUGs have an upside, henchies dont leave, dont err 7, dont leeeeeeroy (until youre close enough), and dont mooch a mission by going afk once you get inside. and i can always find a henchie at 4am when not many people are playing. so flat out, i prefer to play with henchies 90% of the time.

ive had factions for about 3 days now, and though im sure ill get more used to the differences, ive found so far that it is very frustrating. most of the early quests (kaining) are just a rediculous amount of running to different places and back again and again and again. and though its been posted, it REALLY sucks to restart and restart because one frickin boss and one frickin spell decimated the whole group.

my theory is this - ANET wants us all to become whammos! why you ask? well, sprint and charge were on my bar through pretty much all of the kaining/marketplace quests- i dont think i could keep my sanity without a speed buff in there. why monk? well, rebirth is about the only chance and player with 7 henchies has against a boss. send em in and try to kill one guy .... sprint out with 5 health .... rebirth group (monk last or theyll just go die again) .... wash, rinse, repeat. seems like the only way to beat some groups is the war of attrition.

oh well, rant over

jciardha

jciardha

Krytan Explorer

Join Date: Sep 2005

International Districts

The Labyrinth of Night [LoN]

Me/

Seacrash? Pfft, nothing. Dead in under thirty seconds. Echo -> Backfire -> Diversion -> Backfire. Now, the rockhide dragon boss outside of Jade Quarry with Second Wind?

Between that boss, and his saltspray dragon buddies with Ride the Lightning, I got spiked for more damage than I had health (476hp, usually), before death penalty.

Shendaar

Krytan Explorer

Join Date: Mar 2006

P4n드4k트 F0rm4710n

W/

I think its funny that my most feared enemy in PvE(elementalists), are also my less feared enemy in PvP. :P

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Has anyone noticed that pve monsters can/will semi-spike you at times? Though my incredible henchie monks usually catch it, it is disheartening to see your health drop like that from multiple sources...

...though i've never actually experienced any trouble with bosses and their double damage. I use henchie groups for non-mission everything, and I've never had a problem with a boss/mob, my henchies and i simply kick @$$ (being a MM might be part of it XD)

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Cherng Butter
Has anyone noticed that pve monsters can/will semi-spike you at times?
Oh yes. Actually, while dead and cycling through the enemies, waiting for my henches to rez me, I noticed that some enemies actually call targets. Not kidding. At least some intelligent enemies do (like the convicts you fight in the quarry.)
But the big thing is probably the same as that if you have two henchies in the team, both will try to rez the same fallen player at the same time: all the enemies are running the same script, and so target the same enemy and use the same skill.

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Ritual lord + shelter

Mesmer/Ranger with intturupts


both significantly nerf the damage a boss can put out


of course with henches this becomes much harder, guildies ftw

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

If it's too easy, it's boring. If it's too hard, it's harsh and gritty. Mix in the effects of DP on the single player and a group of henches and some quests are guaranteed to degenerate into repetitious suicide runs across the map killing one enemy at a time.

So maybe it's not so much survival of the fittest, as it is the survival of the stubborn and persistent.

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

We are lucky none of them have backfire, that would be like 500+ damage.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

I'd love for a boss to have backfire on them As it is, Tyrian bosses all died in about the same time-frame, Cantha bosses die at varying intervals and I'm yet to have severe problems with any of them (playing a mesmer here) other than the occasional screw-up I produce with henchies.

The fastest to go down are the assassin bosses I like killing them off

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Once I took 400 or so from a lvl 28 boss with lightning surge...Then it proceeded to shock arrow the henches to death.

A_Muppet

Krytan Explorer

Join Date: Dec 2005

I'm fine with the bosses, I generally don't have THAT much trouble killing them. I like them the way they are now-they actually hurt, and they're actually... um... boss-like. Prophesies bosses were a slightly tougher grunt. In Factions, they're actually a priority target.

jackie

jackie

/retired

Join Date: Dec 2005

On the Beach

Quadriple dmg bosses have made the gameplay much more rewarding.

LoyalSoldier

LoyalSoldier

Lion's Arch Merchant

Join Date: Feb 2006

Gods Infantry

E/Mo

Quote:
Originally Posted by Jedimagician
prot spirit ftw...
Oh I know. Though I am not always going to have that skill around on my ele.

