Suggestion: Allow Runes to stack in inventory
newbie_of_doom
/agree (wtb more charactars, like uhhh 12)
pamelf
/signed! I can't believe this wasn't done ages ago.
capblye
/signed!!!!!!!!!!!
Zahr Dalsk
/notsigned
I don't want people hoarding runes and then messing up the prices with them.
Fortunately ArenaNet does not care about Sardelac, so your little idea is barely likely to even be noticed by them.
I don't want people hoarding runes and then messing up the prices with them.
Fortunately ArenaNet does not care about Sardelac, so your little idea is barely likely to even be noticed by them.
bpphantom
I approve. Tack me on to the signees.
Sunyavadin
I wish.
I have several characters whose heroes exist soley as banks for runes and greens.
I have several characters whose heroes exist soley as banks for runes and greens.
Tarun
Quote:
Originally Posted by Zahr Dalsk
Fortunately ArenaNet does not care about Sardelac, so your little idea is barely likely to even be noticed by them.
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MithranArkanere
People usually use materials in amouts of 1..250 or even more.
So it's normal that they stack.
Same goes for consumables, that can be used many times in one hour.
But upgrades are something you use just once in a while. One +50 in weeks or moths, maybe one +1EnSto in the whole life of the character...
Since they are not used so much, they don't need to be stacked. The trader and your heroes are more than enough to 'store' them.
So it's normal that they stack.
Same goes for consumables, that can be used many times in one hour.
But upgrades are something you use just once in a while. One +50 in weeks or moths, maybe one +1EnSto in the whole life of the character...
Since they are not used so much, they don't need to be stacked. The trader and your heroes are more than enough to 'store' them.
Kanyatta
Quote:
Originally Posted by Tarun
Plain and simple idea. Scrolls now stack in your inventory, so let runes stack in your inventory as well. It would definitely beat having a bunch of runes crowding your storage. I personally buy some runes and save up in case of price changes. Look at prices of Superior Vigors lately, their price is getting to be that of what Superior Absorbtion used to be.
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/notsigned
I noticed a thread necromancy
Quote:
Originally Posted by Tarun
Blizzard is far more accepting for ideas from what I've seen. Especially with allowing AddOns to enhance the gaming experience.
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Zahr Dalsk
Quote:
Originally Posted by Tarun
Blizzard is far more accepting for ideas from what I've seen. Especially with allowing AddOns to enhance the gaming experience.
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You can't see me
/Signed.
Saving space is very good.
Saving space is very good.
MithranArkanere
But when you store something it's to have quicker access to it later.
You don't get a miniature or a piece of armor everyday, but you can get any rune almost instantly with the trader.
You don't get a miniature or a piece of armor everyday, but you can get any rune almost instantly with the trader.
NamelessBeauty
/sign
No reason for notsign
No reason for notsign
The Little Viking
Runes will never stack in your inventory due to the fact that when you ID them, 2 of the same runes do not ID out to being worth the same amount of cash due to what they were taken off of. It is a nice thought, but will never happen. Same goes for insignias.
wraithe
been nearly 2 years since first suggested..
most runes are fairly cheap..i usually just sell to Rune Trader..when i need one i just buy it.
doubt it would ever happen in GW..but i would like to see them stack also..
so i guess
/signed
most runes are fairly cheap..i usually just sell to Rune Trader..when i need one i just buy it.
doubt it would ever happen in GW..but i would like to see them stack also..
so i guess
/signed
MithranArkanere
Quote:
Originally Posted by The Little Viking
Runes will never stack in your inventory due to the fact that when you ID them, 2 of the same runes do not ID out to being worth the same amount of cash due to what they were taken off of. It is a nice thought, but will never happen. Same goes for insignias.
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Tarun
Quote:
Originally Posted by The Little Viking
Runes will never stack in your inventory due to the fact that when you ID them, 2 of the same runes do not ID out to being worth the same amount of cash due to what they were taken off of. It is a nice thought, but will never happen. Same goes for insignias.
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Artorius.Maximus
I like the idea of having runes stack (really to have all upgrades stack). I can understand why runes don't based on the merchant (not trader) price after id that was mentioned earlier. Weapon inscriptions stacking is almost more of a concern to me right now that runes or insignias for armor.
Tarun
I really should update this so insignias and other mods stack too. It's really needed since GW has such limited storage space.
Tyla
/Signed
Would save space, and I has lots of Runes/Insignias...
Would save space, and I has lots of Runes/Insignias...
Kanyatta
Quote:
Originally Posted by Tarun
I really should update this so insignias and other mods stack too. It's really needed since GW has such limited storage space.
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/notsigned
Solas
Would be afraid of Hording, like the sigils in HA a good bit back.
/not-signed
/not-signed
MithranArkanere
The point is that we already have the Rune traders to 'store' them.
If you are not going tu use a rune, your are supposed to sell it. If you are going to use it, you'll probably use it within the next month.
Weapon upgrade traders and a way to unlock armors without having to store them would be way more useful than this. This would just encourage hoarding and using the most expensive ones as currency.
If you are not going tu use a rune, your are supposed to sell it. If you are going to use it, you'll probably use it within the next month.
Weapon upgrade traders and a way to unlock armors without having to store them would be way more useful than this. This would just encourage hoarding and using the most expensive ones as currency.
Konig Des Todes
/signed
I see no reason why not to implement this. I think everyone will like this and it wont even set gw2 back that much.
I see no reason why not to implement this. I think everyone will like this and it wont even set gw2 back that much.
