Maxiemonster's -HUGE- Boon Prot guide!
SnipiousMax
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Originally Posted by Maxiemonster
....the additional Enchantment effect....
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Originally Posted by Maxiemonster
Personally, I'm a big fan of Signet of Devotion. Inspired Hex won't work when you're getting Energy drained, which is the main reason I use that Signet.
If you are getting energy drained...then this isn't going to help you much. You cannot survive long, nor can your team on this skill alone. That's why I'd rather have another inspired/reveled hex.
chemmjr
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Originally Posted by SnipiousMax
If you are getting energy drained...then this isn't going to help you much. You cannot survive long, nor can your team on this skill alone. That's why I'd rather have another inspired/reveled hex. . I agree with you, that's why i believe edrain + Ihex + Drain ench, combined are much better e-management(s) compared to the others. Individually they may not be as efficient as MoR, however they help your team and yourself. Especially in RA and TA. Of course dr ench is not spammable it is very useful: 1/4 health Wammo just cast healing hands (dr ench + edrain) Sin just cast shadow whatever Mesmer just cast IW (or echo) Remove an attument from a ele or Me/ele By all means im not trying to be a mesmer but during battles when most people are at 5-10 energy you can severly hinder their attacks or defenses by skillfully using the above skills As an added bonus it forces you (by targeting them) to pay attention to what skills the other sides are using. i.e. perhaps your not the target of a migraine mesmer, but your ele is, the only way you would know is if your ele calls it or you insp hex it. thus my bar Guadrian, RoF, H. Veil, Insp Hex, Dr Ench, Mend Cond, Boon, E Drain 2 hex removal (+ e management) 1 ench removal (+ e management) 3 heals 1 e management all team oriented pah01
@ Snipious
Holy veils additional enchantment effect means that it will synergise with contemplation of purity. Maxie is right about inspired hex not helping when under energy denial. Then you need to swap down to lowest set and use signet to heal while sitting at ZERO energy. That is one of the good things about the signet. The other good thing is the fact that its recharge and its decent heal for free are better over time that the energy gained from inspired hex. Notice that Word of Healing is called energy management because of its efficiency which can approach 40 HP per energy point easily. Well the signet of devotion has an infinite efficiency and it is worth putting on your bar if one can. @ Chemmjr I think your build is not self sufficient eneogh for TA/RA and it lacks certain must have skills for GVG. Reason? In TA you will get ganked and hence you need to have quite a bit of self defence which your build doesnt have. In RA/TA i would bring ailment and contemplation because you need to have some self defence there. That said in GVG I wouldnt go anywhere w/o both prot spirit and spirit bond on each monk in your backline. (They carry one each of course) Team orientated you may consider your build to be but you will get stomped on by memsers and then you will lose. Drain enchantment plus energy drain puts extra strain on your resources of concentration and I wouldnt recomennd both in PVP. You have eneogh to do watching enemy movement and looking for improvised spikes w/o looking for targets to edrain and enchant drain at the same time. Choose one of them and if you must use drain enchant use mor instead. Sam BlueNovember
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Originally Posted by Maxiemonster
The Katana is obtained from the crafter Shichiroji, Pommel not included. The Jeweled Chalice is obtained from the crafter Nago. I have a spare copy of that exact challice if anyone wants to buy it. *Sold* SnipiousMax
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Originally Posted by pah01
Holy veils additional enchantment effect means that it will synergise with contemplation of purity. |
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Originally Posted by pah01
Then you need to swap down to lowest set and use signet to heal while sitting at ZERO energy. That is one of the good things about the signet. The other good thing is the fact that its recharge and its decent heal for free are better over time that the energy gained from inspired hex.
True enough... I hadn't thought of that. Yukito Kunisaki
Inspired Hex was designed for anti-diversion measures. Holy Veil does have my salute though but Diversion, even with its updated nerf, can rip a monk in half if they have to heal/cast and what not.