Danica Kalmar

Academy Page

Join Date: May 2005

Austria

Quote:
Originally Posted by Vahn Roi
Just a thought...wouldn't a "boss" logically pocess a greater power than that of the normal player?
they usually all do, they have higher levels than any player, that alone gives them an andvantage.

they should have made the bosses like the bosses in Tyria

I agree, Prophecies was on most parts easy to do, Factions on the other hand is for most parts hard to do. (My opinion, as I usually (95%) use Henchies)

Hamumu

Pre-Searing Cadet

Join Date: Jun 2005

Temecula, CA, USA

Hamumu Clan

Mo/Me

Just wanted to share a story: killed an Afflicted boss (Huan, in Sunjiang District), with my Ritualist (60AL on all parts)... instadeath with a 428 damage soul explosion. I was almost at full health. Could the soul explosions at least not be 'enhanced'?

Those explosions are way too random to begin with actually, they do something like 10-150 damage (normally).

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Fought Ssaki the naga boss few time and everytime when he used that elite skill (forgot the name) he can do like 180+ damage with it. I was surprise how fast he can slaughtered through a group of henchies. Even thought he is alone!

Konrow

Konrow

Krytan Explorer

Join Date: Dec 2005

NY, New York

Warlords of Earth [WAR]

yea they're overpowered. i hate them so muhc. the ele and rits especially since double their damage is overkill. and the fact that they have hp regen always on just pisses me off. its better when your with real people/guildies, but when your with henchies its much harder since henchies just aren't as good

Rhunex

Rhunex

Krytan Explorer

Join Date: May 2005

Dark Nightmare

E/

Quote:
Originally Posted by Danica Kalmar
they usually all do, they have higher levels than any player, that alone gives them an andvantage.

they should have made the bosses like the bosses in Tyria

I agree, Prophecies was on most parts easy to do, Factions on the other hand is for most parts hard to do. (My opinion, as I usually (95%) use Henchies)
Hench FTW. Only time I didn't use hench in Prophecies were at THK and Hell's Precipice. In Factions, I use real people at all missions just so it'll go quicker(and because I know at Vizunah it's no fun to be fighting in the middle and be saved by a guy with 7 hench)

All other times, I'm all hench, so I'm liking the whole hard boss thing in Factions, because it's challenging.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Remember when you used to have to cap the skill while the boss was using it?

Honestly, I think bosses are fine the way they are. Bosses should inspire an "omfg a boss" comment rather than a "oh, it's just another boss" remark. I do think they should tone down the groups with the boss, however; you should not have to take on multiple mobs at once plus the insane boss (although I usually find that, if you maneuver correctly, you can kill the boss before aggroing multiple groups)

Siddious

Academy Page

Join Date: Apr 2006

Knights Of The Rising Sun

Simple solution to this matter...
Get a mesmer :P
At least now there is a reason to have a mesmer in your party for pve.

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

Quote:
Originally Posted by Silent Kitty
Geesh, why do people always forget those easy interruptable sucky spirits with a minute recharge time. Beats me. They keep you alive 3 or 4 seconds longer, just enough for the boss to cast an other Spririt Rift at your henchies. Mind you; At that time you are still waiting an other 45 seconds for the next protection spirit to be casted. Oh, I forgot your Rit can cast more stuff. I hope the enemy mesmer or ranger don't see him, when s/he goes on his/her knees to cast the next godly 1 second kill spirit. They do see her/him? So who doesn't they interrupt them? Because they suck, I say!
Um, if played properly, a Ritualist can negate a TON of damage with spirits. Even early to mid game, by using something like Serpent's Quickness for the recharges.
Quote:
Originally Posted by Silent Kitty
Ritual Lord is an Elite Skill, and since my departed Ritualist couldn't kill diddly squad, I would never be able to cap that. Even than, about 30 secs waiting is far to long, for someone with my attention span.
My Rit made a half decent healer, but that was all.
GW really goofed, when they made Factions allot harder, and new characters a whole lot weaker. It really sux for occasional players, but it's probably a whole lot of fun for the few 1337 players amongst us.
I made it through the entire game easily with my Ritualist. Channeling is very good for henching stuff, and most people seem to appreciate the damage negation of spirit spamming. Or at least they seem fine when I say "I'm a protection Rit."

Assassins are not weak by any means, most people just don't know how to play them. Ritualist are amazing protection/support characters, but again, a lot of people seem to have no clue how to use them.

I don't think good use of either class is limited to leet players at all, just players who understand the game and actually read their skill descriptions.