question on 15% always swords/axes....

ibex333

ibex333

Desert Nomad

Join Date: Jun 2005

Brooklyn, NY

[EYE]

Rt/A

If you were choosing between -5 energy, -10 armor, -1 energy regen or -1 health regen, which would you choose and why???

Nivryx

Nivryx

Krytan Explorer

Join Date: Mar 2006

Kenya

Mo/

the only 15% always weapon i use is a -5 energy zealous axe which i use with my ranger's high expertise to easily keep my energy high while spamming swift chop, cyclone axe, etc

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

-5 Energy, IMO, is by far the best modifier. You can always use Gladiator's armor to offset the energy loss if you're addicted to 20 Energy.

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

None of the above. Depending on the build, I make while enchanted, in a stance, or ^50 essentially always. And then you don't have a negative side of things.

B??x??44????1@$

Lion's Arch Merchant

Join Date: Jan 2006

Yeah. Health degen is never attractive, and energy degen... well.. a ranger with 2 energy regen is pretty sad, unless of course you have 15 expertise and a zealous bow+barage. The -10 armor while attacking is never any fun... just out of personal experience.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

-5 energy

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

Personally id choose -10 armor (for 8v8) because as a warrior you rarely are attacked. However in 4v4, -5 energy would be best as warriors do sometimes take more flak then in 8v8.

ibex333

ibex333

Desert Nomad

Join Date: Jun 2005

Brooklyn, NY

[EYE]

Rt/A

I dont understand your logic people.

Most of you choose the -5 energy, but if you offset it with gladiators armor, you still loose that -5 energy that you could have had. If you offset it with a zealous mod, you sacrifice that extra 20/20/other mod you could have had.

IMO -1 health regen is the best. Why? Because when you fight, your health regen does not kick off untill everyone stopped hitting you. So it seems to me that you are really not sacrificing anything when you have this penalty. After the fight is over and your health regen kicks off, you can simply switch to another weapon to regen quickly. The only exception where this would be a penalty is if you were using skills like Healing Breeze or Troll Ungruent. And I'm not even sure what "kind" of regen the -1 hp penalty pertains to.. Is it regen from skills, or automatic over time regen? Or is it any kind of regen??

Also, I can offset the -1 health regen with health replentishing skills, like vengeful veapon and the sort.


EDIT: Yikes! I completely forgot that -1 hp degen would act like a vampiric leech on you. So the only way to offset is to constantly steal life.
Ignore waht I said above.

jimmy_logic

jimmy_logic

Wilds Pathfinder

Join Date: Sep 2005

R/

The above post did not make any sense at all... o_O 20/20 mod is worth sacrificing. For warriors they can rely on adrenal skills instead of energy skills especially now they have skills that build adrenaline faster for them.

Personally -5 energy is the better mod purely for the fact that it doesn't kill you. -1hp degen kills you -10 armor while attacking kills you especially if you get hit by a spike -1energy degen kills (from not being able to use your skills) you cause now you have lost a pip of energy regen meaning you energy pool recharge 1/3 of the time longer.

-5energy on the other hand is a flat figure no more no less. Rangers negate this by wearing druid and having high expertise. Warriors can wear Gladiator and choose more adrenal skills.

Regards