Inspired serves as both extra energy and diversion of it gets shaved off in 20s. Holy Veil can't do that, but at least it does the synergy as you said. Wondering, if you use CoP with the proper enchantments, does Diversion take effect to shut it down for xx seconds? chemmjr
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Originally Posted by pah01
In RA/TA i would bring ailment and contemplation because you need to have some self defence there. Sam |
And if you have so many conditions use them to your advantage, mend condition
One major problem for every monk are well timed KD(s) (by the team not just the thumpers, etc)
Quote: Originally Posted by pah01 @ Snipious
That said in GVG I wouldnt go anywhere w/o both prot spirit and spirit bond on each monk in your backline. (They carry one each of course)
Sam True in GVG i bring prot spirit and leave the enchantment removal to others
but in RA and TA I leave Prot spirit and bring Drain Enchament
Quote: Originally Posted by pah01 @ Snipious
Team orientated you may consider your build to be but you will get stomped on by memsers and then you will lose.
Sam Excellent edenial mesmers will always be a problem (those that wait untill your at 3 pips and then drain you)
But migraine/degen/interrupt mesmers usually are not. I usually precast veil (on myself and the wars) and wait until those really evil hexes are cast
Quote: Originally Posted by pah01
@ Snipious
Drain enchantment plus energy drain puts extra strain on your resources of concentration and I wouldnt recomennd both in PVP.
Sam As with anything else its does take some practice
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Originally Posted by SnipiousMax
If you are getting energy drained...then this isn't going to help you much. You cannot survive long, nor can your team on this skill alone. That's why I'd rather have another inspired/reveled hex.
You might be stuck with 0 Energy for a while (or at least below 5 Energy), making it impossible for you to cast untill you get 5 Energy again, or your Mantra of Recall ends.Drain enchantment plus energy drain puts extra strain on your resources of concentration and I wouldnt recomennd both in PVP.
Sam As with anything else its does take some practice
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You're not maintaining it. You can use it for casting it on yourself to get 3 hexes removed (Divine Boon, Mantra of Recall, Holy Veil, with possibly a Guardian), which is great when suffering alot of Hexes. Also, you can cast it on yourself when you see someone casting Hex like Diversion on you, to avoid triggering it (even though Inspired Hex isn't even effected by Diversion, which rocks).
Originally Posted by pah01
@ Snipious
Why would you want to maintain it? Why do you need another enchantment?
You have eneogh to do watching enemy movement and looking for improvised spikes w/o looking for targets to edrain and enchant drain at the same time. Sam That's why careful layout of your interface is so important and usually i edrain cycle targets then drain enchament while watching the health bars Quote:
In my opinion, people are giving up too much for Gift of Health. Reversal of Fortune heals for 71 Health at 13 Protection Prayers, and Gift of Health for 78 Health at 7 Healing Prayers (and it's also a 1/2 second longer casting time, and a 3 second longer skill recharge), and putting 7 in Healing Prayers also recuses your other attributes. In my opinion, this skill isn't really worth it.
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Quote: Originally Posted by chemmjr my bar
Guadrian, RoF, H. Veil, Insp Hex, Dr Ench, Mend Cond, Boon, E Drain As I'm always the one saying "Energy management is important!", you're overdoing it, 3 skill slots for Energy managment is just too much. This means you have no way to remove Dazed from yourself (as you're missing Contemplation of Purity), and don't have much to counter Energy denial (you don't have Signet of Devotion, and you can't use any of your Energy management skills without having Energy first).
Sorry, but this skill bar doesn't look that effective to me.
Quote: Originally Posted by chemmjr I usually precast veil (on myself and the wars) and wait until those really evil hexes are cast That's a bit too much. Precasting Holy Veil is nice when you respond to large casting time spells (hence you know who it's being cast on), but otherwise, precasting it isn't all that great.
Quote: Originally Posted by chemmjr Excellent edenial mesmers will always be a problem Of course, but excellent players will always be a problem, not just Energy denial Mesmers. Just because they will always be a problem, doesn't mean you shouldn't try to counter them, and at least try to make yourself more defensive against them.
Quote: Originally Posted by ibex333
Maxiemonster, you did not explain your reasons for weapon sets 1 and 2, and how you use them.
Sorry, I had that in my guide a while back, but I guess I deleted it while editing by accident. I've edited it back in though, so I guess you should understand it now 

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Originally Posted by ibex333
Are there any better alternatives for sets 1 and 2?
This is what seems most effective to me, I always try to advice the best ![]() Quote:
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