Oleg
Allowing runes to stack will initially make them more expensive. People will hoard them. When they aren't sold the price can only go up. Once they reach a fairly high price, however, people will sell. When white dye was first released it cost qite a bit. People hoarded. When they hit the 40K+ mark people sold, the price dropped. They are stackable but who has 250 white dyes?
Allowing runes to stack will increase the number of rune farmers. There are a couple of areas where sup vig runes drop pretty frequently. Allowing runes to stack will make these people very rich.
When I had one storage tab and no material storage I had storage problems. When materials were added I had some space, but soon had storage problems. More tabs were added, I have 10 chars with an army of heroes and, you guessed it, I have storage problems. We don't need more storage, we just need to sell the stuff we aren't using.
Allowing runes to stack will increase the number of rune farmers. There are a couple of areas where sup vig runes drop pretty frequently. Allowing runes to stack will make these people very rich.
When I had one storage tab and no material storage I had storage problems. When materials were added I had some space, but soon had storage problems. More tabs were added, I have 10 chars with an army of heroes and, you guessed it, I have storage problems. We don't need more storage, we just need to sell the stuff we aren't using.
Tarun
If I get drops of runes, etc I can use I would prefer to stack them into my inventory and storage to evenly distribute them rather than take up 5-10 spaces for a few runes.
It's a thing called being efficient.
Now if only some forum posters had a thing called common sense...
It's a thing called being efficient.
Now if only some forum posters had a thing called common sense...
The Legg
very strange that this was never the case since start of guild wars.
/signed
/signed
Kanyatta
Quote:
Originally Posted by Azazel The Assassin
I see no reason why not to implement this.
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Quote:
Originally Posted by MithranArkanere
This would just encourage hoarding and using the most expensive ones as currency.
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Tarun
Yet with current prices, there's no point to horde any runes.
Woop Shotty
yeah definitely. item-x-#. not like it's going to affect the game negatively.. it would make a good change
N1ghtstalker
/signed
pls give me
when i get radiant or survivor insig i store em for later but it all fills to fast
pls give me
when i get radiant or survivor insig i store em for later but it all fills to fast
Fear Me!
/signed. Yes, this is overdue.
Shmanka
/not signed
I before proposed a rune booklet... but imagine everyone hording superior vigor... we just can't have that. I like the forced market idea.
I before proposed a rune booklet... but imagine everyone hording superior vigor... we just can't have that. I like the forced market idea.
Loviatar
Quote:
Quote:
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it is to prevent a repeat of the superior absorb/superior vigor hoarders that held back supply to keep them pegged at 100K/75K respectinely.
Anet announced that since they were not falling as the other runes were they would increase the SUPERIOR ABSORB/SUPERIOR VIGOR DROP RATE BY 3X.
the prices went through the floor as the hoarded runes were dumped to get what they could before the new runes even hit the market.
40 per cent drop in 2 days flat and kept sliding since.
no way will ANET give those same hoarders infinite hold back hoarding space.
wrong
Tarun
Your logic is flawing and you apparently know nothing about making optimal use of limited space. A majority of the posters in this thread have seen how this would be beneficial. Anet can either implement this or increase storage.
Back when the runes were limited, they were still getting sold rapidly. If anything most players would hold them for a week, maximum. And during these times the economy was quite good. Then ANet screwed the economy over by increasing the rates that the runes dropped. This was good for some players, but for those who actually worked and farmed to make their money from runes, it screwed them over. No one was hoarding the runes, they were selling them as soon as they got them. Especially absorption and vigor.
Back when the runes were limited, they were still getting sold rapidly. If anything most players would hold them for a week, maximum. And during these times the economy was quite good. Then ANet screwed the economy over by increasing the rates that the runes dropped. This was good for some players, but for those who actually worked and farmed to make their money from runes, it screwed them over. No one was hoarding the runes, they were selling them as soon as they got them. Especially absorption and vigor.
Loviatar
[QUOTE]
that gave roughly a 3Xincrease as the old rate was 1/3 average
you were not here when the rune farmers bitched about Anet ruining their rune gold mine but i was.
people needed them and paid your exorbident price or did without
for the rune farmers getting rich not for the playerbase
the playerbase cheered and the tiny splinter of rune farmers bitched on guru
they were hoardng or try to explain the 10x/20x sudden panic selling that dropped runes that had been locked at 100K/75K since the dawn of the game to half price before the new runes even dropped to affect the price.
Anet has the logs and did something to shake them lose.
wrong as usual
Quote:
Originally Posted by Tarun
Your logic is flawing and you apparently know nothing about making optimal use of limited space. A majority of the posters in this thread have seen how this would be beneficial. Anet can either implement this or increase storage.
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Quote:
Originally Posted by ANET UPDATE JUNE 05
Improved expert salvage kits so that they always successfully salvage a rune from monster-dropped armor that contains a rune. There is still a chance of destroying a rune when using a salvage kit to try to retrieve it from your own armor.
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you were not here when the rune farmers bitched about Anet ruining their rune gold mine but i was.
Quote:
Back when the runes were limited, they were still getting sold rapidly. If anything most players would hold them for a week, maximum. |
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And during these times the economy was quite good. |
Quote:
Then ANet screwed the economy over by increasing the rates that the runes dropped. This was good for some players, but for those who actually worked and farmed to make their money from runes, it screwed them over. |
Quote:
No one was hoarding the runes, they were selling them as soon as they got them. Especially absorption and vigor. |
Anet has the logs and did something to shake them lose.
wrong as usual